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Poll: What kind of mission genre do you like best? (186 member(s) have cast votes)

What kind of mission genre do you like best?

  1. Stealthy SpecOp missions (43 votes [22.99%])

    Percentage of vote: 22.99%

  2. Assault missions where an army gorup attacks an objective (56 votes [29.95%])

    Percentage of vote: 29.95%

  3. Pilot missions (21 votes [11.23%])

    Percentage of vote: 11.23%

  4. Vehicle crew missions (9 votes [4.81%])

    Percentage of vote: 4.81%

  5. Counter insurgency missions (32 votes [17.11%])

    Percentage of vote: 17.11%

  6. Others (26 votes [13.90%])

    Percentage of vote: 13.90%

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Thread Starter
sweguy96
sweguy96

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#1

Posted 04 December 2010 - 21:33

This thread is like the AddOn request thread, the only difference is that you can request a mission here, and maybe one day, you will get the mission you want.

DO NOT POST ANY EDITING STUFF HERE, THAT STUFF BELONGS TO THE ArmA 2 & OA - MISSION EDITING & SCRIPTING SECTION!! If you do that Mr.Moderator is not going to be happy!! ALSO: Do not show any mission progress! Also DO NOT Request addons/mods here.

You can also ask if there is "this stealth mission that the objective is 12345" ect. ;)

Edited by sweguy96, 01 January 2011 - 17:01.

"The fascists of the future will be called anti-fascists". Winston Churchill


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spets15
spets15

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#2

Posted 05 December 2010 - 13:01

Is there a SP Mission were you has to defend a FOB Base like Restrepo?

Thread Starter
sweguy96
sweguy96

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#3

Posted 05 December 2010 - 16:49

well there is this one, hope it's something like you want. :)
"The fascists of the future will be called anti-fascists". Winston Churchill


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igneous01
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#4

Posted 05 December 2010 - 19:17

any more sniper missions that were as well designed as operation cold bore? but actually worked?

Vicarious
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#5

Posted 05 December 2010 - 21:45

any more sniper missions that were as well designed as operation cold bore? but actually worked?


I've recently finished my studying so I'm currently in the process of updating all my missions (as well as releasing some new ones) and operation cold bore will be done as well. Also I may be adding a non-ACE version as well so look out for the soon ETA within the next 2 weeks.

BTW the mission worked perfectly on it release, It was an update for either ACE or OA that broke the mission ;)
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My SP/COOP missions
Operation Skalisty
Operation Sandstorm
Operation Cold Bore

Spoiler

Karatekid
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#6

Posted 05 December 2010 - 22:14

any more sniper missions that were as well designed as operation cold bore? but actually worked?


http://www.armaholic...ge.php?id=11807

Simple,and good =)

spets15
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#7

Posted 05 December 2010 - 22:34

well there is this one, hope it's something like you want. :)


Thanks! I'll try this mission

kage74
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#8

Posted 06 December 2010 - 16:45

I'm all for some good BlackOps infiltration and demolition missions. As well as any long sniper missions. One thing I would definitely like to see are more OFP missions converted for ArmA2.

Dead by Dawn and Suicidal Samurai by Toadlife were some of my old favs. http://ofp.toadlife....loads/missions/

It could be difficult to convert missions that took place on Malden, since it hasn't been brought over yet. SAP Everon can be used for anything that took place on the old Everon. OFP Worlds from the ArmA1 A.C.E. Islands Pack has all of the OFP islands on 1 big map and it works in ArmA2.

Good OFP Missions:

A Special Mission
By the Ocean
Deadly Shadows
Operation Black Thorn
Operation Firelord
Operation Firestorm
Operation Thunderstorm
Spetz Natz Special
Training Day

Honestly, I'd like to see anything by Teifiterror, Toadlife or QAD. There's like dozens of old OFP missions that could be given new life in ArmA2.
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igneous01
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#9

Posted 07 December 2010 - 02:35

thanks vicarious for the update, i really enjoyed playing that mission, had no idea the ace update broke it...


and yes, currently i am working on a sniper campaign based around a fictional team that trys to somewhat follow the events of operation harvest except without the insurgents on Utes.

so far i have 3 or so missions made, and 7 more to go, so hang on guys this one should be interesting ;)

w0lle
w0lle

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#10

Posted 07 December 2010 - 02:46

I'm all for some good BlackOps infiltration and demolition missions. As well as any long sniper missions. One thing I would definitely like to see are more OFP missions converted for ArmA2.

Dead by Dawn and Suicidal Samurai by Toadlife were some of my old favs. http://ofp.toadlife....loads/missions/


I just played Suicidal Samurai last night. Or better I tried it but they took me down real quick. :cool:

That mission is pretty basic, no fancy scriptings and stuff. No big problem to port it on any terrain, just finding a suitable location is what takes time.
Dead by Dawn is a bit more complicated if the arty script should be kept. But also no big thing to port it, just needs a terrain with an airfield.

The others must be checked, Operation Firelord might be tricky.

NeMeSiS
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#11

Posted 07 December 2010 - 02:49

Operation Firelord might be tricky.


But awesome. :D

w0lle
w0lle

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#12

Posted 07 December 2010 - 03:29

Suicidal Samurai v1.0

Should run with ArmA2 only, if not let me know and I fix it.
Please see the included readme.

Thanks to:
- toadlife for the original scenario.
- Shuko for his Taskmaster script.
- Benny, Kronzky and Norrin for assistance with scripting and their own scripts I'm using.
- Armaholic.com and dev-heaven.net for providing me first class hosting.

Good luck!
:yay:

AnimalMother92
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#13

Posted 07 December 2010 - 03:32

I'm all for some good BlackOps infiltration and demolition missions.


http://www.armaholic...ge.php?id=12087

Give it a try, feedback appreciated :)
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twisted
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#14

Posted 07 December 2010 - 04:07

I'd like to see a huge community created campaign. One where a central story is voted on and once decided on it is roughly mapped into parts/chapters.

and then mission makers from the community each create a mission that bring to life a part/chapter of the story. they then mark their territory as being a certain part of the story but are otherwise allowed freedom within the context of the story/characters/settings. Other than ensuring adherence to the story, no one else would be able to tell the map makers what to do as the map makers name will be honoured as the autjor of that chapter.

Each mission would feel fresh but still part of a story.

only restriction I'd think, to ensure maximum take-up and impartiality, that no user made mods be required to play.

bit of a pipe dream - but i remember long ago there was a huge campaign for ofp that had tons of missions, some of which were not so good but even more were really good and it was a blast to play.

upredictable
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#15

Posted 07 December 2010 - 17:12

I'd like to see a huge community created campaign. One where a central story is voted on and once decided on it is roughly mapped into parts/chapters.

and then mission makers from the community each create a mission that bring to life a part/chapter of the story. they then mark their territory as being a certain part of the story but are otherwise allowed freedom within the context of the story/characters/settings. Other than ensuring adherence to the story, no one else would be able to tell the map makers what to do as the map makers name will be honoured as the autjor of that chapter.

Each mission would feel fresh but still part of a story.

only restriction I'd think, to ensure maximum take-up and impartiality, that no user made mods be required to play.

bit of a pipe dream - but i remember long ago there was a huge campaign for ofp that had tons of missions, some of which were not so good but even more were really good and it was a blast to play.


I approve of this idea.

w0lle
w0lle

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#16

Posted 07 December 2010 - 21:09

Here is Operation Thunderstorm, playable with up to 4 human players.

Please give it a try and report anything that doesn't work, or seem not to work.

code34
code34

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#17

Posted 11 December 2010 - 09:23

I'd like to see a huge community created campaign. One where a central story is voted on and once decided on it is roughly mapped into parts/chapters.

and then mission makers from the community each create a mission that bring to life a part/chapter of the story. they then mark their territory as being a certain part of the story but are otherwise allowed freedom within the context of the story/characters/settings. Other than ensuring adherence to the story, no one else would be able to tell the map makers what to do as the map makers name will be honoured as the autjor of that chapter.

Each mission would feel fresh but still part of a story.

only restriction I'd think, to ensure maximum take-up and impartiality, that no user made mods be required to play.

bit of a pipe dream - but i remember long ago there was a huge campaign for ofp that had tons of missions, some of which were not so good but even more were really good and it was a blast to play.


Hi

Allready done 2 years ago :) let's have a look at WAR CONTEXT 0.417

http://www.armaholic...ight=WARCONTEXT

More informations about warcontext missions:
http://forums.bistud...ead.php?t=98553

Lot of Missions builded by several developpers and loaded during the map as one mission + TVT + liberate island concept ;)

Edited by code34, 11 December 2010 - 09:27.


stk2008
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#18

Posted 11 December 2010 - 12:52

Hi all I have what I think to be a very very cool mission concept and would like to hear from others so here goes.

Its a little like STALKER but MP :)

The mission will be set on one of the larger maps.
The idea is that you have maximum players arma2/oa supports in MP.
there is a random spawn for all players but normally in groups of 4 around the map.
you all start with the same equipment and must basically survive.
Yes I know that there may be long periods of time that you may not see any one but that's the point the land is barren and you must scavenge to survive and the other teams of 4 will be doing the same or they may choose to team up with others or even a member of your team betrays you and leaves you group to go solo.

So for example you could be in a team with mates walking around looking for fuel for a car you have found that is empty (may need some thing like the ACE2 jerry can for this).
Then all of a sudden you see a small fire in a where house and choose to investigate.

You sneak up on to building and look inside and see another team of 4 that are waiting the night out but you see one of them has a weapon you like and may all so have food.

You decide to attack and steal there stuff.
Of course the other team will re spawn randomly but not near any other players and the only thing they have is what they started the game with before and if any stashes they have stahed weapons and other items in.

I am not a very good story teller etc and of course this will need to be fine tuned but the idea of playing this game for days on end surviving with only other players trying to do same thing is great I think.

Of course I will need scripts to enable the need for eating etc.

so what ya think?.

P.S

I want this mission/concept so bad I may TRY to have a go myself but I have no idea on mission making nor scripts for things like the jerry cans and the need for food :(.

Edited by stk2008, 11 December 2010 - 12:56.


-=Grunt=-
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#19

Posted 11 December 2010 - 13:25

^ Would be great. It'll be like scavenging with PvP in a post-apocalyptic world.. Maybe bar-off some parts of the map (Like a road or a couple of towns) with "radiation".

stk2008
stk2008

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#20

Posted 11 December 2010 - 13:28

that would be a good idea and if possible we could have it so that you could get a rare suite that allows you to go into that area and maybe only have two in the whole map that way only two people could ever go in there unless of course they sell,loose it etc.