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Found 11 results

  1. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  2. Forums Upgrade

    Hello everyone, As you may have noticed, the forums have now been upgraded. Please use this thread to provide any feedback you might have. Best regards, BohemiaBeck
  3. Made a few vanilla missions (with DLCs) where im using object ID's to have my players interact with certain objects native to the map. My problem is that with pretty much every update where the maps have been "polished" in some way or had more objects added to them - the object ID's change and their numbers are scewed with a few digits. This ofc fucks over my mission i a severely bad way - as triggers and events depending on said object having the correct ID - suddenly wont work, as the objects ID has changed. So "blowing up" said object - wont activate the trigger, as the object now has a different ID than what the trigger is waiting for. Please fix this - as i've spent ages on making these missions which i was about to publish on steam workshop. Now however, after discovering this - it seems there is no point in publishing the missions, as they will only work up until the next time an update on the map is put into play. The big question for my sake is, why does old objects need to get new ID's when new objects are added or old ones removed? Having this happen really fucks stuff up for me as a mission creator (now that i finally figured out how to use native objects on the map as part of my missions). *sadface* //Ulfgaar
  4. Updates on all branches

    Hi all, I was wondering if there was, or maybe their should be, a place where all the updates pushed to all the branches are given a thread showing what has changed. I understand the we have OPREPs, SITREPs etc. But on DEV-BRANCH we get so many updates, and often big (>1GB) updates that I cant find any info on. Is there an existing thread that I've been blind to or maybe one should be started, just a simple changelog or quick description would be great to see. Thanks, Tom
  5. I was wondering if there are CHANGELOGS for the 2 Arma 2 updates (42.1mb and 35.1mb) that just arrived via Steam ?
  6. After yesterday's update, I now have problems loading my mission in the editor. It complains that "CUP_CWA_Misc" is missing. The mission file was, of course , automatically binarised so I can't edit it in a text editor. Is there a way I could recover this mission? Or have I lost all those hours of work? Will another update restore the missing files? Thanks.
  7. This post is essentially a request to the devs to add an option to change settings regarding targetting. For a long time now, CCIP has damaged the quality of King of the Hill gameplay and it could be fixed by simply adding the option to disable CCIP. I've even spoke to high admins within Hostile Takeover and they agree that it's not a welcome feature and they would disable it if the option was given. The next segment is regarding future updates. Please just add the option to disable or change new features via code, whether you realize it or not. ArmA 3 KotH is getting worse and worse and it all could be restored given a few options.
  8. This post is essentially a request to the devs to add an option to change settings regarding targetting. For a long time now, CCIP has damaged the quality of King of the Hill gameplay and it could be fixed by simply adding the option to disable CCIP. I've even spoke to high admins within Hostile Takeover and they agree that it's not a welcome feature and they would disable it if the option was given. The next segment is regarding future updates. Please just add the option to disable or change new features via code, whether you realize it or not. ArmA 3 KotH is getting worse and worse and it all could be restored given a few options.
  9. Yeah, looks like the sound overhaul is going full steam ahead. If only the forum upgrade went as well. More like forum downgrade, bet we won't get post autosaving anymore. Really, I remember vBulletin and it had its quirks, but it was quite usable. Whatever we had before... mostly worked. And now we have another step down.
  10. Hello, I just came back after being a month gone from my pc because my processor died. I got the same processor again because it was great (I had 45-60 fps on ultra, AMD user btw). But now that i got my pc back from the repair with the new processor (same model) after being a month or more gone, the game lags like hell, I can barely get 30 fps when I spawn myself in on the editor(drops down to 9 fps when looking at the airport military base on Stratis). So what have these updates done since I can barely play it? My Specs are: AMD FX-9590 Eight-Core Processor 8GB RAM Windows 8.1 AMD Radeon R9 200 series
  11. i want to set damage of the vehicle that i'm driving to zero how can i do that? for example "player" is the name of the player now what is the name of his vehicle? ---------- Post added at 18:33 ---------- Previous post was at 17:17 ---------- i got my answer:D use this command and it will give you the object of vehicle you drive vehicle player
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