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Found 2 results

  1. The below config packs with no errors, however, the assets do not show up in Eden editor. Hopefully something simple. Please take a look and post your thoughts on getting this to work in-game. Thx in advance, Scott class CfgPatches { class fam_camionetas_trucks { addonRootClass = "A3_Soft_F"; units[]={"fam_camionetas", "fam_camionetas_fc", "fam_camionetas_pf", "fam_camionetas_semar", "fam_camionetas_semar1"}; weapons[]={"SportCarHorn"}; requiredVersion=0.1; requiredAddons[] = {"A3_Soft_F"}; class cfgFactionClasses { class Fuerzas_Armadas_Mexicanas { displayName = "Fuerzas Armadas Mexicanas"; priority = 1; // Position in list. side = 1; // Opfor = 0, Blufor = 1, Indep = 2. icon = "fam_camionetas\Data\UI\fam.paa"; //Custom Icon }; }; }; class cfgVehicleClasses; class Offroad_01_base_F; class CfgVehicles{ class Offroad_01_base_F; class fam_camionetas: Offroad_01_base_F { _generalMacro = "fam_camionetas"; scope = 2; scopeCurator = 2; cost = 10000; side = TWest; faction = "FAM"; vehicleClass = "Offroad_01_base_F"; displayName = "SEDENA Offroad"; author = "EPN777"; weapons[] = {}; transportSoldier = 5; audible = 50; armor = 100; armorWheels = 100; armorGlass = 50; armorEngine = 2.0; hiddenSelections[] = {"camo", "camo2"}; hiddenSelectionsTextures[] = {"fam_camionetas\Data\sedena.paa", "fam_camionetas\Data\sedena.paa"}; availableForSupportTypes[] = {"Transport"}; typicalCargo[] = {}; crew = ""; preferRoads = true; brakeDistance = 7.0; }; }; class fam_camionetas_fc: Offroad_01_base_F { _generalMacro = "fam_camionetas_fc"; scope = 2; scopeCurator = 2; cost = 10000; side = TWest; faction = "FAM"; vehicleClass = "Offroad_01_base_F"; displayName = "FC Offroad"; author = "EPN777"; weapons[] = {}; transportSoldier = 5; audible = 50; armor = 100; armorWheels = 100; armorGlass = 50; armorEngine = 2.0; hiddenSelections[] = {"camo", "camo2"}; hiddenSelectionsTextures[] = {"fam_camionetas\Data\fc.paa", "fam_camionetas\Data\fc.paa"}; availableForSupportTypes[] = {"Transport"}; typicalCargo[] = {}; crew = ""; preferRoads = true; brakeDistance = 7.0; }; class fam_camionetas_pf: Offroad_01_base_F { _generalMacro = "fam_camionetas_pf"; scope = 2; scopeCurator = 2; cost = 10000; side = TWest; faction = "FAM"; vehicleClass = "Offroad_01_base_F"; displayName = "PF Offroad"; author = "EPN777"; weapons[] = {}; transportSoldier = 5; audible = 50; armor = 100; armorWheels = 100; armorGlass = 50; armorEngine = 2.0; hiddenSelections[] = {"camo", "camo2"}; hiddenSelectionsTextures[] = {"fam_camionetas\Data\pf.paa", "fam_camionetas\Data\pf.paa"}; availableForSupportTypes[] = {"Transport"}; typicalCargo[] = {}; crew = "" ; preferRoads = true; brakeDistance = 7.0; }; class fam_camionetas_semar: Offroad_01_base_F { _generalMacro = "fam_camionetas_semar"; scope = 2; scopeCurator = 2; cost = 10000; side = TWest; faction = "FAM"; vehicleClass = "Offroad_01_base_F"; displayName = "Semar Offroad"; author = "EPN777"; weapons[] = {}; transportSoldier = 5; audible = 50; armor = 100; armorWheels = 100; armorGlass = 50; armorEngine = 2.0; hiddenSelections[] = {"camo", "camo2"}; hiddenSelectionsTextures[] = {"fam_camionetas\Data\semar.paa", "fam_camionetas\Data\semar.paa"}; availableForSupportTypes[] = {"Transport"}; typicalCargo[] = {}; crew = ""; preferRoads = true; brakeDistance = 7.0; }; class fam_camionetas_semar1: Offroad_01_base_F { _generalMacro = "fam_camionetas_semar1"; scope = 2; scopeCurator = 2; cost = 10000; side = TWest; faction = "FAM"; vehicleClass = "Offroad_01_base_F"; displayName = "Semar_1 Offroad"; author = "EPN777"; weapons[] = {}; transportSoldier = 5; audible = 50; armor = 100; armorWheels = 100; armorGlass = 50; armorEngine = 2.0; hiddenSelections[] = {"camo", "camo2"}; hiddenSelectionsTextures[] = {"fam_camionetas\Data\semar1.paa", "fam_camionetas\Data\semar1.paa"}; availableForSupportTypes[] = {"Transport"}; typicalCargo[] = {}; crew = ""; preferRoads = true; brakeDistance = 7.0; }; };
  2. ok im trying to start my vehicle config with the hmg strider and gmg strider and hope to move on the MSE-Marid,ghosthawk,one mbt, a attack chopper and the blackwasp, and the huron, in the future but everytime the game starts i cant find the strider in the garage in virtual arsenal and neither in eden editor and it also says it cant finde the scope for my custom strider. so here is the code if you want to look at it. class CfgPatches { class My_Mod_Config { units[] = {"Custom_Uniform_Mod"}; weapons[] = {}; requiredVersion = 0.1; requiredAddon[] = {"a3\characters_f"}; }; }; //************************************************************************************************************************************************************************************************************************************* //******** Factions ******************************************************************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************************************************* class CfgFactionClasses { class Iron_Skulls_PMC { displayName = "Iron Skulls PMC"; priority = 3; //position in list. side = 1; //Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { //******************************************************************************************************************************************************************************************************************************** //******* Units ****************************************************************************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************************************************** class B_Soldier_F; class Iron_Skulls_PMC_Soldier: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_SS: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Squad Leader"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves uniformClass = "Iron_Skulls_PMC_SS"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_AT: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC AT"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_AT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_Demo: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Demo"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Demo"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_Medic: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Medic"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Medic"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_Recon: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Recon"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Recon"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_Heli_Pilot: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Heli Pilot"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Heli_Pilot"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_heli_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class Iron_Skulls_PMC_Jet_Pilot: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Jet Pilot"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Jet_Pilot"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_jet_co.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"SmokeShell","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; class B_Kitbag_Base; class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base { scope = 2; displayName = "Iron Skulls Assualt Backpack"; picture = "-"; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"}; }; class Landvehicle; class B_MRAP_03_HMG_F; class B_MRAP_03_GMG_F; class Iron_Skulls_PMC_MRAP: B_MRAP_03_HMG_F { scope =2; side =1; crew = "Iron_Skulls_PMC_Soldier"; faction = "Iron_Skulls_PMC"; displayName = "Iron Skulls PMC MRAP"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\MRAP_03_ext_pmc_CO.paa"}; }; }; class cfgweapons { }; }; };
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