Search the Community

Showing results for tags 'pmc' in content updated in the last year.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • ARMA 3
    • DAYZ
    • TAKE ON MARS
    • ARMA 2
    • ARGO
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
  • OTHER BOHEMIA GAMES
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC

XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 12 results

  1. Spartan Security is looking for new applicants interested in building a PMC based group that performs various operations using Zeus and vanilla gameplay. If you are interested in being the first to join, please head to the Unit page and apply there or leave a response on this thread.
  2. Taranis PMC is looking for you! Yes, you! Whether you are new to Arma or an experienced player we are looking for all new members and are able to provide training and assistance for those who wish to learn. Because of this, we are happy to take on people of any age group, do note that we are a mature group, mostly in our 20's - 40's. In Taranis PMC, we play in a serious fun mil-sim style so we can have a laugh and a joke but when it comes to the mission we like to maintain a serious but relaxed approach. We are currently a small group looking to expand our roster. We are accepting members of any age and experience, once you have a microphone and are willing to play as a team. We do not have a any mandatory training, but many of us have been playing for years and we help you out if you feel you need it. Just ask. Same goes for mission making and using Zeus. We have scheduled weekly operations, playing Alive, Custom and Zeus missions. We also run impromptu operations between our scheduled events. The majority of us are EU, however, we also have members from US and Aus time zones and the ping is relatively good to our server. We own a full dedicated server box with very high specs and can run up to 200-300 AI easily without issues with headless clients. Our Website Discord Our Unit page Relaxed Environment Monthly vote on mods to change in our preset. Everyone able to Zeus or create missions. Anyone able to lead teams. No ranks, everyone is equal. Personal Training available. Serious Fun, win or lose. No Mandatory attendance, play when you can. No DLC Required (although we do play on Tanoa .every now and then) If you wish to know anything else then feel free to contact me via PM on here or join our discord and come chat in general or PM Salzi, S4m or Myself. GavC
  3. Introduction A fictional private military corporation designed to ad more PMC flavor besides CUP's ION. Contents reskins of CUP's Armored SUV and SUV retextures of 5 VSM vests and 1 backpacks 4 AI Highlights -Virtual Arsenal retextured heavy bulletproof vests -upped armored CUP SUV's -4 types of AI with max skill level -able to use with many mods - Destroyer SWORD unit -Juggernaut vest able to withstand 5.56mm but to ballance you cant run while wearing it -Juggernaut APEX helmet(requires APEX DLC) Gallery RP “Today, We Feed the Vultures” Death Pack was founded by Ryejin Yamato in 2021. By the year 2035 DPC has over 100 members and is considered a private military. DPC’s goal is simple, you pay, we kill for you, no matter the faction. Dead on being guns for hire, like any business Ryejin made it professional. At the same time Ryejin wanted no big jobs, so for years to come, they could hide under the radar of the US and Russian governments. But with CSAT forces on the rise and more conflicts drawing to Tanoa, DPC was not just dealing with terrorists but Chinese as well! Death Packs headquarters is a private office building in Grourge Town, Tanoa. Death Pack history Founded in the year 2021 by Ryejin Yamato, it started out as any PMC would, hiring soldier's and gaining their trust to get the job done. It was rough for Ryejin for many years recruiting, but as Death Pack got popular, the recruitment got easier and more and more recruits were in the company. By the year 2030 Death Pack had enough members and money to be considered a threat to most terrorist groups and competition to other private military companies like ION and that makes enemies. By the year 2035 Death Pack had two new enemies they would always run into on a hired job, CSAT was the most common, since Death Pack head quarters is based in Debai, Iranian CSAT forces where on the rise in the region and even attacked Death Pack directly a few times. on July 14th, 2035 Iran CSAT forces attacked Death Pack HQ directly but thanks to quick thinking and good intel Death Pack wiped out the opposition and only lost 5 men. On February 7th, 2035 a new power came into play in the Tanoa, they called themselves, SWORD. The Strategic Worldwide Organized Regiment Department is a private military Corporation that is fully funded by the Chinese and works for CSAT. Intel suggests they been hiding in the shadows for years and when Death Pack became strong enough to become a threat to CSAT in the Pasific, SWORD came out of the shadows and began military operations against Death Pack. The two PMC's now sworn enemies have fought on several occasions in Iran each side taking heavy losses, each side also winning and losing. Though SWORD may have more military might, Death Pack has always been more brains than bronze. on February 20th, 2035, Ryejin got a call from a United States general giving them an offer they wouldn't refuse, the US general said he would fund them for the next 20 years if they were the wiped out SWORD. Ryejin accepted the offer and informed all his men. Death Pack today(2035) February 21, 2035, Ryejin seek out to old friends well hidden from public view and not only got more recruits and weapons and ammo but a information network that five hackers Ukraine set up were now hired by Ryejin to find any and all Intel they can against SWORD. it was officially time the push SWORD out of Tanoa! STEAM LINK http://steamcommunity.com/sharedfiles/filedetails/?id=918554228
  4. PMC Opteryx Objects - Middle Eastern Structures for ArmA 3. Please note that this is work in progress, there are issues like few missing textures and strange convex components in RPT log etc. Official PMC Tactical Forum Release Topic Read online manual: PMC Addons/Mods Online Manuals: PMC Opteryx Objects. Download from PMC Tactical ArmA 3 Downloads.
  5. Hi so we are making a Private military Company mission, that we are testing for Beta test if someone are interested to join you are welcome. Remember that the mission is in beta so you can lose you Xp and Money, Rank any time. Story of the mission as you can see this is a PMC mission so it's to team, West and Independent fighting for control over a part in Tanoa, AI in some areas market with a triangle. It's also a Ranking system that you have to rank up to get better salary as a mercenary. It's a PvP also as its coop. Feedback is always welcome, hop to see you there. ServerId: 216.245.211.158 Port: 2312
  6. INTRODUCTION This mod was personal pet project of mine for 2 months and now is finally done! This mod holds 2 factions, both PMC's, one good, one bad. DESCRIPTION This faction mod pack includes 2 PMC factions- 2 AI, 2 vehicles each, 5 custom vests, 1 custom helmet. SCREENSHOTS (more images to come) SPECIAL FEATURE On the OPFOR side known as SWORD, their is a AI unit thats to be feared if your on foot! It is called, the Destroyer, based after call of duty MW3 Juggernauts he is the arma 3 version of that same bad guy! His vest and helmet have been set to custom settings where shooting the Destroyer in the head or vest will be pointless if you are using 5.56mm or below. once the vest is on, the player or AI can not run or jog to balance it. As seen in the image above, the Destroyer has a pun on his crotch plate, its also on his shoulders too. LORE SWORD http://deathpackpmcarma.wikia.com/wiki/S.W.O.R.D. Death Pack http://deathpackpmcarma.wikia.com/wiki/Death_Pack_PMC_story Link removed due to permissions mod requirements are a little big for some, sorry about that. CREDIT All credit goes to my good friend Rad for helping me on this projects between a job and collage.
  7. We are currently accepting all members. If you would like to apply visit http://www.wolfheartindustries.com/join-us/ If you would simply like to know more about our group, please visit the base site http://www.wolfheartindustries.com Wolf Heart Industries Wolf heart industries is a tactical PMC realism group Mission: Our mission features more than 30,000 lines of code including a full monetary system. It is set within the Korengal Valley on Clafghan against a coalition of ISIS / Al Qaeda militants. In 2018 ISIS resurged out of Syria and pushed into Afghanistan after creating a coalition with Al Qaeda. Wolf Heart Industries operates within Afghanistan and receives contracts from the Afghani Provincial Government and the United States Government. Mission Features: Each player is paid based on their rank within Wolf Heart Industries and offered a bonus dependent on their performance, or heroic actions within the mission. Each contractor is responsible for his/her own kit and will pay that out of pocket with the money they earn per mission, as well as their contracted salary rate for showing up to events. Each successful mission awards WHI with a large sum of money which can be used to purchase vehicles throughout the mult-session operations. We use a combination of procedurally generated missions which are randomized around the map, as well as ALiVE to keep game play fresh and constant. Even a simple patrol can turn into the most exciting moment you've ever experienced in Arma. We have an active group, and offer training for all individuals who wish to join. As we are a tactical mil-sim group, our emphasis is on treating every life seriously and punishing those who die often (by having their gear stripped upon death), this is done to increase realism and emphasize use of hard cover, and receiving medical attention. We are a heavily modded community and require at least 20 GB of space for our modpack, the modpack includes various immersion builders such as Task Force Radio, Ace Medical, EODS Suite (IEDs), Turning off Binocular Eyes, a Food and Drink system and much more. Installation is simple and can be accessed via our website. We are currently accepting all members. If you would like to apply visit http://www.wolfheartindustries.com/join-us/ Mission Features Ambient Civilian Occupation / Engagement Ambient Enemy Occupation / Maneuvering VBIED / Suicide Bomber Threat / EOD Suit ACE Advanced Medical System Eating / Drinking Mechanic Sling Loading / Rappelling from Rooftops / Rappelling from Helicopters HUMINT displays Active Randomized Enemy Base Locations Custom Randomized Missions Spawned on Command ALIVE Compatibility / Saving Currency System for Purchasing Equipment / Guns / Vehicles Allotted Salary for Contractors to Purchase Equipment 200+ Weapons Supported Loss of Equipment on Death (Reason for the Salary) Vehicle Checkpoints Highly Intelligent Insurgent Presence Headless Client Supported Over 30,000 Lines of Code! Server Specs: Dedicated Machine - i7 7600K 4.6 GHz / 16 GB Ram / 10 Gigabyte Connection / 2x 250 GB/s SSD
  8. Most community released terrains are tiny, bis made Stratis is tiny 8km where Altis is decent size 30km, so your Jets DLC options are very limited. There are no "flyboys" terrains as good old Bushlurker (RIP, brother) used to call them. But jet pilots don't need to worry because PMC comes to the rescue! Jets DLC PMC Real World Data Terrains for ArmA 3. Real world terrain data is: SRTM heightmap, maps.google.com satellite texture and OpenStreetMap.org roads. This is realistic 1:1 scale terrains for their real life locations, nothing has been scaled down or faked. If not stated otherwise all terrains are 143km x 143km in size with 71,680 x 71,680 resolution satellite texture which is 2 meters / pixel. There are no (or very few) objects placed! Plan is to develop these terrains further, for example populate them with objects (trees, rocks, town/city buildings etc), but no promises. Iraq, Mosul (actual in-game satellite texture) Releases: PMC Iraq, Al Kut v0.1 PMC Iraq, Baghdad v0.1 PMC Iraq, Basrah v0.1 PMC Iraq, Erbil v0.1 (erbil currently conflicts with afghanistan ghazni and iraq baghdad, so you need to run them separately. this has been fixed for next update). PMC Iraq, Hillah (40km x 40km) v0.1 PMC Iraq, Karbala (40km x 40km) v0.1 PMC Iraq, Kirkuk v0.1 PMC Iraq, Mosul (81km x 81km) v0.1 PMC Iraq, Najaf (81km x 81km) v0.1 PMC Iraq, Nasiriyah v0.1 PMC Iraq, Ramadi (40km x 40km) v0.1 PMC Iraq, Rutba v0.1 PMC Iraq, Samawah (81km x 81km) v0.1 PMC Iraq, Sulaymaniyah v0.1 PMC Iraq, Tikrit v0.1 PMC Afghanistan, Ghazni v0.1 (ghazni requires CUP Terrains Core because it uses takistani village buildings and vegetation). PMC Afghanistan, Jalalabad (81km x 81km, 81920 resolution satellite) v0.2 PMC Afghanistan, Kabul v0.1 PMC Afghanistan, Kandahar v0.1 PMC Afghanistan, Kunduz v0.1 PMC Afghanistan, Lashkar Gah v0.1 PMC Afghanistan, Mazari Sharif v0.1 PMC Syria, Al Hasakhah v0.1 PMC Syria, Al Mayadin v0.1 PMC Syria, Aleppo v0.1 PMC Syria, Ar Raqqah v0.1 PMC Syria, Damascus v0.1 PMC Syria, Homs v0.1 PMC Somalia, Baidoa v0.1 PMC Somalia, Kismaayo v0.1 PMC Vietnam, Da Nang v0.1 PMC Vietnam, Dong Hoi v0.1 PMC Vietnam, Hanoi v0.1 PMC Vietnam, Pleiku v0.1 PMC Vietnam, Saigon v0.1 PMC Libya, Ajdabiya v0.1 PMC Libya, Bani Walid (81km x 81km) v0.1 PMC Libya, Bin Jawad v0.1 PMC Libya, Misrata v0.1 PMC Libya, Msallata v0.1 PMC Libya, Nafusa v0.1 PMC Libya, Ras Ajdir v0.1 PMC Libya, Sabha v0.1 PMC Vietnam, Vinh v0.1 PMC Libya, Sirte v0.1 PMC Libya, Tripoli v0.1 PMC Libya, Wazzin (81km x 81km, 81920 resolution satellite) v0.1 PMC Afghanistan, Asadabad (81km x 81km, 81920 resolution satellite) v0.1 PMC Libya, Benghazi (143,360 x 143,360 resolution satellite) v0.1 PMC Ukraine, Donetsk (81km x 81km, 40960 resolution satellite) v0.1 PMC Ukraine, Luhansk (81km x 81km, 40960 resolution satellite) v0.1 PMC Ukraine, Mariupol (81km x 81km, 40960 resolution satellite) v0.1 PMC Pakistan, Abbottabad (81km x 81km, 40960 resolution satellite) v0.1 PMC Balkans, Belgrade v0.1 PMC Balkans, Kosovo v0.1 PMC Balkans, Montenegro v0.1 PMC Balkans, Vojvodina v0.1 Satellite screenshots see PMC Tactical ArmA 3 Terrain page and download from PMC Tactical ArmA 3 Downloads.
  9. PMC Editing Wiki is the place to be for ArmA 3 terrain information and other editing info. Most important for new terrain guys is PMC Ultimate Terrain Tutorial which covers everything to get your first terrain in-game. Forget about outdated and plain wrong tutorials, now you have tutorial which will be kept always up to date and correct. There are just tons of good arma3 terrain editing information so dig in and use the search function to go through what PMC Editing Wiki has to offer. If you cannot find some information or tutorial, ask and I'll see what can be done to get it added. Direct to PMC Editing Wiki: ArmA 3 root and PMC Editing Wiki: ArmA 3 Terrain.
  10. L'organisation PMC Phalanx recrute des joueurs passionnés par Star Citizen, notre gameplay passera par tous les aspects du jeu, dans un emballage Militaire. IRL First: La vie réelle passe avant les activités IG, tant que nous sommes prévenus pour les longues absences, ce principe est primordial chez nous. LEAD: Chacun aura la possibilité, après une instruction dédiée, et s'il le souhaite, de diriger une escouade, une escadrille, un vaisseau capital. Nous formons nos membres afin qu'ils soient prêts à toutes situation. MILSIM: Certaines soirées seront signalées "sérieuses", on vous demandera alors de respecter le briefing initial, respecter votre lead, communiquer en suivant la procédure radio. Il y aura également un code vestimentaire à respecter durant les Missions et Opérations. JEU EN GROUPE: Nous cherchons à créer un esprit de corps et à favoriser le jeu en groupe. Vous aurez la possibilité de vaquer à vos occupations, mais certains soir, on demandera une participation de tous aux Missions et Opérations de l'organisation. Nous sommes joignables en chat ou en vocal sur notre serveur DISCORD Ce que nous avons à offrir: - Une organisation mature - Une organisation structurée - Un suivi personnalisé de tous nos membres. Nous formons un groupe soudé, on ne laissera jamais quelqu'un dans son coin - Des évènements et une activité régulière dans et autour de Star Citizen: Star Marine Dogfight Racing Univers Persistant Soirées Lore Instructions de pilotages de différents niveaux Instructions Marines Entraînement de l'équipe Racing Entraînement autour des instructions Soirées Missions Soirées Quartier libre Exemple de Mission:
  11. Squad name: WEYLAND SECURITY Timezone/location : GMT +1 Gamemode preference (eg coop or pvp): COOP Contact email: weylandpmc@gmail.com Website address: http://weyland-security.net/ Short description: French PMC team Language: French Introduction : Weyland Security est une société militaire privée créé en 2016. Filiale autonome de la Weyland Corporation, une entreprise de recherche et de développement spatial, la Weyland Security intervient là ou d’autres ne le peuvent pas. Pour des gouvernements, des entreprises ou des particuliers, le recours aux services de la Weyland Security permet d'abord de réduire les coûts d'une intervention militaire ; en effet, l'emploi de contractors est moins onéreux que l'emploi de militaires, notamment en raison des droits qu'accorde ce statut (couverture santé, salaire…). L'État client peut ainsi ne pas engager ses forces armées, ce qui permet de faire diminuer le chiffre officiel des pertes. Pour certains gouvernements qui ne disposent pas d'une armée de confiance, c'est le moyen d'avoir des hommes efficaces et entraînés. Notre SMP (ou PMC pour nos amis anglophones) intervient tout autour du globe, Afrique, Europe de l’Est, Asie, Amérique du Sud … nous répondons à vos besoins. Nos services : Nous proposons nos services pour l'entraînement de troupes et la formation de gardes armées, d'agents spécialisés ou encore de chiens policiers, avec un certain succès. Par exemple, un État en transition institutionnelle, comme l'Afghanistan, nous contracte pour la formation de leur services régaliens en raison de notre professionnalisme. Nous proposons également des services logistiques, ils comprennent principalement la construction d'installations, le ravitaillement en vivres et matériel ainsi que l'entretien des matériels. Cœur de nos activités, bien que ne représentant qu'un faible pourcentage des effectifs employés, nous sommes spécialisés dans la surveillance d'installations et la protection rapprochée (fournissant notamment du PSD ou Personal Security Detail, « détachement de sécurité personnelle »), au profit d'États ou de compagnies privées, principalement minières et pétrolières. Nous offrons aussi des prestations de conception de simulations de conflit (Wargame), ainsi que l'assistance de conseillers tactiques. Nous pouvons également, à la demande de gouvernement, prendre part aux combats, souvent en assistance des forces du contractant ; c'est notamment pour cela que nous sommes assimilés, par une partie de l'opinion publique, à une forme de mercenariat. Plus concrètement, nous vous proposons : - Un système roleplay avec des salaires et des primes. - Un système d'achat d’équipement pour personnaliser votre personnage. - Une évolution de la SMP/PMC vis à vis des contrats réussis/echoués. - Une mission persistante ALiVE avec une génération de mission aléatoire. - Des missions scénarisées. Si vous voulez vous joindre à notre aventure, c'est par ici : http://weyland-security.net/
  12. DOWNLOAD v0.1.1 File Size ~ 1Mb This is a simple script that I made to simulate a surprise surrender, where if you approach an enemy behind less than 1.5 meters, you have a chance to surrender it and render it. Initially this coefficient is 60% but later I will implement others parameters like if the enemy is so injured or if all of your group are dead and others, and these parameters can increase the coefficient to surrender the enemy. If you distance more than 10 meters and the enemy is out of sight he will return to its initial state. Signed, The AEGIS Team Requirements Latest version of CBA A3. Latest version of ACE3. Installation Download the above linked version of aegis_surrender script and all of its requirements. Extract its contents into your mission root directory Enable both CBA and ACE in your favorite launcher, or make a shortcut with the parameter -mod=@CBA_A3;@ace Done. Pictures: Videos: Changelog: Reporting issues If you encounter any issues during usage of the ACE3 project, please report them on our GitHub issue tracker. Follow us at http://aegisgroup.com.br/