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Found 22 results

  1. UNSUNG Echo Liberation

    Hello all! Here is my official release of the KillahPotatoe Liberation game mode with the UNSUNG Echo Release that is now available on steam. Please give it a try and let me know what you guys think! http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142 I have other Liberation mods up on steam as well so take a look at them as well. Let me know if there are any issues or glitches that need to be addressed. *ADVISED: with the UNSUNG Echo release there is a little glitch going on with my previous UNSUNG liberation on Cao Bong and is only playable with the UNSUNG Delta release. I will be working to update that one to reflect the new Echo update soon* I will also be posting some of my own regular missions to the workshop over the next few weeks so keep on the lookout for those as well. Once again a big shout out to both the UNSUNG and KillahPotatoe Mod teams for providing amazing content for the community and I look forward to working with them and their updates.
  2. Arma 3 Liberation Variations

    Hello Bohemia, Over the last week I have been working on the KillaPotatoes Liberation Gamemode made available here: I am using the most current edition of v9.60 and converted the mission to allow for both a Vietnam and Halo based missions. Vietnam: http://steamcommunity.com/sharedfiles/filedetails/?id=1171707658 Halo:http://steamcommunity.com/sharedfiles/filedetails/?id=1173602270 Each mission profile is set to be persistant and challenging with all mods required on the steam workshop page posted and links on how to get mods. I don't have access to a dedicated server of my own but I have tested the missions as best I could through LAN hosting. Please take a look at them and let me know what you guys think and if there are any bugs/glitches with the mission. *DISCLAIMER: I am in no way a member of the KP Community nor any of the mod communities who created such awesome modifications for ARMA. All rights go to the appropriate owners and I do not claim ownership of anything other than the basis of just porting of the information. Let me know if there are any issues that must be addressed via PM please. Thank you*
  3. Hello all! Here is a pure UNSUNG Echo update liberation mod on the map Da Krong! This is literally just a UNSUNG mod mission that you can load up in either the editor or your public/private server to enjoy. Again please let me know if there are any issues that need to be addressed. *ADVISE: This does not include ACE at all. If you would like to variations with ACE Enabled, I will upload copies of the missions to the public* Thank you and I look forward to hearing from you all. http://steamcommunity.com/sharedfiles/filedetails/?id=1195582852
  4. Unsung 3.0 - W.I.P THREAD Hi all , Well its a new year and time to move forward. The unsung team have had a rest from our 2.6 release for A2 and we are looking to move into the next installment of the Arma series. We have done extensive testing and work on the 2.6 release to the point where we are happy we have a solid base to work from as we progress. However, We need your help. We are currently seeking Config writers, Modellers, Texture artists. Especially those whom have experience in porting A2 content to A3 taking advantage of PhysX and other engine enhancements. So if you want to be a member of a strong team and a mod that's been around for over 10 years, then please send me a PM For those new to the Arma series who don't know who we are have a look here: Unsung History (needs an update :P ): http://community.bistudio.com/wiki/The_Unsung_MOD Latest work : http://forums.bistudio.com/showthread.php?181703-The-Unsung-Vietnam-War-Mod-v2-6-Released-!!!&p=2749195#post2749195 Some WIP's so far:
  5. UNSUNG TEAM RECRUITING In order to continue producing this great mod at a high level of quality and quantity for the Arma community we are currently looking for the following people to boost our team productivity: 2 x model porters - porting models from arma 2 to arma 3 (e.g. motorbike, bicycle, helicopter, tank) - you need to have basic knowledge of Arma Tools (object builder) - we can teach you the rest, you just need to be willing to follow our guidance. - These posts allow people the ability to grow and develop their knowledge in model development. 2 x building artists - high level of ability to make new scale models from scratch in whatever program you use - uv mapping and texturing models - we can import to p3d / rig / animate / and config - The buildings are for a new urban map based in Hue 1968 that our world-builder artists are developing. - Your creative input to that map would become legendary! To be part of our team you will need - about 6-10 hours a week for no pay, except being part of a supportive 14 year-old modding team - open-minded and teamworking mind-set - skype account for group-chat - tortoise svn (we can teach you how to use that) Interested? please send me a PM or join the skype group here ok now onto the plan.... HUE 1968 We are planning to build a giant map of Hue City, 1968, to re-enact the Tet Offensive battle for Hue between 16 battalions of ARVN, US Army and USMC vs 10 battalions of PAVN and PLAF (VC). The city has a giant historic Citadel with moats from the Perfume River this is our satmap so far this is the approximate area footprint we plan to create Some useful resources http://1project2far.blogspot.co.uk/2015/04/six-block-war-finding-your-way-around.html http://www.miltours.com/image/data/brochures/lneckhuepart2.pdf https://drive.google.com/drive/folders/0B2vQ__WUjXkGaHNUWnYxRjQyT0E?ths=true https://drive.google.com/drive/folders/0BwNE3oNWMiBDRGV3R2JlT24yMHc?ths=true original map from 1968 and other free maps of vietnam here: http://www.lib.utexas.edu/maps/vietnam.html original vietcong 2 assault on the citadel this is the key one - the MACV compund and streets to the bridge The aim is to build both banks of the river, with a variety of key features: - the hospital, treasury building and provincial admin building, cercle sprtif, MACV compound, etc - the main focus of fighting - citadel, Dong Ba Tower, Tong Tu Gate, West wall bridge, etc - Nguyen Hoang Bridge (6 hump suspension road bridge) - factories - churches - cinema - shopping streets - housing - river and canal bridges - stairways - bunkers - offices - roads and street furniture - fences, walls and railings We are also building a range of new armour and air assets to support this battle, which will be added to Unsung mod during the coming year, these include: - M41 Walker Bulldog - M42 Duster - M50 Ontos - PT76 - Type 63 APC we also need a new M274 Mule - if anyone fancies making one, or donating for it (Edit - Howells is making one) some pics of Hue buildings follow. We are keen to attract some new modellers to help - port and convert Takistan buildings and other A2 assets (not much experience needed as we can teach you) - retexture A3 assets if and where possible (and legal) (texture artists familiar with photoshop or gimp) - build new models (experienced modelers - we can help rig and config for arma) We feel that the release of this map will be a legendary event in the Arma series. Why not join the gang creating it? If you don't have much experience, we still have work, so long as you are prepared to make a commitment to completing one model task. Time-wasters need not apply! the work can be hard, so you mainly need enthusiasm and endurance. so yeah, it's a big project, we need people who can make street-signs, shop signs, railings, bridges, rubble piles, right up to citadel bastions, bridges and cathedrals. so if anyone out there can lend a hand, it's gonna be an awesome battle in the end - a legendary map for the arma series. we already have the satmap done, with the rivers and canals already in. Razorback, Londo and maybe Icebreaker are gonna be working on the basic layouts and ground textures we just need a lot of buildings and parts. I have imported a lot of stuff from takistan already, but if we could get some guys wh ocan just do the importing process on more of the takistan houses, i can help them with a process to follow, and guidance. it's a good way to learn your way around arma building models. then we need texture people to retexture the buildings to vietnamese colonial colours and signs, add shutters and details etc
  6. The 14th Valley - Unsung Vietnam

    The 14th Valley 2 versions; Day and Night (links below) Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries. Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge. (3) Soundtrack mucic to enhance the immersion factor. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements. (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen. It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player. While it is possible to play with 2 players, it is highly recommended you have at least 4. Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod) Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Ambient Light script by: Alias LINKS: Day Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138096388 Night Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1138099931
  7. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV).Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes!To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server:Server Name: =7Cav=Official Air Cav VietnamServer IP: 149.56.28.101Port: 2302TeamSpeak 3: ts3.7cav.us Port:9987Pass:7thCavalryMods required:- Unsung (delta version): Unsung Download[www.armanam.eu]- Collection modlist COLLECTION- APEX DLC
  8. COOP/SP mission with dynamic objectives for 1-6 players on the Prei Khmaoch Luong map. Try yourselves as SF team members during Vietnam war period. MISSION LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=959340725 FEATURES: - 3 different type of tasks (search and destroy, search and rescue, patrol)... I hope will be more - Random enemy strength, patrols and objective location every time you start scenario - Revive sytem - Combat support (transport helicopter and arty) - No respawn - Customizable mission parameters (weather, time, arsenal, ai) - Three different SF units (MACV-SOG, SASR and 173rd AB LRRP ) with authentic, custom made arsenal and loadouts - FPS friendly - Whole map mission MODS REQUIRED: - UNSUNG 3.1 http://www.armanam.eu/downloads.html - Prei Khmaoch Luong map http://steamcommunity.com/sharedfiles/filedetails/?id=950966660 - Huey Pack http://steamcommunity.com/sharedfiles/filedetails/?id=370592133&searchtext=huey (cause Unsung Huyes dont work properly with AI) Thanks to all authors of scripts which I used in this mission. Leave feedback in comments and dont forget to rate mission if you like it, thanks. HOW TO LAUNCH THIS SCENARIO 1) subscribe scenario and required mods 2) Launch Arma 3 via launcher, turn on all required mods and launch game with them 3) In game menu choose Multiplayer game =} server browser =} host server(local or internet) =} host server 4) In opend map/missions menu choose map with scenario =} this scenario 5) Choose role, press play 6) Profit... Screenshots:
  9. REQUIRES THE UNSUNG VIETNAM WAR MOD: http://www.armanam.eu/ The year is 1968, and due to a critical mission planning error, courtesy of your CO, your squad's Helicopter has been shot down deep above the hostile jungles of the Prei Khmaoch Luong province, Vietnam. Download: Steam Workshop Mission Notes Custom Sound and Music! Change AI Skill in Mission Parameters if they feel too wallhacky through the jungle. Respawn (and basic revive) is available, after mission start you can respawn at the Helicopter crash site. After you leave the crash site you may also respawn at your squad, at your own discretion. Ammunition is limited, and you will respawn with the same gear you had when you died. Loot dead enemies, and discover supplies by wandering close to their locations. Across the first river, two checkpoints will be available for capturing. One Northern, and one Southern checkpoint. Both may be captured, but their position will only be revealed if you are nearby. This mission was designed for 3 player Co-op. If there is a demand for it in the Steam Workshop comments, I will increase the player slots :) (I'm not super active on this forum) This mission is estimated to take up to 1 hour to complete, good luck, and stay alert. After the helicopter crash you have about 1 hour until the sun sets and it gets too dark to see anything. You are invulnerable while in the starting area, before you start the mission you should NOT force respawn or you will not be able to respawn, unless you restart the mission. Third Person View is restricted in this mission for your immersive pleasure. If you have a problem with this then please teach me how to add a toggle-able mission parameter instead of whining :) Credits Uses Sil Carmikas' Random Weather script Uses kronzky's Urban Patrol Script Music courtesy of Call of Duty: Black Ops (admit the soundtrack is pretty damn good) This is my first publicly released actual mission - on Bludclot's amazing East Asian-like terrain. Post in the Steam Workshop comments on what you thought of it, any improvements, and any suggestions for future missions I could create if I'm not already making one. If you find any bugs, please let me know by posting about it in the comments on the Steam Workshop! Please write in detail how/where you found it, and how you caused the bug to happen. Please do not add me on Steam friends. I don't add random people, even if you've played my mission. Sorry.
  10. Hi Guys, I'm new in Arma 3, and that's my problem is that I can't reach it the 'get in' waypoint (memory point or trigger point) on the (unsung) A-6 Intruder (and others). If I stand on a palette, or other smile object, then I visible the 'get in' plane trigger point. How can this problem be solved (without palette)? :) Thanks!
  11. autotank death match with unsung MOD swamp hut 2 Death match with unsung MOD Plane rage death match with unsung -Mod these DM's only require unsung mod
  12. Dark Passage v1.03

    Dark Passage: A Mission For The Unsung Vietnam Mod http:// http://steamcommunity.com/sharedfiles/filedetails/?id=909417462 Coop: recommended 2-4 players (will allow 9) Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC April, 1969, Song Da Krong Valley. The Night Tigers are once again on the prowl; this time they are tasked with a PBR patrol; going upriver to Ta Lieng Village where the NVA has set up operations. But villagers in the area have reported strange occurances along the river. What awaits The Tigers? Mission features: (1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors) (2) Virtual Vehicle Spawners availlable at LZ Savage (CH34 only) and Outpost Seawolf (PBR/M2 only) (3) Highly immersive soundtrack which lends itself well to the eerie movement through the waterways and jungle. (4) Numerous sound effects add to the atmosphere. (5)Full arsenal availlable to kit out with; both at Headquarters and Outpost Kable and scattered throughout the map. (Look for U.S. ammo crates in and around enemy installations and emplacements.) ( Bring LOTS of flares; you're gonna need 'em) (6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that. (7) Option to insert/remove earplugs at any point in the mission. (8) Random enemy patrol script ensures replayability. (9) And thanks to Sergeant Dennenboom, an "official" end to the mission. Mission Notes: It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent. (Mission sounds/music based on those levels.) It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter. Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it. It is suggested also to disable all AI in the slots not taken up by a human player Known Bugs: (1) "image: cluster.jpg" not found sometimes appears at mission selection screen. (I've apparently not the intellect to make this "go away".) (2) "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC Credits: My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, and Tonic for their scripting genius. Without their tools, this mission would have been MUCH the lesser. And to Kegety for his PBO/De-PBO tool. And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me. And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 ! Urban Patrol Script Version: 2.2.0 Author: Kronzky NRE_earplugs.sqf Author: Nemesis GOM - Ambient AA :Author:Grumpy Old Man sush_pow_script.sqf Author: Sushi VVS Virtual Vehicle Spawner script by: Tonic Waterfall and Ambient Light script by: Alias Steam URL: http://steamcommunity.com/sharedfiles/filedetails/?id=909417462
  13. https://imgur.com/a/MFskJ This is a small, 100% INFANTRY oriented map, intended for use with unsung but sure, it works equally well for other jungle scenarios if you are into that sort of thing. Solely intended for medium to short range infantry missions and campaigns, this map has extremely dense vegetation and is designed for very short ingame view settings. 2m cell size makes the ground itself VERY detailed and with the enemy literally less than a nade's throw away, nobody needs view range. This is so that we can have nice things. Such as craters and ditches, trenches and such. Features: 8x8km 1 million trees. Actual terrain modified to work with arma units. River for dangerous crossings and patrol boats. Very high terrain detail. 2m cell size. Highly dense rainforest Designed exclusively for patrol/infantry huey insertion situations. There are no roads. just footpaths. The river is the main road in these parts. Scheduled release date; January 2nd. 1 US FOB with 3 helipads and and 1 OP with 1 helipad. 1 bombed out plantation settled by French Missionairies in the 19th century. 100% custom ground textures. The map is a fictional valley-river offshoot of the Mekong river, in the region around Cambodia/Laos highlands. Requires Apex/Tanoa. No initial mod requirements. (future versions may require Unsung) Progress summary: Terrain sculpting: 100% Object placement: 70% Detail placement 25% Satellite textures: 95% Ground textures: 90% Roads/paths: 20% Surface masks: 60% DISCLAIMER This download is pre-release content and only suitable for mission makers at this moment. A release thread will be posted when the first playable version is completed. Do not download this unless you wish to create missions and maybe affect the final product. If you create sites in x-cam or similar on this map and post them in this thread, I will include the best and most suitable ones! (no mods!) IF YOU EXPECT A FULLY FUNCTIONAL AND COMPLETED MAP, PLEASE WAIT FOR VERSION 1.0 Testers are not needed but feel free to look around, have fun and do post feature requests in this thread! Performance instructions: #1 Set Overall view range to less than 1km. #2 Set object to around half of that #3 Set terrain detail to ultra #4 if the above doesn't give you playable fps, lower or turn off FSAA, terrain detail, object and texture settings. #5 If #4 didn't make it playable, buy a new computer! The map is currently almost completed with basic nature and is only lacking detail and structures. Updates will be posted regularly. If you are a mission maker, please consider doing object placement outside eden editor so they can be added to the actual map. I will use the coolest ones you guys send me as long as they aren't out of place! Download link! (steam) This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Here's a link to my main project: https://forums.bistudio.com/topic/196592-nord-arctic-circle-map-ii/
  14. PUBLIC OPERATION " CEDAR FALLS" - 4/29/17 @1900z (3:PM EST) 4-29-17 @1900Z ( 3:00 P M, EST ) PUBLIC AO : Nam 2 --------------MODS REQUIRED---------------- UNSUNG DELTA - http://armanam.eu/downloads.html AIR CAV VIETNAM COLLECTION - http://steamcommunity.com/sharedfiles/filedetails/?id=598548489 Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.28.101 Port: 2302 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry (TS is security lvl 30 may take time to join STEAM GROUP FOR VIETNAM PLAY - http://steamcommunity.com/groups/aircavnam Mission : Type of Combat Mission: Sweep and Destroy (hammer and anvil) , village removal Situation : Operation Cedar Falls Is a military operation being conducted in WAR ZONE C . The aim of this massive search and destroy operation is to eradicate the so-called "Iron Triangle", an area located in close proximity to Saigon which has become a major stronghold of the communist National Liberation Front (NLF) or Viet Cong. The operation is set to start in late April 1967 . the 11th Armored Cavalry will preform a blocking maneuver North of the triangle to prevent NLF forces from escaping the area. Meanwhile elements of the 7th Air Cavalry Division will be air lifted in a flanking maneuver to the east end of the triangle at DZ Yankee. Forces will have support from fire base trinity for Heavy Artillery. Forces will then link up at or near the reported VC regimental HQ . Once taken forces will move south trough the Triangle utilizing Heavy artillery and Air support . Forces will encircle then capture the village of BEN SUC . Once captured orders will be given to rig the village for destruction and all units will retreat north bound for pick up. Code -- FAT MAN --- order giving for complete destruction of Ben Suc ( All available support given priority) Premise of the Mission/What do you want achieved?: sweep and destroy enemy positions within the Iron triangle. Capture and destroy NLF (Viet Cong) village of Ben Suc. DESIRED RESULT (If applicable): resounding enemy defeat, Destruction of Ben Suc General Notes: This operation will utilize Air attack forces, Heavy Artillery and Ground troops
  15. Hello, I am sorry if this question already has been asked before.. So I am having this problem, I made my own mission using the following mods UNSUNG VIETNAM MOD DELTA 3.0 and UNS TRAPS. The mission that I made was a zeus gamemode on the map SEA , Lam Dong, Vietnam I did everything right all the things worked except zeus, you can enter zeus but you can only spawn the DEFAULT ADDONS and the UNITS ALREADY PLACED IN THE SCENARIO (http://prntscr.com/eutwm4). Here are my settings in the editor http://prntscr.com/eutwpt (game master module), http://prntscr.com/eutwrw (available units from the mods and already placed units). If I host this game on multiplayer only the host (if he is the zeus) can place all the units from the mod, but if my friend is the zeus he only can choose those units (see first link) and it is the same otherwise if he host the game. So can someone help me with this!? Greetings, BaiJie90
  16. Greetings all. I am currently recruiting for GG, a unit accepting people world wide from within the arma 3 community. We are looking for dedicated players to join our ranks and help our unit grow into something great. We Run 3 Milsim ops per weekend: Friday- 10pm UK GMT // 6pm US EST Saturday- midday UK GMT // 8am US EST Saturday- 10pm UK GMT // 6pm US EST Our main mil-sim focus atm is vietnam but we change up and doing WW2 milsim also. Our main focus with WW2 milsim is PVP and PVP events, with us recently taking best unit of the event and the MIL-SIM event held at the end of last year. What we expect from you: Dedicate time to attend at least ONE operation per weekend and reply to the attendance roster thread on our forums every friday! WHAT WE OFFER: #solid group of core gamers who love to have a laugh. # dedicated remote server for private ops #Clan sponsor (reflex servers) provide us with a free 30 slot arma server running Unsung PVP. #Short inital Basic training, next two steps of training are done in game but are made to be enjoyable and simple and also dont take up alot of time (all under 30 mins each, BMSAT and RTCST are done in group) Various positions open: Rifleman Grenadieer FlameThrower infantry Medic AT gunner AT assist MG ammo berer RTO (radio operator) If you would like to join or know more info please contact capt Wolf via steam -http://steamcommunity.com/id/KwolfSOG/
  17. Hey guys, ever since I've been using the Unsung Mod I've been unable to go more than a few minutes into the Eden Editor without getting a 0xC0000005 STATUS_ACCESS_VIOLATION unusual process exit crash. I've scoured the interwebs looking for an answer to no avail. I've tried all the steps listed here: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION. But no fix. Any suggestions? RPT: https://pastebin.com/0mGxWAmU
  18. Both Dropbear and myself (with permission from roy86) would like to announce a port of Patrol Ops 3.1 for Unsung Vietnam. AI enemy units have been changed out to VC and tests so far have been going well. Time has been restricted for work on this conversion, however so far running it on our 2 servers over the last week or so, have proven successful. We feel that the work so far is ready for release to the public so that mission makers\editors can download and edit the mission to suit their server. Over the course of the coming weeks, any bugs that arise with the missions (that are not already reported in roy86's official patrol ops 3.1) please let me know and I will see what I can do to find a fix. Unit modification I found to be quite simple (thanks to 86) who simplified the original scripts for Patrol Ops 3.1 OFFICIAL AUSTRALIAN\NZ Mission Server Details Name: Patrol Ops 3.1 Unsung Server IP Details: 103.231.90.10 Server Port: 2462 Teamspeak 3 Address: 103.231.91.35:10041 Vanilla Edit requires: Unsung Vietnam and CBA_A3 to function Vanilla Edit Patrol Ops 3.1 (Dropbox) <Updated 05/03/17> Modded Version requires: Unsung Vietnam, CBA_A3, ACE3, Task Force Radio, ALiVE. Modded Version of Patrol Ops 3.1 (Dropbox) CREDITS Would not be possible with out the contributions to the arma3 community from Eighty Six (roy86) Unsung Vietnam Modders And respect to those who inspired Eighty Six to make an awesome mission for the community. It wouldn't be fair on those Eighty Six credited behind his mission to not be included in this port. Patrol Ops 3.1 Mission Credits Bohemia Interactive Studios for the Arma Series, code and functions BON_Inf for Code and Inspiration from his missions and scripts KillZoneKid for Code and Inspiration from his tutorials Shuko for Code and Inspiration from his awesome Task System and Position Scripts Kegety for his spectator scripting XENO for Code and Inspiration from Domination and setting such a high standard R3F for Inspiration from their Arma 2 Logistics Scripts Tonic for the Virtual Ammobox System Tajin for the Helmet Camera Scripting aeroson for his detailed loadout scripts cobra4v320 for his HALO scripting Kronzky for his string function library SaMatra for help with UI Resources Dslyecxi for his Paper doll giving insight on how to detect item types. Tankbuster for his code and Inspiration from Domination [TcB]-Psycho- for his adaptation of Bon_Inf Injury System IGI_PL for his IGILoad Logistics Scripts Language translations: EvroMalarkey, Senshi, GranolaBar, Ophelian, Rydgier, Caico1983, BIG (Armaholic) Any and All ArmA community members for support, inspiration and solutions that have helped build this BUGS Release Version .05 Currently the tasks do not start unless you skip the mission ONLY IF testing in the editor, however running on a dedicated server does not re-produce this issue. Mission Tasks are still the same as original Patrol Ops 3.1. Tasks will be edited to suit Unsung Vietnam era. Example: The UAV mission, the Downed UAV is now a chopper but the task still says UAV Dynamic Sounds are far too loud, will be changed over the coming days as noted 01/03/17
  19. Announcing the formation of a new Arma 3 combat unit within Elite Warriors Gaming clan - Project Delta - A Milsim Ops Unit loosely based around the work of the 5th Special Forces Group Long-Range Reconnaissance unit, a precursor to MACV-SOG. Timed to coinicide with the release of Unsung Delta, we are aiming to run ops each week on Sundays, playing with Unsung, TFAR and ACE medic system. Missions will be designed to make use of a modular force - some air and armour supporting the majority on long range recon and destruction ops. Project Delta is seeking able-bodied men of all ages to rise to the challenge, and learn the ways of the jungle from the veterans in this unit who have been developing Unsung mod and running weekly ops for more than 4 years - in the dark, the rain, the heat and against massively superior enemy numbers. Supported by the long-established ~EW~ Training Team, Project Delta will teach you combat skills, teamwork, weapon and vehicle proficiency and above-all how to survive in the hostile terrain of South-East Asia circa 1965-70. REQUIREMENTS It doesn't matter your level of skill, as we can train you, but we expect you to be a reasonable team player. More military veterans are especially welcome. Patience and an aptitude for team tactics are vital. We expect you to attend relevant training sessions and ops on at least 2 Sundays /month. Suggested donation of £2 /month towards server fees. Arma 3, APEX DLC, microphone and Teamspeak Timezone is GMT (Europe) but we often play til 2am (8pm EST) on Sundays and have happy Americans in the unit BENEFITS You get to play Arma 3 with the best jungle fighters in the game We have a teaching (but not preaching) mentality, with literally years researching and playing Vietnam combat ops Informal game style and a fun clan Intense combat ops, great mission design and variations in roles Be part of the only unit who beta tests Unsung and feeds into its design. Faster white-listing for CAS aircraft on our public servers We are looking for about 15 new players to fill a wide variety of roles. If you have what it takes, please sign up on the Elite Warriors forum here or contact me on steam for a chat FURTHER INFO Our teamspeak: ts3.elite-warriors.co.uk Find out about the real Project Delta Selected Unit photo albums from the past 4 years ops Arma 3 pics Arma 2 pics
  20. Who we are... We are the 101st Airborne, 506th IR, 2nd Battalion, Delta Company! An authentic realism unit that plays to learn, teach, win and have fun. We used to be the 101st Airborne, Dog Company from Invasion 1944. We moved on to ArmA 3 in October 2014, but just recently got bored of all modern stuff and we want to get back to the good old days. What we do... We are based in UNSUNG for ArmA 2, but that doesn't limit us from playing other mods within both ArmA 2 and 3. We host both closed operations for members only, and public missions every month that is based on a real life armed conflict in any era where people can sign up and take part. How to sign up and what happens after signing up... After signing up, your application will be reviewed by an Applications Officer. Once accepted, you will receive your Recruit tag and may start your Training. Basic Combat Training, which will be focused on integrating you into the unit - Teamwork and how to work the game and mods. After BCT, you will be a full member of the unit and you will receive your screaming eagle patch. Advanced Individual Training, which will help you improve as a soldier. We might all think that we're the best, even myself, but the AIT will improve us all. Remember that all wars and battles are different. We do require you to be at least 17 years old (16 if proven mature), or that you are well known by unit staff since before. Hop on Teamspeak for a chat: 216.157.78.176:10427 http://101stdog.enjin.com/
  21. <span style='font-size:9pt;line-height:100%'>The Unsung Vietnam War MOD is alive and kicking!</span> Yes people The Unsung Vietnam war MOD is back! We have just released two screenshots of our current ArmA work through the OFPNAM website. A public release is in the near future but a release date has yet to be determined. Rest assured that our first release is not far off! The Unsung Vietnam war MOD has from our group's Operation Flashpoint days, always strived to build a MOD based on realism during the Vietnam War. It is our mission to recreate the battlefield in order to simulate the experience of being in an actual southeast asian jungle. Here we show you two of our recently released pictures courtesy of ofpnam.com. Note: Pictures are un-edited and actual in game shots. The above pics are the first two of more pics to follow about our WIP. <span style='font-size:9pt;line-height:100%'>Wanna know who The Unsung is?</span> What you say? Never heard of The Unsung mod? Wanna know more about us? We have our own BIKI page with lotsa info on us: click here! Also we have our own website: click here! <span style='font-size:10pt;line-height:100%'><span style='color:red'>Stay tuned for any news about the MOD's first release in ArmA that will be posted in this thread!</span></span> Be sure to also visit for the latest news about the Vietnam war in OFP or ArmA.
  22. Does anybody know if it is possible to in any way to open up the official ArmA single player and campagin missions in the editor and take components of them for my own custom missions to play in singlplayer.. Or if anybody knows of a similar reference, just to save time every time building a fully dug in city! I remember doing this with Op Flash so I presume it's also possible in ArmA thanks
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