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Google Sketchup to O2?


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#1 Egodraco

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Posted 25 January 2011 - 15:02

I was wondering for a good while, whether I would be able to somehow move my created models to O2, so I would be able to test-fire few of my ideas. I tried to google something like this, but to no result. Sorry if the thread is somewhat inampropriate or something unrelated to forum section.
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#2 Sennacherib

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Posted 25 January 2011 - 15:50

if when you export your files (3ds), you don't have the KFDATA blabla error, this should work. but i don't know for the uvmapping :)
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#3 Egodraco

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Posted 25 January 2011 - 16:40

Thanks for info. And when I do this, should I export different components and then somehow assemble them, or it is nothing wrong with the whole bulk. I mean like for example: export the chasis of the tank, export turret and then assemble them, via O2.
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#4 DarkLabor

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Posted 25 January 2011 - 17:53

To delete.

Edited by DarkLabor, 31 December 2012 - 00:22.


#5 Egodraco

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Posted 25 January 2011 - 18:24

Thanks for the help. Maybe I missed a part, but... Where to put that .rb file to, to make it work?
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#6 DarkLabor

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Posted 25 January 2011 - 18:43

To delete.

Edited by DarkLabor, 31 December 2012 - 00:22.


#7 Egodraco

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Posted 25 January 2011 - 18:55

Thanks. I guess I asked an obvious question. Hmm... UV mapping might be a bit of trouble, but I guess everything takes it's own time. Thanks again.
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#8 DarkLabor

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Posted 25 January 2011 - 20:32

To delete.

Edited by DarkLabor, 31 December 2012 - 00:22.


#9 Egodraco

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Posted 15 August 2011 - 12:01

I sort of finished a few models by now, one thing I still don't get is, the making of interior. I mean like those for tanks and APCs... Because of that, should I make an empty shell, instead?
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#10 STGN

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Posted 15 August 2011 - 13:07

Not sure what you mean try to clarify, are you wondering how to get the interior to work?
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#11 Macser

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Posted 15 August 2011 - 13:23

Hello. :)

An empty shell Instead of what exactly?

Do you mean instead of the whole vehicle?

A vehicle can have different "views".Although the car class is a bit
limited in that regard.

A tank for example can have a view for the commander,gunner,driver
and cargo.This can cut down on the amount of geometry on-screen
by limiting it to just what's visible from that particular part of the vehicle.
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#12 Egodraco

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Posted 03 September 2011 - 09:57

..and that means, that the interior can still remain in certain bits?

Because I made basically the entire enterior: Bustle, ammo inside it, Gunner's sights, vision blocks, appropriate seating, etc. I might upload a few pics of how it would look like. I just still don't really have driver's position being done, because I had to resolve structural issues first.

Also what I mean, is when you turn out, and try to look below (like when you are in commander's station. It is easily noticable, when you use FDF's T-34) the interior is non-existant, so, I was wondering about how it is done, that, when you turn in, in vehicle interior appears, and when turn out, it dissapears.

Edited by Egodraco, 03 September 2011 - 09:59.

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#13 Macser

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Posted 04 September 2011 - 23:06

"Turned in",as the driver,you would be looking at the "view pilot" area.

As far as I know,when you then "turn out",you're looking at the first resolution lod.
Which is why the detail is a bit lower.You could add some more into the lod,
but I wouldn't go crazy with it.

Although with armor,you're likely to have less of them on screen at once.
So perhaps a few more polys wouldn't hurt.
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#14 Egodraco

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Posted 05 September 2011 - 10:28

I (KIND OF) understand what you mean.
Well, I'm placing a few pics, to have an idea, what is going on with me (design is still a little dodgy, RCMG is kinda weird, and finish a few tidbits).
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EDIT: for more go to:
http://s1131.photobu.../m559/Egodraco/

Edited by Egodraco, 19 November 2011 - 21:32.
pics didn't show up

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