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Showing results for tags 'icon'.
Found 7 results
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Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
SOLDIER TRACKER by QUIKSILVER v2.6.0 CREATED: 8/08/2014 UPDATED: 11/10/2023 A3 2.14 Download (GitHub) VIDEO: IMAGES: DESCRIPTION: A system for showing Soldier, Vehicle and Group information on the Map, GPS and HUD. PURPOSE: Designed for scenario designers to have a powerful, high-performance and highly flexible solution to presenting player, vehicle and group information on the map, GPS and HUD interfaces. FEATURES: FUTURE DEVELOPMENT: INSTRUCTIONS: PERMISSIONS: SUGGESTIONS / FEEBACK / BUG REPORTS: KNOWN ISSUES: CHANGE LOG: THIRD PARTY CREDIT: DONATE: DOWNLOAD LINK: Download (GitHub) Cheers! 🙂- 139 replies
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question Changing a Sector's 3D HUD Icon
Lockheed Martin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
The Arma 3 Sector Module creates a zone in-game with a visible HUD Icon when near said sector. It also creates a icon on the side of your screen for when you enter a sector. How would one change these icons, similar to how you can drawIcon3D? Context: Thank you! -
Hi everybody, A year has passed since I issued the HUD Tactical glasses V 2.3 Thanks to all of you who took time to play with this add-on and feedback for improvement. This add-on is a pack of tools such as AUTO-REPACK, FATIGUE MANAGER, ENHANCED GPS, ENHANCED MAP TOOLS, TACTICAL ICONS, ARSENAL TEST, HALO JUMP,.. and much more! (details below and more info in readme.txt) Forget the "too heavy backpack" penalty, adjust Zeroing, use map tool for MK6 mortar computing, treat yourself at full with a 2nd FAK, auto repack your magazines,... Your settings are persistent from mission to mission. MP environment compatible. I hope this will please to you but I’m aware nothing is perfect. If you have any specific demand as server owner, just ask me. This add-on is not a heavy one! Just test it. Download here: http://steamcommunity.com/sharedfiles/filedetails/?id=673533220 View video here:
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[SOLVED] What is the config path for unit role icons in group bar?
Leopard20 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone. Does anyone know the config path (or direct path, if you have found them in de-PBOed addons) for the unit role icons in the group bar (above unit names) ? (e.g. medic, engineer, grenadier, sniper, etc) Searched the whole config but didn't find anything. Strangely, all subclasses in CfgRoles have identical "sergeant" icons! The only icon I found was for medics which was in cfgVehicles >> (typeof _unit) >> picture (though I still had to find the actual picture in cfgVehicleIcons, because that one was just a short reference name) -
spawn spawning a icon om map thru trigger
Play3r posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello I want to spawn a icon on map after a trigger is fired i want to spawn the markers -> standard draw -> pickup (hd_pickup) i have looked thru the WIKI but have not found anything that helps me. any one who can give me the solution.. -
Hey guys, I'm creating a custom faction and I'm looking to add some custom icons for each unit that would show up in Shack Tac for example how Medics have the circle with the star inside of it. Is this possible, and if so what size/resolution would the icon be?
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- custom faction
- icon
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extended map info shows unwanted civilian objects
pierremgi posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, The extended map info is great for displaying friendly or enemy units. The problem comes with civilians when enemy. Then, this feature displays plenty of civilians objects instead of units/vehicles only. Place some objects like weapons, uniforms on ground. Place empty vehicles. Run any mission and make civilian enemies (run this command): side player setfriend [civilian,0] Now, you can see plenty of purple icons in your map at objects positions. Please, make extended map info for units and manned vehicles only, what the friendship could be, between civilian and side player.