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TacOps Server


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Thread Starter
anguis
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#1

Posted 16 March 2011 - 16:57

Server Update[/B]: Sadly, the server's down with hardware issues. Someday, she will rise, again!

New IP Address: 76.17.156.93 (for both the OFP and TS2 servers)

Coop Nights

Date: Whenever we work something up, nowadays!
Time: If we do get something going, it'll be around 10:00 p.m. CST (-6 CET)
See below for additional info.
______

N.B. addons updated, see below for info.

Hi, folks,

I managed to get WGL running on my server and I'm opening it up to everyone.
I'm new to this sort of thing. Questions and constructive advice about running a server would be appreciated.
Right now, it runs WGL, but I might rotate in other mods/missions if I can figure out how to get them going.

It won't likely be up 24/7. If it's down and you'd like to play, send a PM my way. I'll see what I can do.

The name is a reference to an old paintball club.

Here's the server info:

Server name (as shown in GameSpy): TacOps WGL

Mission count: 1681

TeamSpeak 2 Server: 76.17.156.93

No passwords, for now.

Required mod folders/addons:

@wgl5 (fully patched WGL 5.12, hat tip to Overlord)

@wgltacopspart1 updated on 4/28/2011: now includes snYpir's SP/MP support pack addon

@wgltacopspart2

Complete @wgltacops archive - includes both @wgltacopspart1 and @wgltacopspart2 (as of 04/28/2011) Thank you, Pulverizer!

@wgltacops addons
Spoiler


N.B. Those of you who are using '@ciawgl' and '@wglextras' see the update below.

On that same download page, you will find the WGL Ryan and AT unit and weapons replacement mod-folder archives, respectively. 5.1_rep.rar is required for the AT installation, see the WGL51reprarinstallation.txt for instructions (see Walter's post, below).
Instructions for getting the Ryan models working: WGL Models Base Instructions

Additionally, Mr. Burns' AEC Islands replacement pack is there for download, as well.

Make backups of your original files!

If there is a mission you'd like included in the server (or, if there's one on there that needs to be fixed), let me know!

Have fun!

N.B. Inspired by the [CiA] and the University of Dallas Tactical Operations Club.

______

Coop Nights

Date: Saturday nights
Time: 10:00 p.m. CST (-6 CET)


TS2 comms will be required. You won't need a mic - just need to be able to hear.
Style of play: see the CiA Rules

4/26/2011 Addons update: @wgltacopspart1 is not equivalent to the old @wglextras (see below); @wgltacopspart2 contains the new addons, documentation, and island anim folders.

- Consolidate the addons in a mod folder named '@wgltacops'. Remove @wglextras (do not rename it to @wgltacops - the earlier suggestion to do so was incorrect; it is ok to do so with a few addons replaced, see update, below).

Thank you, Zulu1 and Marto!

4/27/2011 Addons update: I removed

mfcti1.15.pbo
zscti1.1.pbo
zscti1.2.pbo
zscti1.3.pbo

due to a note on the Zeus site - they were obsolete. If you already have them, go ahead and delete them. They have been removed from the server.

4/29/2011 @ciawgl and @wglextras updated addons cf. Post #50

Copy the addons in the following archive to update @ciawgl and/or @wglextras for compatibility w/ the TacOps WGL server:

wglextrasciawglupdate.zip

This update will render the addons in @ciawgl and @wglextras equivalent to those in @wgltacopspart1.

- added complete @wgltacops archive

05/11/2011: new IP address: 76.17.144.172

07/16/2011: new IP address: 76.17.140.188

08/25/2011: new IP address: 76.17.139.110

11/29/2011: new IP address: 76.17.154.205

07/12/2012: new IP address: 76.17.150.156

12/01/2013: new IP address: 76.17.156.93

Edited by Anguis, 08 November 2014 - 21:52.


zulu1
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#2

Posted 16 March 2011 - 23:28

Anguis,

Good job! There were a couple of wgl fans lurking around here, maybe this will draw them out again.
System Specs: [Intel i5 655k 3.2ghz unlocked]...[8gb ddr3 1344mhz ram]...[evga GTX660sc 2gb gddr5]...[Creative Sound Blaster X-Fi Xtreme]
Worlds largest collection of OFP files known to man.

Thread Starter
anguis
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#3

Posted 17 March 2011 - 14:44

Thanks, Walter, I had forgotten about that error. I've uploaded the corrected text. However, I think your quote does the job better!

Thread Starter
anguis
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#4

Posted 19 March 2011 - 12:45

Anguis,

Good job! There were a couple of wgl fans lurking around here, maybe this will draw them out again.


[CiA]Marto paid a visit!

zulu1
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#5

Posted 19 March 2011 - 21:34

Try OFP Monitor.
http://ofpmods.webs.com/downloads.htm

It's better than OFP Watch, it shows all server activity at once.
System Specs: [Intel i5 655k 3.2ghz unlocked]...[8gb ddr3 1344mhz ram]...[evga GTX660sc 2gb gddr5]...[Creative Sound Blaster X-Fi Xtreme]
Worlds largest collection of OFP files known to man.

Thread Starter
anguis
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#6

Posted 19 March 2011 - 21:57

Yeah, I'd go with OFPMonitor. I, frankly, am not sure what the ip is, due to a confusing conversation with Comcast a week or two ago. I am, unfortunately, able to see my server on neither ofpwatch (when I put in what I think is the ip) nor ofpmonitor. If you find my server on ofpmonitor, feel free to post the ip it reports. I'm curious to see what it is.

Here's what whatismyip.com shows: 76.17.155.75
The port should be 2302.

And, if you're up for a game, send me a PM. I might be able to play (and grab someone else, too).

I've been asked about a regular/semi-regular co-op session. Thoughts? (I'm now working on a TS server)

Edit: Zulu, how do you use ofpmonitor to launch off-line sessions? I haven't been able to figure that out - pretty much keeps me from using it. The vast majority of my mod-combos entails local launches. I can't get on my server with it, b/c I can't see it, but, if it'd open a local session, it'd work for me. Actually, another thing I'd need it to do is launch via an alternate executable (fwatch, specifically).

Edited by Anguis, 19 March 2011 - 22:22.


Thread Starter
anguis
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#7

Posted 21 March 2011 - 00:07

Yeah, that's a really weird thing to see! The server says WGL and I have messages cycling that give the addons links. Maybe they'll come around. . . !

Thread Starter
anguis
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#8

Posted 22 March 2011 - 17:57

Hi, folks,

I got a TS2 server up and running - see first post for info. There's no PW, for now. Let me know how it works for you, good or bad.

Thanks!

Edited by Anguis, 22 March 2011 - 18:00.


Marto
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#9

Posted 04 April 2011 - 04:07

Good job Anguis - nice server. I checked in a few times lately and works very nice. I been too busy with work for OFP lately but I'll check in when I can.

Seen Viking and Zulu arouns several times too.

I'd be interested in a COOP time if we can somehow work it around US/AUS timings... Weekends best. Perhaps either Sat or Fri evenings US so its Sat or Sun mornings here?

As Zulu said I think we need to make some smaller wgl missions with easy objectives.... might get inspired to make a few small missions...

---------- Post added at 12:07 PM ---------- Previous post was at 12:06 PM ----------

PS we should drag Zwobot in for a game sometime...

Ferenczi
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#10

Posted 05 April 2011 - 14:53

Gonna drop by sometime for sure!

lt. drake jackson
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#11

Posted 06 April 2011 - 01:51

Will check to download all the stuff and would be pleased to join in.
"Once the first bullet goes past your head, politics... Go right out the window." - Black Hawk Down.
"I don't have time to bleed!" - Blaine, Predator.

Lazy mission designer, know a thing or two about scripting, add-ons config-messing-up guy.

MISSIONS MADE SO FAR:
[MP-COOP] [2-14 P] Recovery and revenge [OFP: Resistance]
As always, more to come soon!

ADDONS (ArmA 3):
MRA US Army and branches (Using G.E.A.R. and DLC support)

Thread Starter
anguis
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#12

Posted 06 April 2011 - 20:48

Sounds great, guys!

As for a co-op night, it's looking like Saturday night @ 9 p.m. U.S. Central time will be good for me. Friday night, later, is probably fine, too. Would those times work for anyone else?

Edited by Anguis, 06 April 2011 - 20:56.


Thread Starter
anguis
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#13

Posted 07 April 2011 - 16:35

Alright, I've settled on a date and time for a co-op night:

Date: Friday, April 8, 2011
Time: 10:00 p.m. CST (-6 CET, I think)

Server will be passworded - check back here for it (I'll update the first post, as well).
TS2 comms will be required. You won't need a mic - just need to be able to hear.
Style of play: cf. the CiA Rules

Join in, if you can! Watch my server die!

Edit: Password - ofp

Edited by Anguis, 08 April 2011 - 04:55.


Marto
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#14

Posted 10 April 2011 - 16:05

The first TacOps WGL coop night was fun. Some good teamwork. We even completed two missions! WGL AI never fails to surprise us... Well done with the server Anguis.

Anyone interested in joining, I'm sure Anguis will post a regular coop time soon (and I will update this post too with details).

First some failures:

Rye Times on Avignon (@wg_co_09_rye_times.avignon.pbo):
Viking getting overrun, trodden on, and bayonetted by enemy:
Posted Image

POL on Saint David (@wg_co_10_pol.saintdavid.pbo):
TacOps Spetsnaz crew buckling up and gobbing off in the insertion Mi-2:
Posted Image

Mi-2 taking off:
Posted Image

First contact on insertion, enemy Humvee destroyed!
Posted Image

Posted Image

Edited by Marto, 10 April 2011 - 16:10.


Marto
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#15

Posted 10 April 2011 - 16:06

Second contact on insertion, not looking so good now...
Posted Image

Viking, doing what he does best, ie stopping enemy bullets and bleeding...
Posted Image

We had another crack at Battle! (@wg_co_12_battle.trinity.pbo):
Posted Image

Posted Image

We managed to capture the first objective but at a high cost, ie our whole squad...
Posted Image

Edited by Marto, 10 April 2011 - 16:10.


Marto
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#16

Posted 10 April 2011 - 16:06

Posted Image

The first one we completed, Helo Control on Anilym: (@wg_co_10_helo_control.anilym.pbo)

TacOps team taking off from the airbase:
Posted Image

Insertion at the LZ:
Posted Image

The objective from the overwatch/fire support position. If you look carefully you can see the assault team moving into the FUP in the woods in the background:
Posted Image

Edited by Marto, 10 April 2011 - 16:09.
format


Marto
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#17

Posted 10 April 2011 - 16:07

Zwobot firing a battle souvenir RPG into a mech AAA vehicle:
Posted Image

Posted Image
I didn't get a screenshot of the debriefing.

Al Jawaardi Raid, the second one we completed (@wg_co_12_al_jawaardi_raid.catintro.pbo):

Extraction from the opium poppy fields, objective destroyed:
Posted Image

Edited by Marto, 10 April 2011 - 16:08.
format


Marto
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#18

Posted 10 April 2011 - 16:07

Posted Image

You can see that Kwala on the left we fought from after a hot insertion:
Posted Image

Posted Image

Good teamwork and a fun coop session.

Hope to see you all again soon!

Thread Starter
anguis
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#19

Posted 11 April 2011 - 15:55

Snake goes down fighting:

Posted Image

He lives!

Posted Image

Joy ride

Posted Image

Viking, WTF???

Posted Image

Welcome, fresh meat!

Posted Image

Thread Starter
anguis
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#20

Posted 11 April 2011 - 16:05

Bad Landing

Posted Image

Target rich:

Posted Image

Zwobot ready to rumble:

Posted Image

Viking, contemplating life, the universe, and everything:

Posted Image

A merry band:

Posted Image