Uhm... I reached my "day limit of 72 minutes", in the middle of formations? Nasty. I banned the site.
Couple of things I noticed.
1. Formations. The vee is a retreat formation (or used to be, things has changed a bit lately on how they handle), since a wedge before would flip around based on direction of travel. Then you could retreat while maintaining a wedge, by using a vee. But breaking contact was always hard as hell anyway, but I think this was the theory of it. Other than protecting the leader, that's the only real value I know of on squad level. However, it is also used with bigger forces (say a company vee) to encircle/surround (?) an enemy position. Gives tremendous firepower on that location. On a platoon level, you can think of it as the center squad moving in a line, while the flank squads moving in echelon.
2. Formations. The controllability of each should have been mentioned. AI is "perfect" though and controllability is not much of an issue. But try using a vee on human players - it's not pretty
Even a good line can be hard to get right. Basically the easiest to control is obviously column formations and staggered column, followed by wedge, line, and echelons, with vee as the looser. Controllability is "how much time is spent reorganizing the individual positions during a change in travel direction, and how long does it take to change into from another formation initially". I didn't get to see it all though, so maybe it was there.
3. Actions. Uhm, sorry, but doors
? What a horrible example
I think it would be better if you used a squad where units carried CSW backpacks or planted satchels or something. Btw, I'm betting that door was already open
The current complex command actions are only really useful when yourself is not within "interaction range", i.e. if your units is at another location. For stuff within "interaction range" the whole system needs to be rethought out by BIS, it's just not useful as it is. "Interact" only becomes active when pointing at vehicles - would be perfect to get their list of possible actions here.
4. General. Sometimes things work a bit differently with AI when they are mounted. Maybe a separate video on how to control mounted personnel? The biggest gotcha will be where "cancel target" doesn't work after assigning watch potision (position or direction), without getting him out of the vehicle first. Sucks. It's possible to script "watch your own vehicle", but it's not possible from the interface. Classic example why I'm so sick of the complex menu system that doesn't allow us to do simple things, and how there is not room for improvement (space exceeded already).
And feel free to disagree. I'm no expert on any of this, and my opinions are based on "what I think might be feasible", not "what I know as a fact". Facts are always preferred
Edit: Oh, and great effort btw. Thanks. Any newcomer to the game should go through these.
Edited by CarlGustaffa, 11 September 2010 - 08:22.