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Found 6 results

  1. Heyho, Im Marshmallow and work on a Stretch-Limo for Arma 3. I have 1 Car Into Arma (Gurkha RPV) and this is only In A3s (Arma 3 Survival). This here is my next car and i think...thats cool. You can see, i make Screenshots and modelling all self. Maybe i make a non armed version....hmm.. More as maybe. Im Sure :P But i have not many time at the moment. I work on a big Project and i work and so. Pls be patient. You can see my Status in the Screenshots. ________________________________________________________________________ Moin, auf deutsch fasel ich jetzt hier nicht so lange rum. Ich Arbeite an einer Strech Limo mit einer Minigun. Im Prinzip ist es nicht so schwer, noch eine ohne bewaffnung zu machen. Nur momentan fehl mir die Zeit. Ich Arbeite an einem weiteren Projekt und hab auch noch andere dinge zu erledigen, daher bitte ich um verständnis :) Ich werde nach und nach weiter machen und bin mir ziemlich sicher, das es bald auch ingame sein wird. Greez Marshmallow You have a question? http://steamcommunity.com/profiles/76561197977337107/ Update 1: Update 2: Update 3: Update 4: (first test of Texturing) Update 5
  2. Jetpack for Arma III Mod based on real project - "Jetpack Aviation" (http://jetpackaviation.com). Features: - Jetpack inventory is disabled, so I've added possibility to put second backpack on chest with stuff you may need on your task. - You can walk with backpack, but can't run (it's not limitation, it has been blocked intentionaly). If you start running by pressing shift or whatever is your key assigned to "turbo", you'll start flying. - Helmet mounted display. - Custom sounds (for now only bingo fuel). - The possibility of landing on buildings (and anything else detected as floor by engine). - G forces effects while flying instead of static animation: DEV screenshots: Instructions: - If you want to fly, just wear jetpack using action "Turn On and take" and press turbo key default "shift". - For refuel/repair you need special items which you can find in empty objects "Jetpack and stuff" category. *Classnames riten_jetpack_bp - jetpack riten_jp_repair - repair tool box riten_jp_fuel - fuel canister *Actions Turn On and take - use to pick up backpack and "arm" engines, if you pick up backpack manually it won't fly. BP on chest - puts your backpack to chest Take off BP from chest - take off your backpack from chest repair - repairs jetpack if you are close to repair tool box refuel - refuels jetpack if you are close to fuel canister Changelog - v1 Public relase Credits: - BIS for tools and engine - Community for tutorials that helped me start modding - Scripts, configs, model and textures by me License: This mod has been relased under Creative Commons (https://creativecommons.org/licenses/by-nc-nd/4.0/), only for Arma 3 use. >>Subscribe<<
  3. Hi guys, A friend and I have been talking about this quite a bit recently. The only criticism he had about the game was the setting. He felt it was a weird choice to set it slightly in the future he felt it was unnecessary and led to some weird weapons and vehicles. To an extent I agree with him BUT I don't mind It as much. We came to the conclusion that we hope the next one is set in the present day as technology and weapons seem to have come a long way since the arma 2 days and we would enjoy it more. Thays just our opinion. My actual question is what was the developers’ reason for the semi futuristic setting? Do we know anything at all about the future of arma? (Next game etc.) Thanks.
  4. Arma 4 discussion

    This thread is about what I could see Arma 4 being. I am open to theories etc. Arma 4 would be running on either Unreal 4 or rewritten from the ground up engine wise and otherwise. The engine would use either Vulkan alone or support switching between Vulkan and DX12. Vulkan would be the ideal choice as it is truly cross-platform. The engine would be coded to support subterranean heightmaps and features as well as ponds and flowing water/rivers/waterfalls. The game would be written for Linux and Windows side by side as BI has essentially shot themselves in the foot by not keeping the Linux beta client up to date with the windows client as well as not having Battleye on Linux. This move has stunted any appeal the Linux community has for Arma 3 as they are by en-large, unable to play on the vast majority of Arma 3 servers. The engine would use AMD GPUOpen (or whatever they call it) technologies instead of the Nvidia Gameworks crap as Nvidia's technologies they provide seriously cripples anyone's hardware that is not Nvidia. The engine would use a different Physics engine other than PhysX. something like Bullet for example which is multi-platform. The engine would make use of OpenCL for heavy number crunching tasks. The netcode would be seriously reworked to improve network latency and efficiency. Arma 4 would continue to have the modding tools and community. If the engine was changed to Unreal 4, Vulkan and DX12 support would already exist. As would Linux and Mac support out of the box. The UE4 modding tools are exceptional and vast. Arma 4 would keep the day/night cycles and all the realism features but would add in many of the features found in the similar product known as VBS3 such as the flowing water, rivers, ponds, large models (eg; Royal Navy's Type 45 Destroyer which has full ship walkthrough and fully functional). Arma 4 would replace the aging VON system with an actual radio based system like what ACRE2's omnibus system is where the game server comes with the comms server included and each client automatically launches the comms client. some of the VBS3 features that would be ideal are the procedural snow accumulation which could tie into a rainfall system that links to the water table. This would allow there to be tides etc. Arma 4 should be the ultimate version of Arma.
  5. I was playing around in the Arsenal recently and got the following clothing and weapon set-up. I thought they looked quite Scifi/Future based and could be used for a number of scenarios and perhaps they can be a enemy to the ETA - Extra Terrestrial Adversaries mod by Sabre_Dust‎. Anyway here a few screenshots, if there is a enough interest i may release these as a small addon :) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-01-44-580.jpg (133 kB) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-04-08-191.jpg (115 kB) http://naf.8bit-online.co.uk/wp-content/gallery/arma3/arma3-2015-02-02-23-02-12-351.jpg (124 kB) Cheers R0adki11
  6. Operation Ligneous Steed by: Monsoon Hi everyone! Today I'd like to share with you a mission of mine that has a rich history dating back roughly 2.5 years. It was my biggest and most ambitious Arma2 mission, but when the Arma3 alpha launched development kind of trailed off. With the recent releases and updates to @MEC & @CUP I had most of what I needed to port the mission to A3. Ligneous Steed is a product of countless hours of planning, tweaking, and writing between myself and my good friend Unfrail. I hope you all find it challenging, interesting, and most of all fun. Please enjoy! Briefing CIA operatives have gathered intel from tribal leaders in Takistan concerning the whereabouts of a missing US Predator Drone. Several sources have confirmed that the now defunct aircraft is located in a fortified bunker in a Takistani held airbase outside of Rasman. Due to heightened foreign political interests it is impossible to deploy an overt military presence to reclaim the craft. CIA resources are spread thin and they are unable to mobilize within the time frame required. You and your squad are assigned to infiltrate and destroy the craft to secure these technologies from Takistani Hands. An operative safe house in Falar will be the rendezvous point. A small stash of munitions have been stockpiled and should provide the tools necessary to complete the mission with effect. The local population in Falar are cooperative to most extents, but the surrounding settlements are not counted as friendly and extreme caution should be taken in transit to the objective. Your recommended approach is that of secrecy. This is a clandestine operation, and your presence will not be acknowledged by the US government. It would be best if your presence was unknown to the Takistani government as well, however you are authorized to use whatever force necessary to complete the task at hand. Features: Story driven mission w/audio! (~2.5hrs) SRS revive script (optional) EPD IEDs (optional) TPWCAS supression system Random AI via DAC Squad respawn Tested in a SP/MP/Dedicated environment Required Mods: @AllInArmaTerrainPack @MEC (@cup; @asdg_jr; @cha_mi24; @rds; @rds_tank) @mas_nato_rus_sf_veh @akp_spotlight (PW6 Collection) Notes AI heavy mission; my i7 2700k 3.5Ghz server averages~50fps for the first part, and ~30fps for the second. On lower end systems this could potentially cause the AI to turn into potatoes. Low server FPS situations may also delay or completely screw up the convoy because the AI are horrible drivers. Download Steam Workshop Dropbox
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