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Found 8 results

  1. Ergon County

    Ergon County Ergon County is a fictional terrain based off of the rocky mountains in Canada and the USA. Dense forests with tall trees covered in snow litter the landscape of Ergon County with its vastness. It has recently seen increased military presence with new bases being built and an airfield where trespassing is punished by death. However it still remains a place of civillian life, even with the increased presence of military personell. You can find several villages / towns scattered around the landscape whom with their presence, represent a peacefull and quiet region. What is Ergon County? Ergon county is a map that aims to bring more of the winter aspects into ArmA 3 and to provide a new fun and greatly detailed map for people to play on and enjoy. Note: Ergon County is still in heavy development and such, bugs are to be expected and if you do encounter them, please send information about them to me as it will help me get it out of pre-alpha sooner. If you have any feedback or suggestions to the map then feel free to leave a comment on the workshop page or contact me directly through steam. Terrain Features: Size: 4.10 x 4.10 km (16.81 square kilometers). Winter: Ergon County is a land filled with snow and dense winter forests which brings you a not as often seen aspect of ArmA 3 Variety: Scattered villages / towns whom are greatly detailed as well as several military installations scattered around the region with a personal military airfield. Dense forests: Instead of the usual style of forests which are a bit open, the forests in Ergon County are truly dense and give you the feeling of deep and vast forests. Open areas and accessable buildings: Ergon County offers a lot of open areas and locations which are perfectly suited for player-made areas such as camps or bases. Almost all of the buildings are enterable as well and the aim is to replace non-enterable buildings with enterble buildings. Planned features Atleast one more airfield (civillian most likely) as well as more military installations. Additional settlements such as villages and town but also possibly camps / smaller wilderness settlements. Added detail to the whole of the map, including the areas which are not "inhabiteted". Known issues: Airfield not completed in regards of ai being able to land there (planes). Changelog: Licensing and usage: You are free to use this map on any server you'd like. If you're however planning to edit it, please contact me first (via steam or the forums), I will most likely say yes as the primary purpose of asking is for me to have an idea of how many people are editing and their reason for it. Download: NOW OUT ON ARMA 3 LAUNCHER UNDER THE MODS TAB! http://steamcommunity.com/sharedfiles/filedetails/?id=1125425768 http://www.armaholic.com/page.php?id=33198 Screenshots (more available on the download page down under the update replies on this topic).
  2. BARIGA EDIT: 1.4 out: - repacked content for better filesize - fixed objects not showing on ingame map - minor changes to placement of some trees (wich were ranging too far into roads) (older version also included:) - Replaced bulletproof bushes with custom made (non bulletproof) bushes. - Added signature and bikey steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=886316372&searchtext=bariga Armaholic download: withSIX download: ArmA3.de Mirror also avialable (still 1.2): DESCRIPTION: This terrain is completely fictional and not based on any realworld location. I tried to acchieve a look that differs from other terrains, as it is always nice to have some variation. Background: The area of Bariga had to be evacuated because of an incident in a research facility nearby. Nobody ever returned and the evidence of the escape in a hurry still can be found all arround the settlements. ----------------------------------------------------------------------------------------------------------- some specs: size: 25 km² about 300000 objects (mostly plants though ;-) ) custom terrain-textures ----------------------------------------------------------------------------------------------------------- This is my first terrain ever, so please be dulgent ;-) SCREENSHOTS: And as requested... SATELLITE IMAGE
  3. Hello there! I'm Rhaonoa. Here I will present my personal and fictional representation of the South Georgia and Sandwich Islands currently in very early development phase, as a upcoming ArmA 3 winter/snow terrain, "Djalka Islands". The terrain in it's current state is only about 5% complete, and there will be a LOT more to be added, fixed, adapted and corrected, as this project has just started (there will be flaws and etcetera that will be fixed before the release), and there will be a long process and diary of work! Here on this thread I'll be posting my updates and progress on this project. It is my second map project ever, and I will try to do the best I can with it, and to learn on the process! :) Project start: March 2nd, 2017. Planned updates to the thread: Every 5 to 15 days approximately Last progress update: March 22th, 2017. A few very early development previews: Map General Information and facts In this thread, I will try to keep a development diary and a place to know how the development of my project "Djalka Islands" is coming along. The island is based off of the South Georgia and Sandwich Islands, it is a fictional recreation set in an alternate reality, cause in real life these islands only have snow and mountains, no trees nor civilization. On the other hand, my version will contain flora and fauna, and also cities and military bases. The island size is of 1000km2, 32x32km. In real life, these islands are always under very cold and snowy conditions, there's only been civilization (a factory) for a very short period of time in reality but I believe that is no longer functional, currently in real life the place is completely empty, but that will not be the case for this fictional recreation! :P I decided to make this map as plenty of my friends and people I knew were telling me that ArmA needed more snow terrains, so here I will try to get it around and hope for the best! I decided to use the South Georgia and Sandwich Islands as a sort of wink towards my nationality, as I am Argentinian, but I do not want arguments nor discussions about who the Falklands or the South Georgia and Sandwich Islands belong to, as I do not care and we do not need to argue about that, but be a community and remain together to have fun :) I plan on expanding this thread as I progress. I will also be accepting suggestions and ideas, or things people would like to see featured! For example, would you like to see a mine? Caves? Ditches and trenches? Just say so and if you want where would you like it aswell and it take a look at it and see what can I do! Project started: March 2nd, 2017 Current progress and features (currently Work In Progress, 2 days of object placement as of March 11th, 2017): -2x Military Bases -2x Factories -9x Cities -5x Farms -2x Ports -Many mountanious peaks that go from sea level to 590m -Sea approximately as deep as 300m -Distance from one corner of the map to the other: 32.6km -Custom snow ground textures -Current object count: 20,058 -A lot more to come as I develop, many things planned for the future! :) Summary: Terrain sculpting & additions: 70% Object placement: 6% Detail placement: 1% Satellite imagery textures: 95% Ground close-up textures: 95% Roads & paths: Yet to be decided Surface masking: 95% Current release status: In intensive development, not fully fleshed out nor fit for playing. Unreleased. Release date: Currently unassigned Future requirements upon release: CUP - Core, by the Community Upgrade Project development team Special thanks & creidts: -BPS and PTR for their permission to use their winter vegetations -ArmanIII for his permission to use his winter vegetation and his helpfulness -Community Upgrade Project team for their conversion of the ArmA I and II assets to ArmA III -Snake Man, Lappihuan and M1lkm8n for actively helping and answering questions I've had in the Discord #terrain_makers channel! -The ArmA III #terrain_makers Discord chat, and all the help and support from diverse community members -XCam for their amazing tool -Bohemia Interactive for this opportunity to make our own content, and for such an amazing game! So yeah, I'd be glad to hear what you guys think, what you guys suggest and your ideas, or anything, just discuss as you'd like, hope this interests some of you! Soon it will be a place for combat and many adventures! :P Thanks you for your time and for visiting my thread! :) Kindest regards and best wishes, -Rhaonoa, R.G., K9S.
  4. Chernarus Winter A3 by ArmanIII (port by Arthyc) Description: This terrain is the winter version of Chernarus for A3. Prepare to fight in the snow. An advice, don't forget your warmest uniform! Original A2 version by ArmanIII: here Screenshots: Change log: v1.11 - fixed: missing server key files v1.1 - fixed: Objects altitudes issues - fixed: missing sound files v1.0 - added: Custom Satellite Map - fixed: Artefacts issues - fixed: Crash and stability issues Known Issues: / Credits & Thanks: -ArmanIII for A2 version -Mikero for his tools -Bohemia Interactive Studio Requirement: - All In Arma Terrain Pack or @CUP_Terrains Download link: (595.3 Mo) - Mega (Mirror 1) v1.11 - Armaholic (Mirror 2) v1.11 - withSIX (Mirror 3) v1.11
  5. Happy Saturday! I would like to share some pictures of a terrain I've been working on for the last few months. I am planning on releasing it either on Steam or Armaholic very soon! I am using it as a testing ground for some custom winter-themed .p3d objects (which I am new at making). This is my first terrain and my first mod, and if I were to start over again I'd do a lot of things differently, but I want to publish this either way because I think there needs to be more arctic themed-maps. Right now I am more interested in starting a new project than I am developing this one much further, so I would potentially be open to sharing the source files with someone if they wanted to further develop this. Russian Fjords is a top-secret government military zone, where high tech weapons, vehicles, and equipment are developed and manufactured. It is centered around a deepwater bay in the arctic ocean, and there is only one well-guarded road in or out. The terrain design is somewhat experimental, with some underground tunnels and a high resolution heightmap. The map could be used for sabotage, espionage, intelligence gathering, or even some kind of James Bond themed machina. Honestly you can use it for whatever you want, it's just not really designed to be used for traditional mission based gameplay, it's more meant as a decent-looking, immersive, cinematic landscape than anything. Features: - 8x8km Arctic Map with 6 custom ground materials (Thank you to Dmitry Chugai of texturelib.com for the ground textures) -Heightmap, Attributes, and Sat map created using L3DT Pro and MS Paint - Unique modeled and textured .p3d objects (Snowy fir trees, space rocket) using 3ds MAX and GIMP - 10,000+ hand-placed objects - A long road which goes all the way around the map and took foreveeeeer to level out - An industrial port, and a military airbase, and several military research areas - Several road tunnels - No mod dependencies, should be compatible with any other mods Known issues: -The stock arma 3 rocks do not look "Great" since they are not covered with snow. When I started this map I did not know how to do custom objects at all. -I have not tested this map with AI and don't know how they'd behave, especially in caves/on ledges -The caves are questionable and I wouldn't recommend making a map with them the way I did. The rocks do not occlude light as you'd hope. - Because the heightmap resolution is 4m, some areas are sharp and bumpy, and depending on your terrain LOD setting, distant terrain can look kind of bad. On my next terrain I'll be using at least an lower heighmap resolution to prevent this, but I am not planning on going thru the entire map and fixing every bump at this point - The ocean goes from shore to super deep very quickly. I do not plan on fixing this - I have messed with the rain settings in config to try to make the rain look more like snow but maybe some people will think it looks funky now. I think built in snow support in Arma 3 would be sick, but for now you can at least use some snow scripts (http://www.armaholic.com/page.php?id=29156 is one snow script, but the PPEffect color correction can make it very bright and hard to see anything during the day. tweak the script as necessary) - There may be issues with my custom objects that I'm not aware of, I'm very new to making objects Planned features: -Creating snow-covered clutter, and objects such as bushes and rocks, maybe icebergs, improving the look and functionality of objects -Adding some more docks and smaller decoration-type objects such as fences -Possibly Adding some runway overlays -Properly naming and labeling all locations on the map in Russian/Cyrillic -Possibly moving the zone of the map north so that the days are shorter -Continually improving my understanding of how to write a proper config (snow particle effects for driving in the snow is one thing I have yet to master) Please let me know if anyone would be interested in working with me on this or a future projcet! I am open to working with others! Thank you!
  6. Operation Arctic Front Coop 1 - 4 Players/Single Player An aggressive Russian military force has secretly created a base of operations within the Ural mountains, Russia. Your ranger team has been chosen to infiltrate the enemy base and secure key areas within it. The enemy force occupying the hidden base is believed to be made up of ex-military elite Russian soldiers that have gone rogue and are now under the command of a retired Russian Lieutenant Colonel Viktor Pomelov. With global concerns in mind, the U.S. government has been in contact with Russia in regards to this matter, and Russia has agreed to allow the U.S. to deal with the situation due to Russia's desire to avoid certain political repercussions from being directly involved.. Features Very large enemy base that provides different approaches to infiltrating the compound and gives plenty of cover for stealth tactics once inside. Custom AI system - AI Modify - incorporated into the mission that enhances enemy AI behavior making them more mobile, responsive and provides greater support for stealth missions. Replayability - use stealth tactics, try to get farther and farther into the enemy stronghold without raising the alarm. Three specific Special Forces roles to play in a 4 man team: 2 Expert Riflemen, 1 Machine Gunner, and the Sniper whom plays an important role in providing support during the mission. Limitless respawn and revive enabled for the Mp version, full team switch enabled for the single player version. Mountain wilderness, winter environment. Mission time should normally be around 1 hour. *Installation, usage, required addons and known issues information is all provided on the steam release pages. *Important note: If you experience issues with not being able to load/run the Ural Fixed map then you can try running in 32-bit by switching over under the parameters tab at the Arma 3 load up screen. Operation Arctic Front [Coop 1-4] MP Version - Steam Operation Arctic Front [Single Player] Version - Steam Credits Special Ed, Aka Mr Pibb (Ghost Recon.Net) : Author of Operation Arctic Front, Author of AI Modify. mrpibb53@hotmail.com genesis92x : All code inside the VCOMAI folder which includes - Take Cover function, Hit Near function and additional supporting code for those functions (permission was gained). NeoArmageddon : Map Builder - Through the use of a modified version of his Map Builder editor, the base in the mission was created and it would not be what it turned out it as without his very well done Arma 3 editor. The Map Builder Objects addon (configs) is his as well. jus61 : Providing the Ai Modify system on his dedicated server for testing. POLPOX : POLPOX's calm animations. Tpw : Integrated LOS and FOV supporting code from Tpw_Los script KillZone_Kid : KK_fnc_inString function. Heeeere's johnny! : For getting doors names for buildings from A2 by going through his Auto Open Doors script Bis Forums Members that have helped significantly with questions about a vast variety of scripting issues: mdcclxxvi jshock tyger larrow das attorney Heeeere's johnny! davidoss R3vo zriel naizarak silentspike killzone_kid chrisnic Grumpy Old Man Version History: 1.0 Release 1.1 Modified base main road patrol unit path to make it significantly easier to eliminate him without alerting the base. 1.2 At a certain point during the mission some of the wilderness enemies have their skill values reduced. 1.3 Reduced view distance of a few specific units. 1.4 Significant reduction in early mission difficulty - removed 2 tower guards/towers, 1 tower/tower guard moved, all alarm guards are killed by one hit, enemy safe mode detection range reduced by 90 meters (aware/combat mode detection ranges still the same). 1.5 Minor adjustments to various units skills settings.
  7. Merry christmas from the Cold War Rearmed² Team! As a small christmas present we release the famous Winter Kolgujev Island, together with some Units, the required Weapons and some interesting Missions. This Release contains the following features: * Winter Kolgujev Island * A basic set of units in Winter camouflage * A basic set of weapons required for the Units and Missions * Some SP and MP Missions Please see the included readme for details, instructions and class names. Note that ArmA2 and Operation Arrowhead (CO) is required! CWR² Winter v1.03 @ Armaholic.com CWR² Winter v1.03 @ Armedassault.info CWR² Winter v1.03 @ Six-Updater Dedicated to Planck, we will never forget you.
  8. I just bought ARMA2 on steam, have everything set to Very High. Started up training, and the game is unplayable. It runs way too fast. I move around like the flash, with foot step noises going at a drum roll pace. I free look too fast as well, turning down mouse sensitivity all the way just makes it somewhat controllable. My system is as follows AMD p2 x4 3.6ghz radeon 6850 win7 home x64
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