Jump to content

Search the Community

Showing results for tags 'lockon'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 3 results

  1. getNumber ( configfile >> "CfgAmmo" >> "M_120mm_cannon_ATGM" >> "laserLock" ); I'm trying to detect when a missile uses a laser lock / ir lock/ any other types of lock Arma uses. Unfortunately the above code returns 0 for the ATGM, when it should return 1 as the ATGM definitely laser guided? something to do with the M_120mm_cannon-ATGM having the "class SensorTemplateLaser", maybe?
  2. Hi all, i hope someone can shed some light on a very frustrating issue... AT missile specialist, cant lock on to anything!? im pressing T, holding T, going into thermal mode, everything ive tried... its broken. tried various distances, nope still broken, checked controls, its utter crap. it used to work fine... also i cant change it from direct fire to top fire am i being really stupid or have they disabled the lock feature on this bloody launcher. i also heard PCML is supposed to lock on also but pffff
  3. Hey guys, I am back at it for sometime in programming the C-ram. I been working hard on this coding, but i need some help with one issue of coding. What I am trying to do is make a config that lets someone Tab- lock on to a target, just like if you had an AA gun - you press TAB and a white box goes around an air craft then it locks on when you are aiming in the direction of the target. also you can do this with machineguns (so that the zeroing is automatic and not manual), I am trying to make a target to be lock on able, so that it does automatic zeroing when aiming at it. right now my C-ram can "auto-zero" into aircraft since it can lock on to it and the zeroing adjusts so that the c-ram bullets hits the target while aiming at it, rather then the bullets ending up missing the target. =============================== EDIT ============================== Right now I can Tab-target aircraft with my c-ram so that it can auto-zero the turret so that the bullets can hit the target at far distances I am trying to be able to do that but with the target i make below Target code: class at_phalanx_target_base: TargetBase { class EventHandlers; }; class at_phalanx_target: at_phalanx_target_base //take out gps { model = "at_phalanx\at_phalanx_target"; displayName = "gun RAM TARGET"; _generalMacro = "at_phalanx_target"; // irTarget = 1; //side = 0; //hasdriver = 1; irLock = true; laserLock = true; nameSound = ""; // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types threat[] = {0.0, 0.0, 1.0}; //simulation = "artillerymarker"; //simulation = "nvmarker"; laserTarget = true; irTarget = true; nvTarget = 0; //artilleryTarget = true; type = VAir;//added vehicleClass = "Air"; side = TEast; //scope = protected; //laserTarget = 1; armor = 15; scope = 2; cost =10000000; //vehicleClass = "Static"; }; if anyone can help me, i will be very thankful. I been at just this point for a couple of days and i just feel like im missing something simple, and I am looking toward the community for some help Thank you in advance! alexboy
×