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Found 10 results

  1. Hello Everyone, I would like to show case some content that I'm creating for Arma Reforger and Arma 4. Here is the list of Unguided AT launchers I'm planning (please note the Unguided part) What I have complete so Far as June 2022. M-72 Law M20 and M141 RPG-76 Komar Rpg -18 and 22 RPG 26 and MPO
  2. ArmA III strongly seems to lack expansive 2035-style expansions on vanilla content. It has been my dream to fill that gap with a mix of my own ideas and ideas brought forward by many avid fans of the BLUFOR 2035 setting. After five years, I started work on this project in November 2019, with the irreplaceable aid given to me by renowned mod authors responsible for the likes of the CSAT Modification Project, Community Upgrade Project, the unofficial Aegis expansion, and more. If you have requests for what you'd like to see in this mod, please note that if the uniform/vest/gear type isn't in the mod presently, I likely won't be able to make any texture edits until I add them into the mod. Thanks for the continued support, and I hope you enjoy the mod!
  3. USMC M41 Packs, in Vietnam Era setup (basically everything is in OD7) Don't mind the picture; i dont have unsung in my disk right now so i tried to make the chars look at least vietnam era even though its just uhh mix-nd-match but yea come on Cheap thing really, originally from the US GEAR pack just modified to become od7 so it fits vietnam. not sure if i plan on adding more to it, maybe camo rolls and stuff but expect nothing Download: Steam Workshop Credits: - Mushroom: sort of making me think of this idea - Justin N. : teaching me how to sculpt in blender - Motta : teaching me how to measure in blender, and giving the data for the sizes of e-tools (for the m43 e-tools u see on this pack) - did i miss someone? ----- If anyone happens to appreciate my work and feel like somewhat helping, (which will help me in a rather significant way) one can try donating to me via paypal; send it to my paypal email adress arkan_ebi@hotmail.com either way, thanks (; Brought to thee by The Simcardo Association: - Simcardo (himself) - Brainfag - TheGrass - Vagineer089 - Casper_TFG - did I miss someone?
  4. NATO REPLACEMENT HQ By EDUCOM How is that?: this is a little config tha remplace the Vanilla loadout and Weapons of NATO forces.... Description: We must recognize the great work that has made BI Arma3 new weapons, vehicles, uniforms, accessories etc... but the classic yet timeless; It is why I decided work on this project mainly to replace weapons ,rifles and pistol in this case for NATO forces by other mod Weapons Pack to so far proven to be the best (in my view) both modeling, sound, animations and textures. Also some small modifications to the equipment of the units as: helmet, goggles and other ... Features: The regular infantery is equip with HK416 (Vanilla Spar 16) For moment Atorifleman is equiped with LIM-85 The recon infantery is equiped with HK416 (Vanilla Spar 16) supresor Uniform OCP Vest OCP Helmet OCP Optional: Vehicle sand restexture Require: Only CBA For moment UPDATE v1.7 Changelog DOWNLOAD GOOGLE DRIVE MIRROR Thank For you suport Donation: you all know how hard i have tried to continue with you you can help to continue this proyect whit you donation PayPal https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WQT8ARTL3W7NJ&source=url Thank to: toadie2k : For you Exelent work with the weapons and suport RobertHammer: also for his work with the weapons Cunico by Hidden Identity Pack V.2 nice work BI: for all the content of Arma III Screenshots: My other Works: HLC Replacement CSAT: https://forums.bistudio.com/topic/183629-hlc-replacement-csat/
  5. Project OPFOR brings you new factions and armies, which were/are involved in recent military events in past few yearrs. For now to use this mod you only need three mods made by Red Hammer Studio - Armed Forces of Russian Federation, United States Armed Forces and GREF . Never heard about our mod? Mind reading this summary. It adds over 30 new factions to the Arma 3 from all around the world. A vast range of forces such as Middle Eastern Militia, Novorussian Armed Forces, Ukrainian Armed Forces, Islamic State, Irish Republican Army and many more will totally revamp your Arma 3 experience. You dont need to bother about quality of weapons used by our units - in this case we are totally dependent on RHS. In summ our mod adds nearly 500 new uniforms, headgears and vests to keep our factions as realistic as possible. DOWNLOAD: Mega - https://mega.nz/#!GwImlYRQ!I4zAYgarZjtPtB_mHOegURVHQxlGymp6ydX28zkNx80 Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.3.0 - Added Hellenic Armed Forces - Added North Korea Army - Added Syrian Arab Army - Added Turkish Armed Forces - Added M93 uniform for several factions (about 50 variants) - Added some PMC uniforms textures (including DADPAT mod) - Added PASGT helmet in various camouflages - Added SSh-68 helmet in various camouflages - Added M1 Helmet in various colors - Added new content to randomization scripts - Added Offroad (SPG-9) for several factions - Added 2S1 for Iraqi Armed Forces, Iranian Armed Forces, Novorussian Armed Forces and Ukrainian Armed Forces - Added GREF weapons to several factions - Added IzH18 for Middle Eastern Militia - Added Kar98 for Middle Eastern Militia - Added L1A1 for Iranian Armed Forces - Added MG 42 for African Militia, Boko Haram, Iraqi Armed Forces, Iranian Armed Forces, Islamic State, Novorussian Armed Forces - Added Mosin Nagant for Afghan Militia, African Militia, Islamic State - Added Sa vz.58 for Afghan National Police, African Militia, Islamic State, UVF, IRA, Peshmerga, Iraqi Armed Forces - Added Sa vz.61 for Middle Eastern Militia, African Militia - Added Project OPFOR icon to uniforms in Virtual Arsenal - Changed renamed Ukrainian 6B27M to Kaska M-2 - Changed Lee Enfield hidden from arsenal and units - Improved totally revamped Private Military Company faction - Improved Datsun Physx (thanks to reyhard) - Improved many older textures - Fixed Land Rover dust effect - Fixed backpacks classes to better fit some units - Fixed many things we cant recall at this moment - Removed A3 BDU in favour of M93 uniforms - Removed 6B27M in various camouflages - Removed ISTS and Boko Haram tags from uniforms Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mods - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - zGuba for introducing me to the arma configs and answering many of my questions - Stagler for his chechen units textures from Arma 2 - LFT? for textures for turkish faction - trenchgun for his "DADPAT" Private Military Company retextures - Nadezhda_grapes for his "Plaid" and "Floral Plaid" patterns - rawpixel.com for his "Floral" and "Palm" patterns - >D4S< Shepherd of Fire for extending some editor groups - Ma77h3hac83r for new logo and banner - Mikero for his awesome tools - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for making ChDKZ and SLA screenshots - Aplion for letting me use his physX configuration for landrover (not in use btw) - Krukov and his IEU for bughunting and feedback in the past - Grim Panda and his Force Protection Combat Team for testing in the past - Sharpmaster1379 for being our military advisor in the past - Whole community for help, feedback and ideas - Bohemia for best game in the universe
  6. After all the suffering our own people had to endure during the reign of the military regime in the year 2035, the altian people know how important democracy can be and - most importantly - how fragile it actually is. We, the altian government, have sworn to protect this achievement of civilization. Due to this oath, the Republic of Altis and Stratis will provide a large contingent of troops and, thanks to our old and new american friends, materials to the United Nations. We want to help other nations to protect and maintain or even restore this very freedom we have lost a long time ago. Godspeed." Achilios Demetriou, President of the Republic of Altis and Stratis, 07. July 2040 This mod aims to add UN styled gear and vehicles into Arma 3's arsenal. All objects are retextured original Arma 3 assets. I do not intend to include any dependencies. All Vests / Headgears / Uniforms have the original Arma 3 armor / weight / supply values. All units are available in Zeus. This mod currently provides strings for English/German users. Media (4k): Download: Steam Workshop List of content: Uniforms: - AAF Combat Uniform (Green Digi/Desert Digi) (UN Flag) Vests: - Ballistic Vest - Ballistic Vest (Medic) - Plate Carrier (Light/Normal) (Desert/Woodland) - Tactical Vest Headgear: - Beret - PASGT Helmet - Combat Helmet - Crew Helmet Backpacks: - Compact Bag (Desert Digital) - Kitbag (Green Digital / Desert Digital) Weapons: - Mk20 (all variants) (Desert Digital) Vehicles: - Oshkosh M-ATV (UN) (Unarmed/HMG/GMG) - HEMTT (UN) (mover/transport/covered/fuel/ammo/repair/box) - Offroad (UN) (normal/HMG/AT) Armor: - [UN] Namer APC - [UN] Namer APC (unarmed) - [UN] Namer APC (Medevac) - [UN] Badger IFV - [UN] Patria AMV - [UN] Patria AMV (Medevac) - [UN] Leopard 2A4 Known Errors: - The commander turret on the Namer APC family differs from the A3 version and doesn't provide an interior view. This is due to removing all turrets by a script and re-adding the commander optic by hand. This results in some visual glitches when turning the optic to the rear of the vehicle. (This will most likely be fixed in a later update) Changelog:
  7. Ok I started this topic because there was no any official pinned topic for Tac-Ops DLC. First thanks BIS for this great contents which is my most favorite official DLC so far although those who are not following this game since Operation FlashPoint left some negative comments and reviews very unfairly. But me myself ask you to bring more contents like this and I will be the first one who pre-purchase it! Ok here are my feedbacks, reports and opinions about this DLC: Beyond Hope No Reprieve: Mission was well designed with no bugs, but it would be great to play as other roles too. I noticed my team as "Chimera" wasn't labeled correctly in it's properties, it was mentioned as Bravo: http://www.mediafire.com/view/0u1rne5yys475ym/1.jpg "Stepping stone" seems had no this minor issue though. Avenging Furies: I enjoyed all missions introduced in this DLC but this mission is my favorite one. Playing as Sniper was great, I chose an MAR-10 which is a Marksman DLC and here I should thank BI for letting players who don't have this DLC to play it with no restrictions or ads. but this rifle only had 2 magazine in ammo box, maybe you want to increase it a little more so player can use it during whole op, and last counterattack was a hell of fight! In this mission I also tried to give a visit to recon unit "Sparrowhawk" who was overwatching Syrta town, but as you see in this shot, no one was there, it would be more sensible to put a real one there. http://www.mediafire.com/view/c5sxu3hehlvg2xi/2.jpg I also tried mission with mechanized units. An optional task asked me to give a help to our assaulting forces seize town of Galati, but as you see in pic, there were no enemy or friendly units there! I received message to get back on right flank and I did it, but this optional task seems was broken as no one was in the town. http://www.mediafire.com/view/vqk6i96upr6c893/3.jpg Stepping Stone Fait Accompli: Playing as special forces was fun but our enemies were just a bunch of rookies, we killed them all in that area with not getting even one hit, but those forces guarding last mortar were a little more tough. Playing as infantry was very hard at last objective where we must seize that field hospital, but I forgot to call Delta team maybe because of this I finished it so hard. When I found my team in that so bad situation, I called Delta, there were some gunshots from their position then they asked to retreat but nothing changed or got easier for us. Note that our Marshal APC also flipped and almost flied because of bad physics which seems needs more fixes hope BI do it once for all. Disintegration Point: When I played as special forces and controlled UAV to stop enemy armors, I found that our Tanks almost destroyed all enemy armors, there were nothing left for me except an APC inside town which will wipe out all our infantries if you play as infantry but our tanks won't intervene in this situation where they are really needed, also our tanks seems never get damaged. when I reached AO sky with UAV I noticed enemy tanks hit one of friendly tanks for more than 2 shots but it was still in shape! So it would be great if friendly tanks give some hand when player is in bad situation due to enemy APC firepower inside town, and making our tanks destructible so player will do his best to stop enemy armors from advancing. Oh I loved how developers cared about details, when I reached that civilian house where was a firing position of 3 CSAT soldiers, one of them dragged himself there. http://www.mediafire.com/view/jd14uxaaj8k66te/4.jpg And this laptop... BI tried to make us cry for remembering nostalgic OFP, this laptop was being used for game settings in that era http://www.mediafire.com/view/r93akcu0svnlk97/5.jpg Steel Pegasus Breaking Through: When AAF were about to assault on our position in point "superior" they called for mortar first, BI used real mortars for this instead of fake scripts, and this is the exactly what ARMA is capable of, yes please continue same this way BI. http://www.mediafire.com/view/yz3b2atjvo04glc/6.jpg Final Strike: Same minor issue about team label that I mentioned for Beyond Hope is here: http://www.mediafire.com/view/9bemybx77ah3ewu/7.jpg And thanks again to BIS for bringing this long time waited wish for ArmA veterans, please don't hesitate to create such contents again as many ask for it and those who really don't like, they are free to not buy, simple it is, isn't?
  8. Arma Dev for Visual Studio Code Version 0.0.12 - DOWNLOAD | CHANGELOG Building Arma 3 mod made easier using the Arma Dev tooling extension This Visual Studio Code extensions will optimize your workflow on building and signing pbo's, preview dialog controls and automate execution and installation. Features Build your extension or add existing into the Arma-Dev configuration Pack server and client pbo files (incl. signing) with a single command Preview Dialog control files (*.hpp) Generate private keys Install the client mod into the correct game directory Run and debug (using *.RPT file) on the fly Usage Before using the Arma Dev extension, please make sure you have properly installed the Arma 3 Tools from Steam. Open your existing Arma (server / client) and run the Arma 3: Configure command to setup the project. Please refer to the Configuration section for further details Below you can find all available commands Arma 3: Configure: to setup the project Arma 3: Pack: to pack pbos defined in your configuration file Arma 3: Binarize: binarize cpp files from explorer context menu Arma 3: UnBinarize: Unbinarize bin files from explorer context menu Arma 3: Run Server: start the arma3server with server mod path included Arma 3: Run Client: to start the game from your local computer Arma 3: Run Client (With Logging): to start the game and display the logfile Arma 3: Generate Key: generate a private key to sign the client pbo's Arma 3: Transfer Files: transfer server pbos to destination server using SFTP Arma 3: Toggle Code Live: please read the below "Toggle Code Live" section for further details Configuration The configuration file is located in .vscode/arma-dev.json and contains the following options. title: The title of your project (no used yet) name: The short name of the addon (this name is used as output folder) author: author name buildPath: destination folder of all pbo files being generated privateKey: the private key path being used to sign the client addon serverDir: all server directories a pbo files should be created for (E.g. core and core_config) serverUse32bit: use legacy 32bit version of arma3server.exe serverMods: additional server mods being loaded when running arma3server clientDirs: all client directories a pbo files should be created for (ussualy its one or none) clientMods: additional client mods being loaded when running arma 3 version: a version number to track possible changes (not immplemented) ftpConnection: setup SFTP connection using host, username and password (optionally path) ftpConnectionFile: setup SFTP connection by using a separate file postProcess: run some additional scripts once a command has been successfully executed - see "Post Processing" Toggle Code Live PLEASE READ THIS CAREFULLY With "Code live" you can edit *.sqf files while Arma is running. It uses symlinks (refering to its workspace source) and the -filePatching startup parameter. A proper configured $PBOPREFIX$ for every addon file is required So, how to use it Run the command Arma 3: Toggle Code Live to create all necessary symlinks into "Arma 3\x" directory use Arma 3: Run Client to start Arma with all necessary parameters (-filePatching) use Arma 3: Run Server to prepare a server configuration and run it Customize the files defined in your workspace source folder. Open the in-game debug console and either use execVM or preprocessFile* to "reload" the changes. If you use a preInit script (which DOES NOT use compileFinal) you can use execVM too Please be aware of the following Server config.cfg requires allowedFilePatching = 2; (which is ussually the case when running with Arma 3: Run Server) No server side signatur verification will work, so verifySignatures = 0; to bypass it You can toggle Code Live to either use the source or PBO file (located in buildPath) Some commands / settings (like compileFinal / config.cpp) cannot be overwritten (anti cheat) HINT: Use [] spawn { compile preProcessFile "x\youraddon\yourfile.sqf" }; instead of execVM "x\youraddon\yourfile.sqf" from console to update file modifications Post Processing The post processing option (defined in .vscode/arma-dev.json) can be helpful to run additional tasks once a command has been successfully executed. An example of running a script when for instance all files are transfered to the remote can look the following: "postProcess": { "transferFiles": "./restart-server.ps1" } Please note these commands are always executed locally Requirements Arma 3 Tools (http://store.steampowered.com/app/233800/Arma_3_Tools/) Visual Studio Code PLEASE MAKE SURE STEAM IS RUNNING AS IT IS REQUIRED FOR PACKING Extension Settings arma-dev.logLevel: setup the log level (Info | Debug | Error) arma-dev.dialogAxisMode: How to display the dialog control axis (0 = truncated, 1 = original) restart required
  9. Mig21 OPFOR Pack Version = 1.0 - released 01/07/2013 Website = http://naf.8bit-online.co.uk/ Faction = Various I am proud to present my Mig21 OPFOR pack, this is a simple OPFOR pack of Mig21 Aircraft in various camo schemes. The Mig21 is available on Insurgents and Independent sides. Screenshot: http://naf.8bit-online.co.uk/wp-content/gallery/arma2/mig21opfor2.jpg (771 kB) Readme: Download From: http://naf.8bit-online.co.uk/files/arma2/rki_Mig21_OPFOR_Pack.7z Mirrors:http://www.armaholic.com/page.php?id=21394
  10. Hi all, Today we have released our first DLC to TKOH: Take On Hinds. Install this pack before trying to install Hinds. This pack primarily supports the Hinds DLC, but brings additions and fixes to everyone with TKOH. We offer the pack in two versions: Lite: 1.04 "Cougar" to 1.05 (Hinds) - use if you already have Cougar installed (16 MB) Full: 1.01 (release) to 1.05 (Hinds) - use if you're coming from an older version (429 MB) Find a selection of download links on the official website. Important Information This pack is for non-Steam versions of the game, requiring any version from the initial retail release v1.01. Steam and other digital platforms will be updated automatically as soon as possible. Pack Highlights Compatibility with Take On Helicopters: Hinds Horizontal stabilizers can be configured to move with collective SACLOS missile support added (manually guided) Retractable Landing Gear System support added Changelog
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