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  1. In this topic i want to point out, what i think is well made and what is not in the mobile game. I only list them, but i can specify them, if something isn't completely understandable. Pros: Procedural generated islands (so there is always a bit of variety) The possibility to carry a second gun The possibility to stack items (like bananas, bandages etc.) The aiming help (the red/orange/yellow/green circle above eventual hostiles) The possibility to hold flares to carry the light with you Cons: Automatic melee attacks (It would be better with those shock waves) The lack of multiplayer mode The durability of clothing is very low, making it necessary to use guns or avoid fighting I know that there are going to be some updates to improve the gameplay on both browser and mobile version, so i am sure the cons will be nonexistent or less in the future. Also, i have some ideas for MINIDAYZ in general: Releasing the game on Steam to make it accessible for more players. You could use Steam to create servers more easily, too. Improving the space system to make it a bit more logical. For example i can only carry 3 cans of kvas but at the same time i could carry 3 cans of fuel in a Taloon backpack. Just an idea. And last but not least, keep the good work up.
  2. Hello everyone. The new feedback tracker is a little bit complex to use. The new website is far from being intuitive. So I have decided to do a thread about this matter. Is possible that someone explains a little bit here how to use it correctly? I suppose that learning to use the feedback tracker could help to reduce the doble posting of the same game problems and to keep the information of the game issues up to date.
  3. Forgive me if anyone else has suggested it, i didn't see anything in the forums about it, and my error messages aren't easily sent. I too have been suffering from the 3fps 'bug', and i'd like to make the following suggestion regarding submitting feedback. Is it possible to add 'send' buttons on the error messages so those could be sent directly to BIS? (I guess you'd need a dedicated SMTP mail server like JangoMail or similar to handle the log traffic, but this would likely generate more feedback for you guys.) I have no idea if this would help the DEVS to examine logs to see if any of the crashes share a common trigger, or if even the logs reveal such things. What i do know is that many users have short attention spans and probably won't take the time to share their crash data in the forums or feedback tracker, especially if they aren't yet Arma addicts. Here's my suggestion for sending error logs directly to you guys (in green) : Cheers and keep up the good work friends!
  4. Hello Ladies and Gents! I really don't know where to put this but because this mainly focuses on servers. I thought it was best here. Please move it elsewhere (fan pages) if necessary. Introduction (ish) Well... Where to begin! A little about myself maybe. I've been playing ArmA 3 off and on since I got an Alpha Invite around January 2013 (Three (nearly Four) years... That has flew by quick). I currently have 3658 hours (152.41667 Days , 21.77381 Weeks , 5.010953522243 Months, 0.41757991780824288419 of a Year.) within ArmA 3. I loved playing within various milsim units, and I feel that I owe ArmA Series alot of credit. Turning a 14 year old teenager into a mature(ish) person. I'm 19 now. :) From Arma 2/3 - I have solely created a business, by myself. Which all started off with creating communities and groups within ArmA and growing into something I could actually profit off and still be a hobby. Now, down to brass tacks! With the above information, you can tell I've but a lot of effort into ArmA. I feel that ArmA is quite "Stagnate" in terms of inter-community interaction. Generally, people within the Armaverse are nice and respectful. But there seems to be quite a divide between server owners and their players and other server owners. PLEASE FEEL FREE TO GIVE YOUR SUGGESTION/FEEDBACK! I WOULD LOVE THIS TO GROW ORGANICALLY, NOT AS A ONE-MAN-PROJECT. Hence why I am here :P So it would be nice to see what people want and how best to move forward to get more servers popular, and not just the same few "good communities". ------------------------------------------------------------------------------------------------------------ General Rant Over. :) Finally. ------------------------------------------------------------------------------------------------------------ Let's get down to MY vision of this "platform". SERVER OWNER APPLIES TO BE LISTED. WITH: - Appropriate information. - Server vision/drive/description. - Reviews from other ArmA Players. (Validated via Steam (needed implementing (maybe via IPB4))). - Yet Another Advertising Space for Servers and Communities. (might make servers and communities a separate thing) [BELOW is not in any order more of a representation] SERVER > JOIN > APPLY FOR LIST > GET PLAYERS > GET NON-BIAS FEEDBACK (Both Good and Bad) > GET NON-BIAS GUIDANCE > IMPROVES SERVER DUE TO FEEDBACK AND GUIDANCE. (WITH HELP FROM SCORPNET) ----------------------------------- JUST A LITTLE SOMETHING I WANT TO POINT OUT: (enjoy :P) Each community/server/player is NOT committed to stay. We want to make it so that if someone (community/server/player) wants to leave then they can. We want to make it so that if a server closes, there are still the main player base that can just move on. We want to make it so that if a group of players want to start a community/server, they can do so here. With the same Feedback and Guidance. WE WILL NOT TOLERATE HARASSMENT OR DISRESPECT JUST BECAUSE SOMEONE IS DOING THE SAME THING, WHETHER SLIGHTLY DIFFERENT OR NOT. WE ARE A COMMUNITY, NOT A BUNCH OF KIDS IN THE MUD. -------------------------------- PLAYER > JOIN > BROWSE LISTED SERVERS / COMMUNITIES > JOIN SERVER/COMMUNITY > GIVE FEEDBACK AND GUIDANCE FOR IMPROVEMENT. --------------------------------- Taken from google document: THESE ARE JUST THINGS THAT CAME UP WITH WITHOUT ANY FEEDBACK. I'd love to get some feedback on my idea and to see where this leads. Don't be shy now :)
  5. Yeah, looks like the sound overhaul is going full steam ahead. If only the forum upgrade went as well. More like forum downgrade, bet we won't get post autosaving anymore. Really, I remember vBulletin and it had its quirks, but it was quite usable. Whatever we had before... mostly worked. And now we have another step down.
  6. Hello everyone, As you may have noticed, the forums have now been upgraded. Please use this thread to provide any feedback you might have. Best regards, BohemiaBeck
  7. We always welcome development of Arma3. All this is very good. I ask not to take offense at my sarcasm in this review. I am disturbed by development of the solution of problems in Arma3 of Feedback. The last development of DLC Arma3Apex has caused a lot of controversy and discussions. The main problem of DLC Arma3Apex - lack of the solution of bug under tickets. As an example: Add the ability to adjust length of bipod legs. Vehicles can not be destroyed on the water. These are not all problems of this DLC, there is a lot of them. The result - the island widely isn't used. Many players have tried Tanoa and have returned on Altis. The statistics has stubborn character. Servers statistics: Write in Mission filter: Altis or Tanoa Compare the number of players on servers to these islands. Roadmap 2016-17 DLC: 1. JETS DLC. Good prospect on updating. But what us expects? When tickets are solved. Any filter on JETS DLC: 2.TAC-OPS DLC. Good prospect on updating. But what us expects? There are many not solved tickets which are confirmed (are considered) and don't decide. What I will see from new DLC in the light of unresolved problems. When tickets concerning lack of good control over UAVs are solved? Bad zones of the review in a sight from bipod. Lack of control over behavior or damage. Prblema stels Any filter to a question of TAC-OPS DLC: -weapon: 3. TANKS DLC.Good prospect on updating. But what us expects? There are many not solved tickets which are confirmed (are considered) and don't decide. What I will see from new DLC in the light of unresolved problems. Lack of protection of the tank behind objects or from objects. The flying tanks, and lack of control over it. Common problems of Tanks Lack of stabilization on optics of the commander and shooter, and other absent or underestimated characteristics of the modern tank. Any problem of TANKS DLC in the filter: -TANKS: To unite people. Everything, different category of a problem, create new problems, separates people on players from DLC and players without DLC. It wasn't after the first DLC. I can seem impudent now, you will tell that this guy has no patience. If to look at this branch of a forum, questions are solved much. But unfortunately numbers of tickets increase, there is a practice of frequent repetitions of problems. Practice of infinite accumulation of problems, disturbs. All listed above tickets, small part of what waits for your attention and correction. In 1 hour of a game, I face each problem from this review, and not once, and is constant. Ask me - You will buy the following DLC? Yes I will buy the following DLC, this my respect for work of the BIS team. Not everything seems will be able to accept me position. I am strongly disturbed by the course of the solution of problems. We receive problems more often than we receive solutions of problems. What plans to change the relation in Roadmap 2016-17 Feedback to receive the expected realization of Arma 3 Roadmap 2016-17 DLC? I hope for understanding of this balance. I hope at you there will be enough strength and patience to solve this problem. The task is not simple.
  8. Please use this thread to post your feedback from Project Argo. Avoid creating multiple topics for feedback.
  9. And nice to see Bohemia dedicate some resources towards testing new ideas and experimenting in coordination with the community in such a way. Will definately give it a go! Good luck with it!
  10. I noticed this issue started after update 1.64, so I think that is when the bug got added when the search function also got added to Zeus. A lot of the objects that were able to be placed are not showing up for Zeus to place anymore. It looks liek they aren't missing entirely, they are just missing from the Zeus list. Most notably, off the top of my head: Objects like sandbags and hbarriers. There is also others that I can't remember, and who knows how many other missing items that I haven't come across yet. I didn't find any forum post on it yet, but I found these in the feedback tracker: More here: Any news on this getting resolved or if it is even being worked on?
  11. Hello, Check back here and provide feedback to this thread for forum issues and updates. Since the forums migration from vBulletin to IPB a couple of weeks ago we have been busy resolving issues and making improvements. I know for some of you it has not been as quick as you want, but thank you for your understanding and patience. Rest assured the web team is continuing to address issues and make improvements. Please know that the main purpose for the migration was for special back end support for the unified BI account system. The unified account system is used in the store, for new games and for all future features and services intended for the community. If you don't see your issue here, provide your detailed feedback in a reply in this thread and we will be sure to address it. Also, if you feel that an issue that now appears in the fixed list is not fixed in the way that you desire, please provide such feedback for discussion. While we cannot guarantee that every request for changes will be implemented, please know that we fully respect all of your viewpoints and concerns of how the forums function and how you like to use the forums. We will make every reasonable effort to review, asses and implement the features and functionality you desire. Here are issues/suggestions we are tracking(not in any particular order): 821. Issue with IE after long inactivity on post edit, logout - constant page refresh 800. Missing ability to state a reason when displaying the "Edited by" text. 760. Email notification per subscribed thread. Currently email is on or off, then per thread is all, daily or weekly. 757. Login takes user to front page, should stay on page user was browsing after login. 680. Search functionality limited to four characters or more only. Looking into performance issues by adding at least three characters or more. 679. Community groups from previous forums, migrate and add functionality to new forums. 678. Go to latest unread post(small blue dot icon) not on locked thread(small lock icon in way) 622. Ability to export PMs as xls. (archive conversation - export PM to email available) 898. Friends list, can hover over name but more clear interaction options, like send PM should be visible. 906. Vote on own thread(stars at top). 573. No inheritance in forums selected via "Filter by forum" in New Content. 584. Set the amount of posts to be displayed per page. Display user signature only once per page. 604. Ignore signature popup is clipped. 570. Missing badge display in posts for supporters. Currently badges are only displayed in the Profile page. 569. Tapatalk functionality / compatibility 581. Mark threads/indication if BI staff have replied. 580. Custom Syntax highlighting of code. 912. Threads with polls light up as unread every time a vote is made. 679. Missing the Community groups from the old forums. 913. Missing bottom panel showing server time, etc. 914. Missing ability to set format of time and date. To 24h, american date formatting, etc. 586. Themes dark / light color UI theme choices 920. Improvements to the mobile version. Navigation of very large threads. 926. post shortcut link not working correctly when add link to a post content(posts in large thread) Have grab page URL + add ?=p(postid) to url manually 927. Import subscriptions users had from old forums 928. Option to create folders for different subscriptions 2053. Notification when someone directly quotes your post Issue/suggestions not repeated or under investigation to gather proper requirements: Links to latest posts are malformed for not logged in users. They lack the ?view=getnewpost parameter. Only the link to the date (such as: Yesterday, 14:50) has that parameter. (- might be related to 926.) Fixed issues/suggestions: lowercase username issue. If your username has become all lowercase, you can resolve this by changing your username at after you login, go to change your username in the top left corner save changes in the bottom right corner click on logout go to and logout(again) After those steps, after you login again, your username should now have the proper case that you saved it as. Missing button to easily insert videos in posts. There are a couple of ways you can embed videos. 1. Use the blue/green icon between the eraser icon and the "Font" dropdown, to insert media. Select Media and insert the video URL. The following video sites are currently supported:YouTube, MySpace Video, GameTrailers,, Vimeo, Dailymotion 2. use these tags to directly write in the embedded media in your post: Member title editable. Now functions as the rank based on # of posts like previous forums. Group name and member titles dupe display issue. Right-clicking an image displays the picture instead of showing the browser's context menu. Profile: Social links can now be edited by user. Upload of image file for avatar, basic function, limited size and format issues. Missing sub-forums for editing OFP. Users can edit their own ban reason. Legacy url links to forums. Internal server error issue on logins. Page resets to front page in middle of reading posts. The private message limit was way too low, now increased. Width of threads/post and content too narrow, now for x1920 displays. Quotes within post same color as post, not noticeable, now in higher contrast. Font color too light, Font size too small, not enough contrast for reading. Like this on own post. Email notification not properly configured. Private message save draft issue, was high concern when initial PM limit was so low, PM limit now increased. Missing ability to easily create nested lists. To nest a list press the "Increase Indent" button. Inconsistency in the number of the displayed page when browsing through page numbers. It's too easy to get "trapped" inside a quote when editing one. Share page on social media, incorrect meta data and thubnail image. Subscribe to thread functionality. Video player rendering in user signatures. Display of 0 warnings on user profile/avatar. Report a post needs more distinction. Better separation of posts Archive PM conversation link broken, now sends email. Author of thread indication within thread on his/her posts. Profile: social links with proper link(e.g. Twitter username link, not just plain text). Profile: edit social links section clean up, removal of dead services, clean up edit page UI. Signature size limit match previous forums Multiquote limit at 10 quotes, can select more but then get error message, increase limit or display error on 11th quote add. Like button location and discussion on having or not having this functionality.(closed) When writing post, in edit field, font styles and link format bleed into the blank space after the word or line break. As in: underscore strikethrough link etc.(closed) Too much vertical space used at the top of the page. Set the amount of posts to be displayed per page. Display user signature only once per page.(closed) There's a hard limit of 10 maximum images per post. This limit seems a bit too strict. Dailymotion videos Post # and share link icon next to post date and time(ideally on right) Quote or multiquote buttons after "Reply with more options" or "Full editor", while writing post. Login issues with Adblock, Adblock Plus, uBlock must be disabled. Horizontal scroll bar in post from < Code > content in post Removed old no longer used secondary Location field from your user profile. Removed display of own warning points for user.(only moderators can see) Member since display on post bio. Only shows up on the profile card when you hover over username. Emoticons / smileys too limited compared to the previous version. :cheers: Best regards, BohemiaBeck
  12. Please use this thread for discussion specific to the Release Candidate (RC) branch on Steam, when it's available in the weeks leading up to a release. The preferred method of reporting issues in that build is the Feedback Tracker. Thanks!
  13. Hi there, direct your feedback on the official Arma 3 Launcher here. This is (non-exclusively) related to the Launcher being the default way to launch the game starting from Thursday 26/03/15. Thanks :) Reminder: bugs still belong to Feedback Tracker in the Launcher category.
  14. This thread will gather general feedback on the mode and it MP systems (currently: 'Dynamic Groups' and 'Shared Objectives'). We've also created an announcement thread where you can track updates to the mode and find out about any playtest events. SPLENDID DISCLAIMER Be warned: the development build is not final software; content and technology is subject to change and may still contain errors/ lack certain features. Be warned again: this is an alpha version of a game mode in a beta-build environment! Thanks in advance for your feedback, and see you on the battlefield! - zozo
  15. Hi guys, A recent development branch update introduced, among the other things, a new Weapon Resting feature. Note, please do not confuse it with weapon deployment, which is something quite different. Resting is an automatic mechanism that detects object geometries around the shooter's elbows and the weapon itself. When you are standing still - and if solid geometries are detected within the given radius - it grants you a reasonable reduction of weapon sway, inertia and recoil penalties. This way, you could finally properly utilize your surroundings not only for cover but also to find a sweet spot for precise shooting. This feature changes one important premise of stance stability: it is no longer true that prone is the most stable position in every situation. For example, when you will be firing too high in prone your weapon and arms might cease to be rested on terrain below and thus your stance precision will actually become worse than in crouch. The introduction of this feature is the first step towards more sophisticated weapon stabilization improvements that are about to come with Marksmen DLC. We are thankful for all your constructive feedback upon the subject matter. Thank you very much, take a rest and enjoy!
  16. I've very nice news about headless client (HC) which is variant of dedicated client for server use we will be rolling out soon (days) new test version for both linux and windows - no more steamclient nor steam account with game ownership needed for HC - HC needs only steam dedicated server binary and set of commandline params - auto-connection recognize & detection of HC by server (server needs some config to allow that) - multiple HC per server are supported - HC can be primary used to offload AI work and secondary for some script jobs - logic for mission & scripting operations with HC introduced - HC are autoassigned to slots - HC are not visible to players - HC are visible to admins - HC isn't counted against playercount in server list - BattlEye supported (1.36 RC2 released 28.11.2014 18:00 CET) today's DEV: •Added: Enable new headless client implementation - see for more details note: known limitation, none (except some AI bugs, need repro/confirm) note: what needs to be somewhat tested/determined/improved/changed is disconnect & reconnect of HC and all related to that post bugs, feedback and ideas below
  17. Hello! We finally deployed sling loading to the development branch and as usual we'd love to hear your feedback. But first some overview. Sling loading is by default available to all current helicopters except of AH-99 Blackfoot and Mi-48 Kajman. In Helicopter Movement section of Controls you can find two new actions related to sling loading: Rope Interaction (default keybind is B) and Sling Load Assistant (default keybind is Right Ctrl+B). Multiple objects (for example Supply Boxes, Quadbike, Rubber boats etc.) are configured for sling loading so you can just place them in editor and you are good to go. In future we will add comprehensive learning missions, at this moment you can just discover secrets of this new functionailty by yourself. Also as was mentioned in changelog, we added new scripting commands for sling loading so you can have fun with them too. Please be so kind and share with us your experience! We're specifically looking for feedback on these these topics: Usability - is sling loading understandable enough? Difficulty - is lifting cargo too hard or easy? Multiplayer - do you have any issues with sling loading in multiplayer? But we are grateful for all for your valuable, constructive and civil feedback.
  18. Hello! Today we deployed our advanced helicopter flight dynamics model to the development branch. You can find more information in the recently released OPREP, but, in short: The advanced flight model is an optional feature, which we hope will make helicopter gameplay more authentic, challenging and enjoyable to master. You can switch to the advanced flight dynamics model in Game Options (section General) and try it with each helicopter we have currently in game. Please be so kind and share with us your experience! We're specifically looking for feedback on these these topics: Flight Experience - behavior and handling of helicopters GUI- layout customization, lucidity, informativeness etc. Controls - schemes usability, customization, controllers issues and related But we are grateful for all for your valuable, constructive and civil feedback. Oh, and don't forget, this is just a first step and we are still working on the RotorLib functionality, alongside the other key features of the Helicopters DLC. Happy flying!
  19. Thread created for users to highlight old, yet still valid issues. Can also serve as a discussion platform regarding feedback tracker issues, management and feedback. Please keep the discussion civil and on the topic. Thank you.
  20. NOTE: 1.72. PROF/PERF up! you don't need need new client on PERF/PROF server ! there is branch on steam you may use, but beware that sometimes data on my dropbox're newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  21. Hey everyone, we have released a first iteration of the Linux Dedicated Server as reported in SITREP #38. It's still a little bit experimental so we would very much appreciate your feedback and experience running it. Please report any bugs to our Feedback tracker (use the fields Platform, OS and OS Version to describe you distro as best as you can) while general feedback should go directly into this thread. There are some known issues so be aware of them when you run the server: Also note that java version 7 is required to run the server (even though it's disabled in-game) so you will have to set path to '' correctly for your distro. Example usage on my debian: LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-i386/jre/lib/i386/jamvm ./arma3server -netlog -config=Arma3_Server.cfg Enjoy!
  22. Hello everyone! As you probably know, there is a new UAV (Unmanned Autonomous Vehicle) system in Arma 3. This system should be more stable and robust than the old version presented in Arma 2. We believe that this change was a big step forward from Arma 2, but we also know that there are still some sharp edges in this feature. I would like to ask you for constructive feedback on current UAV system in Arma 3. Please try to explain why do you think that specific part of this system should be changed. We would appreciate even your ideal solution for any issue. You can talk about issues, solutions and your wishes as well. But as usual, try to be polite and don't go off-topic. Our main interest is the UAV system itself and its features. Of course, we would like to have more great UAV models in the game too, but that is not the point of this thread. I can't promise anything specific in the matter of UAVs right now. But I am going to read all your posts here and I hope we will be able to fix at least some weak spots in the UAV system. Thank you for your feedback!
  23. The audio changes which delayed Development branch updates are now partly published. As with most of these large tasks, this is ongoing work and so the current state is not considered final (in some places it may be worse for a little while). Effectively the core foundations are in place and now each individual asset needs tuning and fixing. We feel it will improve the soundscape in the final game :622: Senior audio team member Ondřej Matějka goes over the details:
  24. As promised in SITREP #00008, here is an overview of the lighting tweaks which are in progress and have been partly rolled out to Development branch Arma 3 Apollo Pavel Guglava elaborates:
  25. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!