Jump to content

Photo
- - - - -

Taviana Island for ArmA 2!


  • Please log in to reply
1000 replies to this topic
Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 15 August 2010 - 13:45 #1

Taviana Island (1.0) Released!

Posted Image


Location and population

Taviana (Officialy: Tavianska Sovjetskaja Socialističiskaja Respublika - TSSR– The Soviet Socialist Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast of Lithuania or Kaliningrad. It has a population of approximately 1 500 000 inhabitants of who 90% are ethnic Slavs called “Rustaki”, Russians or Poles and 10% ethnic Lithuanians. The capital and second largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a population of approximately 150 000 and has the republics main international airport.

For a complete book of information regarding Taviana Island, please refer to the Taviana Island User Guide PDF file contained within the addon archive.

For more information, click the button bellow:

Spoiler


Video:

Official promotional video:

v_8GAe_zc9EticC_5JDd9kGiGAOeFxlMQ

Download links:

Download the installer and follow the onscreen instructions to install this addon:

Taviana Island (1.0) Installer:

http://narod.ru/disk...rmA II.rar.html (~730MB)

For all you Day-Z Players:

http://www.tunngle.n...a-new-dayz-map/

Official screenshots:

Posted ImagePosted ImagePosted ImagePosted Image
Posted ImagePosted ImagePosted ImagePosted Image




Read me:

Spoiler


Have you found a bug?

Have you found a bug or are you having trouble with this island? Please leave a reply in the official Taviana thread on the BIS forums or PM me:

http://forums.bistud...ad.php?t=105530

FACEBOOK

Why not follow us on Facebook?


Last edited on the 4th of November 2012

Edited by -Martin-, 04 November 2012 - 23:51.
Updated the front page


Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 15 August 2010 - 13:46 #2

Posted Image

Posted Image

For more information visit my website http://www.ofpbase.co.nr

Please leave your comments! More screen shots coming soon :smile:

33BO11OF00
33BO11OF00

    Gunnery Sergeant

  • Members
  • 474 posts

Posted 15 August 2010 - 14:27 #3

What is that green stuff in pictures?
:) YO! :) I remain OFP fan forever. But now I will also start playing these ARMAS because I have new machine. :bounce3::yay:

Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 15 August 2010 - 14:55 #4

What is that green stuff in pictures?


It is the layer mask, I merge the layer mask with the satellite mask as a guide but don't worry it wont be there when the island is done :smile:

Fox '09
Fox '09

    Chief Warrant Officer

  • Members
  • 3327 posts

Posted 15 August 2010 - 14:59 #5

Looking great! how big is it?
"Simulations aren't about the destination, they are about the way there." - Metalcraze

Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 15 August 2010 - 15:02 #6

Looking great! how big is it?


Its 1024x1024 so about (25x25km) but its not about the size of this island its about the detail and other things like the tunnel, large cities etc... I prefer a smaller island with lots of detail then a large island witch brings nothing new to the game.

Fox '09
Fox '09

    Chief Warrant Officer

  • Members
  • 3327 posts

Posted 15 August 2010 - 15:04 #7

I just don't like 10x10 maps too much, I like to fly, I like to search around for stuff in helicopters, so 10x10 maps do not offer much for me.

but glad it's 25x25, that's the perfect size imo.

looking forward to it!
"Simulations aren't about the destination, they are about the way there." - Metalcraze

Mondkalb
Mondkalb

    BISIM Developer

  • Members
  • 680 posts

Posted 15 August 2010 - 15:17 #8

I prefer a smaller island with lots of detail then a large island witch brings nothing new to the game.


I agree with you on that, but the thing I noticed is that small islands with high detail aren't really going to be used by the community as frequently as big Islands with an acceptable grade of detail.

For example Kellu, my first Island for ArmA2 featured a lot of new objects/ideas, but it's still very rarely being used. Celle on the contrary, a 10x10km map with fairly high level of detail has been put to good use on several occasions. Both maps had new buildings and interesting landscapes designed on purpose for Missions in common.

So I believe that, when it comes to Islands, size does matter. :D
Therefore I think that 10x10km Islands offer a great deal between size and amount of work/effort it takes to create them.

Yokhanan
Yokhanan

    ASTFOR Developer

  • Members
  • 1547 posts

Posted 15 August 2010 - 15:24 #9

Looks really nice! Someone sure likes cows. ( ;) :P ). Can imagine all the hours it takes to work on something like this. Keep up the good work, mate!
Posted Image
www.facebook.com/astfor

R0adki11
R0adki11

    Major R0adki11

  • Moderator
  • 4907 posts
  • LocationGreat Britain

Posted 15 August 2010 - 21:15 #10

looks impressive :) Are you still going to have custom objects like your OFP version?

Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 15 August 2010 - 21:17 #11

looks impressive Are you still going to have custom objects like your OFP version?


Of course, everything you saw in OFP is exactly in the same place in ArmA 2, but now it has many improvements like reflections and much better performance then in OFP. I will release some screen shots of the buildings, tunnel and stuff a bit later on this week, I'm a bit busy with things at the moment that's why I only posted a few pictures. :smile:

Edited by -Martin-, 15 August 2010 - 21:18.
Added a smily :P


belgerot
belgerot

    Sergeant Major

  • Members
  • 1848 posts

Posted 16 August 2010 - 12:40 #12

I'm very glad to see this island ported over to Arma2, Martin. Looking forward to the custom buildings :)

Posted Image

invasion1944.info


bushlurker
bushlurker

    CWR² Developer

  • Members
  • 2137 posts

Posted 16 August 2010 - 16:07 #13

Looking excellent so far Martin!
I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut!, AND to seeing some more of your custom stuff in some in-game island shots!


B
Posted Image

Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 03 September 2010 - 00:08 #14

Hey guys,

Sorry for the long delay, I was very busy working on the island and other stuff in life. I just finished a building I've been working on for for about 4 days, mostly just adding more details and textures, fixing up the model because the one from OFP was in quite a bad condition but now its finished so that one thing done.

A bit about the building: Its an early 19th century, Eastern European train station building decorated with Soviet symbols, marble, golden tiles etc... This building is very special because it is the largest building in any BIS game with an underground train station, yes it it really under ground and it is also the only building in any BIS game which has an escalator! Do we have record book? :biggrin: Here are some screen shots, enjoy and leave your comments:

A view of the main entrance
Posted Image

The front door of the station
Posted Image

Just an example of the detail on Taviana
Posted Image

Edited by -Martin-, 03 September 2010 - 18:40.


Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 03 September 2010 - 00:09 #15

The first escalator in any BIS game!
Posted Image

A view of the right side of the station
Posted Image

A view of the left side of the station
Posted Image

The entrance to the underground station
Posted Image

The underground station!
Posted Image

Now I will be working on a hotel named after a very special person who helped me a lot on the island in OFP by making textures, more screen shots coming soon! As always you can visit my site at: www.ofpbase.co.nr Please leave your comments!

Looking excellent so far Martin!
I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut!, AND to seeing some more of your custom stuff in some in-game island shots!


I'll release the second part of the tutorial as soon as I can mate, I'm trying to do 3 things at once at the moment so sorry for the delay.

Edited by -Martin-, 03 September 2010 - 18:41.


Fox '09
Fox '09

    Chief Warrant Officer

  • Members
  • 3327 posts

Posted 03 September 2010 - 00:19 #16

incredible!
"Simulations aren't about the destination, they are about the way there." - Metalcraze

Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 03 September 2010 - 15:29 #17

incredible!


Thank's dude :smile: Would be nice if more people wrote what they think, I admire the motivation from the ArmA 2 community... :P Going to put some more screen shots here later today.

glowbal
glowbal

    Gunnery Sergeant

  • Members
  • 495 posts

Posted 03 September 2010 - 16:33 #18

That looks good. I am looking forward to see more of this!

G4tvsDS.png
ACE3 Dev / CSE Dev / CMS Dev


Enad
Enad

    Warrant Officer

  • Members
  • 2027 posts

Posted 03 September 2010 - 18:09 #19

If you could post some larger screenshots that would be great!
Looks super anyways :D
No idea how you managed to make an escalator.
Click for mah PC specs!
Spoiler

Thread Starter
-Martin-
-Martin-

    Master Gunnery Sergeant

  • Members
  • 1145 posts

Posted 03 September 2010 - 18:40 #20

If you could post some larger screenshots that would be great!
Looks super anyways :D
No idea how you managed to make an escalator.


And I was wondering why I got so little responses Posted Image That's what I get for posting at midnight. Really sorry for that guys, it wont happen again.

Screen shots updated with high resolution versions!

EDIT: Thanks for telling me Enad :smile:

Edited by -Martin-, 03 September 2010 - 18:44.