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Found 4 results

  1. Jets - HUD improvements

    After hitpoints, sensors, custom info & dynamic loadouts here is time for some love HUDs. Some of you might already spotted that HUDs already received some upgrades like integrated CCIP inside HUD instead of being part of UI. Other changes involves upgrade to ILS systems and inclusion of airport outline visible in HUD during landing & remaked Helmet Mounted Displays for Mi-48 Kajman, P-30 Orca & Y-32 Xi’an which is kind of beginning of larger plane to improve all remaining HUDs with new features. Goal is to make those displays authentic & enjoyable to use so please don’t hesitate to leave a comment with suggestions or ideas below. For anyone interested in implementing those splendid changes into your own mod, head to the wiki page which should contain all recent additions https://community.bistudio.com/wiki/A3_MFD_config_reference
  2. Was working on a new HUD , Class MFD for one of our helicopters our group has and the amount of new information and variables that can now be projected on the HUD is amazing. However I am finding the positioning and formatting on the HUD / Class MFD very un-intuitive and a very difficult learning curve. I understand the basics however the X,Y coordinate system is extremely difficult to muster. I wish there was a template or some type of layout editor or system to assemble the information text and data without having to constantly tweak, move, and size, pack then check in game. Does anyone have any better system that they currently use or any tips for me ? Thanks Shrike
  3. Since my last question regarding HUD visibility in land vehicles got positive answer I decided to give it a go and laid down a basic HUD config and tried it out. With a little trial and error I got it to show up and got it set up so that it is on the helmet and not on a screen. After the initial success I noticed that out of the 3 men crew only 2 see the HUD. The driver and the commander see it, but the gunner does not. For starters I thought this to be a gunner issue (which it still might be) but just now I realized that the commander is a gunner too and the HUD is visible when on that seat. And now im asking here if anyone has an idea what could cause the gunner to lose the HUD, but the driver and commander (another gunner) sees it. Both the gunner and the commander have pretty much the same config, except for weapons and primaryObserver and primaryGunner attributes. --UPDATE-- When I wrote the last sentence about the differences I realized I had not tried switching the primaryGunner attribute around. The "commander" is both primary observer and primary gunner due to the seat being the commander seat and it having missile weapons that require proxies to show up (show only on primary gunner) and it seems that the HUD also is tied to the primaryGunner position. Issue kinda solved itself, except if someone knows how to get HUD to show for other than primaryGunner and driver views. This might lead to losing the commander seat altogether, but that might be the simplest solution and something I have been considering for the particular vehicle.
  4. Googling on the matter got me nothing and the WIKI page is not very descriptive on the subject so I'm hoping someone could say if I might have a chance with this or if pursuing it is waste of time. So as the topic says. Can a land vehicle have HUD/MFD?
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