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ARMA 2:OA beta patch 75445


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abel
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#1

Posted 09 November 2010 - 19:40

http://www.arma2.com/beta-patch.php

[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.



Himmelsfeuer
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#2

Posted 09 November 2010 - 19:57

Nice to see major bugs getting fixed now! Didnt test the rocks yet.
Hope to see the AI gettin stuck with Pistol Bug getting fixed[Chechz and German Forces] and for sure the chopper nicking bug. If those are done i will happily buy the PMC DLC:)

Mosh
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#3

Posted 09 November 2010 - 20:05

Before anyone asks, it updates to 1.55 as the beta before this did. So don't use if you want to play on servers not using this beta.

I'll continue to test this one though, last one didn't cause any problems as I rarely play MP anymore. Just remember to rename old beta folder in case you need to revert to older version (74630).

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Ulanthorn
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#4

Posted 09 November 2010 - 20:28

How is performance and stability with this beta?

I had very bad experience with last beta 74858 so I want to wait for some reports since the changelog does not mention anything.

btw. We need a 1.55 compatible server to test multiplayer.

Thr0tt
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#5

Posted 09 November 2010 - 20:32

Me too, last one I lost fps, benchmark lost 5-8 fps in final scores.
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londonlad
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#6

Posted 09 November 2010 - 20:37

Interested to hear the feedback of those of you who are public beta testing, in finding out about the 'rock' collision bug:

[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)


That's been my #1 most annoying bug, and am happy to see that this could now be resolved :)
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No Use For A Name
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#7

Posted 09 November 2010 - 20:50

Guys, the whole point of the public betas is to test for yourself. Every PC is different and in turn gives different results.

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SaOk
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#8

Posted 09 November 2010 - 20:53

I am getting much vegetation blinking on Chernarus. Grass, bushes and trees change their lods (?) much and sometimes there is very small parts of vegetation missing for very small piece of second. There is also much more low quality models shown in small distances. Also I have more shuttering when zooming (in cutscene at least).

My computer: Q6600 (3,4Ghz), 4Gb memory, HD4890, Vista 64bit (SP2), X-fi Audio. All with new drivers. Settings 1920x1200, 2006m visibility, textures medium, video high, AF high, AA off, terrain&objects normal, shadows high, HDR normal (havent seen that option before ingame :S), postprocess very low and vsync on.

Ulanthorn
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#9

Posted 09 November 2010 - 20:56

Guys, the whole point of the public betas is to test for yourself. Every PC is different and in turn gives different results.

The performance drop in 74584 was very common regardless of system specs or OS.

TheCrusader
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#10

Posted 09 November 2010 - 20:57

Hi there,

tested it shortly and first of all thx BIS, performance seems to be much better for me than in the last beta.

That said I still managed to get myself stuck on the rocks in takistan pos. 080061.
Nothing a quick tab ov V couldn't fix, but not sure about the AI navigating these rocks, but I will test this.

Cheers
Crusader

EDIT:
Just tested with AI, they seem to mostly circumvent the rocks, and if they step on them, they seem to not fully interact with them (sinking a bit into the rocks). Looks a bit weird, but as log as it does its job (which it seems to do), I'm more than happy!

Edited by TheCrusader, 09 November 2010 - 21:04.


Ulanthorn
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#11

Posted 09 November 2010 - 21:05

thanks Crusader, I will give it a try.

Dwarden
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#12

Posted 09 November 2010 - 21:49

ok i suggest everyone even these who claim they don't want to test ... to test and report

what we need to know is if this build is stable (compared to previous beta)

so let it run in background or play something or so ...

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mrcash2009
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#13

Posted 09 November 2010 - 22:21

Spoiler


:)

I will test this with some editing and try the alt-tab issue that I had, work this baby until it hurts.

Edited by mrcash2009, 09 November 2010 - 22:26.


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Baron von Beer
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#14

Posted 09 November 2010 - 22:52

btw. We need a 1.55 compatible server to test multiplayer.


The beta includes a 1.55xxx server exe. ;)

VictorFarbau
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#15

Posted 09 November 2010 - 23:19

As of patch 75445 I am having an issue with our MP server. This is a dedicated server in my local LAN. Never had issues so far including all recent betas.
Each time I run a mission now server and client load fine until the mission is about to begin (map mode). As soon as I click "Continue" I am being kicked from the server.
I started a clean beta server like this:

"C:\ArmA 2\Expansion\beta\arma2oaserver.exe" -config=sample.cfg -mod=Expansion\beta;Expansion\beta\Expansion


This is the error log from arma2oaserver.RPT when I run "01: War Welcome"
Spoiler


There's a second file in that folder called "mpStatistics.log". I am just adding this here, no idea if this is a cumulative log of all games or just the recent one:
Spoiler


I have tried with and without my addons galore; logged in as user or admin; tried different missions - always being kicked back to the MP server screen right after mission start. Hmm...

Cheers,
VictorFarbau

Edited by VictorFarbau, 09 November 2010 - 23:22.


mrcash2009
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#16

Posted 09 November 2010 - 23:43

Just tested, FPS isnt seeming different but need to test further (IE same is good).

ALT-Tab is back to normal, no more crash on every other alt-tab like last beta, settings in graphics is now not causing odd CTD like last patch.

I tried a mission using a lot of modules in chernarus that im working on to give it a through test, I did get 1 PC lockup (no rpt could be written too had to reset/cold boot PC) ... I cant say this is the beta at the moment will test more.

Although the most obvious thing right away was the tree LOD loading on Chernarus (via OA CO) ... I have been making a mission on Chernarus and have been on that map for some hours over the past few evenings, and so I noticed it right away. The LOD for trees are "flickering" rapidly and randomly in the distance as if they are not sure what LOD level to load a flicks through stages very fast, its very odd too look at.

I quickly knocked up this fraps grab, Im not talking about LOD loading as that can be as usual, notice all the trees around that "quickly flicker", this stood out like a saw thumb on chernarus as I tested this via the beta:

wMuFXi6V2B4

EDIT: 0.33 in watch the clump of trees on the far right, 3 or so of them (for example)


(when I reach the sunny area as brightness isn't great at first.. check the fast flicking trees that's what im referring too). You may have to study it a few times, its all around and small bushes too, basicly whole sections of trees will flicker, not the usual "switch" LOD I expect.

GTX260 OC 216 896MB ... 260.99 NVIDIA driver.

Again, this quick flicker of trees is not in previous betas, never so obvious.

Edited by mrcash2009, 10 November 2010 - 00:31.


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Heatseeker
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#17

Posted 10 November 2010 - 02:53

Seems stable so far, first beta i try since 1.54 final came out.

Mosh
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#18

Posted 10 November 2010 - 03:00

Been playing off and on since this beta was released, haven't shut client down nor have I noticed anything different. If I get it to crash I'll send a report.

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Ulanthorn
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#19

Posted 10 November 2010 - 03:08

Version is stable performance is good again.
I noticed that most cars don't have destructable glass anymore.
It is impossible to shoot out a window on most cars with small arms or even MGs, especially unarmored HMMWV.
The windows also dont show any damage textures until shot with HE rounds.

Checked with last 1.54 patch and it's the same there.

Checked back with ArmA II 1.07 and all vehicles have Windows destructible by small arms, takes a mag of 5.56 there.
This is a step back like with the since OA missing blast effect on tanks.
I remeber that before 1.54 patch vehicle windows could be destroyed before the car began to burn in OA.

Edited by Ulanthorn, 10 November 2010 - 03:19.


Alex72
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#20

Posted 10 November 2010 - 03:19

Thanks to introduction of VSYNC in options i managed to optimize performance easier and found new playable higher settings thanks to it. Thanks a lot for that BIS.

Didnt notice much LOD swapping during my rather brief tests, but i did notice weird behaviour from the AI when leading them. Might been a fluke so will have to get back on that. They followed me badly even circling around instead of staying still in formation.

Big improvement was VSYNC and whatever else was done in the background as the performance seems great. Fiddling with VSYNC and Mouse Smooth while upping settings can get you to a nice feeling of boosted FPS.

BTW: Does the line in ARMA2OA.CFG "3D_Performance=93750;" have any meaning? With previous patch activated it's 100000 on my machine. And the patch before that it was lower. Seems this changes up and down from patch to patch, but if it has any significant meaning i dont know.

Edited by Alex72, 10 November 2010 - 03:25.

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