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Woah it's so good to be able to play on real servers... You guys must bring this experimental build to bar with main branch.. I mean Guys Don't screw me after this taste of actually being able to play on KingOfThe Hill servers with more than 2 enemy players.. I don't have Windows. End of line! Anyways Few small issues.. "SuperKey" takes me back to Desktop on Ubuntu 17.10 Gnome (On Sa-Matra missions it is used to view info on other players) Solved super key issue by switching gnome superkey settings left to right Opening door with Action menu is... Maybe it's my own keybindings... I have to do furder investigations (Default action doesnt activate) Solved by rebinding keys. Voice chat doesn't send data to other players, i can hear others the automatic microphone volume thing works i believe! But nobody can hear me. Dunno how this was solved but it works now. (restart maybe, or trolls didn't answer to me :D) (or the 500kb update) The game settings configuration changes don't save. It Default every time I log on to a new mission(server) or restart game. I think it was due to file coudn't be saved by game (accessed) Edit - Redefining issues as PARTLY FIXED by configuration changes. I will make bug reports on bug tracker asap..
Today we're opening the public beta for the experimental client ports of Arma 3 to Linux and Mac. Please carefully read this overview page for the details, limitations and a F.A.Q. You can also contribute to the documentation here, and of course report issues on the Feedback Tracker. Feel free to discuss the ports in this thread generally, or open specific threads in this forums category. We're keen to learn how the ports work on your specific hardware / drivers / distributions. Please let us know about both your bad and good experiences as well. Even though there are some significant limitations, we hope this gives some of you a taste of Arma 3 on another platform than Windows. Enjoy!
This is a tactical HUD that is intended to "try" to be realistic to ArmA 3's specifications. Simply put it is a tactical computer system that displays various information about the environment and wearer. This is completely client side script it does not require mods other than installation, currently I am not going to release it just yet as I am still 1. Working out bugs 2. Improving it's performance 3. Adding features that break it's functionality the current capabilities of the HUD are the following. Compass Bearing in degrees Current elevation Current Task_force_radio long range and short-range channel Current Wind Direction Players current GPS position Current in mission time Compass 16 point heading. Town information (GPS position and current distance to town) (Range limited to 1000M) Nightvision and Dayvision town information modes. Here is some teaser screenshots of the HUD. DayTime data: Nightvision Mode: