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Found 66 results

  1. TPW MODS TPW MODS is a modular and highly configurable suite of addons designed to increase the civilian, environmental, sonic, climatic and military ambience and realism of the A3 single player experience. You can use the TPW MODS of your choice to enhance existing missions and campaigns, or to simply turn any empty map into an immersive living world a la Far Cry 3 or 4, with endless replayability. All mods interoperate well, are light on resources and a lot of work has gone into optimising them so they should not cause undue slowdowns or framerate issues. TPW MODS is under constant development, and continues to be refined and expanded largely due to user feedback and suggestions. Download (88MB) Dropbox: https://www.dropbox.com/s/3fjjdwkavzmovwb/TPW_MODS_20171017.zip Armaholic: http://www.armaholic.com/page.php?id=22592 - many thanks to Foxhound et al. PW6: http://play.withsix.com/arma-3/mods/1JrAgSIp4xGeWAAVF72WTA/TPW-MODS-enhanced-realism-immersion - many thanks to Sonsalt et al. Steam: This work is not to be made available on Steam. Any versions you find there do not have my support. Requires Community Base Addons (CBA A3): https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/ Latest Version Changelog 20171017 HPP UPDATE REQUIRED [CORE 1.46, FOG 1.57] Napf Winter added to region and climate lists. [DUCK 1.03] Grenade dodging may be configured on/off. [SOAP 1.20] Telephone noises added. Full changelog Features Infantry realism Units reacting realistically to suppressive fire by ducking/going prone, and running away from nearby unexploded grenades (TPW DUCK)*. Units reacting to falls and bullet hits by falling/ragdolling to the ground (TPW FALL). Units continuing to bleed from injuries, resulting in decreased mobility and eventually incapacitation and death if not treated (TPW BLEEDOUT). Units able to self heal using First Aid Kits (TPW BLEEDOUT). Units rapidly reacting to nearby enemies they have line of sight to (TPW LOS)**. Sounds for jumping, falling, rolling and turning prone, sounds for freefalling and under canopy (TPW FALL). Plausible 2035 mesh networked HUD with range and predictive targetting, bullet trajectory tracing, positional audio ping of nearest enemies, electrochromic tinting, and full colour night vision, when equipped with tactical goggles (TPW HUD). Highly configurable ambient infantry combat, with AI able to call in support (TPW SKIRMISH). More realistic (slower) movement and stance change speeds. * TPW DUCK replaces TPW EBS, which has been deprecated due to native engine implementation of suppression. ** Deprecated due to improvements in native AI reaction. Civilians Region specific civilians in towns, walking around and interacting with each other, and reacting to weather and gunfire (TPW CIVS). Denser CPU friendly civilian crowds along the side of the road and near houses (TPW CROWD). Civilian traffic, which you may commandeer (TPW CARS). Civilian cars parked by the side of the road near habitable houses (TPW PARK). Civilian boats (TPW BOATS). You may specify which native Arma3 and mod civilians to use on different geographic regions. For example Ohally's CAF Aggressors Middle Eastern and African civilians, RDS A2 Eastern European civilians and cars, Leight's Opfor Pack Middle Eastern civilians, and CUP civilians and vehicles will be used appropriately if present. Maxjoiner's women will be used as female civilians on Greek and European maps, if the mod is present. Ambience Lights in civilian houses at night (TPW HOUSELIGHTS). Working streetlights on A2/OA maps (TPW STREETLIGHTS)***. Appropriate sized flocks of sheep/goats/chickens, and randomly barking dogs / yowling cats (TPW ANIMALS). Occasional helicopter and jet flybys, with automatic support for 3rd party aircraft mods (TPW AIR). Region specific ambient environmental noises (voices, traffic, radio music, loudspeakers), with support for user added sounds/music (TPW SOAP). Mosques playing the Azan call to prayer at appropriate times, with prayer response from nearby houses (TPW SOAP). Nearby gunfire eliciting screaming, babies crying and dogs barking, from houses near the player (TPW SOAP). Creaking doors/timbers in houses, with whistling wind and rattling windows in windy conditions (TPW SOAP). Ambient radio chatter on foot and in/near vehicles, with support for Russian radio chatter in RHS Russian vehicles (TPW RADIO). Civs/animals/cars/parked cars/radio/houselights/streetlights/sounds easily excluded from entire areas of the map using triggers. Glowing blinking animated fireflies on warm summer evenings (TPW FIREFLIES). Buzzing flies gradually building up around dead bodies, rubbish piles and bins (TPW FIREFLIES). Whining mosquitos around the player at night (TPW FIREFLIES). Ambient furniture in enterable Tanoan, Altian and Maldenian buildings and houses (TPW FURNITURE). *** Deprecated due to CUP Terrains implementing working streetlights Weather Region specific climate (TPW FOG). Ground fog, units with foggy breath, and a chance of snow, during colder weather (TPW FOG). Ground heat haze / mirage effects during hot weather (TPW FOG). Dust storm functionality which may be called via script or trigger (TPW FOG). Dynamic ground mist reacting to humidity, tree cover, and rainfall (TPW FOG). Dynamic snow which will not fall through buildings/ cover, snow goggle fx, snow fx in vehicles (TPW FOG). Rain droplet effects on most exposed ground and object surfaces near the player (TPW RAINFX). Refractive rain droplet effects on car windscreens and player goggles (TPW RAINFX). Puddles on the ground around the player during and after rain (TPW PUDDLE). Documentation Full readme with installation and usage instructions Full changelog Sample HPP Bleedout Civs Crowd Duck EBS Fall Fireflies Fog Furniture Houselights HUD LOS Park Puddle Radio Rainfx Skirmish SOAP Streetlights Disclaimer / Licence TPW MODS is an SP mod, portions of which may work in MP. I totally refuse to accept responsibility for anything that might happen to your MP game/computer/life as a result of using my mods. If you accept this, then feel free to use and modify this code, on the proviso that you post back changes and improvements so that everyone can benefit from them, and properly acknowledge the original author (tpw) in any derivative works. Wrapping my unacknowledged work up inside your pbo addon and monetising it does not count as returning it to the community. Distributing my work via Steam Workshop is expressly forbidden.
  2. Searching for RP medics https://units.arma3.com/unit/holysaintsmedicaldoctors
  3. 2nd NATO Colationary Forces

    The Second NATO Colationary Force is a full English speaking Arma 3 Miltary simulation group, designed to have a realistic experience mixed with fun. The unit is based on a semi-fake story, nothing that is said is true and does not reflect the real life, the stories are based on what is happening but are dynamic and what the players do matters, creating a timeline of sorts. There is a flow chart on the forums showing you the current progression of a particular operation or the entire campaign. The unit is designed to be a low-medium amount of members to keep professionalism manageable and create a more tight community. The unit is primarily ground forces, but with the options of mechanized and air forces. The age of the unit is 18+ we make exceptions if you are mature, there will be banter in the group if you don't like the type of banter going on just ignore it. With two ground-based teams missions will have multiple objectives some public knowledge some secretive. Applications: S.A.S: Jack Buxton: "Hello, even though we are a specialised unit, any member is allowed to apply for us no matter experience or rank, all I ask, is you take the training and selection process seriously, some of it secretive. It is designed to test your skills and teach you new ways of looking at situations. If you are planning to join with no experience, have an idea of what open role you want to go into, i.e. Medic should practice healing very injured people with the advanced ace medical system. As a member of S.A.S or me what that position entails and what you could do to prepare for it." Applicants: U.S.M.C: 1stLt P. Harpy: Hello, We are the head ground assault force tasked with ground assault and air tactics. We are ready to go anywhere in the world Within 72 hrs for instance, On Oct 3rd American planes flew over Afghanistan and bombed key targets. while the S.A.S and US special forces where on the ground American marines were arriving in on planes to assault and successfully take out the Taliban ran government. Anyone is able to apply for us. The jobs you have tasked can be anything from rifle man to EOD to Tank commander. I hope you choose us in the fight against enemies the enemies of the United States and her allies. In the year of 2000, the Planet had it the darkest year, more deaths, more violence than ever before. The 2nd NATO Coalition forces were created between multiple countries, the 2nd was a joint force between a highly deadly S.A.S unit and an American Marine Expeditionary Unit trained to deal with high amounts of assault and recon. Website is: http://2ndncf.shivtr.com/pages/About Team speak is: lax1.ts.cubedhost.com:9000
  4. The 2.Panzer-Division is a Wehrmacht 'Milsim' unit for Bohemia Interactive's latest title, ArmA III. Our campaign and event operations spanning the period of the Second World War, currently focusing around the Eastern Front in 1943. Our operations involve both PvP (Player versus Player) and cooperative, with the latter forming the majority of events through the campaign. A collection of modifications are used in order to for us to set ourselves within the Second World War which can be found under our 'Mod List' tab, this is provided with a manual that includes an overview and installation instructions. Structure, tactics, and weapons are based on actual military documentation. We strive for a mixture of accuracy and entertainment, and will edit and update areas of the unit as aspects change such as mods and terrains. What we are looking for: - Mature, active, and reliable members. - Applicants interested in utilizing realistic tactics and squad layouts. - Members able to make our weekly events. (Sunday at 8PM GMT+1 till around 10-11PM GMT+1) We offer: - A fun and friendly community of players, without any shouting/screaming Drill Sergeants. - Open recruitment opportunities for various roles within our Infantry. - A continous developing internal campaign, with longterm goals and effects. - A unit lead by people with experience from various realism communities. - An always open Teamspeak ( Adress: 85.214.226.200:2008 ). How to join: Go onto the website and fill out the form under "ENLISTMENT". You will then be contacted on Steam by a leader for an interview. Website Leader SteamProfile Steamgroup Youtube Channel
  5. INTRODUCTION The Task Force Renegade (TF-R) is a ARMA community that aims to provide a realistic experience of simulation combat and operations. Our first priority is to create an enjoyable experience to our members, while training to become more efficient week after week. We focus on building a community which is vibrant, cooperative, and friendly so that regardless of what game we are playing, we may have a community to enjoy those experiences with. How We Categorize Ourselves Every Unit has their own definition of milsim. Here we pride ourselves as relaxed in the rear and serious in any official unit event, meeting, operation, and/or counseling. During game time, we strive to conduct ourselves in a professional manner, and focus on employing the tactics and strategies that we regularly train on together. If we are not in an official unit event, rank comes off and we become a giant group of family/friends that share music, videos, other games, and more. 4th Infantry Division (4ID) 1st Brigade Combat Team (1 BCT) 2nd Brigade Combat Team (2 BCT) 3rd Brigade Combat Team (3 BCT) 4th Combat Aviation Brigade (4 CAB) 4th Division Artillery (DIVARTY) 4th Special Forces Group (Airborne) (4SFG (A)) Special Forces Operations Detachment - Delta (SFOD-D) 160th Special Operations Aviation Regiment (Airborne) (160th SOAR (A)) CURRENTLY RECRUITING 1st Brigade Combat Team (1 BCT) 4th Combat Aviation Brigade (4 CAB) Special Forces Operations Detachment - Delta (SFOD-D) 160th Special Operations Aviation Regiment (Airborne) (160th SOAR (A)) If you are interested in learning more, and/or applying for membership, please visit us in our Teamspeak (65.19.183.244) and look for a member. GET CONNECTED Age Requirement: 17+ Years old. (Exceptions if you are 16 years of age) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset Must be able to play in First Person Only Pilots must be able to fly on Advanced Flight Module (AFM) SCHEDULE Timezone: Central Operations: Saturday & Sunday @ 7:00PM CST FTXs/Mini Operations: Friday @ 7:00PM CST Trainings: Scheduled with Squad Leaders to fit everyone's schedule OFFICIAL MODS (Required)
  6. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak: Teamspeak: 85.236.100.96:14167 Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  7. "So gory, that Bohemia Interactive once banned it from the Workshop!" "The most badass mod you've ever used." Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details. For Multiplayer: Servers and clients must run the addon. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Github: https://github.com/zooloo75/BloodLust/ Requires CBA! The addon must be running on the server and all clients. YOU MAY NOT RUN BLOODLUST ON A MONETIZED SERVER WITHOUT MY PERMISSION! Support my endeavors with a generous donation using the "Donate" button below. Donations go towards coffee/beer and stuff. Thank you for your generosity! :) Changelog:
  8. All of the mods for the server.VcomAI: http://www.armaholic.com/page.php?id=25381CBA_A3: CBA_A3 A Workshop Item for Arma 3 By: CBATeam CBA: Community Based Addons for Arma 3 Current version: 3.4.0 What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission... Advanced Rappelling: http://www.armaholic.com/page.php?id=31254Advanced Urban Rappelling: http://www.armaholic.com/page.php?id=31357BloodLust: http://www.armaholic.com/page.php?id=30802CUP Terrains-Core: http://www.armaholic.com/page.php?id=30044EM: http://www.armaholic.com/page.php?id=27224Mocap: http://www.armaholic.com/page.php?id=27262RHS Pack: http://steamcommunity.com/workshop/filedetails/?id=843770737Ace: ace A Workshop Item for Arma 3 By: acemod Advanced Combat Environment 3 (ACE3) http://ace3mod.com/img/ace3-logo-black_600.png ACE3 is the collaborative efforts of the former AGM and CSE teams, along... Ares Mod-Achilles Expansion: Ares Mod - Achilles Expansion A Workshop Item for Arma 3 By: Kex Add-on description: First of all, I want to thank to Anton Struyk for his Ares Mod which expands the Zeus real-time editor with... Task Force: http://radio.task-force.ru/en/Chemical Warfare: Chemical Warfare A Workshop Item for Arma 3 By: Assaultboy This mod adds Chemical Warfare to Arma III. Github Link Summary I noticed a lack of any chemical warfare mods and I decided to fill the void the best I... Enhanced Soundscape: Enhanced Soundscape A Workshop Item for Arma 3 By: LAxemann If you enjoy our content, feel free to Donate <- (Click). Donations will be shared 50/50 with jokoho. Unlocked Uniforms: http://www.armaholic.com/page.php?id=25418Zombies and Demons: http://www.armaholic.com/page.php?id=28958------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Rules1. No Team Killing (only excuseable if accident)2. No Radio Spam3. No Toxicity, harassment, racism, etc4. Listen to your squad leader and command5. No leaving your radio frequenty 6. No inappropriate names (we will kick you out)=======================================================================PunishmentIf you violate any of these rules you will be given a warning by a admin, you will be given 3 warnings till we give you a ban from the server. If you don't get a ban within a week, you will get 1 extra allowed ban, meaning if you were on your 3rd ban, you will be placed on your 2st ban. Warning #1 - Verbal WarningWarning #2 - 1 Token RemovalWarning #3 - 2 Token RemovalBan #1 - Whole DayBan #2 - 2 DaysBan #3 - 3 DaysBan #4 - Permanent Ban=======================================================================Ranks For ranking, everyone will start out as a Private, depending on how well you do in your mission and depending on how well your squad leader thinks you performed, you will be ranked up this way. The MVP of the squad will earn a token towards their next rank, once you get 3 of these you qualify for the next rank .After you are ready to rank up, you must poke or ask a squad leader to get a server admin to promote you up.During gameplay you must use a rank abbreviation before your name or else we will kick you from the server.heres a example [ PVT Mogambo ][PVT (your name) ] Heres a list of all the ranks in order....--------------------------------------------------Private - PVT - 0 Tokens---------------------Private 2 - PVT2 - 3 Tokens---------------------Private First Class - PFC - 3 Tokens---------------------Corporal - CPL - 3 Tokens---------------------Sergeant - SGT - 3 Tokens---------------------Sergeant First Class - SFC - 5 Tokens---------------------Master Sergeant - MSG - 5 Tokens--------------------- Sergeant Major - SGM - 5 Tokens--------------------- Warrant Officer - WO1 - 5 Tokens---------------------Lieutenant - LT - 7 Tokens--------------------- First Lieutenant - 1LT - 7 Tokens--------------------- Second Lieutenant - 2LT - 7 Tokens---------------------Captain - CPT - 9 Tokens---------------------Major - MAJ - 9 Tokens---------------------Lieutenant Colenel - 11 Tokens---------------------Colonel - COL - 11 Tokens---------------------Brigardier General - 12 Tokens--------------------- Lieutenant General - LTG - 15 Tokens---------------------General - GEN - 20 Tokens---------------------General of the Army - GA - Can't earn=======================================================================RequirementsIn order to play you need.....Arma 3Teamspeak ( 184.174.175.116 )Mic (recommended)We will annouce when the server comes up in our group, typically when there is 1 hour before we start.=======================================================================If you have any mod suggestings, post them below, we would love to add a more realism experance to our server. :)
  9. Hey there guys! I'm representing The No. 4 Commando Milsim group and we are recruiting. We are a realism unit with 40+ members. ABOUT US: "We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills, we shall never surrender!" ~Winston Churchill~ What are we? We are a UK based milsim unit and we try to follow the WW2 time line as much as possible. Currently, we are fighting in Greece against the German army. and completed our first task to rescue a German scientist by the name Icarus. Now we are continuing in Greece to push the Germans back. What makes us so special? When somebody joins the No.4 Commando unit he's already guaranteed a unique, immersive experience. Fight the Axis powers, save the free world using the finely recreated historical gear, weapons, and vehicles of the WW2 Era. Gun down entire enemy squads behind your Bren gun, or sneak up an enemy patrol with our Stens, or maybe jump out a plane into the most iconic scenarios whilst pushing deep into enemy territory. The possibilities are endless. Whilst on one side our unit is supported by skilled and fastly growing developers, it also has great mission makers and custom contents creators, who make for an extra-degree of immersion when it comes to staging an operation. Requirements: Age: you must be at least 16 years old, anyone below that requires special acceptance into the unit; Attendance: should be able to attend at least two operations per week in a normal situation; Exclusivity: applicants must not be part of any other ArmA Units upon joining; Contact: You can ask your questions in the comments. To apply you go to this link: http://www.no4commando.com/ Media: No. 4 Commando Trailer: https://www.youtube.com/watch?v=ORIHGY-uucY No. 4 Commando cinematic on a mission in Norway: https://youtu.be/gSBD9ZKgC_k Good luck with your application, we hope to see you on the battlefield soon!
  10. Spartan Security is looking for new applicants interested in building a PMC based group that performs various operations using Zeus and vanilla gameplay. If you are interested in being the first to join, please head to the Unit page and apply there or leave a response on this thread.
  11. THE 13TH JOINT TASK FORCE

    13TH JOINT TASK FORCE The 13th Joint Task Force is an Armed Assault III realism unit that was formed in June of 2017. The 13th JTF replicates an combined US Special Operations Task Force consisting of the most elite warriors in the world. The 13th JTF was formed under the ideals that no member is valued above the other. Members from the 13th come from all over the Armaverse, which gives us an immensely diverse background. A good amount of members within the 13th are either prior or active duty military service members, giving us access to military insight and real world tactics to utilize in game. We also realize that there needs to be a healthy balance between realism and fun in any MilSim unit. Most of us have been in many units prior, so we have a proficient grasp on what the line between realism and fun is. We strive to provide a balanced mix of realism and fun to provide a Special Operations Forces experience in Arma III. The 13th has many benefits that we can offer you during your time with us. We work non-stop to make sure that you have the most enjoyable experience possible. We have dedicated instructors that will guide you through your first steps, and will educate you on everything you will need to know in order to prosper as a member of the 13th. We also have a team of veteran ArmA III modification specialists, who take time in curating the best modifications to utilize for our Armed Assault III experience. We also have dedicated in-house modification creators, who can give us custom content when there is none to be found elsewhere. Finally, we have a modification repository. We understand that the most difficult thing about ArmA is modifications. Our goal is for you to have fun, not to be stuck sitting for hours desperately trying to figure out how to modify ArmA yourself. Leave the heavy lifting to our repository servers. SPECIAL FORCES OPERATIONAL DETACHMENT DELTA (DELTA FORCE/CAG) We replicate Special Forces Operational Detachment Delta, other wise known as Delta Force or the Combined Applications Group (CAG). Delta Forces is an elite special mission unit of the United States Army, under operational control of the Joint Special Operations Command. The unit is tasked with specialized missions primarily involving hostage rescue and counterterrorism, as well as direct action and special reconnaissance against high-value targets. Delta Force is the U.S. military's primary counterterrorism units. Delta Force and performs most highly complex, classified, and dangerous missions in the U.S. military, as directed by the U.S. National Command Authority. AIR FORCE SPECIAL OPERATIONS COMMAND (AFSOC) . AFSOC provides all Air Force Special Operations Forces (SOF) for worldwide deployment and assignment to regional unified combatant commands. The 25th Special Operations Wing directly supports our assets on the ground. the 25th SOW and AFSOC provide the 13th JTF with Close Airsupport, Combat Air Patrol as well as ground support operations such as CCT/TACP/Para Rescue Personnel. AFSOC's mission is to deploy highly trained, rapidly deployable airmen who are equipped with specialized aircraft. These forces conduct global special operations missions ranging from precision application of firepower, to infiltration, aviation insertion, close air support, exfiltration, resupply and aerial refueling of SOF operational elements. In addition to the pilots, combat systems officers, and enlisted aircrew who fly AFSOC's aircraft, there is a highly experienced support force of maintenance officers and enlisted aircraft maintenance personnel who maintain these complex aircraft and their support systems, a cadre of premier intelligence officers and enlisted intelligence specialists well versed in special operations, as well as logisticians, security forces and numerous other support officers and personnel. TRAINING In order to operate with the 13th Joint Task Force you will need to pass a wide variety of assessment and selection processes whether you are assigned to the SFOD or AFSOC. Some of this training includes; Basic Combat Training: Learn the basics of Arma III and familiarize yourself with our weapons, and procedures, Advanced Individual Training: Learn land navigation, Military Operations in Urban Terrain, and React to Contact. Special Forces Assessment and Selection: Put your skills to the test and escape and evade current SFOD members as you manuver to objectives. Special Forces Qualification Course: Choose your MOS and Role within the SFOD and Qualify as an Engineer, Weapons Specialist, Medical Specialist, or Communications. Advanced Combat Controller Training: Learn how to call in close air support and transport from every aircraft in the USAF arsenal. Selection Instrument Flight Training: Learn how to pilot a wide variety of fixed and rotary wing aircraft assigned to AFSOC. These are just some of the entry level training's that you will have to endure, there are much more once your prove yourself as a member. DO YOU HAVE WHAT IT TAKES? LINKS: 13TH JTF YOUTUBE 13TH JTF WEBSITE 13TH JTF TS: 204.12.242.74
  12. Continued Realistic Enhancements of the already great [GREUH] Liberation. Latest Version: v1.01 (July 5th) Download from GitHub: Download Previous releases: Download Steam Mods: Steam Collection 3cb BAF Mods: Download Overview Another small nation has fallen to enemy forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island. Experience a massive CTI campaign with numerous settlements, cities, factories, ammo dumps, ambushes, static defenses, airfields and more, across the entire island, Use the older [GREUH] logistics where taking sectors increases your supplies automatically, Intelligence is never 100%, some sectors will not show up on the map until captured, Cooperate with other players, with a commander role and recruit-able AI troops to fill the gaps, Build your customized unit with troops and vehicles using available supplies, Build the FOB of your dreams with an in-game "what you see is what you get" system, Fight aggressive and cunning hostile forces who react and adapt to your actions, Watch the Enemy Fire Teams and Squads react to your fire and counter it tactically, Come under fire from sporadic and sometimes not so sporadic deadly mortar fire, static mg's and more, Learn that every window is a threat thanks to the enhanced custom urban combat AI, Experience house to house fighting to clear out built up areas, Accomplish meaningful secondary objectives that will benefit your progression, Never lose your progress with the built-in server-side save system. Our Presets and missions are crafted with care and tested to make sure you won't encounter problems. We spend a lot of time researching the presets and custom missions we make to be as authentic as ARMA and the addons we may use allows us. Bug reports - Issue Tracker If you encounter a bug and want it looked into, you should be providing: SERVER LOGS (rpt files), Client logs (rpt files - one is fine, more is better), Headless client(s) logs, if applicable, Version of the mission you've been using, Modifications you've made to the original mission files, if any, Mods you're using, if any, Screenshots showing the issue, if applicable, Reproduction steps, if applicable. The more the better, fixing broken stuff is easy, reproducing issues is tough, and that's where you can really help! Contributors "SCUD" for continued help trying to retrain my brain how to work with ARMA scripts and the Database Integration test we pulled off in record time that actually worked in [WarFighter] Liberation. "Luker", Col. J.C. and other members of the US Military and friends of ours for brainstorming sessions about logistics past, present, and the theoretical future. Clarkey for the use of one of his great scripts, modified by BI Forum users. FFAA Mod Team for great addons and videos showcasing their amazing work. RHS Mod Team for their flawless addons that help us all enjoy current world content. 3cb BAF Mod Team for their untouchable in excellence addons that inspired us to take up Liberation again. Psychobastard for his great scripts and taking the time to jab my eye out when I missed the obvious. Gemini for the use as a learning tool and integration of his great scripts from OPEX into Liberation. Reyhard for the permission to use and modify existing script from RHS. Wyqer and Applejakerie for their continued development of KP_Liberation, great config changes, and the inspiration of working on Liberation once again. The fantastic and smarter than us, the guys at [GREUH] for creating and extending Liberation. Most of all, XTremeZ and the members of his community for testing, advice, hosting, inspiration, and friendship from our years in ARMA and long before. [WarFighter] Development Team: ChiefOwens - Developer "SCUD" - Developer, Database Integration constance68w - Lead Map Designer "Luker" - Military Aircraft, Navy Adviser Col. J.C. - Logistics Adviser Looking For Help - Scripter Looking For Help - Animator/Artist Testing Team: XTremeZ ChiefOwens Frigid Cybersol Recoil Dathnic Nurics Lorkus Niee Pen Tycho Disclaimer and License: Current Release Information: * We recommend a dedicated server to experience the most out of Liberation.
  13. So recently i have been very interested in starting a arma 3 Milsim unit as i am a very big fanatic about WWII. I would have started one on my own but i would rather get a few people on board to help maybe some people experienced in making a website, ETC. My Ideas - USMC unit - Army unit - Canadian Unit - Airborne but there are plenty of other Airborne units so wanna change it up :) What the Unit would consist of - Training's - Operations - Special training - Tank platoon - Fighter/Bomber squadron
  14. Hi I'm the leader of a group (Mastiff-Squad) we are looking for recruits as well as people who would like to join our servers and play with us. Anybody is welcome we just ask you remain mature and play nice with others as of right now we may be hosting a server in a hour or two if you need to contact me do so through my email: harlan201@hotmail.com or on steam as: nightblaze14 and on discord as: harlan201 thank you and we hope to see you soon
  15. 23rd Realism Regiment

    23rd Realism Regiment Tactical, Organised Game-play in Operation Flashpoint/ArmA: Cold War Assault Who are we? We're the 23rd Realism Regiment. A relatively recently created group, the 23rd Realism Regiment attempts to build and maintain the tactical, organised style of game-play that Operation Flashpoint/ArmA: Cold War Assault in known for. With over 50 member, about 20 of which play with us regularly, we're able to hold relatively large scale co-op missions and, if we keep growing, eventually hope to host large scale, tactical PvP missions. We have a whole range of members, from traditional Operation Flashpoint veterans such as Alex to newer players such as myself. The same goes for ages and nationalities - our players are from countries across the world including but not limited to America, England, Poland, Czechoslovakia, Spain and Singapore just to name a few. As long as you're mature and can understand basic English, you're welcome within our ranks. We usually have weekly Sunday sessions at approximately 12:00 EST, with smaller, lighter sessions sprinkled in at other times in the week. Our WW4 EXTENDED server is up 24/7, as is the TS server we use to communicate and organize ourselves. Slightly interested? Give us a shot, and check out our steam page! All screenshots are taken In-Game and are of the 23rd Realism Regiment Minimum Joining Requirements - MUST have a Steam account that is in regular use. - MUST be running ArmA:Cold War Assault V1.99 (Steam version is already updated to this). - MUST be mature and possess the attitude described in this post. - MUST have a working microphone and Teamspeak 3 installed. - MUST understand basic English - it doesn't have to be perfect, but you gotta understand what's going on. Recommended - OFPMoniter is a great asset - it allows you to browse and join any public servers after the GameSpy closure and can launch the appropriate mods for any servers you join (assuming they're installed already). - CrossTalk for Teamspeak 3 - Only really necessary as a leader for distinguishing whispers from squad chat, but pretty cool/useful none the less. - The Mod - we'd appreciate it if you could get the mod installed before you join, but it's understandable that people would be hesitant to download something before they're part of the group. Need help installing it? Feel free to ask us! Steam Group: https://steamcommunity.com/groups/23rdrr Want to join? Add Dan_The_Man or BennySouthSt on Steam, expressing your interest. We'll run you through the basics and invite you to the group. Server IP: 51.254.37.84 TS3 Server: 51.254.37.4 TeamSpeak 3 is our primary method of communication on our games. I'd recommend installing the CrossTalk Teamspeak plugin - It allows you to set radio effects in Teamspeak. Although it's not necessary, I find it very useful when receiving whispers; if they have radio static, it's easy to tell you're being whispered to and aren't listening to chatter in your channel. Plus, it sounds freaking cool! YouTube Channel: https://www.youtube.com/channel/UCJgSRjRHTZUJoNDA7tI2Thw Not sure if the group is right for you? Take a look at our YouTube channel, organised by Saroonva! It currently features some snippets of some of our operations (and, i'll admit, a lot of me talking over the radio by accident!) Mod: http://www.mediafire.com/download/efh9k10nvh1v13d/23rd_WW4.7z We're currently running WW4 EXTENDED with a few extra maps thrown in - All credit goes to Kenoxite and Sanctury for WW4 and it's expansion, WW4 Extended! A 23rd tailored version of WW4 EXT is currently under development by yours truly, but won't be around for a while - even then, it's mainly back-end stuff i'm doing. For the average play, you won't notice the difference; enjoy the joy that is WW4 Extended! Admin Steam Profiles: BennySouthSt - Group 1IC - General Administration and Mods Dan_The_Man - Group 2IC - Recruitment and Operation Organisation Saroonva - Group 3IC - Youtube and Media ​Eazy - Server Maintenance Kotakulu - Missions and Scripting Got any questions about the above categories? Feel free to contact any of the above people! If it's not on the list, get in touch with me - using steam is preferable, but i'll respond to you on the forums too! Organisation and Gameplay The way we operate depends on a few things: The number of players in the session, whoever's acting as IC (Dan, Saroonva and I have very different command styles!) and the mission at hand. For example, if Dan was leading one of our weekly operations and we had a large player count, you could expect an open net between team leaders and command. I, on the other hand, would (probably) operate with a closed net, with fire-team leaders only communicating with the other fire-team leader and squad lead, who then communicates with command - trust me, it makes sense in game! Similarly, our more casual "Assassinate the President" mission would be significantly more relaxed than an organised "Zeus" mission (and yes, that is ArmA 3 Zeus in OFP - Check out this link for Kotakulu's amazing mission!). Generally speaking, your first few sessions will have you operating as a team member - you won't have to worry about the command structure or setting up whispers for a while. It's important you balance a decent level of initiative and discipline; whilst running off towards the T-72 might work, it's not the reason we play the way we do and will be frowned upon (and probably shot by some guy sat in a bush). Similarly, nobody is gonna object to you running 50m to that low wall to get a great flanking position on the hostile squad - it's better than clinging to you Team Leader and all getting wiped out by that lucky AI grenade, right? The ranks structure exists as a way to demonstrate leadership and experience - Simply having a load of hours in the game will not guarantee a rank,nor will topping the score board every game - you need to show an understanding of the best tactics and strategies for the mission as a whole as well as demonstrate your leadership abilities. Don't worry about a load of bollock-y "Sir, yes Sir" stuff - having a rank system simply makes it easier when determining who's taking what roles and what positions. You'll be granted "Cadet" once you join the group and will be promoted to "Private" once you complete your first large operation (or a series of smaller, weekly sessions if no op is running at the time).
  16. Spagistan is looking for more players interested in a relaxed "realism" environment, please see our requirements and what we have to offer. We are a casual unit focused on community and involving imagination in the storytelling that Arma offers. We use a simple spread of mods like ACE, TFAR and RHS to create a more robust experience. Our main focus is having fun. If you're looking for a yes sir no sir unit this is not for you. On the other hand, if you're looking for a unit where we just crash jets for fun during a mission, this isn't for you either. We are looking for an experience in between where everyone can enjoy themselves. **What we have to offer:** Dedicated server based in East Coast US Private TeamSpeak & Discord Experienced players and mission makers Rank system Most of all, a friendly environment and community **Requirements:** 18+ Mic Working toaster oven or computer Willing to download our mod pack off workshop (If you need help, we got you) If you're interested in joining please add me on Steam, or pop in our discord and post a message with a little about yourself. Thanks for reading, relevant links below: [Discord] [Add me on Steam] [Unit Page]
  17. 2nd SFOD-D

    Hello, I am from the 2nd SFOD-D we are a small/medium sized realism unit based in Norway, but we have members from all over the world. Who are we? We are an Arma III Realism Unit. Our goal is to have fun while still working as an actual military unit. We provide a serious community for Arma III players of any skill level. We have operations at 7 PM GMT on Fridays, Saturdays, and Sundays. Our servers are hosted in Norway and most people get decent ping even from the US. Teamspeak IP: 79.160.44.213:9987 What we offer to our players * A dedicated server running Arma III and Teamspeak 24/7 * A nice community, not just for Arma * Dynamic Zeus Missions in the weekends * Both conventional and guerrilla warfare * We listen to our members and take their feedback into consideration Requirements: * There is no age restriction, you just have to be mature and serious enough * Arma III * Functioning microphone * Follow our rules https://docs.google.com/forms/d/e/1FAIpQLScFNm-GTvM5zLFHUK1LFstJC92rE7CsVGru8m3FeyXnbczDfw/viewform?usp=sf_link Apply here! We do hope to meet you soon
  18. BACKGROUND S Squadron is a multinational ArmA 3 unit that emulates a real world 22 Special Air Service Squadron, offering the opportunity to operate and train as a member of the UKSF, implementing undisclosed tactics, techniques, procedures, as well as modern equipment and vehicles. S Squadron was founded by a group of like-minded individuals with years of experience within various milsim and realism units, across different games and platforms. This provides members with an enjoyable team atmosphere and exciting and unique gameplay features, making all training, operations, organisation, equipment and vehicles are as close to the real life counterpart as possible. ABOUT S Squadron is an ArmA 3 multiplayer group which takes pride in its level of immersion and professionalism as well as maintaining the important balance between realism, gameplay and fun. Operations are conducted using multiple methods of insertion including high altitude parachute drops, undercover infiltration, covert underwater insertion, air assault and vehicular insertion utilising heavy weapons platforms. Our exclusive insight allows for a high level of immersion and realism in our training programs as well as during operations. S Squadron conducts dynamic operations, all of which aim to emulate the actions of an SAS Squadron. Missions are created by a highly skilled development team, with expertise in current UKSF operations. The core staff have particular skillsets that assist the daily, weekly and monthly operation of the unit, ranging from mission development and scripting, to custom addon creation and server management. This provides a high quality experience for members who experience fantastic realism gameplay during our private sessions. JOINING Those wanting to join S Squadron will face a scaled down version of the UKSF Selection Course, providing a high level of immersion while implementing game relevant tasks for candidates that will test their abilities. The S Squadron Selection Course is run on set dates, the details of which will be posted on our forums. If you are interested in joining, please check the following requirements to proceed: Over 21 years old Speak and understand fluent English Professional, dedicated and mature attitude Able to attend weekly Tuesday evening (GMT) sessions Decent grasp of basic land navigation techniques Not a member of any other ArmA3 units Own a legal version of ArmA3 and any required DLCs Able to install and update addons without assistance (Play withSIX & manually) Visit our website, Facebook page, or review our information pack for more information.
  19. Beowulf Strategic Operations is an EU based tactical realism community that plays every Wednesday and Sunday at 20:00 UTC. You can find out more at www.beowulfso.com, or keep scrolling down for a look at what we do and how we play. We average between 20 and 30 players per-session and play every Wednesday and Sunday at 20:00 UTC. We're primarily EU based, with members from England, Finland, Denmark, the US and more. What is "Tactical Realism", and why do we enjoy it? Tactical Realism is the term best used to describe how we at Beowulf play - We aren't a conventional Milsim group who follow strict rank and procedure, nor are we a totally laid-back disorganized group of mates playing Arma together; we exist in a sweet spot, a middle-ground that we call "Tactical Realism". We don't have any present ranks or roles, and don't restrict ourselves to representing a singular force in a singular conflict - the average session may consist of two, three or even four missions in a variety of terrains or as a variety of forces. You may go from a USMC M60 Machine-gunner, deep in the jungles of Tanoa to a F/A-18F WSO supporting a Special Forces raid in Southern Sahrani - The only roles we limit are mission-critical roles, such as Piloting, where messing up could mean the end of the mission for everyone; new members can jump in as pretty much anything else available in that mission. We also provide some completely optional training in a variety of skills - If you're new to Arma 3, feel free to pop along to one of our basic induction sessions, or if you're into the real hardcore s**t, turn up to one of our advanced JTAC courses. Just remember that none of these courses are necessary, and are completely optional if you want to attend them - the same goes with our sessions too! We have no unnecessary attendance policy, and average between 20 and 30 players every session. We're a friendly bunch, especially towards new players, so if you've ever got any questions you can ask anyone in game, on steam or through our Slack chat. What mods do you use? Beowulf uses a variety of mods to enhance the Arma 3 experience. We use a variety of community-proven mods such as: -RHS: Armed Forces of the Russian Federation -RHS: United States Armed Forces -RHS: Serbian Armed Forces -RHS: Green Forces -CUP Terrains -CUP Terrains CWA -NIArms -Advanced Combat Enviroment 3 -Advanced Combat Radio Environment 2 -3CB as well as a variety of other mods that add more terrains, assets and some custom in-house assets. All of our mods are handled by our costume made mod-installer, the Beowulf Sync Utility - a lightweight tool that we hope to eventually share with the wider community. Contact Us You can find out more info at https://beowulfso.com/. If you're interested in joining us, visit https://beowulfso.com/join and send us a little bit about yourself - we'll reply with the information to join our slack chat and download the mods as soon as possible! If you want to speak to one of our members, you can message one of our members on steam - they'll be sure to answer any questions! BennySouthSt - http://steamcommunity.com/id/BennySouthSt CMouse - http://steamcommunity.com/id/beswa Krey - http://steamcommunity.com/id/LOLWATTHEFUCKMAN or join our steam group.
  20. Task Force Cerberus is in the final prep for their next deployment, Stepped off 7MAY17. We are looking to round out our deployment membership with some like minded individuals. We are currently recruiting for ground force positions with potential leadership roles. Task Force Cerberus is proudly part of this new enjoyable Arma 3 environment with a serious in game attitude and a relaxed out of game community. Regardless if you have thousands of hours of Arma experience or just getting your feet wet in unit operations; if you are a mature individual with a great sense of humor and the willingness to learn and contribute to growing Milsim Special Operations unit, we want the opportunity to show you why this is the place for you. Deployment Briefing: Task Force Cerberus and associated Special Operations elements have been tasked with aiding and augmenting the DEA's push to alleviate the recent threat from drug cartels in the Lingor region. Due to the lack of off book operators at their disposal the DEA task force is relying on Task Force Cerberus along with their Special Operation Aviation Regiment to carry out task objectives independent of the agency. This will be a 12 week campaign averaging two missions a week with an arcing story line that will relentlessly pull you inside the real conflict that the war on drugs has brought to our doorstep. 17-01 - 7th SFG conducted a raid on an enemy compound to rescue a local informant taken just prior to TFC landing in Country. 17-02 - 7th SFG conducted raids on 2 areas cutting off and destroying enemy logistical infrastructure effectively reducing the cartel to 50% capacity of their total import/export abilities. 17-03 - 3JUN17 - Intel CLASSIFIED Who we are: Task Force Cerberus is a collection of like minded mature and experienced Arma III players that have not forgotten what it is like joining a dynamic unit and all the trepidation that it can sometimes hold. Joining with a lot of experience? Great! Joining with no previous experience? We will train you up through our expedited training pipeline to get you into the field faster then many other units. Founded as unit with their roots deep in Army Special Operations and 160th SOAR regiments, Task Force Cerberus will provide what you are seeking in an active Arma III unit, from small squadron based objectives to larger multi-area of operation missions in which the entire unit is deployed. Operation Times: Sunday : 1700 cst Unit Mission Monday : 1800 cst Casual Rapid Deployment (optional) Thursday or Friday : 1800 cst Casual Rapid Deployment (optional) What we need from you: * 17 years of age or older * The ability to demonstrate or learn Basic Combat Qualifications * The ability to properly fill out our simple recruitment form * The ability to make at least one person in our unit like you * The ability to download our Modpack via Arma Sync or direct download * The ability to make, take and enjoy lighthearted humor * The ability to curb aforementioned humor when its time to focus and do our job. * The ability to not take yourself, our unit or this game too seriously * The ability to read through this list of abilities (if you are here, you have succeeded) Does this sound like a great fit for you? Comment on this post and we will reach out to you. Connect with us via teamspeak at tfc.ts.nfoservers.com - we all had our first time joining the channel, don't be shy. Submit your application at https://tfcerberus.enjin.com/recruitment - Its better to ask questions then screw this up. Check out who is online at http://steamcommunity.com/groups/TaskForceCerberusJSOC - Ask for a recruitment officer. We look forward to proving to you why you belong here
  21. 4th Marine Raider Battalion Realism Unit The 4th Marine Raider Battalion Realism Unit, aka 4th MRB, is a realism unit in the Arma 3 community. We simulate a fictional unit within the Marine Special Operations Command (MARSOC) of the United States Marine Corps (USMC) and United States Special Operations Command (USSOCOM). The 4th MRB is structured and organized identical to a real life MARSOC battalion, with attached supporting USSOCOM units. The 4th MRB was founded by long-serving members of a different Arma 3 realism unit which emulates another real life United States Marine Corps Unit. The 4th MRB attempts to maintain the discipline, professionalism, and esprit de corps of real US Marine special operators. The fun and excitement members of this unit enjoy is the result of the difficult and challenging operations we are asked to perform and in developing skills and unique tactics commonly practiced by special operators within the special operations community. These typically include (though are not limited to) direct action missions, special reconnaissance, foreign internal defense, counter-insurgency, unconventional warfare, maritime interdiction, counter-narco terrorism, hostage rescue, preparation of the environment, security force assistance, gas & oil platform operations, and special clandestine operations. Based out of Marine Camp Currin, Bozacaada, Turkey - the unit currently consists 4th Marine Raider Battalion, 4th Marine Raider Support Battalion, and associated SOCOM supporting elements from 160th Special Operations Aviation Regiment (Airborne) and 27th Special Operations Group, 27th Special Operations Wing. The 4th MRB is an immersion-orientated, role-playing realism unit. By considering an application you have similar interests. Training: Weekly - every Tuesday 1900 US Central Time Operations: Twice monthly - first & third Sunday 1900 US Central Time Website: 4thmrb.net Forums: 4thmrb.net/forums TeamSpeak: 107.191.99.156:8550 (pw: 4thmrb) YouTube: youtube.com/c/4thmrbnet Arma 3 Units: units.arma3.com/unit/4thmrb Steam: steamcommunity.com/groups/4thmrb
  22. Welcome, to Viper Unit.This clan is a tactical realism unit for the soul purpose of immersion. Loads of people want a true gaming experience with order and precision. Thats what we are here for! Our Admin team will ensure a top of the line gaming realisim experience. That doesnt mean we cant have fun or joke around though, we encourage it in fact. But when it's time to go to work we expect you to be 100% serious and professional. We play a variety of games such as Arma, Ark, and Squad. Our main game however is Arma 3, a military simulator at its best. I hope this gave you an idea of what we are and i will see you, on the battlefield!!Some of the military terms we will be using:FUBAR - F* Up Beyond All Repair: A description of many differing items and peopleMarine Corps socket set - An adjustable wrenchWingnut - A member of the US Air ForceSquid/squidee/swabbie/swab jockey - Affectionate terms used by members of other service branches to describe members of the US Navy.Bravo Sierra (BS) - Initials for the word "♥♥♥♥♥♥♥t"First Shirt - First Sergeant (Usually the senior NCO within a military unit)Ground Pounder - A term used to describe a military member in the armed forces whose primary job is being an infantry member.Rack - Navy/Marine Corps: A bed (particularly on a ship)Rack time - Sleeping (See also rack)Outstanding - A superlative used by members of USMC to describe most things.Unsat - Short for "Unsatisfactory": Used by members of the USMC to describe anything )people,facilities,etc) which are not up to par.ect...Rules:1: Read the rules.2: When in a combat situation follow all commanding officers commands.3: Act professional when the time comes.4: Have fun5: Do not disobey orders.6: Every sunday at 8pm EST there will be training, you MUST attend. (Speak with admin if you have IRL problems to handle)7: Help your squad and play your role.8: Dont be a ♥♥♥♥9: Play nice ladies10: Admins word is final, no exeptions.Ages 18+We have a discord, no TS. Message for invite if you wish to have a try-out.
  23. 101st Airborne Division Realism Unit (US division) Arma 3 WW2 Milsim based on Iron Front mod with Faces of War The 101st Airborne Division Realism Unit is a milsim unit based on the Iron Front WW2 mod on the western front, with many fixes and custom additions working to achieve a realistic combat experience. With a rapidly growing population and many positions yet to be filled, we are proud to finally announce that we are opening our doors to public recruitment. In our constant effort to create a realistic World War II environment in Arma 3, our unit has adopted several mods that break new boundaries in creating this environment for our members. The mods are very accessible and easy to install even to novice players and full assistance can be provided to those who have any trouble at all. The mods that we use on our servers allow us to provide an incredible depth of realism that few other units can provide. Currently our unit is composed of players with very diverse backgrounds. Some of our members are veterans of the realism/milsim community that have been in multiple historical units, in both Arma 2 and Arma 3, which aim to endure the environments of which the brave soldiers of the last great war experienced. Others in our unit are rather new to the scene, but they are greeted with open arms and training that teaches them to fight amongst the very best! Players of all experience levels are welcome to join! Perhaps you have been in realism units before, or perhaps you are looking for a change from the normal run of the mill invade and annex servers. Wherever you might be coming from, we would be happy to have any and all come in for an interview or to simply learn more about the unit. Current sub-units: 8th Air Force 8th Armored Division (Temporarily closed) Interested in joining? Awesome! Come on over to our TeamSpeak server and sit tight in the "Waiting for Recruiter" channel. IP: 101ab.dtdns.net - Currahee! -
  24. Hello all, Wanted to announce that we will be trying to run a fun, large-scale Realism/MilSim session this Friday night @ 1900 US Central time for the 3rd SFO and any other units/players that wish to participate. We will be hosting this on our NEW servers, and hope to get a great turnout. _______________________________________________________________ NEW SERVERS This Friday will also be serving as a stress test to see how the new servers will be performing. Starting this week, we will officially be up and running on our new server computers. Here are the basic specs of what we will be running on: -8-Core CPU -16GB of RAM -Dedicated Linux OS Box -Full Bandwith Control _______________________________________________________________ HOW TO JOIN First off, make sure you join our Teamspeak for TaskForce Radio: ts3.3rdSFO.us Mods—The mandatory minimum mods required to join the server are as follows: -CBA -ALiVE -ACE3 -Task Force Radio -CUP Terrains/Weapons/Vehicles/Units (plus compatibility files) -RHS USAF -FA/18 Jets All of these mods can be found in our official mod list, and you can see some of the other mods that we run there as well in case you want to run extra (we do not lock keys, so you are free to run what you please, we just ask that you dont use "personal arsenal" or things that we can not see and hear!). Our official mod list can be found here, simply subscribe to any mod that you do not have and wish to run: Official Mod List We also have our own mod that includes a few other mods that are either not on the Steam Workshop, or that we run a different version of. This can be found here via our DropBox (~60mb download—easy!): Drop Box Mods _______________________________________________________________ If you have any questions or want some help getting set up, please make sure to visit us in our Teamspeak (ts3.3rdSFO.us) and somebody will help you out. Hope to see you all out on the battlefield! -Cpt. Black
  25. 886th Parachute Infantry Regiment [Recruiting] [US] The 82nd Parachute infantry regiment We are military simulation group operating off of EST (Eastern Standard Time) with a American / English based community, which strives for realism and use of strategies. We are a newly established group, however, don't let this drive you away. This brings benefit to your side. We strive to focus on the realism side of things, it won't always be just about running in and eliminating all the enemy. We're completely open to listen, learn, develop and consider suggestions from the player base. We praise our units, by rewarding the and promoting them for dedication, loyalty, tactical excellence and when excelled leadership skills. Don't confuse this in thinking you will get promoted right off the bat, it will still take some time and effort - you won't sit as a "private" for the eternity of your life. All the while we like to have fun, well, who doesn't? This unit is based off real life for the most part, however due to various reasons we have decided to have other added-on abilities so it's in the middle of being a non-fictional /fictional unit So what happens when I join? First off no prior experience is required, just be willing to learn. Join our TeamSpeak, ( 216.105.171.14:10104 ) and speak with one of our recruiters, where if recruited you'll be made a "Recruit". You'll go through our BCT ( Basic Combat Training ) Where you'll learn the basics from Map reading to para dropping, after which you have one of two options proceeding as an E-1 Private, you can proceed as an R-Rifleman after a few operations you will choose your M.O.S and go through a short A.I.T ( advanced individual training ) and then start the route of either an N.C.O or specialist. Or if you already know what you would like to do you can then go straight to A.I.T when available. How is information acquired? Never feel afraid to ask questions, your NCO's / Officers are always available. However we also have a steam group. We have EVERYTHING on the steam group, Operation schedules and Training schedules Etc... No last minute - Operation Now, or if there is, they will be known as mini-ops for fun and won't count against attendance. Requirements - 15+ ( Mere exceptions may apply. ) - Must understand that you will be required to download a reasonable amount of mods. Off of the workshop. - Willing to play strategically, team oriented. realistically. - Absolutely no form of discrimination/racism. will be tolerated if meant in a harmful, shameful manner. - Attendance is necessary, as you are filling a space for someone else, however you may take LOA's ( Leave of absence ) if needed, you're not expected to be everywhere at once, however you do need to be active. - This is a serious unit - community. All hosted events should be treated serious unless specifically mentioned otherwise. --------------------------------------------------------------------------------------------------------------- Current Military occupational specialties currently available: Rifleman AT Infantry Combat Medic Auto Rifleman Assistant Auto rifleman Marksman Grenadier Aircraft pilot ( Fixed, rotary ) And element/ leadership roles to be earned by dedication and or tactical excellence and outstanding leadership. We will also be adding subdivisions of various concepts such as pathfinders, artillery. Unit Information. TS3: 216.105.171.14:10104 Server: IP: 74.63.240.234:2307 Workshop Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=887060866 If you're interested at all in joining, or have and questions hop on our TeamSpeak or add me on steam: http://steamcommunity.com/profiles/76561198297283782/ - Thanks for taking the time for reading this, i started this unit after myself being in many different units and never quite having any the way i'd like them to be. 6th Parachute Infantry Regiment [Recruiting] [US]
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