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DAP

Arma 2 - ai first aid support

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Now i used Gamefront.com :)

Good move DAP, your users will all thank you :)

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Nice DAP ... will check out 3.2 this evening (unless you beat me to it and release 3.3 !)

Cheers mate. Appreciate all the hard work !

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How it work in MP? :) For AI and human players. I still do not have any info about any tests :D

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ADDON UPDATED

Version 3.3

Changelog:

- Fixed: removing event handler after first wound

- Fixed: double running scripts

- Fixed: stringtable errors

Note: All links updated

Edited by DAP

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ADDON UPDATED

Version 3.3

Changelog:

- Addon signed

Note: All links updated

Edited by DAP

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I've tried it a long time ago and then it had problems - I see in the changelog that the animation system was reworked so I have the following questions:

back then when somebody was rolling on the ground in pain it was impossible to shoot him f.e. in the head - bullets were just hitting the ground behind it. And on the hilly terrain bodies were clipping through the ground.

Were these addressed?

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ADDON UPDATED

Version 3.4

Changelog:

- Optimized all scripts

- Reworked FX

- All features work in MP (Dedicated server 1.57/1.59 beta)

Note: All links updated

Edited by DAP

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Thx Thx Thx & Thx again ! ^^

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Seems to be working very well. The AI dont seem to drag under fire however. Is it possible for them to identify cover (within 5 metres) and drag you to that. Obviously making sure that the cover is in between you and the shooter !

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Thx a lot for this addon, really needed one! Will be even more great if Ai as Kremator proposes use covers more actively. But still, very important mod thanks again:).

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can u explain in detail, and in '"Layman's" terms --> Plain and simple language :)

the difference between the "autoinit" and the "module" versions?

I have absolutely no idea which to choose.

ty

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can u explain in detail, and in '"Layman's" terms --> Plain and simple language :)

the difference between the "autoinit" and the "module" versions?

I have absolutely no idea which to choose.

ty

AUTO-version requires CBA. No additional actions. Just add in modfolder and play :) If you use MODULE-version , then you must place into mission specific module (Module: AI First Aid support). You can find this module in section "modules", in editor. Place this module into mission and synchronize it with units. Difference is simple - Auto-version work on ALL units. Module-version - only on synchronized units.

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Is it posibel to make it that the Leader of a team is puting a realypoint on the map?

IF he is AI.

Like I have a medic in my group, and the ai team leader is seting a RP 100 to 400 meters back and sending the medic to that point.So the AI soilders drag you to the RP only and the medic heals you not the Soilders, they will move back to the fight?

Secend is it posibel that if the player is the teamleader he is abel set that RP point where all woundet get dragt?

This woud be cool so if you play against ai looks like they are pulling back and let theme look smart instet the let theme gun down while healing some 50 meters back of the front.

nice addon thank you sir.

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ADDON UPDATED

Version 3.5

Changelog:

- Reworked all scripts

- Fixed animations bug in MP

- Fixed sound bug in MP ("Silent" wounded unit)

- Fixed "Sudden death" bug after healing in MP

- Minor changes

- All features work in MP (Tested on 1.59/1.59 Build 79600)

ATENTION! Not tested in PvP actions.

Note: All links updated

Edited by DAP

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hey all, will this work with ACE2? just curious, im using SLX and ACE2 but i disabled the SLX wound system and wanted to know if it would work w/ACE2. Will it?

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ADDON UPDATED

Version 3.6

Changelog:

- Fixed script looping, when AI healer was killed.

- All features work in MP (Tested on 1.59/1.59 Build 79600)

ATENTION! Not tested in PvP actions.

Note: All links updated

hey all, will this work with ACE2? just curious, im using SLX and ACE2 but i disabled the SLX wound system and wanted to know if it would work w/ACE2. Will it?

This addon not tested with ACE2. Possible conflicts with ACE2 wounds system.

Edited by DAP

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ADDON UPDATED

Version 3.7

Changelog:

- Full compatibility with First Aid: Battlefield Clearance module.

- Added *.lip files

- Fixed support from enemy units

- All features work in MP (Tested on 1.59/1.59 Build 79600)

ATENTION! Not tested in PvP actions.

Note: All links updated

Edited by DAP

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Excellent news DAP. I have it enabled CONSTANTLY for all my missions (autoinit version) and I love it.

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ADDON UPDATED

Current version 3.7

Super Addon Dap.

Thanks for your consistant, hard work.

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ADDON UPDATED

Version 3.8

Changelog:

- Fixed inability captured units to escape.

- All features work in MP (Tested on 1.59/1.59 Build 79600)

ATENTION! Not tested in PvP actions.

Note: All links updated

Edited by DAP

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