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Found 151 results

  1. Centurion Platoon Centurion Platoon is a very new Milsim Community. Our focus is on mechanized infantry and ground based combat. We are looking to recruit members to play in cooperative and pvp based scenarios. When we play we aim to use realism and logical solutions to in game problems. Once we have enough people we hope to create campaigns that will be played through with weekly/Bi weekly large scale missions. Those of you who join now will be able to help this small community grow into something much more. If you have anymore questions or would like to join, feel free to message me. Requirements: 18+ (With possible exceptions) Microphone Ability to work with a team (Small or Large)
  2. by Gemini "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX: Opérations Extérieures (External Operations) is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO (Multi-Session Operations) from ArmA II (and all successors from ArmA III: Patrol Operations 3, ALiVE... which are all inspired from code34's Warcontext mission), so all credits must go to their developpment teams. After I tried it, I thought the idea of a fully dynamical task generator was brilliant, but there was some features that was not perfectly fitting to what I was expecting and some others that was missing. Firstly, I tried to customize original MSO but I finally choose to rebuild everything from the scratch. It's certainly not as good as MSO/PO/ALiVE but after more than 5 years of development (yeah, really !), and even if there are still many things to do (correct all bugs, create version for other maps, add new tasks, optimize all scripts...) I must say I'm pretty satisfied of what I did so far. It was initially a personnal project, but I thought maybe someone else could now be interested too so I'm proud to present today the first public relase ! I hope some of you will enjoy... MAIN FEATURES SP & MP compatible Option menu at startup to customize the mission by enabling/disabling/modifying included features Mission entirely built with random parameters for illimited replayability Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...) Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...) Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs... Dynamical civilian activities Civilian interactions Dynamical reputation: take care of the local population, otherwise it may rise against you Credits system to recruit AI units and to order supplies and vehicles Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...) Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...) Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support) Random starting time with faster day/night cycle to simulates long time operations Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions) Ambiance house lights and ambiance animals (thanks to TPW for his scripts) Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Drag injured and dead bodies (thanks to BangaBog for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) Customizable MP synchronized music receiver for listening music tracks into vehicles Revive & respawn systems Primary needs function: eat, drink and sleep to avoid bad effects Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas Functions to deactivate/delete that usless units and vehicles to save computer/server ressources Semi-persistent mission: you can save your progression between each task Compatible with Zeus Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3...) French and English localizations And much more ! VIDEOS PICTURES GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy REQUIRED ADDONS / DEPENDENCIES New ! You can now download all essential addons listed below with only one click by subscribing the official OPEX mod collection on Steam ! New ! You can now download all optional addons listed below with only one click by also subscribing the official OPEX extra mod collection on Steam ! In a perfect world, I wish I could avoid gamers to download any addon or mod. But as the main goal of OPEX is to bring a fun and different ArmA experience, and if you are getting bored to play as a US soldier, take some time for downloading these files (most of them are used by a large part of the ArmA community by the way): APEX (official ArmA III DLC) (by Bohemia Interactive) --> because it adds many things to the whole game Community Base Addons (by CBA Team) --> because it's required by some of the mods below R3F French Units (by R3F) --> because it adds French units R3F French Weapons (by R3F) --> because it adds French weapons JackFrench (by JackFrench) --> because it adds French vehicles (in fact, only retextured vanilla vehicles with French camos, but it does the job) Project OPFOR (by keeway) --> because it adds many new bad guys (Islamic State, Boko Haram, Talibans...) RHS: Armed Forces Of The Russian Federation (by Red Hammer Studios) --> because it's required by Project OPFOR... RHS: United States Armed Forces (by Red Hammer Studios) --> because it's required by Project OPFOR... Gemini_items (by Gemini) --> because it adds a few items that are required by some exclusive features included in OPEX CUP Terrains - Core (by CUP Team) --> because it allows to play OPEX on many customed maps CUP Terrains - Maps (by CUP Team) --> because it allows to play OPEX on many customed maps The following ones are the specific maps, corresponding to the different versions of OPEX (for example, if you want to play OPEX on Kunduz map then you need to download and install Kunduz map). F.A.T.A. - Federally Administred Tribal Areas, Pakistan (by Minimalaco) --> it adds a Pakistan style map Isla Duala, Africa (by icebreakr) --> it adds an African style map Kunduz, Afghanistan (by james2464) --> it adds an Afghanistan style map Lythium, Afghanistan (by Green_Beret) --> it adds an Afghanistan style map Taunus, Europe (by X-Cam Team) --> it adds a European style map Finally, the following ones are recommended to increase the experience but are totally optional (they are not required to make the mission working): Optional - Task Force Radio (by Nkey) --> it brings a realistic radio communication system while playing in MP Optional - Enhanced Movement (by Bad Benson) --> it brings some new movements for your soldier (jumping and climbing over obstacles...) Optional - Enhanced Visuals (by Bad Benson) --> it brings some new visual improvements (laser dot, NVG effect...) Note : OPEX is compatible with ACE3 mod. COMMUNITY FEEDBACK Don't hesitate to share your feedback, your suggestions and to report all bugs you may have encountered here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES (any help is welcome !) Picture pictures\overview.paa not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Ambient civilian vehicles are sometimes spawning on buildings (so they explode) when playing on some unofficial maps. It seems to happen because some ArmA I / ArmA II buildings are not recognized by the engine ? Some doors are currently locked on Kunduz and Lythium maps since a recent ArmA III update. Until this bug is fixed by their creators, you have to press ALT key on your keyboard to open doors (thanks to Badbenson (script) and Johnny Drama (info) for the workaround. The armory may take some time to initialize ion MP (you may see some weapons or objects on the ground at start-up). Just wait a few seconds, everything should automatically move on the walls (maybe a server sync problem ?). Ambient AI animations may sometimes be weired when playing on MP TO DO LIST (Extreme prioriy): fix all bugs reported by the community (High priority): add many new tasks (High prioriy): create version for many other maps (High priority): always reduce addon dependency as much as possible (Medium priority): add more details to briefings (Medium priority): add notes and tips (example: how to use tactical glasses...) (Medium priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) (Low priority): make it more easy to customize with other factions and mods (Low priority): create more information for each civilian (date of birth, adress, job...) via setVariable command in Gemini_fnc_civilianInteractionsBehaviours function, so scan interaction could be more interesting (Low priority): maybe replace current units and vehicles with more realistic ones when they will be available (OFrP ?) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, JackFrench, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game: bobmoran Chris Young DieAngelo Drakkhen Ei8ght Flashpointgamer Hôpdeux horrido Karax Lodu Nico Occitania Renaud SoldierIsNotHistory SPQR uiox Wolf_51 Xela89 And above all, many many many thanks to my wife, who is so patient and comprehensive every time I am only thinking about scripting ! DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG DOWNLOAD FROM STEAM WORKSHOP (highly recommended to be sure you are playing the latest version): >>> OPEX: Opérations Extérieures (full mission collection - includes all missions below) >>> OPEX: Opérations Extérieures (Altis) >>> OPEX: Opérations Extérieures (F.A.T.A.) >>> OPEX: Opérations Extérieures (Isla Duala) >>> OPEX: Opérations Extérieures (Kunduz) >>> OPEX: Opérations Extérieures (Lythium) >>> OPEX: Opérations Extérieures (Tanoa) >>> OPEX: Opérations Extérieures (Taunus) >>> OPEX: Light Edition (Altis) FROM ARMAHOLIC (not recommended - for expert users only) >>> OPEX: Opérations Extérieures (full mission collection - includes all missions above) FROM MY WEBSITE (not recommended - for expert users only) >>> OPEX: Opérations Extérieures (full mission collection - includes all missions above) Enjoy !
  3. Introduction Today (7 Dec 2013) I am proud to announce the release of Tactical Battlefield (TacBF). This mod introduces new Team vs Team (aka Player vs Player) game play features to Arma 3 with gritty new game modes, missions within a standardised environment and consistent rules. Tactical Battlefield takes teamwork and tactics to a new level. TacBF has been under development on different versions of the ARMA engine for around 7 years and is brought to you by me (Dr Eyeball) and Wormeaten, with the support of 12thmechanised.com and the Regiment of the Grenadier Guards [RGG] Arma communities. Latest Tactical Battlefield mod download mirrors: <www.tacbf.com/dl> All Change Logs, (including change log for latest release), can be viewed from: <Change Logs Index>. Visit http://www.tacticalbattlefield.net/forum/ for more information and to join the discussion. Features: Community- Tactical Battlefield already has an established community of players who regularly play, communicate, and coordinate together in teams, sharing tactics, support, and resources and doing everything they can to shoot, kill, and blow each other up in nail-biting, edge-of-your-seat, gritty combat! Missions - around 20x Team vs Team multiplayer missions ranging in size from Tiny to Huge, with specially-designed main bases and in-built mission voting feature. Game modes Advance and Secure (A&S) - Both sides fight tooth-and-nail to dominate objectives in this dynamic and challenging game mode, or until the enemy is worn down to the nub and their 'tickets' run out. Attack and Defend (A&D) - Like A&S, but one side is on the Defensive and occupies key positions while the other side Attacks. Lost objectives can never be re-captured. Failure to capture a single objective by the attacking team will result in defeat. Search and Destroy (S&D) - Gather intel (documents & maps) by searching bodies, seek out and destroy Resistance weapons caches amidst suicide-bombers and Vehicle Borne Improvised Explosive Devices (VBIED). Roles - Teamwork-focused gear restrictions with pre-configured but customisable loadouts, including Squad Leader, Medic, Engineer, Light Anti-Tank, Heavy Anti-Tank, Marksman, Sniper, Crewman, Pilot etc. Say goodbye to AT Sniper Pilots! Weapon resting - Reduced muzzle climb and deploy bi-pods via our customized TMR code. Suppression effect - By suppressing your enemy with accurate fire, he will temporarily experience gradual shake and vision blur, enabling realistic infantry tactics for suppression fire and assault elements. This code is exclusive, has been developed specifically for Tactical Battlefield, and has been tested, tweaked, and approved by about 40 testers. Wind effects on ballistics - Marksmanship is now a real skill with support for the server-side VTS ballistics addon. [img.]http://i.imgur.com/76GwKvPl.jpg[/img.] Squad Management and map features - Join or create a Squad with a customised call-sign, and recruit new members. Toggle player name-tags. Designate fire teams and leaders and coordinate with other Squads. With special map features, assign orders, report enemy, request support. Logistics - Transporting assets using the cargo system, eg. loading containers into towed trailers. Outposts and respawns - Deploy a respawn point or build your own fortified Forward Outposts with Hesco barriers, barbed wire and mounted weapons. Advanced Medical - Includes diagnosis, CPR, Adrenaline auto-injectors, morphine and bandages. Vehicle Maintenance System - Rearm, repair and refuel APCs, tanks, helicopters, and planes. Thank you for your support As lead developer, I would like to thank everyone who worked on this mod or provided permission to incorporate their work. Special thanks to the TacBF Team who provided endless hours of testing, change reports, suggestions, administration and infrastructure organisation and all our forum members. Also a big thanks to the wider Arma 3 community for their interest and feedback, and of course Bohemia Interactive. What are the upcoming plans for Tactical Battlefield? Prepare next mission pack, enhance existing plus introduce new systems and features, finalise Commander System integration, introduce new game modes, add support for ACRE, ACE, All in Arma and 3rd party addons, plus more. Development and Contributions by Dr Eyeball - ICE/TB systems coding, AAS code fixes and improvements, configs, images, some basic models, imports. Coolbox - original AAS system code Wormeaten - original SAAS extensions, design, organisation DMC - models (the good ones) Norrin - original sling load base code mad rabbit - coding tasks Adanteh - Suppression system, NVG adjustment, general coding. Taosenai - allowing us to include TMR addon Galzohar - allowing us to include @galz_wind_ballistics addon KDK - allowing us to include vehicle textures from blu_mohawk addon. Leon - UI menu/icon graphics Swedge - Help manual TacBF team members - missions, servers, forums, plus numerous hours of testing, suggestions and organisation countless others in the community who have contributed: missions, advice, code sections or other assistance Special credits to: Dale, Hurtz and Adanteh - for organisation and management of forums and servers. Gunther - for management and hosting of servers. Looking forward to the next phase of this project. For more information please visit http://www.tacticalbattlefield.net/forum/ Sincerely, Dr_Eyeball
  4. We are a new server looking for all players! We are very active and very friendly to new people. Let me know if you're interested.
  5. Join the Task Force SPARTAN today! A newly formed unit looking to create a fun and engaging environment for our players. Currently we are recruiting for a fireteam size and need just 3 recruits to come in. Available positions are: Rifleman, Automatic Rifleman, and Grenadier. We have our own TeamSpeak server and ArmA 3 server ready to go. If you have any questions feel free to post them here. Visit our Steam group page to apply: http://steamcommunity.com/groups/nato-task-force-spartan Unit Page: https://units.arma3.com/unit/nato-task-force-spartan
  6. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: 85.236.100.96:14167 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  7. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  8. Dear community! Arma Realism is looking for dedicated people who want to play Arma 3 with focus on teamwork and serious gameplay. If you are interested in joining a Arma 3 unit to play milsim and realism, I suggest you take a look on our website below. Our focus is on infantry, so every new member will get a position in one of our squads. We are based in EU but have members from all over the world. Any questions? Just PM me and I will be glad to answer. Regards, First Lieutenant Mansee Second in Command Arma Realism Website: www.arma-realism.eu
  9. 285th Combat Regiment “Chimeras” is a relaxed milsim unit that is based on a fictional United States Army. We are always training to have PVP or COOP missions with other units. There are some people have been together for about six years and have tried everything. We are basically a family and is always willing to expand on that family to others. We are broken down into 4 different branches, ground (infantry), recon, armored, and aviation. When you enter the unit, everyone will start from the basics and go as a simple rifleman, depending on what role you will be filling for the team. You will need to learn how to communicate with your team and learn hand signals. Recon is a small team that steps off towards the AO and provides us intel for the mission. Armored, usually a 3 man team uses vehicles such as APCs, IFVs, MBTs, light armored vehicles, ect., it all depends on the mission. Aviation works with mainly little birds as transport or CAS. Depending on the mission, we would be using black hawks and chinooks. Everyone will work from the ground up. For promotions, we follow a point base system where if you show up scheduled events (missions, trainings, coop w/ other units, etc), and show dedication, you can make yourself climb the ranks pretty fast. The first few ranks will be easy to acquire by attending but after NCO, the rest will require tests to test your knowledge. Our normal scheduled events will be on Wednesday at 1800 (6 PM) EST, Saturday at 1400 (2 PM) EST and Sunday 1300 (1 PM) EST. Requirements: Arma 3 Apex Working microphone Legit copy of Arma 3 Teamspeak Must be at least 18 years old All mods are provided to you via workshop. The main mods that will be used: TFAR CUP ACE (advanced medical) You can come talk to us on our teamspeak: 216.105.171.14:10124 *steam and reddit will remove the link* You can check out our website: https://285thcr.weebly.com/ (external links) Time convertor: http://www.thetimezoneconverter.com/
  10. Echelon International | Authentic Real World Operations Echelon International [IIIE] is a collection of like-minded individuals who are looking for a compact, tightly knit community of experienced players who wish to simulate real world operations in a variety of settings. About Us: -Echelon has no formal sign-up process, no ranks and very few rules outside of the game. We have thick skin, so if you're offended easily and can't handle a little banter, we're probably not the unit for you. -We play cooperative (PVE) and adversarial (PVP) Zeus missions and community scenarios hosted by community members and overseen by military veterans. -The mods we use on the server are mostly focused on expanding the feature set and content of Arma 3. Our entire mod pack can be found on the Arma 3 Steam Workshop. -We play operations 7 days a week. This is depending on our member's schedules, however we often fit in at least a few operations a day taking place throughout the day. Requirements: -We are looking to play with respectful, patient members who we can drink and have a laugh with. -We don't want strangers, we ask members to be social and contribute in their own way. Administrator positions are on a volunteer basis. -Players must be easy going, know when to be serious, and be willing to learn new tactics and procedures used by Echelon International operators in order to be successful. -Members must have a functioning microphone and use it during all operations. Join Us: Would you like to know more? Join the Discord Server for more information. Join us on our Bohemia Interactive Unit Page to use our identifier during operations.
  11. 12th Armoured Infantry Brigade Who are we? Under Army 2020 the 12th Armoured Infantry Brigade forms part of the reaction force. As a unit our main aspect of gaming is Infantry. The 1st Battalion, The Royal Welsh is a Regular Army armoured infantry battalion based at Tidworth Camp. It comes under 12th Armoured Infantry Brigade who are an Armoured Infantry Brigade that uses the Warrior IFV. The Infantry will also be backed up by a variety of support assets. What do we do? As you can tell from that short description, we are a UK-based and reenactment MilSim community. We were founded recently from a big group of members splitting of from another community. Find our ORBAT here: 12aib.co.uk. (Note: you have to register first!) So if you are looking to join a MilSim community (and we take that word seriously!) that is established and led by very experienced people with years of being in the loop then don't hesitate and register today! 12aib.co.uk. We are all about being as realistic as possible while keeping everything fun because after all it's a video game but that doesn't keep us from making maximum effort in making our mentality in-game as serious as possible! So no yes/no sir mentality. What we offer: Experienced and organised leadership that have a unified vision. No favouritism! Everyone is treated equal, no one will be given any better treatment for whatever reason. Real MilSim playstyle. We try to have a very high amount of professionalism when we are in-game. Banter is great and encouraged (British) but professionalism is required when in-game. Homemade weekly missions and training. We create all our operations and training ourselves and they aren't recycled. Operations are weekly on Wednesday (19:30 GMT) and Saturday (19:30 GMT). First-person only. A real armoured infantry experience, utilising real-life tactics and Infantry Fighting Vehicles, looking to use challenger 2 MBTs in the future. A lot of members with real-life military experience both serving and ex-serving. Homemade mods and modpack. Extensive planning pre-mission (SITREP/WARNO) issued days in advance. Operations and home-rotation alternate each other realistically. What we look for in applicants: 17 years or older (no exceptions). Functioning microphone. Willingness to learn and improve. Take constructive criticism! Your idea of fun should be immersion and making it MilSim, realistic, not going on your own and killing AI. Attendance requirement is 50%, if unable to meet this you will be put in the reserves, able to join when you are available. We DO NOT require this to be your only ArmA community, we allow multi-clanning.
  12. • Who are we? 4th Infantry Regiment, 1st Battalion are a developing ArmA 3 community who follow the layout and style of present day United States Army by using a varying set of mods to enhance our experience and create a realistic environment. Our community is made up of like-minded individuals, who wish to play ArmA 3 together in a well-structured and professional environment. • What do we do? We stick as closely, as is realistically possible in ArmA 3, to the United States Army in our layout, procedure and play-style. This includes our training, operations and administration. Our goal is to provide members with a well-structured, professional and enjoyable experience which they will want to return to each time. • When do we play? We host a variety of events, although our main event is hosted on Friday, and Saturday we get on the server at 7:00 EST and begin at 8:00 EST. We host a third event on Sundays, Where we do Troop Training, We get on the server at 3:00 EST and again, begin at 3:45 EST. • What positions are open? Infantry: Rifleman, AT Rifleman, Automatic Rifleman, Grenadier Rifleman, and NCO Positions. 16th CAB (opening soon) Pilot, Door Gunner, Copilot, Crewman, Emergency Medical Team. 75th Rangers (Invitation Only) Special Forces Operator • What are the requirements? Understand Chain of Command Understand rank comes under experience, training, and time being in the Milsim. Be mature Own a working valid copy of ArmA 3. Own a working Microphone. • How do I join or make enquiries? Teamspeak: http://ts27.gameservers.com:9175
  13. ABOUT The 101st Airborne Division - Realism Unit is an ArmA 3 focused milsim community. The unit is based off of the real life 101st Airborne Division. We provide and maintain the best quality of milsim within the limitations of ArmA 3. COMMUNITY This is a community driven volunteer organization of gamers, military enthusiast, and veterans alike. We provide a professional, interactive and fun environment for milsim, roleplay and content creators. This unit is currently in the active stage of stand up and seeks both leaders and regular members to fill its ranks. Visit our website for sign up details. MISSION Our mission is to continuously build and sustain a milsim community for the players by the players united under one name. Providing a platform under which to achieve multiple goals for both community and personal relations. We strive for and are proud to maintain the highest quality of milsim taken from the core values of our definition of realism within the ArmA universe. WHY JOIN? Do you enjoy military simulation and the realism aspects in video gaming? Being apart of a team or leading a team of like minded individuals while enjoying the idea of an organization that values strong bonds and unit cohesion? If so then you should consider joining the 101st Airborne Division - Realism Unit. You will not only be a member that's apart of an organization but you will also be a member who shapes the future of the organization. Features Army units Air Force units 25+ Ranks 40+ Awards Custom Award Display 14+ Skill Courses Dedicated Server Teamspeak Server Custom mod pack Annual unit events Plus more! Positions 11B - Infantryman 68W - Healthcare Specialist 153A - Rotary Wing Aviator 11FX - Fighter Pilot 1C4X1 - TACP More coming soon! CONTACT Email: fsec.official@gmail.com Teamspeak: 167.114.35.209:10881 (pass: screamingeagle) Website: http://www.101stabdrealismunit.net/ Units: https://units.arma3.com/unit/101stabd Thanks for your time and consideration, P. Dubois [101st] https://steamcommunity.com/id/Feenx-sama Our motto: "Together, we stand as one!"
  14. Check out our social media & YouTube channel: FACEBOOK TWITTER YOUTUBE We are a MILSIM unit made up of players from around the world who like to play ArmA III tactically but also know how to have fun, and are currently looking to expand our membership with some quality people. The unit is based off of the UKSF's Special Boat Service. We specialise in small boat operations, rapid air assault, and general SF tactics (HALO/HAHO, land warfare). We have two detachments: Ground - our boots on the ground. Ground currently contains Company HQ, an STA Patrol, 2 Troops, as well as SBS(R) - our reserve element. Aviation - our eyes in the sky. We currently operate the Merlin and the Wildcat. As for roles we have many available, including: Patrol Leader Weapon Specialist Assault Engineer Mission Specialist Pathfinder Pilot Special Gunfire Observer Troop Medic Signaller Now, let me list our minimum requirements: Be at least 18 years old. (16/17 considered on a case-by-case basis) Own a full, legal copy of ArmA III & the Apex expansion. Own a working microphone and have Teamspeak 3 installed (or be able to install it). The ability to make at least 50% of the official operations on a four-weekly basis, currently held at 1900 GMT / 1400 EST on Sundays. Do not belong to any other ArmA III group or tactical/realism/MILSIM unit at any point during your time with us. We do not tolerate people who dual-clan. OPERATIONS We meet every Sunday at 1400 EST / 1900 GMT / 2000 CET for an official operation, which are typically co-ops versus AI forces where we will deploy to complete some set objectives. However we encourage members to set up optional events throughout the week, and our members play a lot of other games as well as ArmA III. Also please note our weekly Sunday ops are forced first person unless you are in a vehicle. We also do not use respawns during the Sunday events. Another thing to note is we use the full ACE3 Advanced Medical System during our operations. We offer training on this during the mandatory Phase 1 + 2 training for new members. RANKS Whilst we use a ranking system we do not use it to communicate, for example we do not call people by rank or “sir” both ingame and out of game. The ranks are merely to show how long a member has been with the group and their experience level, nothing more. They range from Rct to Maj for Ground (depending on role) and from O. Cdt. to Lt. for Aviation (depending on role). MODPACK We use a custom modpack for official events consisting of popular mods such as ACE3, Task Force Radio, CUP Units/Weapons/Vehicles/Terrains, as well as some in-house mods including custom ones. Like many groups we use a repository for the modpack (via Arma3Sync) so it's simple to keep them updated regardless of modding experience. MISC We offer access to a group Teamspeak server which is running 24/7, multiple ArmA III game servers, and a chance to become part of a community and enjoy both tactical ArmA gameplay and whatever people are playing. Our website is located here Joining process is here Thanks for reading, Maj Bridge.J on behalf of X Squadron.
  15. Who we are Special Operations Global Command (SGC) was officially founded in 2004 based around the Microsoft Flight Simulators, so yes our unit has been around for the past 13 years. As mentioned we were based around MS Flight Sims, then worked our way into America's Army, ArmA 2 and now finally ArmA 3. SGC has recently undergone some modernization before our brass decided to open doors for recruitment. What is SGC? The idea behind SGC is to have a collabrative effort from Special Operations Capable (SOC) forces from around the world to work as one main SOC force in a virtual military simulation environment (ArmA 3). This means that all our members have freedom in choosing what SOC force they represent in the unit, they may choose to represent as their own country's SOC force or choose a set of default SOC forces. Quick example, one member of the unit represents US Force Recon (Force Recon is a SOC-apable force) and another represents the SAS (UK) (SOC) and so on. Note: SGC hosts members from all over the world, so we do try and measure an appropriate time for members to attend unit events and operations SGC hosts unit events and operations on saturdays which last upto 3 hours(approx.) and are timed according to the seasonal situation of the members. SGC also hosts more relaxed and "casual" fun play missions throughout the week which are free to join at member's will. The Zeus for the weekday missions are completely dependent upon interested members with Zeus experience in the unit. Branches/Elements SGC has 3 main elements, namely; Direct Action Elements (Ground Combat Elements) Deep/Direct Reconnaissance Elements (Ground Recon Elements) Aerial Attack and Support Elements (Aerial Attack and Transport Elements) All of the above mentioned elements are open to new recruits Requirements Must be 16 years or older. Must own a legitimate copy of Armed Assault 3 (ArmA 3) Must have a working microphone preferrably of good quality Must be able to understand and communicate in English Must have the TeamSpeak 3 (TS3) VoIP client Contact Information For more information and solutions to possible questions feel free to contact a Public Relations Officer or a Recruiter on the following medium; TeamSpeak 3 (TS3) : 162.251.164.114:9991 Thanks to the people who checked us out and managed to read through from the beginning. Best Regards, 1stLt. Christmas, Public Relations Officer, SGC
  16. Requirements to join: I. Candidate must be 15 years old (or mature enough) at the time of enlistment. II. Candidate must be fluent in English. III. Candidate must own a working microphone and have TeamSpeak. IV. Candidate must be able to attend operations to have active status. V. Candidate must be able to attend 2 operations a week at 6:30 pm EST on Saterdays VI. Candidate must be able to download supported unit specific mods. VII. If you have questions, please feel free to contact a recruiter. Our Branches: Armor (closed currently) Infantry (Open!) (Rifleman)(Scout Sniper)(AT)(RTO)(Grenadier)(LMG)(Corpsman) Aviation (Soon to be open) Contact us: TeamSpeak: fr1.voice.cx:17657 Unit Page : http://steamcommunity.com/groups/81stMIB Recruiter Steam names: Leopolitan (M. Micheal) UNKNOWN (V. Reznov) Juniorslothsix (N. Salinas) Join our TS and look for a recruiter
  17. The Second NATO Colationary Force is a full English speaking Arma 3 Miltary simulation group, designed to have a realistic experience mixed with fun. The unit is based on a semi-fake story, nothing that is said is true and does not reflect the real life, the stories are based on what is happening but are dynamic and what the players do matters, creating a timeline of sorts. There is a flow chart on the forums showing you the current progression of a particular operation or the entire campaign. The unit is designed to be a low-medium amount of members to keep professionalism manageable and create a more tight community. The unit is primarily ground forces, but with the options of mechanized and air forces. The age of the unit is 18+ we make exceptions if you are mature, there will be banter in the group if you don't like the type of banter going on just ignore it. With two ground-based teams missions will have multiple objectives some public knowledge some secretive. Applications: S.A.S: Jack Buxton: "Hello, even though we are a specialised unit, any member is allowed to apply for us no matter experience or rank, all I ask, is you take the training and selection process seriously, some of it secretive. It is designed to test your skills and teach you new ways of looking at situations. If you are planning to join with no experience, have an idea of what open role you want to go into, i.e. Medic should practice healing very injured people with the advanced ace medical system. As a member of S.A.S or me what that position entails and what you could do to prepare for it." Applicants: U.S.M.C: 1stLt P. Harpy: Hello, We are the head ground assault force tasked with ground assault and air tactics. We are ready to go anywhere in the world Within 72 hrs for instance, On Oct 3rd American planes flew over Afghanistan and bombed key targets. while the S.A.S and US special forces where on the ground American marines were arriving in on planes to assault and successfully take out the Taliban ran government. Anyone is able to apply for us. The jobs you have tasked can be anything from rifle man to EOD to Tank commander. I hope you choose us in the fight against enemies the enemies of the United States and her allies. In the year of 2000, the Planet had it the darkest year, more deaths, more violence than ever before. The 2nd NATO Coalition forces were created between multiple countries, the 2nd was a joint force between a highly deadly S.A.S unit and an American Marine Expeditionary Unit trained to deal with high amounts of assault and recon. Website is: http://2ndncf.shivtr.com/pages/About Team speak is: lax1.ts.cubedhost.com:9000
  18. This is a recruitment Ad for a Norwegian speaking Milsim Community looking for New members Presentasjon Kompani Åsgard Kompani Åsgard er på utkikk etter nye motiverte og dedikerte soldater, som har et ønske å utvikle seg som en spiller og som person. Kompaniet har som et mål å skape en gruppe som ikke bare fokuserer på en ting, men som et samlet kompani med flere roller som overlapper hverandre. Vi søker etter folk som kan gå inn i rollen som 1-R (Rotary Wing) – 7-1 (Forsyning) – 1-P (Fotlag) – 1-K (Kanon). Våre kampanjer/deployments er alltid støttet av en omfattende bakgrunn av realistiske bakgrunnshistorier basert på virkelig politikk. Dette bakteppet skaper innlevelse og en følelse av din innsats kommer sammen i et større bilde, og du gjør en faktisk forskjell. Vi streber etter realisme i alle aspekter. Norsk utstyr, biler, norske taktikker og mer er alle basert rundt omfattende forskning. Vi har være egne mods m/uniformer m/mer i tilegg til en rekke av simulation mods som Arma 3 har for å utnytte mulighetene i Arma til det fulleste. Våre oppdrag blir styrt av Zeus hvor handlingsfriheten er stor og oppdragets effektivitet avhenger av hvordan enhetene opererer og løser sine oppdrag. Vi har mange aktive medlemmer som streber etter og lage den beste opplevelsen av et oppdrag vi kan. Vi vil gjerne du drar med deg venner og bekjente du kan tenke deg er interessert i å prøve Milsim. Våre spesialistroller krever en del trening, også utenom operasjonstid. Vi tror på enkeltmannsferdigheter og forventer at hvert medlem trener. Vi har 2 operasjonsdager i uken med hensyn til jobb og privatliv, så at alle har mulighet å bli med. Trening blir organisert i hvert lag og følger lagfører. Kompaniet blir styrt av 2 admins, Tomas Andreassen og Ole Kaldal, ved videre spørsmål om kompaniet, send epost til ole@bondestyrken.com.
  19. [CUSAF] Milsim Warhammer 40k

    If you are looking for a Unit to join come to us, we are a small but growing community. We are comprised of three regiments, Troopers, Grenadiers, and Engineers for more information on how to join please join the group http://steamcommunity.com/groups/CUSAF
  20. Hello, Just a couple of guys looking for a Milsim group or even a smaller squad who player on a regular, we are a duo who have played games with each other for a very long time, so are extremely effective together, we are wanting to play arma in a new light we've played in a multiple milsim groups in the past and have really enjoyed it, and would like to get back to it, so if you are needing a Sniper/Spotter team to provide overwatch for your group/team we're are the guys for you, We speak English both have working microphones and aged 24 & 28 feel free to respond to me on here or Steam: JYoung thanks for giving your time to read this, I hope to hear from you soon.
  21. Unit disbanded and reformed as the Russian VDV 45th Special Purpose Brigade website:http://tf-aspis.com/ Teamspeak:cag.ts.nfoservers.com Operation time: sundays 6pm GMT/BST Task Force Aspis is an English speaking Military Simulation group. The unit based around the United States Army Special Operations Command, specifically the Combat Applications Group and the 160th Special Operations Aviation Regiment. Our campaigns are always supported by an extensive backdrop of realistic background stories based on real geopolitics. This backdrop creates immersion and a sense of your efforts coming together in a bigger picture and you making an actual difference. We keep the numbers low in order to enforce professionalism and teamwork between people you know. Each member is a valued part of the group and each member is expected to uphold a role of responsibility, be it in the field or administratively. We accept people in the age group 18+, provided they are mature and like minded. The Unit The unit is structured around a Squadron of operators, supported by the 160th SOAR rotary wing. The entire Task Force is led by a Squadron Commander and his Deputy Squadron Commander, who is his second in command. Task Force Aspis also houses several administrative staff shops, that help run the community efficiently Primary S shops: S7 is our Training Department staff shop, which as it says, is responsible for hosting trainings and entry evalutions, keeping our members sharp in their craft, creating manuals and SOPs and everything else it takes to keep our dedicated operators as efficient as possible. S1 is Human Resources, which is responsible for selective recruitment of fresh operators based on applications and interviews, upkeep of Service Jackets and Service Records that each of our members is given. Human Resources also deals with violation of unit policies, misconduct by members and much more. By: J. Baago "The unit has an established record of excellence dating back since 2012 in Arma 2. In 2015 however we wanted to try something else and reorganized the previously orientated Russian group into a NATO SF group. The great majority of all personnel in the unit have stuck together throughout all this time and it is with these expertises, forged on both the battlefield and on an administrative level that we've started to really know what a good MilSim unit is and what our members want, and provide them with challenging environments. Combined we have more than 49.000 hrs of experience together and through the years of comradery and deployments and countless trainings hat we are proud to say that we are what we say we are a veteran group. When we play, we do so on the basis of tried and tested in-house made missions which is composed on well researched conflicts and theatres of war which brings immersion and roleplay to the enviroment. The unit functions by staying true to the founding principles of promoting good behaviour, activity and professionalism on the battlefield. In order to do so we are enforcing discipline by giving proper trainings that allow newcomers to following the instructions and guidelines set out for them in the agreed-to policies. This unit was not build by one man, but by all of us working together towards the same goal: a culture of integrity, excellence, and dignity in everything we do." Geography We are centred in Europe, but accept members from everywhere provided their ping and attendance is in order. Why should you join Task Force Aspis? Weekly custom operations with high level detailed OPORD’s. Strong servers and a good polished modest. Individual responsibility and freedom in load-out selection. We care for our members, and prioritize retainment rather than recruitment. We are selective on recruitment, only 25% make it through. What will happen once I post an application? As soon as you decide to take a virtual commitment that our unit is, your application will be looked at by our staff from Human Resources who will evaluate your application. This is why we ask you to put as much detail into it as you can, as this is our first contact with you and our first impression that you leave, that in the end will add or retract to your chance of “getting in”. Afterwards, an interview will follow where we will ask you a couple of simple questions. This is generally for us to know, that you actually care for this “commitment”. Once your interview is done, you will need to attend an unit evaluation/selection known as SFAS(Special Forces Assessment and Selection) Duly note, that these are not trainings or a “BCT” that many other communities have for entry. This is as it says, an assessment of your skills and character. These selections are truly hard, you will need to know your stuff. They are challenging mentally and are more than likely to test your skills as well. Do not expect to have much of a good time on this event, you will be put under pressure and stress in order for us to see whether you possess the spirit of “an virtual operator”. Make sure you bring your A game. Recruitment is currently open last updated 23/09/17 1 slots in B. squadron Troop team Roles 4 slots in 160th SOAR pilot roles 3 slots in 1st SOW fixed wing pilot roles 1st SFOD-D Operator in country operation passkey Chernarus 1st SFOD-D Undercover Team near ISIS positions operation Gunnerside Fallujah 160th SOAR Blackhawks taking off from an airfield in tanoa. 1st SFOD-D operator providing security at a landing zone Operation Snaplock 1st SFOD-D diver team securing the beach for 160th SOAR Operation Rimfire "Spartan 1" performing helocast during Training 160th Soar Chinook performing quick extract for a team during Operation Gunnerside 1st SFOD-D operator inserting into the mountainous Korengal Valley.
  22. Good evening Ladies and gentlemen Hakkar Logistics is a group that carries out small and medium operations in hostile envionrments, most of the operations vary between convoy patrols, elimination missions, intel recovery, sabotage, humanitarian aid in conflicted zones. Our unit is broken down to a similar way the Spartan army was structured with a few variants cuted out possitions to adapt it to our operation methods in our current context: (from top to bottom) - Commander - General - Squad Leader - Operative We aim to keep our hierarchy as small as possible to make our operatives essential elements to our operations, motivate them to become as versatile as possible in challenging situations. As our operations grow, it will be essential to have some of this squadrons specialize in certain tasks, this groups will be assigned as we grow bigger and the operations become more complex. This missions will be executed by a Zeus which is going to be the commander. SPOKEN LANGUAGES: English and Spanish CONTEXT Our unit is in control of the USS Phoenix, a carrier that is within Tanoan sea limits. After a biological all-out warfare between world powers, the civilian population of the world suffered a 80% of casualties,governments crashed and now the world is dying and the few of us who survived are determined to secure a livable environment for those survivors and find the root of the problem to weed it out, this will take us in alot of different kinds of missions and challenges, this successful missions will later be transcripted into written stories for our memories and hopefully videos. Our supplies at the ship are limited and need to constantly find ammo and weapon depots to restock our inventory at the ship. Rules - We expect our operatives to stick to their roles and context of the scenario once the mission briefing has been given by the commander. Anytime before or after the mission it is ok to goof around and/or be out of character. - Respect your team mates - 0 tolerance for trolls as well as 0 tolerance for snowflakes. - Adhere to the communication etiquette during missions - Problems with other players are to be discussed discretely with the commander of the unit. FIND US HERE: https://units.arma3.com/unit/logics If you wish to join or find out a little bit more, comment below for more information or contact me via Steam to have a chat; add me: mcguiver178
  23. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV).Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes!To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server:Server Name: =7Cav=Official Air Cav VietnamServer IP: 149.56.28.101Port: 2302TeamSpeak 3: ts3.7cav.us Port:9987Pass:7thCavalryMods required:- Unsung (delta version): Unsung Download[www.armanam.eu]- Collection modlist COLLECTION- APEX DLC
  24. The North Atlantic Expeditionary Force Strong Alone, Stronger Together Introduction The North Atlantic Expeditionary Force is a fictional unit, depicting a permanent and independent military under NATO. With this, we see it fit to vary the equipment used by the Unit from operation to operation, allowing for a varying experience in each of our campaigns. Campaigns consist of story-driven experiences; with realistic military briefings, multiple objectives and varying squad setups. Members that are not in active leadership positions are able to select different roles during each operation (subject to training and competency), to allow for a varying and challenging experience for all. Training will be supplied from basic, up to and including specialisation or leadership trainings. Training & Operation Every Saturday we will have a main/campaign operation where every member is expected to participate in. Being capable of selecting various roles instead of forced in a locked position we thing may increase the fun experience in a actual Arma 3 Milsim unit. All Operations will have a dedicated Zeus team that will oversee the operation progress and communicate between the members/zeus team to increase effectiveness and realism into our operations. Every Sunday we will have a training mission ready for all members that wish to specialise in a certain role or complete their cadet/soldier training. In every training mission we make sure that our members know the basics of being a soldier in our unit. Explaining several subjects and discussions amongst cadets we ensure that communication between eachother is vital. Hierarchy & Structure In every unit we must of course utilise a military ranking system, as most units just generally pick their countries hierarchy, we chose to make our own one, a combination of ranks between countries we see this fit because of our unit's theme. We also utilise multiple components inside the unit, ranging from armoured warfare, Air Combat, Infantry Elements, Long Range weaponry and Support Units, combining all these elements will surely create a ultimate experience of realistic combat. Links NAEF Website NAEF Discord NAEF Arma Clans NAEF Steam Group Teamspeak 3 (94.224.119.102)
  25. Founded in February 2015 and shaped by active duty military and veterans alike, the 63rd Infantry Division is a military realism group based in ArmA 3. As the name suggests, we are an infantry based unit, using real world applicable tactics and strategies to complete our custom built co-op operations. While most of the work does happens on the ground, we also run a dual purpose support aviation wing, specializing in both rotary and fixed winged aircraft. ------------------------------- What we do! Our aim is to simulate combat environments in which we can push our members to accomplish tasks and objectives of varying degrees. In addition to the base game, we utilize mods such as ACE, RHS, Task Force Arrowhead Radio along with other mods to further enhance our gameplay experience. We are a very tightly knit community comprised of highly motivated individuals ranging from ages 17 to 55+ years old. Our ranks are comprised of both Civilians, Active Duty Military as well as Veterans. We're not just looking for people to play ArmA with. All of us are very dedicated gamers, playing games in a variety of categories. So what do we have to offer? -3 Major Servers to play on -TeamSpeak Server -A large community comprised of varying gaming interests -Promotion and awards system - We are strict ingame but lax and informal outside of ArmA -Leadership positions for those who earn and desire them -Classes and courses designed by US Army active duty personnel as well as by Veterans Requirements: -18 years old (we make exceptions in some cases) -Must have a working Microphone/Teamspeak -Must be able to participate in our Saturday ops 2-3 times a month (they start at 7 PM EST) -Look, we understand time dedication can't always be what we want it to be, we aren't the Gestapo, so long as you communicate with us, you do what you got to do! What goes on away from your computer comes first! Interested? Why don't you hop on our teamspeak so we can chat with you! Sign Up Here! Ways to Communicate: Teampseak: 158.69.122.133 Website: www.63rdid.com
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