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Showing results for tags 'zeroing'.
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Today's dev-branch update brings in an improvement to ranging, weapon zeroing and deflection. Most of the rangefinding equipment in the game lost its ability to measure range continuously. If you want to know the distance of a target you're pointing at you first need to lase it. By the "Auto Elevation" action. (The default keybind has been updated to "T" in Arma 3 and Apex presets) All tanks and APCs have lost the ability to automatically track targets. (The Visual sensors that have been recently added to Tank and Wheeled APC base classes have been removed again. If your mod vehicle should have an automatic target tracker you need to define a new sensor component.) At the same time they've received a more tanky-proper fire-control with an ability to use the laser ranging for assisted gun laying. What that means for tank gunners: Whenever you lase a target your main gun and coax's zeroing and deflection will be automatically adjusted according to the target's distance and motion. Keep pointing at the target and fire. First-shot hit ensured. As long as your target moves in a predictable pattern. For everything else you'll need to use your skill ;) Dumping the deflection and zeroing is possible via manual zeroing. New or adjusted elements in the optics: Large 4-digit number (usually at the bottom of the reticle or top right corner) - measured distance Smaller 4-digit number with SPD (bottom left corner) - measured speed of the target Small square (Ready to fire box) - indicates that the gun's zeroing and lead have been adjusted (does not indicate whether the gun has been loaded and is ready to fire) We're pushing the FCS way ahead of the Tanks DLC itself because of how the mechanic complements the Jets DLC Sensor overhaul. Try it, use it, break it. Please let us know what you think!
Hello, I have 3 remarks: 1) After 1.56 update, the tags are total disappeared. I think that is related to this: "Tweaked: Removed dependencies of difficulty flags "Friendly TAG" and "Enemy TAG" on flags "Weapon Crosshair" and "Extended HUD Info". Name tags are now displayed even when weapon crosshair and other HUD elements are disabled. In free look, name tags now display a description of the entity based on where the player is looking (instead of aiming)." 2) Long range scopes have zeroing limited at 1000m. No mater what sniper rifle, scopes like LRPS (2500 m) and TWS (1200 m) are limited at 1000 m zeroing. I observed this bug today, not sure if is 1,56 or some following minor update to blame. 3) Destroyed light bulbs are not saved correctly. This is an old story, appeared after 1.38 or 1.40. Many types of street lamps can be shot with a gun, but after save followed by load (obviously in single player), the lamps shine again. Only a very few types of lamps, 1 or 2, remain off. Not to mention bulb lights that are indestructible, like flashing light of road barriers or airport structures, lights of sea lighthouse (the main reflector and the entrance dor bulb), lights of gas stations. Thank you for attention.