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TGW Vehicle Fixes


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Thread Starter
Xeno426
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#1

Posted 16 September 2010 - 14:58

Updated 29 July, 2012

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This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations. The majority of ground vehicles have had their thermal sights tweaked in the following manner: gunners have a green thermal scope, and commanders have a red/orange scope (excepts in Russian vehicles, where the commander has the normal black/white scope). The affected vehicles are the Ka-52, Mi-24V & P, UH-1Y, BMP-3, BTR-90, T-90, AH-1Z, M2A2, Stryker variants, HMMWV CROWS variants, 2S6 Tunguska.
-Thermal scopes have also been provided to the USMC variants of OA vehicles (AH-64, etc)
-The following vehicles have been given the ability to zero in their weapons: T-90 gunner & commander, Ka-52 gunner, AH-1Z gunner, BMP-3 gunner, BTR-90 gunner, LAV-25 gunner, AAVP gunner, Tunguska gunner, all vehicle-mounted weapons with flip-up sights
-The driver of the M1A2 Abrams and T-72 can now turn out.
-Changes the name of a few weapons. VIKHR-1 is now 9A1472, and Ch-29 is now Kh-29.
-Stryker MGS has its "commander" position properly labeled "gunner". Stryker MEV can carry 6 troops.
-The commander location in advanced vehicles (T-90, M1 Abrams, M2 Bradley, BMP-3, BTR-90) auto-stabilizes.
-The LAV-25 HQ, BMP-2 HQ and BTR-90 HQ can fire smoke grenades.
-Partial implementation of zGuba's Gameplay Modifications mod (http://www.armaholic...e.php?id=7184); only the change to AI fire rates were added
-Imperator_Pete's fix for the Refleks and Arkan missile allows them to lock on to enemy vehicles
-BigMike's Aircraft Built-in Action Menu was added, insofar as the action menus for the C-130J, MV-22, UH-1Y and AH-1Z. His file seems to have dissapeared from Armaholic and the file lacked any readme with contact information. Since his original file was filled with unecessary code that changed the way some vehicles actually worked and wasn't signed, I decided to include some aspects of the mod unless he requests that I remove them.
-When the MV-22, AH-1Z and UH-1Y have their rotors folded, the fuel will be removed from the aircraft to prevent takeoff. When the rotors are unfoled again, the fuel will be returned. Big thanks to Defunkt for figuring this one out.
-Two Stinger launchers and 4 Stinger missiles added to the M6 Linebacker's inventory.
-T-55's cannon name fixed to display the correct "D-10" name.
-proper lock and incoming missile warning systems to the C-130J, A-10, Su-25, Su-34, F-35B, AH-1Z, UH-1H/Y, UH-60, MH-60S, MV-22, Mi-24D/V/P


Known Issues:
Some weapons will not be able to fire at the max range the turret of a vehicle can zero in at. This is because vehicles can't be given different zero modes for each weapon in a turret; when a range is zeroed that is beyond the capability of the weapon, the weapon tends to default zero at 0 meters.


Ka-52 FLIR
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Ka-52 & Mi-24 zoom levels
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Changelog:
Spoiler


MediaFire Mirror:
- TGW Vehicle Fixes 1.56

Armaholic Mirror:
- TGW Vehicle Fixes 1.56

Armed Assault.info Mirror:
- TGW Vehicle Fixes v 1.551

Edited by Xeno426, 05 November 2012 - 22:03.
new version


vasmkd
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#2

Posted 16 September 2010 - 15:21

Cool, going to try it now :)

Tom_48_97 ☠
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#3

Posted 16 September 2010 - 18:52

Thx for sharing. Is there any bug you already knew ?

I'm going to try :)

BTW, fox has upload it.
http://www.armaholic...ge.php?id=12127
diag_log ["@Tom_48_97", "tom4897.info"];
Poseidon — advanced text editor for Scripts & Configs

HELLFREEZA
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#4

Posted 16 September 2010 - 19:47

WOW! this is one bad ass addon, i tested it the last 30 min.

this are the kind of addons i miss in ArmA2. thx for this great and useful addon! :)

nodunit
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#5

Posted 16 September 2010 - 21:53

Who needs DLC?

Manzilla
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#6

Posted 16 September 2010 - 21:58

Who needs DLC?


BIS does. More revenue sources for a small company never hurts. Hell I don't need it, nor do I need to play a PC game. I just want to. ;)

Just having some fun with ya.

Thanks for the AddOn Xeno426. I like what I've seen so far.
:coop: :yay::yay::yay: (God damn bananas..... again)

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NikoTeen
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#7

Posted 16 September 2010 - 22:27

M2A2 commander doesn't have FLIR. Only gunner does.

Nice addon, I havn't checked much, I'll tell ya.

Thread Starter
Xeno426
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#8

Posted 16 September 2010 - 22:49

Thx for sharing. Is there any bug you already knew ?

There are no bugs that I am presently aware of. The HUDs for the Ka-52 and Mi-24 don't change when you change zoom levels (like in the AH-64D), but that's not really a bug so much as a feature I can't provide.

M2A2 commander doesn't have FLIR. Only gunner does.

Strange, it should have inherited the change I made to the base class. In any event, it will be fixed in the next version.

NikoTeen
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#9

Posted 16 September 2010 - 23:13

Strange, it should have inherited the change I made to the base class. In any event, it will be fixed in the next version.


I had a look in your config file : you've inverted the CommanderOptics class

visionMode[] = { "Normal", "NVG", "Ti" };
thermalMode[] = { 4, 5 };


should go to M2A3 and

thermalMode[] = { 4, 5 };


to M2A2

Edit : the same goes for M1A1 and M1A2 TUSK.

No big deal

Regards

Edited by NikoTeen, 17 September 2010 - 00:40.


nodunit
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#10

Posted 16 September 2010 - 23:40

BIS does. More revenue sources for a small company never hurts. Hell I don't need it, nor do I need to play a PC game. I just want to. ;)

Just having some fun with ya.

Thanks for the AddOn Xeno426. I like what I've seen so far.


Granted and thats fine depending on subject but I'm not sure something like this would warrant DLC..more of a patch fix or something since OA has it out of the box but A2 doesnt.

But I meant in terms of that dlc thread where people were asking for the FLIR to be as DLC, seems a bit silly.

Edited by NodUnit, 17 September 2010 - 00:05.


Imperator_Pete
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#11

Posted 17 September 2010 - 01:57

Damn Xeno you beat me to it. I'd already updated the T90 + BTR + BMP but not the others. Did you add the ballistic computer to T90 + BMP-3?

Let me know if you would like me to send you my Refleks + Arkan fix that actually makes the missiles usable now.

Thread Starter
Xeno426
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#12

Posted 17 September 2010 - 04:49

Damn Xeno you beat me to it. I'd already updated the T90 + BTR + BMP but not the others. Did you add the ballistic computer to T90 + BMP-3?

Let me know if you would like me to send you my Refleks + Arkan fix that actually makes the missiles usable now.

Yep, the guns on the old ArmA2 vehicles are now zeroed.
And sure, shoot me those Refleks and Arkan fixes. I hadn't noticed they were broken, but then again I don't normally use them and I often ride with Mando.

LiberNull777
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#13

Posted 17 September 2010 - 15:17

LAV-25 not supported?

Thread Starter
Xeno426
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#14

Posted 17 September 2010 - 22:32

Lol, oh wow. I had completely forgotten about that vehicle along with the AAVP. :P
I'll be sure to include them in the next release.

Thread Starter
Xeno426
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#15

Posted 19 September 2010 - 06:51

Mod updated; see first post.

LiberNull777
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#16

Posted 19 September 2010 - 15:41

Thank you Xeno426. Great work and download ASAP :)

Thread Starter
Xeno426
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#17

Posted 19 September 2010 - 18:49

The next version (a ways away) I plan to add weapon zeroing for the mounted weapons that should have it, like the DshKM found on technicals.

NevilleBartos
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#18

Posted 21 September 2010 - 08:20

nice addon cheers :cool:

Lastuslustus
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#19

Posted 30 September 2010 - 08:21

This addon is really useful. I like it very much. But could you please (!) add these thermal visions to the bwmod tanks&apc?

Thread Starter
Xeno426
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#20

Posted 30 September 2010 - 15:00

What the BWMod?