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Found 36 results

  1. Dynamic ISIS War System Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  2. THERE IS ONLY WAR A Warhammer 40,000 mod for Arma 3. Warhammer 40,000 is a thrilling fantasy universe, one filled with deep stories, enormous conflicts, supremely evil characters, and an eternity of unending, soul-crushing war. It deserves a proper, massive, frontline experience that only a certain game can provide, and that game is Arma 3. "There is Only War" is a mod whose goal is a true representation of 40k in Arma. There will be a no-nonsense approach to creating this ultimate experience - Boltguns will blow targets away, Necrons will be nigh indestructible, Space Marines will stand heads taller than mortals, and one day, Battle Titans may stride over warzones, crushing and annihilating whole companies of troops with one volley of fire. This project will be true to the universe, and lore will be followed as closely as possible, confined only by game limitations, and in extreme cases, common sense. Now, this mod is not affiliated with the Warhammer 40k mod already on the Steam Workshop. While most of the devs on this team came from that project, and quite a few assets were given to us by that mod, we are not working with them, we are a separate mod. It is also important to state that we are not and will not be using any stolen assets, or assets from 40k video games, content will be made the old-fashioned way. "There is Only War" is currently in early development, and we have under a dozen developers at this time. We don't have a first release date yet, but it is certainly within a few months, and afterwards, we plan on monthly updates and patches! This mod is a very ambitious one, scores of animations must be done, hundreds of models completed and textured, and uncountable hitboxes and configs made, and we are looking for more developers to aid us in our endeavor, if you love this universe you'll find yourself at home with us. It's a tough job, but this task is not impossible to complete. Here is a short gallery of assets currently being worked on : There are many more assets in production, but all will be posted in time. Lastly, we do not own Warhammer 40k, all credit goes to the respective owners!
  3. Along with my Command & Conquer mod, and the Army Men one (though the progress on this is a tiny bit halted, but will definitely continue it. Just have a lot of time constraints), I've always been curious at how a War of the Worlds mod could work in the engine. It would probably be extremely difficult to get the Fighting Machine (Tripods) to not topple over unless they're weighted properly. I've always had a hangup about there not being any good period accurate movie adaptations (set in 1898-99, which the books were written), and the only close thing we can get to this is Jeff Wayne's Musical Version - which is amazing, but I would like a non-musical movie set in this time. Also there's a very...low-budget, poorly acted movie I've seen. The mod here would feature British military with gear appropriate to that of 1898-early 1900's (so early 1900's would be acceptable too). And then there'd be the gray ironclad "Thunder Child", which is AN ABSOLUTE REQUIREMENT, and maybe some generic ones. The Tripods, or Martians, however, are a different story altogether. This is all left to interpretation, and would there be smaller ones too to give the Martians a bit of unit variety? Also as to the design, I am not sure what description or picture reference we'd go off of. There's the book, some various art pieces for said book, the 1953 movie (set in the U.S...which, is not the aim here, but that's fine...and it IS a good film and a classic, but you know), the 2005 Spielberg film (those Tripods were actually really wicked looking, and still creep me the heck out), Jeff Wayne's versions (which are, I'm sorry to say, a bit akin to a walking pair of breasts, but are also still freaky, so don't get me wrong...if I look past that [someone mentioned it once, and I couldn't unsee it], it's actually a really cool design), and then a couple of versions from some...not so great adaptations (namely the one with Jake Busey...I like Jake Busey but it's not a great movie, sorry). I'm uncertain as to what versions of the Martians to go with, but maybe in the end one could use any version they'd like. If you'd still like to go with a more modern take on it, I'd still suggest the modern British Armed Forces - it'd be interesting to see a group of Challenger 2's going up a hill to fight off the awaiting Martians, and one could use the UKF mod folder in conjunction with the Martians. Of course, the Martians' heat-rays would absolutely wreck anything thrown at them. But I have been imagining an OFP/CWA campaign of missions as either a civilian or a soldier trying to survive the Martian offensive. Still, a period accurate mod is more interesting to me, and I'm mostly typing this to see if anyone would like a mod like this in the future (if I get tons better at modeling, scripting, etc). There is that Space Invaders mod and it has the 1953 "Manta"-type Martian in it, so not sure about what type of Martians should be involved here. I would love a proper Martian War in the game and I think ultimately this would be a great idea if it can be pulled off. I'm interested as to the discussion of a mod like this.
  4. Altis last offensive Description: After conflicts in Libya, Syria and Iraq, terrorists settled on the Greece island Altis. Their escalation was fast and uncontrolled, until now. You are the best Altis Air Force pilot providing air support together with NATO air and ground units. Biggest offensive in European union ever from end of Altis civil war. Expect heavy military vehicles, artillery and epic action mission. Official DLC required: HelicopterDLC Addons required: No addons needed Specials: Two different endings If you like my creation you can support me. Thank you. Steam workshop: Altis last offensive
  5. 101st Airborne Division Realism Unit (US division) Arma 3 WW2 Milsim based on Iron Front mod with Faces of War The 101st Airborne Division Realism Unit is a milsim unit based on the Iron Front WW2 mod on the western front, with many fixes and custom additions working to achieve a realistic combat experience. With a rapidly growing population and many positions yet to be filled, we are proud to finally announce that we are opening our doors to public recruitment. In our constant effort to create a realistic World War II environment in Arma 3, our unit has adopted several mods that break new boundaries in creating this environment for our members. The mods are very accessible and easy to install even to novice players and full assistance can be provided to those who have any trouble at all. The mods that we use on our servers allow us to provide an incredible depth of realism that few other units can provide. Currently our unit is composed of players with very diverse backgrounds. Some of our members are veterans of the realism/milsim community that have been in multiple historical units, in both Arma 2 and Arma 3, which aim to endure the environments of which the brave soldiers of the last great war experienced. Others in our unit are rather new to the scene, but they are greeted with open arms and training that teaches them to fight amongst the very best! Players of all experience levels are welcome to join! Perhaps you have been in realism units before, or perhaps you are looking for a change from the normal run of the mill invade and annex servers. Wherever you might be coming from, we would be happy to have any and all come in for an interview or to simply learn more about the unit. Current sub-units: 8th Air Force 8th Armored Division (Temporarily closed) Interested in joining? Awesome! Come on over to our TeamSpeak server and sit tight in the "Waiting for Recruiter" channel. IP: 101ab.dtdns.net - Currahee! -
  6. Hi all, I'm new to the forums but I have been playing for a while now, with a special interest in the Cold War era. I came here hoping for some assistance on a question that has been bothering me. I have something of my own personal headcanon for the events of the Armaverse, and I wanted to start making missions that take place during the Cold War. The timeline I've worked up involves a conflict between the US Army's 193rd Infantry Brigade and the Soviet 2nd Guards Motor Rifles in the year 1988. Now, I know that the M16A2 was phased into US Army service in 1985-6, but I was wondering about the feasibility of equipping my US Army infantry assets with M16A1s. I have the RH M16 pack with its well-textured and modeled M16A2s, but I recently downloaded Unsung to see the variety of Cold War assets I could translate into the 1980s setting. The M16A1 model they have is quite exquisite, and the selection of Cold War vehicles, aircraft in particular, is also very interesting. I wanted to see if I could get some input as to what model of M16 I should use, because I can't decide. For anyone who takes the time to read this and comment, thank you very much in advance!
  7. The 2nd Ranger Battalion, World War 2 Realism Unit is looking for more men to fill there ranks. Here, we aim to produce and receive respectable, mature and great realism and some aspects of Role Play. We are always accepting new recruits who are enthusiastic and wanting to take on the role and challenge of becoming a qualified Ranger within our ranks, if you are wanting to join, please direct yourself to our Teamspeak 3 or Forums. We hope to see you here soon, and we will try to make this experience a great one. ♦ What are we looking for? ---------------------------------------------------------------------------------------------------------------------------- We are looking for hardworking and mature player who are not afraid to spend some time to make this unit great. We have a website, youtube, teamspeak + server all ready to be used. ♦ Experience? ---------------------------------------------------------------------------------------------------------------------------- We in the 2nd Ranger Battalion are no noobs on the subject of realism. Back in 2013, Invasion 1944 was the real deal and we used it to the fullest and gained experience from that. After I44 we came across IFA3 lite when it was first released to the public. Now IFA3 has been updated and has become a decent playable mod. We are looking for men like this who have years of experience and will rise this unit. ----------------------------------------------------------------------------------------------------------------------------- • Teamspeak 3: 74.91.123.13 • Website: http://2ndrangers.forumotion.com • YouTube (nothing uploaded): https://www.youtube.com/channel/UCIbrdibNbAi-Dy1sbcdEs8A Signed, D. Riggs
  8. Hello everyone, I present to you my newest project which I've been working on for quite a while now. This mod is ment to create a new interesting possible scenario for Europe. When released the mod will contain several new models. The timeline will be set on 2027 and focuses on new European conflicts. New models: 5 tanks, 1 AFV, 1 plane, 1 submarine, 2 snipers, 1 heavy machine gun, 1 assault rifle. (+2 ships, post about this soon) Planned release: at this moment unknown Side: Opfor according to NATO Diplomacy: Hostile country You can read the story here: Prussian Empire Map Team: DreamRebel [Project lead – Textures & Configs] IndeedPete [ Textures & Future Missions] (Planned) Pinaz93 [All-round] Alex150201 [scripting] Terramesa [Texturing] Trooper A. [Modelling] Notable passive team member: Xorpane [Configs & scripting] M1lkm8n [All-round] + Other passive team members Special credits and thanks: Casper N. Christensen [CV-30, JAS-31 and Submarine model] DarkHeart1987 [Tiger 3, Hybrid MBT and Cheetah Model] Tim "SteamTank" Aletdinov [PzKpfw K75 Ausf. A, H&K MXR8 Sniper rifle, H&K SGS-99 Sniper rifle, H&K PAW Heavy machine gun model] G-Jenkins [Triton & MAAC ONE model] Xaotherion [sunda Assault Rifle Model] Shockwave9001 [sunda Assault Rifle Design] John_Spartan & Saul [NATO & Russian Air Weapons] Sabre_Dust [su-34 plane] EricJ [Weapon information & advise] PuFu [Advise & config information] Vilas [Advise & config information] Firewill [Advise] New Models: CV-30 MBT | Panzer 9A “Serval†| Panther 3 Tank CV-30 AFV | Panzer 9B “Serval†| Panther 3 AFV JAS-21 “Owl†| Fokker-21 Nuclear Submarine | Gojira Class MBT-14 “EuroPanzer†| Imperial Tiger | Tiger 3 Hybrid MBT | Leopard 3 Cheetah PzKpfw K75 Ausf. A | Löwe Sunda Assault Rifle | 7.62x35 mm caliber (.300BLK) H&K MXR8 Sniper rifle (Picture will be added later on) H&K SGS-99 Sniper rifle H&K PAW Heavy machine gun Permission is officially granted to me by the original authors Planned Models: CV-30 AA | Panzer 9C “Anti-Air†| Panther 3 AA CV-30 SPG | Panzer 9D “Artillery†| Panther 3 SPG More new infantry weapons (On the list) New attack helicopter (Just a wish for now) Modern Pickelhaube (Helmet) Camo preview Grassland Woodland Dessert Official testers: - [Community] At this moment I'm still looking for additional team members. You wanna get involved with this project and contribute? Feel free to send me a message! (Please note what you can or want to do) What can we use? Additional scripters Another modeller Additional Texture Artist Help with porting the finished models More news and pictures will follow. (At this moment the story is still not perfect and it may change) It is not my intension to offend people in anyway! This mod is not intended to create any kind of controversy. March 28, 2027 The 5th Stürm Corps moves towards "Bautzen" and peacefully takes over all border checkpoints.
  9. 15th anniversary of OFP/CWA

    Pictures created by Shernas, edited by Rożek 15 years ago, on 22th of June, 2001, Operation Flashpoint: Cold War Crisis was released. Since that time some interesting events have taken place. The series is now titled ARMA and has been sold in over 10 million copies. OFP was re-released as Arma: Cold War Assault on its 10th anniversary. In May (effectively in June), 2014, GameSpy servers were closed that caused multiplayer browser for OFP/CWA and hundreds of other games to stop working. Eventually, Poweruser overcame the issue with his Powerserver and OFPMonitor. Polish Flashpoint Community (PFC) supports the community with its community masterserver. In January, 2015, an open letter on further CWA support was started. On April Fools' Day, 2015, Kondor released his showcase of OFP/CWA in internet browser (using HTML5). There was a significant flooding on Nogova recently A year ago I shared with you a collection of the best pictures I gathered from all the OFP Photography threads. This year I would like to share it again but in a bit different way. I prepared the best of the best pictures from that gallery. What is more, I uploaded it on a different hosting server (Imgur) which is way more user-friendly than the one I used a year ago. Thanks to BIForum engine you can easily browse them from here :) http://imgur.com/a/Fy0v6
  10. Here you have my Syrian army Conflict Units Currently in 0.5 Alpha as I am still adding and tweaking units. Units currently present: Syrian Army 3 or 4 different Rifleman SVD sniper PKP Machine Gunner RPK Automatic Rifleman Crewman Grenadier RHS BMP2K Syrian Decals RHS BMP2 Syrian Decals RHS T72b 1985 Syrian Decals FSA (VERY Alpha ATM) 6 Fighters (WIP) I will continue to add units until there is a nice collection of SAA , FSA and ISIS Download Link: HERE 24.5 MB Requires: HLC AK HLC Core RHS Escalation
  11. War in Greece (short film)

    Hello to all. This is my first film on base of the Arma 3. Enjoy the watching https://youtu.be/LzKGfYnwwF8 Next parts will be translated soon https://youtu.be/Fx9YybCraM4 https://youtu.be/tvN_jLi4g0Q
  12. Zeus with Multiplayer

    I figured it out, can this thread be deleted? I had to set the Zeus module owner.
  13. In case you missed it, we now have official Arma 3 Steam Workshop Collections for the Make Arma Not War winners, finalists, and all other entries! *Not all Make Arma Not War contest entries are available on the Steam Workshop. For the full overview, please go to http://makearmanotwar.com/entries.
  14. UPDATE: We've announced the winners! http://makearmanotwar.com/winners This Thursday, March 26, we'll reveal the winners in the €500,000 Make Arma Not War contest. EXCITED!
  15. Similar to the Finalists forum medals, the Make Arma Not War winners should now have an exclusive 'Make Arma Not War Winner' forums medal connected to their Bohemia Interactive forums profile (see examples below). Once again, congratulations to all winners - and a massive thanks to everyone who participated in this contest, as well as the great feedback/discussions/support we've seen in this Make Arma Not War forum thread. For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a winner and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Great weekend everyone - hope to see all of you in today's livestream!
  16. Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
  17. The Make Arma Not War finalists now have an exclusive 'Make Arma Not War Finalist' forums medal connected to their Bohemia Interactive forums profile (see examples below). Hope you guys like it! For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a finalist and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Once again congratulations to all!
  18. Hello everyone! Since the first release of my Island, i have reworked the Mask image few times, but today, i have a very big problems, when i try to generate my mask ( even the satmap or normal map ) Terrain Builder do not generate my titles. The screen where TB say " Generating Mask title " X/36 going super fast ( ~0.5sec ) and say 36 on 36 titles was generated and TB create indeed the layers folder in data but when I go on this folder no files was created ( rvmat, png, paa... ). I wonder if someone have a solution for that ? Thanks :cool:
  19. After evaluating more than 250 entries - with the help from the Arma 3 community, we're excited to reveal the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest! In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015. Total Modification Addon Multiplayer Game Mode Singleplayer Game Mode The complete list of finalists can be found at www.makearmanotwar.com/finalists Ivan Buchta, Creative Director at Bohemia Interactive: "The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!" In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info). More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.
  20. Important news for all contestants We've decided to postpone the 'announcement of winners' date from January 15th to March 5th. The main reason for this is that we want to make sure that the Make Arma Not War jury will have enough time to properly evaluate the entries. There's a great number of high quality submissions, and we want to make sure we do each of them justice! The date in the contest rules has been adjusted accordingly - our apologies for the delay!
  21. After many months of hard work by the contestants, the submissions in the Make Arma Not War contest have now been closed. Thanks everyone for participating and stay tuned!
  22. Dear Make Arma Not War contestants, After analyzing the submitted entries in the Make Arma Not War contest, we noticed that many contestants had not correctly submitted their data (around 50 entries) - even though some of these entries were marked to be in beta or even gold state. Although we have tried to communicate the correct submission method as clearly as possible, we recognize that some of our messages might not have gotten through - or that some of the contestants might have simply misunderstood. Therefore, since this involves such a significant number of entries, among which several that have attracted a high number of supporters, we have decided to temporarily re-open the submissions for existing entries in the Multiplayer/Addon/Total Modification categories (does not apply to the Singleplayer category). This will give every contestant in these categories the chance to correctly submit their data, or if you have already submitted your data correctly, to submit updated data. All in all, we have carefully considered the pros and cons of this decision, and we fully understand this might upset some of the Make Arma Not War contestants. However, as ultimately the point of this contest is to highlight quality community content, we feel this is the best way forward. Instructions regarding the re-opening of submissions can be found below. IF YOU ARE COMPETING IN THE MAKE ARMA NOT WAR CONTEST, BE SURE TO CAREFULLY READ THROUGH THE FOLLOWING INSTRUCTIONS. INCORRECT SUBMISSION OF DATA WILL LEAD TO DISQUALIFICATION! Who can re-submit? Every registered entry in the Multiplayer/Addon/Total Modification category of the Make Arma Not War contest can (re-)submit their work. The situation does not apply to the Singleplayer category - here nothing has changed. When can I re-submit? We will re-open submissions from today up until Sunday December 14th at 23:59 GMT+1. How should I re-submit? If you decide to re-submit, you will need to upload your entry files to a shared folder on the Make Arma Not War Dropbox. There are two ways to request access to this Dropbox folder: You can log in to the Make Arma Not War website, and click on "Request Re-submission Dropbox Access". You will then be given access within one business day. You can request access by e-mail via manwar_dropbox@bistudio.com. Please do not forget to include your entry details, such as the entry ID, the e-mail address tied to this entry, and the entry's name. You will then be given access within one business day. Please note that the login details to the Dropbox folder will be sent to you by e-mail from no-reply@dropbox.com. If you have not received anything after one business day, please make sure to check your junk/spam folder, or contact us at support@makearmanotwar.com. Arma 3 recently received a platform update. What about possible compatibility issues? Attention! All of the Make Arma Not War entries will be reviewed using Arma 3 version 1.32 (pre-Helicopters DLC update). You can access this special 'Make Arma Not War' build via Steam using the instructions below. Make sure to develop your entry for this version of the game, and make sure your entry works with this version of the game! MANW build activation I do not want/need to update my entry. That is perfectly fine, this is not mandatory. If you have correctly submitted your work the first time, and do not want to update your submitted data, just sit back and relax. I have provided a public download link, so you can download the data from my website. Is that enough? No! Just to make sure it's clear, the only accepted method of submission is by uploading your data to the Make Arma Not War Dropbox (or the Arma 3 Steam Workshop - depending on the category/entry). Currently missing entries There are a number of entries which we do not have in our repositories. We would like to kindly ask the respective authors of the following modifications to make sure their work is submitted correctly. List of missing MANW entries When will you announce the finalists/winners? Due to the re-opening of submissions, the Make Arma Not War team and the jury members will consequently need extra time to properly review all of the entries. As a result, instead of the beginning of December, we now plan to announce the Make Arma Not War finalists in January 2015. The announcement of the winners is currently scheduled for the end of March 2015. I have more questions/I need help. If you have any questions, or if you need any help, please do not hesitate to contact us at support@makearmanotwar.com. In conclusion, we would like to apologize for any inconvenience this might cause. However, we hope you will understand the motivations behind this decision. This contest is meant for the Arma community, and we feel this is the right course of action to maintain the spirit of the contest - despite the extra hassle that comes with it. We hope that all of you will seize the opportunity to make sure your entry makes it to our repositories, and also to fix all the little issues that had slipped the net. Good luck to everyone - we look forward to the results!
  23. The Battle of Caribou by Churrofighter Campign of three acts about the taking of a small island occupied by the People's Liberation Army in the East China Sea by a Marine expeditionary unit. On November 23, 2013, the PRC set up the 'East China Sea Air Defense Identification Zone' which includes the Senkaku Islands. On December 6, 2014, the PLA invaded the island an set up an HQ-9A SAM battery, started to build a 3,000 ft runway and deployed an undisclosed number of Dong-Feng 21 (CSS-5) medium-range anti-ship ballistic missile. Since the islands are included within the Treaty of Mutual Cooperation and Security between the United States and Japan, meaning that a defense of the islands by Japan would require the United States to come to Japan's aid. Day 1: MARSOC Raid - Operation Hydrographic Overpicture Day 2: Amphibious Assault - Operation Aggregate Premise Day 3: Air Assault - Operation Tangency Locker Features: Join In Progress Random Enemy Foot Patrols ACE Settings: Change viewdistance dialog ACE Wounds: Medics are required for Medikits and Full Heal in the field is enabled. Exchangeable Armament System for Aircraft in the LHD. RTO can request fixed-wing CAS Squad Leader can request artillery support. Slots: It has 6,20 and 24 player slots featuring a Marine Expeditionary Unit: Download: http://www.armaholic.com/page.php?id=26970 http://www.mediafire.com/download/x3z9vrb06h11gw5/The+Battle+of+Caribou%282%29.zip Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Credits & thanks: Monsada for his UPSMON Patrol Script, Bon_Inf* for the support scripts. Community Base Addons Advanced Combat Environment 2 A.C.R.E - Advanced Combat Radio Environment Advanced Combat Environment 2 - ACEX PLA Caribou Frontier
  24. To support Captain Miller’s “I Want You To Vote†campaign, we’re running a special competition, with an even more special prize. How to enter? Create your own “… Wants You To Vote†poster or video for the Make Arma Not War contest. The best submission will win a true Arma 3 fan package, which includes a boxed version of Arma 3, a printed Arma 3 Tactical Guide, an Arma 3 t-shirt, and an Arma 3 USB flash drive. UPDATE: The results of the 'Want You To Vote' competition are in! Check out the submissions on www.makearma.com! And of course click here to browse through the Make Arma Not War entries and vote.
  25. The first newsletter for the Make Arma Not War contest is now available: http://makearmanotwar.com/newsletter/december_2013 ---------- Post added at 02:33 PM ---------- Previous post was at 02:32 PM ---------- The February 2014 newsletter for the Make Arma Not War contest is now available: http://makearmanotwar.com/newsletter/february_2014 ---------- Post added at 02:33 PM ---------- Previous post was at 02:33 PM ---------- The March 2014 newsletter for the Make Arma Not War contest is now available: http://makearmanotwar.com/newsletter/march_2014
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