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Found 7 results

  1. Hey guys i was wondering if its possible to place the jet catapult seperatly from the USS Freedome. I was trying to make a relay short runway so i thoght a catapult on a sperat runway on land would be cool. Fast help needed every answer could be helpfull :)
  2. Hi everyone, I am enjoying the Jets DLC so far, but I can't seem to find the U.S.S. Freedom in the 3D editor. Can someone tell me where I could find it please? I looked in boats, and everything else. Thanks! LTthom
  3. http://steamcommunity.com/sharedfiles/filedetails/?id=898614428 I cannot share much more as I am having troubling figuring out how to link my p3ds together (and I assume you don't want to see disjointed hull sections) but LODS are done on all of them just need the damn thing textured.
  4. Please use this thread for discussion specific to the Jets DLC. Content is already available on Dev-Branch for you to try and if you have any feedback or suggestions please feel free to post them below. Please remember that the content is still in beta and the preferred method of reporting issues is the Feedback Tracker. Thanks!
  5. To. Bohemia Interactive's ARMA 3 Develop team. When I was saw the announce of Jet DLC contents. As I thought, CSAT must have 'Naval aviation' as well as Carrier (For example, Admiral Kuznechov) According to FAS Report, 'The Russian Navy A Historic Transition' in Chapter Three 30~31p, Russian Federation navy can be logically considered that the further development of the PAK-FA program could include the future fighter for a new aircraft carrier that could become operational by the early 2030s, if Russia decides to build it. Link: https://fas.org/nuke/guide/russia/historic.pdf I know this is not offical project, but it is interesting. This is included in ARMA 3 worldview. So... Bohemia, I hope your answer as soon as possible
  6. Hello all. I'm trying to set up a simple Zeus template mission using the Nimitz as a base. I'm having issues with player and vehicle respawn. Player Respawn: I'm using the respawn module and have set the following parameters. My problem is players respawn under the carrier at ocean level. If I sync the players to the respawn module, they respawn where they die despite having the "respawn on custom position" selected. I've also tried setting an invisible heli pad as a respawn point but to no avail. What am I doing wrong? Vehicle Respawn: Vehicles respawn on their original position as they are supposed to however they start with their engine on as if I spawned them in the air even thought they are empty. Settings and screencap of the problem below. Any help is appreciated. Thanks. :)
  7. With JDog's kind permission here comes a preview release of the Nimitz in Arma3. Please download the mod from: http://www.armaholic.com/page.php?id=23049 [Update 2017-01-21] Jacky created a tutorial and documentation video on the Nimitz that explains the carrier operations: The curent version is 0.98 and available on Armaholic (soon), Steam Workshop (soon), and PWS. CREDITS KNOWN ISSUES WORK AROUND Changelog Enjoy, TeTeT