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santafee

ARMA 2:OA beta patch 75666

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Glad to hear Dwarden, thank you and Suma and all the others for keeping us informed that you're making progress on these issues.

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wondering about so many posts and reports about losses in performance and LOD-troubles ...

this is what I "must" report: on my side nothing went worse concerning performance & LOD issues with actual beta 75666 (regarding my rig: can it be that high-end machines are experiencing those losses and low/mid-range rigs are same/same ?)

Z-Fighting still there, for me too, of course

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Oh boy, i infected 2 of my friends to buy both A2 and OA. I was flaming so excessive, now they buy it this week. I pray to god, that they don't have that texture issue and fps drops, otherwise i have to hide somewhere for some days :(

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I see a lot of optimization is being done which is brilliant, but it seems Zargabad has not been touched still... considering it was a main island with OA, its still unplayable once a number of AI are down.

I'd love to see some work put into Zargabad to make it playable in situations other than PVP.

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wondering about so many posts and reports about losses in performance and LOD-troubles ...

this is what I "must" report: on my side nothing went worse concerning performance & LOD issues with actual beta 75666 (regarding my rig: can it be that high-end machines are experiencing those losses and low/mid-range rigs are same/same ?)

Z-Fighting still there, for me too, of course

Same here; I've been playing regularly and never any issues with crashes or LOD/texture issues; with this beta or even 1.55 which also seems to be giving people problems

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Same here; I've been playing regularly and never any issues with crashes or LOD/texture issues; with this beta or even 1.55 which also seems to be giving people problems

Yep, me too... not much to report other than working fine for me. I play enough to notice something out of the ordinary.

I do try to replicate certain situations that others report problems with but am unable to and thus can't provide any feedback about those problems.

But as always, I appreciate the ongoing support and will keep testing any beta that comes out, client and server side.

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I got this error when I got in Javelin view in my SP mission, I dont use that kind of code so its from game. Mission uses environment-effect modules if the error came from those. The error didnt go away, it displayed constantly:

Incorrect number of post effect params
Error in expression <or = [_R,_G,_B,_intensity];
_ppEffect ppEffectAdjust [
1,
1,
-0.002- _daytime >
 Error position: <ppEffectAdjust [
1,
1,
-0.002- _daytime >
 Error 6 elements provided, 3 expected

Edited by SaOk

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Now the game crashed. First static voice from teamradio kept playing for 4-5seconds and then the game stucked until I ended the game via ctrl+alt+del. This was the last lines from RPT-file. The game also had 1 sec pauses yesterday when I played, but now it crashed with first stop.

Error O 1-1-A:1: Invalid path - length 1
Error O 1-1-A:1: Invalid path from [3752.97, 17.51, 4292.91] to [3748.63, 15.27, 4296.85].
File read error: expansion\addons\structures_e.pbo,17
Error O 1-1-A:1: Invalid path - length 1
Error O 1-1-A:1: Invalid path from [3753.96, 17.51, 4293.28] to [3748.63, 15.27, 4296.85].
 File read recovery from error 17 has failed with error 17
Error 17 reading file 'expansion\addons\structures_e.pbo'
ErrorMessage: Datavirhe (CRC-tarkistus)

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Now the game crashed. First static voice from teamradio kept playing for 4-5seconds and then the game stucked until I ended the game via ctrl+alt+del. This was the last lines from RPT-file. The game also had 1 sec pauses yesterday when I played, but now it crashed with first stop.

Error O 1-1-A:1: Invalid path - length 1
Error O 1-1-A:1: Invalid path from [3752.97, 17.51, 4292.91] to [3748.63, 15.27, 4296.85].
File read error: expansion\addons\structures_e.pbo,17
Error O 1-1-A:1: Invalid path - length 1
Error O 1-1-A:1: Invalid path from [3753.96, 17.51, 4293.28] to [3748.63, 15.27, 4296.85].
 File read recovery from error 17 has failed with error 17
Error 17 reading file 'expansion\addons\structures_e.pbo'
ErrorMessage: Datavirhe (CRC-tarkistus)

Crash means RPT to be sent to Dwarden.

He awaits any of them eagerly :)

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There was no clear crash. The game just stucked and I needed to shut it down myself. But I send those to him.

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I see a lot of optimization is being done which is brilliant, but it seems Zargabad has not been touched still... considering it was a main island with OA, its still unplayable once a number of AI are down.

I'd love to see some work put into Zargabad to make it playable in situations other than PVP.

Holy crap glad I aint the only one then.

With AI down it becomes a slide show and that's one me Q6700 and a 4890 1gb I know its not top rated but is still considered good spec I can play ARMA2 on other maps fine its just Zargabad.

P.S

Yes this pacth all so gave me poor LOD etc :(

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Ever since 1.55 if I walk straight forward everything is smooth, the objects in front of me look great but it seems like the ones behind me are completely "deleted" and when I turn around the game tries to quickly redraw them causing a huge frame rate drop.

Sometimes it takes 2-3 seconds for the objects to redraw so when I turn around I can see the buildings/trees/smoke I walked by earlier popping out of thin air, in many cases I was even able to spot enemies behind buildings which failed to reappear in time.

I had no such issues with 1.54.

My specs:

GA-EP45-DS3 Motherboard

Intel Core 2 duo E8400 3Ghz

HD4850 512MB

2Gb DDR2 RAM

Edited by BlackLord

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For me the Zargabad works quite good after dropping post prosessing low, probably having object details at medium also limiting view distance somewhere 1600-1800m. I have also that HD4890. I made a single player mission for that map called "The Battle Of Zargabad". It should be much more performance friendly than the official campaign mission, even when there is around as much units and stuff overally.

Still all perfomance tweaks for cities are very welcome. On Chernarus the massive towns are really heavy.

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Ever since 1.55 if I walk straight forward everything is smooth, the objects in front of me look great but it seems like the ones behind me are completely "deleted" and when I turn around the game tries to quickly redraw them causing a huge frame rate drop.

Sometimes it takes 2-3 seconds for the objects to redraw so when I turn around I can see the buildings/trees/smoke I walked by earlier popping out of thin air, in many cases I was even able to spot enemies behind buildings which failed to reappear in time.

I had no such issues with 1.54.

My specs:

GA-EP45-DS3 Motherboard

Intel Core 2 duo E8400 3Ghz

HD4850 512MB

2Gb DDR2 RAM

Sounds similar/same to what others (including me) are experiencing with this beta as well as with 1.55.

I'm sure BIS dev's are on it and we will see a new beta soon. Until then I use beta build 1.54.74630 (the last one that worked OK for me) more than I use this one.

System:

- Intel Core 2 Duo E6850 @ 3.40 GHz

- 2 x 1 GB RAM @ 1066 MHz

- nVidia GTX 260 896 MB (Driver: 191.07 WHQL)

- Windows XP Pro SP2

Command line parameters:

-mod=Expansion\beta;Expansion\beta\Expansion -nosplash -profiles=d:\games\ARMAII~1\ -bepath=client1 -name=KeyCat

/KC

Edited by KeyCat

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For people with slow downs and slow drawing of object moments, can I ask what happens if you Alt-tab, wait a second then tab back? Does this put you fps back to normal and drawing back as normal?

I have found this to be my workaround in those moments, I wondered if anyone else has tried this to see if it acts the same?

Not for one minute suggesting this is good or a solutions, just wanted to know if anyone else can repeat it working again like I can by alt tabbing.

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Ever since 1.55 if I walk straight forward everything is smooth, the objects in front of me look great but it seems like the ones behind me are completely "deleted" and when I turn around the game tries to quickly redraw them causing a huge frame rate drop.

Sometimes it takes 2-3 seconds for the objects to redraw so when I turn around I can see the buildings/trees/smoke I walked by earlier popping out of thin air, in many cases I was even able to spot enemies behind buildings which failed to reappear in time.

I had no such issues with 1.54.

My specs:

GA-EP45-DS3 Motherboard

Intel Core 2 duo E8400 3Ghz

HD4850 512MB

2Gb DDR2 RAM

have the exact same issues with the latest beta. On chernarus this is the worst, since there are more objects. Lowering texture detail helps, but that wasn't needed in 1.54.xxx

specs

c2d E4300 1.8ghz

nvidea GTX 265

4GB DDR2

Win7 x64

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I also tried to play around with the settings but this issue only goes away on low/normal settings or low view distance. With 1.54 I used to play on medium high settings with 5000 view distance and the game was smooth as hell with latest 1.54 betas so I was looking forward for the final 1.55 patch but unfortunately it broke the game for some reason.

I hope it will be fixed soon.

For people with slow downs and slow drawing of object moments, can I ask what happens if you Alt-tab, wait a second then tab back? Does this put you fps back to normal and drawing back as normal?

Yes Alt-Tabbing and resetting the graphics settings makes things smooth again for a while but the issue soon returns.

Edited by BlackLord

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Ever since 1.55 if I walk straight forward everything is smooth, the objects in front of me look great but it seems like the ones behind me are completely "deleted" and when I turn around the game tries to quickly redraw them causing a huge frame rate drop.

Sometimes it takes 2-3 seconds for the objects to redraw so when I turn around I can see the buildings/trees/smoke I walked by earlier popping out of thin air, in many cases I was even able to spot enemies behind buildings which failed to reappear in time.

I had no such issues with 1.54.

My specs:

GA-EP45-DS3 Motherboard

Intel Core 2 duo E8400 3Ghz

HD4850 512MB

2Gb DDR2 RAM

I too have this issue, like others.

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I too have this issue, like others.

I dont. Beta runs fine, no pops at all, well a roof here and there will be white then texure, but thats very rare. On Cherno.

quadfire 4870x2s(10.10d), 4.1ghz i7, OS is on 75GB Raptor,

I run a pagefile, on another HDD(old raptor), game install is on a jinky Jmicron 64GB SSD.

resolution is 16/12 , 3D rez is 114%, though I tested at 120%. All very-high or high(AA,HDR), VD 1052m. Tested in the Port City's. Game is real nice now. Very clean. Prefer no "PP" but tested with it on. Still the lod on bushes and trees at distance is low quality:(...its been that way for awhile, well since OA. Need more specs from the players who have poping on Cherno?.

---------- Post added at 04:50 PM ---------- Previous post was at 04:41 PM ----------

I... with 5000 ...

.

your running your Game higher than your H/W can render it. Thats all. I see no difference from 1.54 74xxx betas to 1.55, and thus 666 beta.

5000VD is a luxury and not necessary too actually playing the game. For flying its nice, but 5k on Cherno is always a hog. Not even a issue on the sand maps.

If you want to do the math... You only have 512MB of frame buffer which has to handle alot of pixels. You dont have enough VRAM to run 5000m VD on Cherno with all the trimmings.

Edited by kklownboy
drugs

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Been getting bombarded with these since installing this beta:

Error in expression <his select 0, _this select 4];
};

_p = getpos _sh;
_vec = vectordir _sh;
_int=(>
 Error position: <getpos _sh;
_vec = vectordir _sh;
_int=(>
 Error getpos: Type String, expected Object,Location
File ca\Data\ParticleEffects\SCRIPTS\muzzle\rifle.sqf, line 12

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your running your Game higher than your H/W can render it. Thats all. I see no difference from 1.54 74xxx betas to 1.55, and thus 666 beta.

5000VD is a luxury and not necessary too actually playing the game.

Then how come I had no issues before the patch with the same settings?

Edited by BlackLord

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No MP with this patch.

After loading the map (mapscreen before the map starts) my arma crash back to the MP lobby.

Testet with user and BI maps

RPT:

Version 1.55.75666

Item str_disp_server_control listed twice

Updating base class ->ReammoBox, by ca\weapons\config.bin/CfgVehicles/WeaponHolder/

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

Received 89, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 59

Received 14, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 0e

Received 175, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): af

Received 192, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): c0

Received 92, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 5c

Received 205, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): cd

Received 58, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 3a

Received 154, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 9a

Received 62, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 3e

Received 212, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): d4

Received 176, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): b0

Received 233, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): e9

Received 117, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 75

Received 232, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): e8

Received 113, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 71

Received 18, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 12

Received 26, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 1a

Received 151, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 97

Received 166, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): a6

Received 159, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 9f

Received 205, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): cd

Received 21, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): 15

Received 218, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x0000003e): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x0000005e): da

Received 129, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x00000040): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x00000060): 81

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Face

Glasses

Received 9, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x00000035): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x00000055): 09

Received 217, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x00000035): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x00000055): d9

Received 185, expected bool

Unexpected message data (message struct NetworkMessageWaypoint, item visible)

Before (0x00000035): 75 65 00 00 00 01 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00

Current (0x00000055): b9

Received 95, expected bool

........................................................

......................................................................... etc

"########################## tcb_hohei_evo_v1_27_oa ################################"

I also encounter same problem here. crash back to lobby after loading map screen. Tested on a 1.55 server running domination.

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Been getting bombarded with these since installing this beta:

Error in expression <his select 0, _this select 4];
};

_p = getpos _sh;
_vec = vectordir _sh;
_int=(>
 Error position: <getpos _sh;
_vec = vectordir _sh;
_int=(>
 Error getpos: Type String, expected Object,Location
File ca\Data\ParticleEffects\SCRIPTS\muzzle\rifle.sqf, line 12

It seems you are using @CBA folder?

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your running your Game higher than your H/W can render it. Thats all. I see no difference from 1.54 74xxx betas to 1.55, and thus 666 beta.

5000VD is a luxury and not necessary too actually playing the game. For flying its nice, but 5k on Cherno is always a hog. Not even a issue on the sand maps.

If you want to do the math... You only have 512MB of frame buffer which has to handle alot of pixels. You dont have enough VRAM to run 5000m VD on Cherno with all the trimmings.

Settings have not been changed between 1.54 and 1.55

No issue before

Problems after

My system was enough to handle it at 1.54, not anymore in 1.55? Magical? Or maybe, just maybe, something changed for the worse for some people? (btw, VD set at 2K here .... )

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ya, its funny how people which dont got issues claim that its the harware of those with troubles now. ITS NOT!

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