New IP Address: 220.127.116.11 (for both the OFP and TS2 servers)
Date: Whenever we work something up, nowadays!
Time: If we do get something going, it'll be around 10:00 p.m. CST (-6 CET)
See below for additional info.
N.B. addons updated, see below for info.
I managed to get WGL running on my server and I'm opening it up to everyone.
I'm new to this sort of thing. Questions and constructive advice about running a server would be appreciated.
Right now, it runs WGL, but I might rotate in other mods/missions if I can figure out how to get them going.
It won't likely be up 24/7. If it's down and you'd like to play, send a PM my way. I'll see what I can do.
The name is a reference to an old paintball club.
Here's the server info:
Server name (as shown in GameSpy): TacOps WGL
Mission count: 1681
TeamSpeak 2 Server: 18.104.22.168
No passwords, for now.
Required mod folders/addons:
@wgl5 (fully patched WGL 5.12, hat tip to Overlord)
@wgltacopspart1 updated on 4/28/2011: now includes snYpir's SP/MP support pack addon
Complete @wgltacops archive - includes both @wgltacopspart1 and @wgltacopspart2 (as of 04/28/2011) Thank you, Pulverizer!
N.B. Those of you who are using '@ciawgl' and '@wglextras' see the update below.
On that same download page, you will find the WGL Ryan and AT unit and weapons replacement mod-folder archives, respectively. 5.1_rep.rar is required for the AT installation, see the WGL51reprarinstallation.txt for instructions (see Walter's post, below).
Instructions for getting the Ryan models working: WGL Models Base Instructions
Additionally, Mr. Burns' AEC Islands replacement pack is there for download, as well.
Make backups of your original files!
If there is a mission you'd like included in the server (or, if there's one on there that needs to be fixed), let me know!
N.B. Inspired by the [CiA] and the University of Dallas Tactical Operations Club.
Date: Saturday nights
Time: 10:00 p.m. CST (-6 CET)
TS2 comms will be required. You won't need a mic - just need to be able to hear.
Style of play: see the CiA Rules
4/26/2011 Addons update: @wgltacopspart1 is not equivalent to the old @wglextras (see below); @wgltacopspart2 contains the new addons, documentation, and island anim folders.
- Consolidate the addons in a mod folder named '@wgltacops'. Remove @wglextras (do not rename it to @wgltacops - the earlier suggestion to do so was incorrect; it is ok to do so with a few addons replaced, see update, below).
Thank you, Zulu1 and Marto!
4/27/2011 Addons update: I removed
due to a note on the Zeus site - they were obsolete. If you already have them, go ahead and delete them. They have been removed from the server.
4/29/2011 @ciawgl and @wglextras updated addons cf. Post #50
Copy the addons in the following archive to update @ciawgl and/or @wglextras for compatibility w/ the TacOps WGL server:
This update will render the addons in @ciawgl and @wglextras equivalent to those in @wgltacopspart1.
- added complete @wgltacops archive
05/11/2011: new IP address: 22.214.171.124
07/16/2011: new IP address: 126.96.36.199
08/25/2011: new IP address: 188.8.131.52
11/29/2011: new IP address: 184.108.40.206
07/12/2012: new IP address: 220.127.116.11
12/01/2013: new IP address: 18.104.22.168
Edited by Anguis, 08 November 2014 - 21:52.