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USS Nimitz - WIP


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#1 JDog

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Posted 14 August 2010 - 09:06 PM

*THIS ADDON HAS BEEN RELEASED, you can find the latest version/release post HERE*

I'll be keeping WIP shots and information in this thread for the USS Nimitz, so you guys can know what to expect.
________________

What is already done:
  • USS Nimitz carrier
  • Working catapults w/ animated jet blast deflectors
  • Working arrestor cables
  • Optional/available IFLOLS "meatball" landing aid when on approach
  • Large hangar bay
  • Working elevators
  • A few interior corridors
  • Rooms specifically for mission-makers to act as a briefing room and armory

What is hoped to be included eventually (probably wont get around to all of them):
  • Working defense systems (Sea Sparrow, RAM, SRBOCs)
  • Areas for jets to rearm, refuel, and repair
  • Munitions storage room to get aircraft ammo from, along with weapons dolly
  • Some crane vehicle to remove wrecks/debris from the runway/flight deck
  • Davits to launch and retrieve CRRCs
  • Crash barricade to receive aircraft with broken arrestor hooks
  • Bridge interior with various functions (possibly: manual activation/deactivation of defensive turrets, view various cameras place around the ship, access to radar, etc)
  • Extra set of "prop" items for mission-makers to use, such as flight training markers, cargo items to fill the hangar bay with, etc.

And a few notes(or "nots"):
  • The Nimitz will NOT be drivable, it will be a static base on the sea
  • It will work in ArmA II or Combined Ops (possibly OA alone, but it needs water)
  • I will NOT be modeling any more of an interior with rooms and hallways and such, as it would serve little purpose more than a 5-second "oh cool" factor when walking through
  • It will NOT have autopilot landing
  • There will NOT be any aircraft included with this, just a carrier

---------- Post added at 02:05 PM ---------- Previous post was at 01:58 PM ----------

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Posted Image


ALL WIP pictures can be found in an album HERE

Edited by JDog, 25 February 2011 - 06:54 PM.


#2 Kristian

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Posted 14 August 2010 - 09:08 PM

Looks superb! Can we maybe see some pics of the plane-cargo on lower deck reachable via elevator? :)
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#3 JDog

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Posted 14 August 2010 - 09:15 PM

In time :D When things are in a show-worthy state, and besides, need to keep ammo for future posts!

#4 Kremator

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Posted 14 August 2010 - 10:48 PM

JDog this is looking very good mate!

#5 Python.au

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Posted 14 August 2010 - 10:50 PM

hahaha, excellent to see some updates on this. I am really looking forward to this, and its really good to see your going for accuracy and attention to detail, just what I love!

#6 eddyD

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Posted 15 August 2010 - 07:37 AM

very nice work on deck texture's JDog
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#7 Kiki

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Posted 15 August 2010 - 11:50 AM

Great job

#8 Max255-PL-

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Posted 15 August 2010 - 01:23 PM

Looks great, but I still have strange feeling that the deck is to bright...

Either base texture needs to be darker or far more tire skids/oil/dirt are needed.

But maybe it's only me, keep up the good work.
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#9 -APS-Gnat

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Posted 15 August 2010 - 02:23 PM

Nice job.
I do all my mod'ing with Post/Pre processing effects turned OFF.
You get a better idea what the true colour etc is like.

#10 wld427

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Posted 15 August 2010 - 02:27 PM

looks great keep up the hard work.
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#11 vengeance1

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Posted 15 August 2010 - 03:13 PM

Just wonderful news to see this kind of work quality for something so needed to enhance the game. Well Done!

#12 DaSquade

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Posted 15 August 2010 - 04:46 PM

Followed it a bit in the WIP topic. Just wanted to congratulate with the done efforts sofar. Really nice to see someone finally got of their lazy a$$ and decided to make a new one from scretch (instead of working on my old bugged model). Like said, i followed it a bit on the WIP topic and looks you did take your time/research regarding the very important splitting of the model. If not mistaken this is also one of your first BIS model (like it was when i made mine), so i know what a pain it is. Keep up the good work and keep motivated. Looks the old one was much appreciated, so if you succeed (looks like it), the community will praise you for a long time.
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#13 konyo

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Posted 15 August 2010 - 04:55 PM

Nice on mate. Looks good when you see it getting built up, this be a good release when its finished :)
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#14 JDog

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Posted 15 August 2010 - 06:01 PM

regarding the very important splitting of the model


Yea.. the texture of the deck is also quite large, each section has its own. Getting those to line up perfectly is one thing I'm glad to have behind me haha.

#15 soldier2390

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Posted 15 August 2010 - 08:01 PM

looks great glad someone is making one from scratch! i too have been following this in the wip thread and i cant wait for it to get done, best of luck to you!
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#16 Pvt.mcdonald

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Posted 16 August 2010 - 05:50 AM

looks great man i was wondering will there be accessible personnel areas on the ship?

#17 JDog

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Posted 16 August 2010 - 06:03 AM

@Pvt.mcdonald: If you mean like personnel quarters, mess hall, offices, that kind of stuff... no. At least, not for the first release. Who knows what I might try to do with it afterwards, but the engine's LOD system doesn't do interiors very well, especially so for cramped interiors such as on naval vessels. So... there will be some interior most definitely, including something cool I have planned, but not much :D


If anyone gets the chance, I released this test mission for the IFLOLS hud display a few days ago but, to my great sadness, has garnered no feedback haha. Here's the download, I'd like to have some thoughts on what might make it better if anything since it will be most likely be part of the carrier.
http://www.filefront...FLOLS_test.zip/

Edited by JDog, 16 August 2010 - 06:41 AM.


#18 NZDF CRASH

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Posted 16 August 2010 - 07:26 AM

J may have a testbed aircraft for you to use at somestage in the next few weeks if your keen lol
vid is abit outdated but you get the main idea
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#19 Hotzenplotz

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Posted 16 August 2010 - 08:34 AM

Wow, thats is a nice Work and comes more reality to War in Arma. My Islands have around Water Area and good for some Missions Builder.
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#20 SmokeyTheLung

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Posted 16 August 2010 - 02:34 PM

Words can't express how excited I am for this addon. keep up the good work