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Found 2 results

  1. Project Zenith

    Hey there guys! After a fairly lengthy hiatus I'm back to working on my mods pretty regularly again. With that a few things have switched focus for me. Instead of big blankets of general gear the way VSM has been up till now, a million camos of every variety, I'll be focusing more on making unique gear that is more about making your character one of a kind, instead of a face in an army. That being said I will have a handful of camos in this pack, just not the insanity VSM became. I am also working on a more character driven story that i may or may not release, but part of that story is following a unique group of tactical operator dudes, Project Zenith, in this case. So I needed some original camos. I took inspiration from what originally got me started in modding, the project honor camo pattern, and tweaked it/recolored it into 4 (so far) patters. A m81 themed woodland (pictured at the top), a more green themed jungle variant, an altis/malden based arid pattern, and an arctic pattern. I'll be basing this project on my Crye Gen 2 uniforms that i started on before my hiatus. As well as a handful of new vests, helmets, gloves, weapons, and any other gear that may come up as i work on this project. But, not only for western themed units! I will also be putting a rebel faction, and an Opfor faction together. 99% original new models to arma, some small things ill reuse, but i want to focus on new content here instead of reskins. I want this mod to make arma feel sorta Tom Clancy themed. Anyhow, heres some pics. Arid Jungle Woodland Multicam Bonus round kitbashes
  2. Hello, I'm trying to retexture and create multiple versions of the sweater found in Project Zenith. I've been able to retexture the sweater however with my config the texture does not show up on the character model, its just a white blank model. I've tried pretty much everything I can think of with my basic modding knowledge to get the uniforms to work. I'll post my config below if anyone can help me. class CfgPatches { class VSM_G2_Config { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_BLUFOR" }; }; }; class CfgVehicleClasses { class VSM_G2 { displayName="VSM G2"; }; }; class cfgVehicles { class B_Soldier_F; class VSM_G2_sweater_uniform_MultiCam_CB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Coyote Brown Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_CB"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_cb.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_BLK: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Black Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_BLK.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_G: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Grey Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_G.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_NB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Navy Blue Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_NB.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_OD: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Olive Drab Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_OD"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_OD.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class VestItem; class ItemCore; class ItemWatch: ItemCore { class ItemInfo; }; class VSM_G2_sweater_camo_MultiCam_CB: Uniform_Base { scope=2; displayName="(SFG) Coyote Brown Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_CB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_BLK: Uniform_Base { scope=2; displayName="(SFG) Black Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_BLK"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_G: Uniform_Base { scope=2; displayName="(SFG) Grey Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_G"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_NB: Uniform_Base { scope=2; displayName="(SFG) Navy Blue Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_NB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_OD: Uniform_Base { scope=2; displayName="(SFG) Olive Drab Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_OD"; containerClass="Supply50"; mass=25; }; }; }; class cfgMods { author="VanSchmoozin"; timepacked="1510599201"; };
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