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Found 82 results

  1. While this is concurrently getting out of hand :p Put your addon requests in this thread (and hope for the best). Use this thread for: 1. Sharing your addon ideas with modders - or - 2. Trying to locate a mod or addon Please don't make new threads for these purposes. :) If you have pictures of your suggestion, please limit them to 3 max. The rules of content posting and all other rules also apply. If you have previously posted an addon request (before this thread was opened), you have a one time invitation to report your old post and crosspost your suggestion to this thread. Before long the old addon request posts will be cleaned up, so get them in while you can!
  2. As the title says, at random the game launcher will decide to "update" all workshop content and re-downloads it or says that its missing, even tho all the files are still on my computer. I have Arma 3 installed on my 2nd drive, as far as i got from different, yet incomplete forum posts, that is what's causing it. I don't know if it's steam's fault or the games, but either way the solution shouldn't be "move it to main drive" and "unsubscribe and re-download all mods again" because that's stupid. I'm not asking for help on this one, I'm just asking for this problem to be fixed, because honestly its messing over everyone that has arma not on their main drive for different reasons , be it storage or just preference to have all games a different drive. Thank you.
  3. Problem Taking Off

    So i got this problem taking off where the plane would 'bump' (like hitting an invisible rock or something) on the runway when reaching certain speed making it impossible to takeoff. It occurs on RHS's Tu-95, TeTeTe3's Su-35 and PAK FA (forgot the author's name) but vanilla aircrafts doesn't seem to be affected including Jets DLC planes. I dont think its because of the runway terrain because i tried it on altis, stratis,and virtual garage all with the same result. Does anybody have the same issue or.. is it just me? P.S i dont know if this should go to mods category because the problem mainly occured on modded planes. Thanks guys, i appreciate every help
  4. IFA3 Lite Steamworkshop SP/MP/Missions/Mod Collections Whats up IFA3 and WW2 fans! As some of you know about my support for the Iron front game and IFA3 in the past and present, and my work in the community as a compiler i wanted to further spread the word about my work on steam workshop for IFA3. idk why i didn't post this here on Bis forums sooner but better late then never. For those of you whom are looking for Singleplayer, Multiplayer/coop/TvT/PvP missions, and mods for IFA3 lite, i have created a collections for sp/mp missions, and mods for IFA3 Lite back in May. I update these lists a few times a week, and aside my website seen here http://www.missionrepository.com/ which compiles Iron front, IFA2, and IFA3 missions and files, most of my focus for Iron front these days have moved to steamworkshop and these 3 lists, aside my own addons, and missions. I hope that these collections will help you guys out, less searching, and more browsing. Cheers! IFA3 Lite Singleplayer Missions http://steamcommunity.com/sharedfiles/filedetails/?id=934502154 IFA3 lite Multiplayer Missions http://steamcommunity.com/sharedfiles/filedetails/?id=934504856 IFA3 Lite Mods http://steamcommunity.com/sharedfiles/filedetails/?id=934510504
  5. INTRO After some time using and getting annoyed with the repetitiveness of SteamCMD, I looked around for a tool to automate at least some of process of installing an Arma 3 server and managing workshop mods. Having looked through a few options, none of which matched what i was looking for I decided it would be easier to build it myself. F.A.S.T. is the result of that, this is the first iteration and I will continue to expand and update it as and when needed. Thanks go out to Optix for his Remote Arma Server tool that gave me some ideas for my tool. Also, a massive thank you to Kju and Friznit for testing and bug reporting for me. PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. DOWNLOADS AND INSTALL Download the zip file from below, unzip the contents to a folder or your choice and run the tool. Github Releases SCREENSHOTS FEATURES Automated install and update of SteamCMD. Works with existing SteamCMD and Arma 3 server installs. Steam Guard support. Encrypts and remembers steam password. Automated install and update of Arma 3 Server Main Branch. Automated install and update of Arma 3 Server Dev Branch (see below for warning). Adding, downloading and updating steam workshop mods. Adding, downloading and updating of Private/ Friends only steam workshop mods. Manually update all or individual mods. Mass import of mods using Arma 3 launcher pre-set file. Copying of mod keys to server folder on each update (and in bulk) Symlink of steam workshop mod folders to Arma 3 server folder with readable names. Correct handling of removing mods: Removes mod local files and symlinks. Cleans up steam workshop ACF file correctly. Displays last update date for mods and server. Displays SteamCMD output for troubleshooting. FEATURES PLANNED Support multiple server installs. Manage and launch Arma server (TADST like features) Create .bat files to launch server. Detect previously installed/ existing Workshop mods. New modern UI/ UX. Automatic updating of the tool. Remove keys on delete mod. KNOWN ISSUES About and Help menu options are none functional. Time to check for updates increases with number of mods - this may be a steam API limitation and is unlikely to be fixed. ISSUES AND FEEDBACK I'll monitor this thread as best as i can but I will use this GitHub Repo for bugs, issues and feature suggestions. Any feedback is also welcome in this thread. GitHub Issues DEV BRANCH WARNING Due to the available server builds on steam, to install a dev branch server you must install the main Arma 3 application dev branch then launch using the included server binaries. Due to the way SteamCMD works this means that any mods that the account used to install the server is subscribed to will also be downloaded and updated when using Dev Branch. Currently these mods are mot detected/ added to F.A.S.T. but this will be added in future. DOCUMENTATION Is currently minimal but will be updated, in the meantime here are is some basic info that can also be found in the "Help" section on the tool.
  6. Hey Guys, So im trying to setup a dedicated server also to play on with my group. I use Ubuntu server and get the following problem when i load the mission: Even tho the mods are loaded: I made all files small letters already (removed capitals) and this is my startup line: ./arma3server -mod="mods\@cba_a3;mods\@cupterrainscore;mods\@cupterrainscwa;mods\@cupterrainsmaps;mods\@lingordingorisland;mods\@rhsafrf;mods\@rhsgref;mods\@rhssaf;mods\@rhsusaf;mods\@task_force_radio;" -port=2302 -name="FisherServer" -config="server.cfg" The folders contain the PBO files that are in the error, I tried to fix it for 5 hours already :/ Anyone have an idea where this is going wrong?
  7. Ok, I got this stealth mission I'm starting out and it's gonna have the @akp_spotlight mod, so I what to know is what a simple small line to slap into the "init" to turn on the spotlight. & what do I need to do to make the static slowly traverse left and right in search pattern in the dark like they're suppose too?
  8. Addon & Mod Compilation List This is a massive addon & mod compilation list that organizes all the addons and mods on Armaholic into specific categories based on their subject. The idea behind this is to enable members of the community to better able find and locate addons and mods of interest without having to review entire sections on Armaholic going from page to page. The list here will narrow down your search and allow you to get to what your interested in or are looking for quicker. Menu Downloads / Arma 3 / Addons Arma3 Gear - Last update - November 27th, 2017 Arma 3 Packs - Last update - January 25th, 2017 Arma 3 Miscellaneous - wip Arma 3 Objects Arma 3 Replacement Packs Arma 3 Sounds Arma 3 Terrain Arma 3 Units Arma 3 Vehicles Arma 3 Weapons Downloads / Arma 3 / Editing Arma 3 Tools Arma 3 Scripts Arma 3 Templates Downloads / Arma 3 / Misc and Utilities This has its own section, there are no subsections or subjects with pages/listings in them, so this section will be sorted Downloads / Arma 3 / Modules This will be sorted according to country, and type Downloads / Arma 3 / Scenarios Arma 3 SP missions Arma 3 Co-op missions Arma 3 Multiplayer Gamemodes Arma 3 Mission Packs Arma 3 Campaigns ===================== Work in progress Note Keep in mind this page will be changing as i add/update categories and lists as this is a major work in progress project. Last update: Sunday, November 27th, 2017, 12:50Am Credits Authors of these addons, mods, need credit for their work, I would hope that this compilation list will bring more attention and appreciation from the community to them. List Note: If there is an addon, mod, I have missed please post your reply, or pm me and I will update the list accordingly.
  9. Hello all! Now I have a tiny bit of a problem, after playing a primarily Zeus run mission with a friend, using about 16 mods, RHS, Project OPFOR, CUP, MCC and CBA_A3 to name some of them. After playing for a long while we decided to take a break, so I press escape, Save and Exit, and we quit the game, upon returning to the said game, I simply clicked on the mission, pressed Resume, loaded in the lobby, people pick their roles, and we load the game. After loading in I access Zeus to find out I can use ONLY the units that I've used in the previous session. For example, I could only use RHS Russian Cars, Soldiers, and APCs because that's all we used, but not tanks, helicopters, planes, they completely disappeared from the Zeus "Create" menu altogether! After a while I tested it out in a singleplayer scenario, if I resume a mission only the vanilla units and the units I used in the last mission are accessible to me, if I use AKs all units with AKs can be used if they are in the same tab under OPFOR for example, but that's it, everything else just disappears! Can somebody please help me this has to be the most annoying problem I've run into so far. There doesn't seem to be an obvious fix for it!
  10. When I view the log file for starting my server, I see numerous errors that relate to the mods that I have on the server. The Commandline & FTP have both been meticulously ensured to be correct with the mods. The Customer Support, like the customer support that I communicated with the last time I purchased a server, say that the server's functioning properly, but the mods must be the cause of the issue. RPT: https://www.mediafire.com/file/fd34u3xjfthvtjc/arma3server_2017-11-07_08-16-08.rpt
  11. Hi! My team and I had been playing for a while with verifysignatures disabled on our server. I've decided to reenable signatures check on the server for various reasons but the server behaves strangely. I have no troubles connecting to it whatsoever but some of my friends are kicked out with the usual message stating that the addons are forbidden. Trouble is the error message tells them about mods that they do have but ARE NOT activated when they join the server (we've checked and double checked and there's the autoconfigure thingy in the launcher as a 3rd failsafe). All mods and keys on the server are up to date and we use steam workshop to keep our mods updated. Contrarily to other players in my team I've changed the !worshop mods directory's location to a different location from the default one which might be why I don not get the error message? I was also wondering if it was an issue brought by the latest updates of the game since we used to have signatures verification a while back and it worked fine at the time. For the moment I have disabled signatures on the server but I'd like to have them back. Has anybody experiences the same issue and found a solution? Is it a known issue?
  12. I've been wondering how to put an Arma 2 mod onto Arma 3 so that I can play it.
  13. Hey there guys; Working on the F-16C sound mod and was curios to know how I could go about adding in environmental reverb to the sound sets / shaders in the mod? So when the aircraft is moving around the environment there is more of a "surround" effect? I think something like this would be a huge improvement for jets/helicopter audio as it would definitely enhance the soundscape in general, providing a more realistic sense of direction as well as being able to hear the aircraft's effect on buildings, trees and even fields. Thanks all!
  14. Hey, So a few weeks back, without any warning, my TFR started to stop allowing direct chat. Usually, I would use voice activation, but now, after about 10-15mins in a server using TFR, my voice activation in Teamspeak will disable, looking like my microphone is not picking up any sound. It does this without warning, and the only way I can tell it has stopped working is that my Overwolf stops showing my name and people start asking why I'm so quiet. The fix I have found is to close TS and relaunch it, but this is pretty tedious, especially in a combat environment. I've tried re-installing both TS3 and TFR, but the problem persists.
  15. Workshop mods

    Yesterday at around 7PM I had to Hard Reset my PC since Arma 3 lagged while logging out I sat there for like 30 minutes before I shut it down now when I booted up steam it wants me to redownload all 40GB of my Steam Workshop mods and took another extra 40 GB of my HDD space meaning I have 40 GB of mods that it can't find and 40 GB of mods that it want's to download because it is just too lazy to look around and to be honest it's pissing me off I don't want to sit and wait who knows how many hours downloading mods I have downloaded I even had missions I was working on but know I can't do **** since I need my mods for it and I would have to wait for the whole thing to download since you can't choose which mods to download and which not without unsubscribing from them. This is just ANNOYING as hell 5 hours spent in the Editor on a single project just to have this and the fun part? It didn't even happen yesterday I could freely do my stuff after the reset in Arma 3 after I start the PC from having a nice sleep it welcomes me to this bull**** so if there is any fix except reinstalling the game please tell me. Thanks
  16. Hi I'm looking for someone to help me make a kickass mission for my squad I have mild mental problems memory Loss ect but I'm perfectly normal I need someone with patience but I want to make something special for my friends how have been there for me for a long time please please please teach me your ways :p
  17. Inspired by my favorite TV show "Agents of SHIELD", im working on a re texture mod pack(my first ever) Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=819950664
  18. Hello guys, Every time I am hosting a private Arma 3 server to mess around with my friends and some mods, the game freezes for me at random times. It is so bad I have to restart my PC. A few months earlier we've done the same and erverything worked fine. I found someone with a similar problem from 2015 which says that Teamspeak and Task force radio have a conflict and lets the game freeze, but that didn't work out for me. I couldn't find anything other regarding this problem so I'm asking you myself. I have 16GB Ram GTX960 Intel i5-4690K 3.50GH Windows 10 64bit Please tell me everything you think could work. If you have anymore questions feel free to ask.
  19. Morning lads. So finally I've gotten time and came round to getting back on track with making custom markers. I'm currently in the process of making all Blufor, Opfor, Neutral, and Unknown markers from the "App-6aHandbook, a .pdf formated "Land component handbook" from the British Army of what all standard Nato markers are as of up till today. The photoshopping, and editing as a whole isn't a problem. My problem lays with actually getting them into Arma 3 as a mod in which people can use an place down these markers on the map either in the editor or while in-game. Any light shedded on how to do so would be great. I've seen this thread https://www.reddit.com/r/armadev/comments/1mfb0l/idiots_guide_to_making_a_custom_marker/ ,followed it, and still managed to not get anywhere. If someone could possibly just list In a step to step guide of how to do so I'd appreciate it. Cheers in advanced.
  20. Hi we run a realsim unit however we are having issues with our AI when we build a mission in the editor. We edited the AI decreased there aim and such to make it more suited towards our playstyle. However something keeps reverting the changes back to vanilla which makes the AI turn into absolute beast and the pop faces from 600meters out. We even tried it in a vanilla editor without any mods running but it still did the same thing. Basically we can't change the AI no matter what we do. Does somebody have any clue how to possibly fix this? We already tried removing ACE_AI but this to no avail. We are running out of ideas at the moment and are hoping people might have some insight into this issue. Our list of mods currently being used whilst making missions. All help would be appreciated. P.S sorry if this in the wrong forum subject moderators.
  21. Welcome to Virginia, the Mother of the Presidents. Inside of Fort Belvoir resides the pride of the Army, the 116th Infantry Regiment. Become a part of a community of enthusiastic ArmA 3 players in a WW2 setting. What can you expect with us ? The 116th promises wonderful holidays on the coasts and deserts of North Africa, fighting back waves and waves of the most fearsome Soldiers Rommel can throw at us ! But what if the African Summer Sun is too hot for you ? What if you want something more like Florida ? No problem ! Join with the boys and land on the beaches of Sicily, and maybe even get yourself a hot Italian woman ! Or maybe you’re a northern boy and like it more rainey and with more forests ? No problem either ! Join our boys and storm the beaches of Normandy and chase the Nazi’s all the way back to the Elbe (that’s almost at Berlin !) The 116th has everything and more for the best of their soldiers ! What we promise ? Experienced Staff Joining from a variety of other MilSim groups we provide you with one of the most experienced Staff you can find ! Variety of Mods From Task Force Radio, to ACE and Iron Fronts: Liberation, we provide a unique selection of mods that are immersive and work greatly together ! Authentic Ranks and Medals Show that you’re the best and rank up, earn medals and lead your own squad manned by real people ! Realistic Scenarios Inspired by real historical events, be a part of the Normandy landings or the fight for Italy ! Teamplay Join a squad and immerse yourself in the way US soldiers formed friends and brotherhood ! BCTs and Trainings We host a variety of Trainings to help the players understand what their part in the team is, and what roles they have to fulfill ! Various Classes and Specialists RTO, Medic, Marksman, AT Rifleman, Machine Gunner, Grenadier, etc. All waiting for you to be filled ! You’re interested in Armour and Aviation ? Stick around and become our number one choice for the Pilots and Tank Crews ! The 116th is an open and friendly community. People of all backgrounds and nationalities are free to become a part of our community. The only thing we require is a sense of teamplay, fairness, and friendliness. What we require > Working Microphone > Willingness to play in a Team > Must speak English > Legal and working Version of ArmA 3 > Enthusiasm about WW2 Schedules Operations, BCT and Trainings: Friday till Sunday Smaller Operations and Missions: Monday till Thursday How can you apply ? Join our Teamspeak at: 158.69.217.102:10006 Then apply to our Steam group at: http://steamcommunity.com/groups/116thIR
  22. Do you think it is possible to implement the effects from Project Reality and/or Squad? I'm not sure about if you can or not. I've been thinking about trying to make a new type of particle fx mod sort of thing like Blastcore but it's just thoughts. I just want to see if anybody has a opinion on this Idea. Or if you could help me with this project.. You can contact me through Email or Steam.. Or just reply!
  23. 501st Infantry Regiment The 501st IR was created in June of 2017 by a group of men & woman with the goal to create a U.S. Army Realism unit with the same quality and feel of some of the great American units out there, but specifically in range for most European time zones. EU Based Milsim Unit A European Time Zone (CET) Realism Unit based on the US Army Airborne. That’s unique on it's own! The 501st IR conducts operations every Wednesday and Sunday starting from 19:30 to 22:30 Central European Time. Our mission makers create specific campaigns and scenarios for our members to enjoy with an ever developing storyline. OSUT (One Station Unit Training) A training schedule set up so everyone will be able to join our ARMA 3 unit as a trained soldier, based on real tactics and theory from the U.S. Army mixed with in-game mechanics. Completely new to Arma 3 and/or realism gaming? Our instructors will spend all the time necessary to get you up to speed with how we do things in the 501st. When you have passed the OSUT you have the option to either join the Infantry or apply for any of the open Billets such as Combat Medic, Pilot etc. You'll also be able to join the Unit Staff (if there are openings). Perhaps you`ll be our next Instructor! Why you should join the 501st Our aim is and will always be to give each individual player the experience of having your own billet/function and team which you conduct operations, exercises and trainings with, which usually result in some fantastic experiences and friendship along the way. Want to know more about the unit or interested in joining? Apply Now! Teamspeak Website ~ CW4 Pascal F. S2 - Public Relations | S4 - Technical Here are some pictures of the 501st
  24. If I want to play a steam workshop scenario with or without mods, does only need the host the data or does every single player need the used scenario/mods. Thank you
  25. I am currently playing on a CUP map in Chernarus. I made a scenario at an airfield and after completing it, I've decided to Save&Exit. However, a day after I wanted to come back to continue the scenario, everything was there on the map and usable, no errors. However in my "Create" tab in Zeus, I only had a few factions to chose from, compared to the first time I started the scenario I had all my mod factions. The only factions accessible now were the standard ArmA 3 factions, which I just don't really use or like that much anymore. And the factions from the mod I used when I played last, which was RHS: GREF. I could not access any other faction from any other mod. Basically I had CDF, ChDKZ and such from GREF, but that alongside "NATO" "NATO Pacific" and such from ArmA was it, I didn't have the USA factions, the British Armed Forces, Bundeswehr, nothing. Long story short, after resuming a scenario in the game, all the factions I didn't use no longer appear in my "Create" menu in Zeus. What can I do to resolve this? P.S. I have my Zeus set to "All Addons (Including unofficial ones)" and I do see all of them if I start the scenario from scratch, however if I resume the scenario after quiting and saving it, everything other then the stuff from the mods I used is gone. Thank you in advance!
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