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Found 49 results

  1. Hello Community, I was wondering if anybody could tell me some military codes for radio chat. In the singleplayer Campaigns they say some things like AO, ENDEX, COMEX, FOB and I don't know the definition of these words or what they mean. As an arma fanatic I am currently developing a small singleplayer campaign and I would would be really grateful if anybody could post a link here where I can find a good explanation on military codewords for radio, mission and so on Thx for your help! Best regards, Scott Miller, Royal Navy ^^ :)
  2. Red Hammer II **Project Release**

    Well, after 5 months i finished this project, was a long way and was hard, but glad of what i have achieved. This could not have been completed without Marcin Szałek (Shelter for other ppl), so, thank you for your help. The information displayed next can be found inside the .rar file; FEATURES: Red Hammer 2: -All missions from scratch. -27 missions -17 Cutscenes (w/o count the start scenes in the actual missions) -Easter Eggs in several missions. -Characters: 1- Guba: Playable. 2- Colonel Eusev (Regular Army): No Playable, controllable. 3- Major Doskij (Spetsnaz): No Playable, controllable. 4- Captain Kornikov (Air Force): Playable. 5- Lieutenant Lukin (Spetsnaz): Playable. 6-Lieutenant Volkov (Cavalry): Playable 7-Lieutenant Dukov (VDV): Playable 8-Sergeant Vasilev (Spetsnaz): No Playable, controllable. 9-Sergeant Ivanov (Spetsnaz): No Playable, controllable. 10-Sergeant Rebrov (Spetsnaz): No Playable, controllable. -Missions type: A-Infantry Missions: 15 missions B-Tank Missions: 2 missions C-Air Missions: 4 missions -Idioms: -Spanish & English (Polish is not available for now) Resistance Remastered: -Scenes glitches fixed. -New ending -All missions/cutscenes modified. -New equipment (weapons) -New vehicles (tanks and cars in missions) -Fixed spanish subtitles in some missions. -Callsings are now showed properly; ex: BlackWood, Tiger, Hawk. -Idioms: -English, French, Italian, Spanish & German. Red Hammer Remastered: -All missions/cutscenes modified. -Fixed the time btw dialogues. -Fixed glitches. -Add 1 easter egg. -Add 1 mission -Removed 2 missions. -Changed the final of 1 mission. -Some briefings from missions are only available in Spanish & English. Too much to translate to make Italian, French and German. Sorry. -Fixed spanish subtitles in some missions. -New intros has been added. -Callsings are now showed properly; ex: Eagle, Roman, Ivan. -Idioms: -English, French, Italian, Spanish & German. 1985 - Cold War Crisis Remastered: -All missions/cutscenes modified. -Fixed all glitches (like the chat in the tower of the castle btw David and the leader of the resistance). -Changed 1 end of a scene. -Changed several endings of missions. -Added a new cutscene -New equipment (weapons) -New objetives in missions (some missions) -Fixed problems related with view distance (the original campaign was developed to be played under 500ms, playing with 1k or more will destroy friendlies units or make your fail the mission) -Added 1 easter egg. -Callsings are now showed properly; ex: NATO Command, HOUDAN Command, November, SwordFish. -Idioms: -English, French, Italian, Spanish & German. Extra Comment: The only version compatible with the campaigns is 1.99 (others can give you glitchs as fuck) , you will need 2 addons as well (voicerh and editor102) these 2 does not affect your gameplay, both in the .rar. Other thing, play the campaign WITHOUT MODS/ADDONS THAT MODIFIES THE GAMEPLAY, animations, effects, AI enhancement can ruin the experience and make you fail objetives or missions. Also, play in cadet, veteran will stuck you because the waypoints are not showed. DOWNLOAD LINK: http://www.mediafire.com/file/3vohaod1sd8u77n/RH2+Project+RELEASE+Day+6+Month+11+Year+2017+.rar
  3. Fighter 1985 **CAMPAIGN RELEASE**

    Today (03-12-17ESP) (12-03-17ENG) i am releasing my second campaign, developed with Marcin S. The entire creation of the campaign took 23 days (testing, finding sounds, adding extras, fixing glitches, testing, fixing the story and etc). Information about the campaign: About: _ The campaign is based in the conflict of 1985 (Campaign Cold War Crisis), BUT! played from the side of the Resistance. We will have meeting with the main characters of well known campaign "CWC", as David, James, Robert, Sam, Blake, Drill Sergeant, David's Squadron, and etc. The campaign will show the most important parts of the conflict, since day zero until the end of the war (on everon). Playable Characters: -Lukas Bocek (Corporal) [10 Missions] -Ian Stoyan (Commander in Chief) [1 Mission] Missions and Cutscenes: -11 Missions -12 Cutscenes (Couting pre-missions cutscene) Easter Eggs: -4 Easter Eggs Idioms: Español English Tips: -Stay near your team leader always. -Keep your temmates alive -Don't disobey orders (really important) (you will end dead or the mission will end ASAP) -Play by the rules, and stay sharp all the time. -Your actions will define the ending (not always) -Be patient in some missions, or you will be forced to be patient! -Go to Options > Audio Options and set your Effects and Radio in 9.6 and Music at 8.3 (optional) -You will do time-jumps! One mission can be in May 2 and other in Jun 9, same with some cutscenes. Black screens between radios or chats means that a time lapse has passed (minutes or hours) -In the 1985/CWC the dates and time are wrong or mixed, the real ones are in the notes. -If you are interested in read the notes with music, you must check your notepad in this way: > Plan >Team >Gear >Notes. -PARA LOS QUE HABLAN ESPAÑOL / SPANISH SPEAKERS: Algunas misiones tuvieron problemas con " Ñ ' ¡ ¿ " así que tuve que remover algunas tildes y demás, pero es entendible de todas maneras, después pasé algunos stringtables a UFT-8 así que las últimas andan sin problemas de ortografía. DOWNLOAD LINK: https://www.mediafire.com/file/55wk11bx1bic491/Fighter 1985 RELEASE Day 3 Month 12 Year 2017.rar ADDONS NEEDED: EditorUpdate102; ↓ ABOUT OTHER ADDONS: Is not recommended play the campaign with addons or mods, if you want to do it, at your own risk of end glitched. ABOUT VERSION: IS COMPATIBLE WITH 1.99, lower or higher can give you glitches.
  4. Good day, everyone! "Callsign Minotaur" was supposed to be my entry for the "Make Arma Not War"-contest, but due to me being stupid and breaking my right hand, therefore being unable to do any work for 3 months, as well as me being a lazy p.o.s. after that, I couldn't finish it in time. This has changed now and I have decided to finally release this project out into the world. With the recent release of the Laws of War DLC on the dev-branch, I've decided to do some last-minute changes, reflecting our new knowledge about the A3 lore. Luckily I only had to change a few details, which is great, as that means my story still fits into the bigger picture. Once the DLC has been released officially, I'm going to do a few more tweaks. Until then, to get to the point... 2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis. Overview Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle. You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty… Download > Steam Workshop Mods Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects. Supported languages Help wanted I'm still looking for people who want to help with translating the campaign into other languages. If you're interested, please send me a message. Website > http://callsign-minotaur.advexx.de
  5. I have an idea of a campaign for Arma 3, my question is how do I make gear persistent from one mission onto the next. I am making a base that’s going to be used for mission briefing and gearing your player. That alone would be its own scenario, with the mission following after, how about would I get my gear selection to carry over to the mission
  6. Dynamic ISIS War System Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  7. Overthrow is a dynamic [SP/CO16] revolution simulator campaign built for ARMA 3. Description: Overthrow simulates undertaking a grass-roots revolution against an oppressive NATO occupation of your home. Altis, Tanoa (Apex required of course), and Malden are currently supported. Start in a in a small town with nothing, and fight your way to remove the occupying NATO forces from the Island. There is no single way to Overthrow, which is what makes it exciting and unique. Head on combat, guerrilla tactics, or economic domination are all possible. ACE and CBA are required, and Advanced towing is integrated. Our overall focus is to ensure that all player actions matter, and that things behave generally as you would expect them to in the real world. It was inspired by the great times we had playing the original "Antistasi" dynamic campaign. We would love you to help us test our mod, and help guide future development. Updates (24 July 2017): APEX no longer required, and an Altis, Malden campaigns have been added. Get ready for more community-map additions soon! Current Version is 0.7.5.3, released 15th July 2017. Updates are coming out frequently as new features are added and fixes completed. To install: - Steam Link --> http://steamcommunity.com/sharedfiles/filedetails/?id=774201744 - GitHub (download full source) --> https://github.com/jabberzac/Overthrow To get in touch: - Facebook (general help and chat) --> https://www.facebook.com/armaoverthrow/ - Discord (keep Armazac company) --> https://discord.gg/QGQ5gf4 - GitHub (report issues / view wiki page) --> https://github.com/jabberzac/Overthrow/issues - Reddit --> http://reddit.com/r/armaoverthrow General features: - GTA-inspired wanted/stealth system - Dynamic political system with regional stability - Buy and sell just about in any-game item/vehicle/weapon for currency - Reverse engineer and build items and equipment for your revolution-machine - Complete jobs to gain faction reputation and access to blueprints for valuable equipment - Capture towns and military objectives - Dynamic economy/Regional pricing/Trade - Buy, sell and lease real estate with prices affected by regional politics - Fast travel to any owned real estate or camp (configurable with difficulty settings) - Manipulate the markets with guns or piles of cash - Recruit and arm civilians - Designed to work in both single player and multiplayer - Committed to creating a living and breathing landscape where anything can happen - Ongoing development and addition of features - Support for more maps planned This addon includes the following scripts: - VCOM AI - by Genesis92x - http://www.armaholic.com/page.php?id=25381 - Advanced Towing - by Duda - http://www.armaholic.com/page.php?id=30575 Warm Regards, Foofski and the Overthrow Dev Team
  8. Hired Guns 2 - Mercenary Co-Op Campaign [1-15+] 64-bit/32-bit Version Steam: Mission File Mod File Armaholic: Mission File Mod File 32-bit only (older version) Steam Workshop Host Mod GDrive: Mission File Mod Main Features: ~100 unique, hand-crafted, story-linked jobs Progress/Gear/Vehicles/Money saves to the host Hire players/AI to unite Tanoa, or just to raid supplies! Other Features: 70 Leader missions, 28 'Personal Jobs' (supply raids and Final Mission), 4 taxis, Interact with voice-acted leaders to lead a mission for them, and hire a team to carry it out, Money-List highscores, Ambient civilian populations to hire for missions, Multiple teams can play different jobs simultaneously, Custom squad-building GUI, Headless client optional (Werthles' Headless Module built in but not essential to run), Alternate units possible for each enemy faction (re-write unit class-lists and rebuild). Backstory In a moment of CSAT weakness, leaders across Tanoa rose up to expunge their CSAT oppressors. CSAT will be back, and in force. The only way to unite Tanoa before their return is to strengthen these leaders against the spectre of anarchy. -- Prologue vid wot i dun -- Mission Style Assassinations, demolitions, total eliminations, deliveries, detonations, escorts, defences, Slowly increasing difficult, Jobs can be taken from any leader, 10 jobs per leader, Respawn at any leader's home once you have met with them, Raid weapon caches, banks, steal vehicles, helicopters, planes with 'Personal Jobs', Cannot pay for more 'hired guns' than you or the Tanoan Leader can afford! Public Server: 37.187.170.40 port 2302 Or search for 'Hired Guns' (Hired Guns 2 - Mercenary Co-Op Campaign - Werthles' Public Server). Host Mod: This required for the host of the mission in order to load/save missions/progress. Game will not work without the host running this! Other players do not need to run this though. Special thanks to: Voice of The Old Man - Johnny Castagneto Voice of The Cult Elder - The Uncertain Man Voice of The Investor - PlantLamp Voice of The Market Protector - Reid Granke Voice of The Slave Commander - Reid Granke Voice of The Rich Man - Reid Granke Voice of The Mine Supervisor - PlantLamp Meatball's RandomWeather2 - Meatball iniDBI - code34 Tester, Adviser, Mission Helper - ian Happy New Year!
  9. CampaignCreation Help

    So I have decided to use ARMAIII to story board my game I am developing in UnrealEngine. I am a student for game design at Full Sail. My questions will come randomly, basically I would like to bring people onto my team who have a semi-advanced wisdom of scripting and mission building in ARMAIII. I simply dont know all the INIT functions and scripting. I am an audio engineer, and business systems engineer. I can program linux, so this work with 3d3n editor wont be too difficualt and my questions will be limited to mostly, how to pack certain things, create images, camera sweeps of the map during mission into, you know. The things that make it really interactive and interesting. Yes there is a lot of help on Youtube, those videos are years old and I find most of their help, is not that great. It would be nice to network with some intelligent people who are willing to help with this. If anyone could help, with simple answering a few questions about triggers and playing group assignments. Respawns, I would be greatly appreciated. I plan to make a combat simulator, with military and civilian crisis aspects. Think, Paris, Vegas (MY family was in it.) For military, Seal Team 6, Watch the movie Act of Valor for my inspiration. I plan to make my game cinematic. Which is hard in ARMA. That will have to come in Unreal perhaps. 1-410-709-8637 diveyez@r2nhosting.com I have three clustered servers waiting for usage. You can use this website, or https://msssops.biz has a Discord widget on there and you can reach me directly. If I am in the music channel, please message me because I may not hear you. If you become a full part of the project, you will receive a 5-10% income from what it makes, my game in Unreal is set for a 2020 release date. That is simply because that's when I get my degree, and network with the advertising and marketing staff and alumni at Full Sail. I already have obtained many credits as a Business Information Systems major, and previously, a BoS in Music Business. I write music and produce all my own sounds. I am on beatport, yada,yada. Lets focus on the game, I can make music for it in one hour. Thanks, SolarCataclysm.
  10. Good evening Ladies and gentlemen Hakkar Logistics is a group that carries out small and medium operations in hostile envionrments, most of the operations vary between convoy patrols, elimination missions, intel recovery, sabotage, humanitarian aid in conflicted zones. Our unit is broken down to a similar way the Spartan army was structured with a few variants cuted out possitions to adapt it to our operation methods in our current context: (from top to bottom) - Commander - General - Squad Leader - Operative We aim to keep our hierarchy as small as possible to make our operatives essential elements to our operations, motivate them to become as versatile as possible in challenging situations. As our operations grow, it will be essential to have some of this squadrons specialize in certain tasks, this groups will be assigned as we grow bigger and the operations become more complex. This missions will be executed by a Zeus which is going to be the commander. SPOKEN LANGUAGES: English and Spanish CONTEXT Our unit is in control of the USS Phoenix, a carrier that is within Tanoan sea limits. After a biological all-out warfare between world powers, the civilian population of the world suffered a 80% of casualties,governments crashed and now the world is dying and the few of us who survived are determined to secure a livable environment for those survivors and find the root of the problem to weed it out, this will take us in alot of different kinds of missions and challenges, this successful missions will later be transcripted into written stories for our memories and hopefully videos. Our supplies at the ship are limited and need to constantly find ammo and weapon depots to restock our inventory at the ship. Rules - We expect our operatives to stick to their roles and context of the scenario once the mission briefing has been given by the commander. Anytime before or after the mission it is ok to goof around and/or be out of character. - Respect your team mates - 0 tolerance for trolls as well as 0 tolerance for snowflakes. - Adhere to the communication etiquette during missions - Problems with other players are to be discussed discretely with the commander of the unit. FIND US HERE: https://units.arma3.com/unit/logics If you wish to join or find out a little bit more, comment below for more information or contact me via Steam to have a chat; add me: mcguiver178
  11. Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...
  12. [SP/CAMP] Underdogs

    UNDERDOGS Author: UndeceivedVersion: 1.55 (updated August 27th, 2017) D E S C R I P T I O N "We were totally excited when we finally got the green light for the job that our contact Manos had told us about. Just a simple burglary - a pile of money waiting for us in return. At that moment we didn't know that this would be the trigger of a terrible nightmare and a wearying run for our lives..." A story-driven mini-campaign (5 missions, cutscenes, multiple endings) about a group of Altian kids trying to survive the consequences of a deadly coincidence. T R A I L E R S F E A T U R E S Story-driven SP mini-campaign (5 missions) A civilian style "crime thriller" - take a refreshing break from the daily military duties Cutscenes Multiple endings Many ways to solve certain tasks Crafting of certain needed improvised items You can adjust the brightness in night missions A V A I L A B L E L A N G U A G E S R E Q U I R E M E N T S Max Life Pack (download @ Armaholic) MOCAP Melee (download @ Armaholic) CBA_A3 (required by MOCAP Melee) (download @ Armaholic or @ Steam Workshop) I S S U E S (read this!) The file MOCAP_noidle_all.pbo (from the MOCAP Melee mod) causes a sound bug (double footstep sounds when jogging unarmed). Fortunately the file isn't needed, so you can delete it. It can be found here: Arma 3\@Mocap\addons Playing with other mods apart from the required ones could break the missions or cause bugs A D D I T I O N A L I N F O R M A T I O N D O W N L O A D S Underdogs v. 1.55 Underdogs v. 1.55 Please note: If you like my missions and campaigns, please give feedback in form of comments and rate them! The biggest motivation comes from reading how you liked them and what I can improve. If you want you can also something at Paypal. Many thanks for your support!
  13. Dying Ember Author: Undeceived Version: 1.8 (updated June 24th, 2017) Note: Please note that the following second and third chapters of the campaign won't be released anymore. Of course the first chapter with its 10 missions will stay here. If you want to play it, give it a go - if you like story based and cinematic campaigns, you could have some nice hours with it - after all it has 10 missions. I'd be happy to get feedback and I'm still up to fix (critical) bugs. But be aware that there won't be a continuation of the story/campaign, which means that many open questions won't be answered and the end might feel like a teaser that never ever will be satisfied. :D For those few who liked the first chapter and were waiting for the story to continue - I'm sorry, guys... :( The thing is that I simply can't bring up enough motivation to get on with it, even though some missions of the next chapter are already in a somewhat playable status and even though the whole plot itself is more or less set up - including some nice twist and stuff. Thanks to all who played and provided feedback. I'd appreciate it if you'd try out my other missions/campaigns. F E A T U R E S : Prequel to the official Arma 3 campaign "The East Wind" by Bohemia Interactive Story-driven SP resistance campaign Full voice acting (German) English or German subtitles (change Arma to the corresponding language in Steam) Many cutscenes, intros, outros and dialogues to absorb you into the story Multiple plots, interwoven in one overall storyline A mix of linear, straight-forward missions and wide and complex ones with many tasks Weapon pool (weapons and gear are forwarded and available in the next missions) Custom music (self-composed titles) + music from Arma 2 and Arma 3 D E S C R I P T I O N : "Dying Ember" is (or rather was) was a SP campaign-project for Arma 3. As a prequel to Bohemia Interactive's "The East Wind", its plot is embedded into the Arma 3-universe and its timeline. The project was supposed to consist of three chapters, of which the first one (this one here) was a finalist in the "Make Arma Not War" contest. This first chapter contains 10 missions. It portraits: The Kavala coup d'etat in 2026 The following establishment of a military dictatorship by the Altis Armed Forces (AAF) The beginnings of a resistance movement Pavlos, the main character, and his best friends experience the 2026 Kavala coup d'etat and fight the following totalitarian military regime, in order to get back their and Altis' freedom. They experience the fall of the democratic government and start resisting oppression and non-existent freedom of opinion, even though at first they have only themselves and almost no equipment. The second and third chapters (which were cancelled) would have been set in the Altian civil war and the time of the Jerusalem Cease Fire of 2030. C H A N G E L O G : D O W N L O A D S : Dying Ember v. 1.8 Dying Ember v. 1.8 Please note: If you like my missions and campaigns, please give feedback in form of comments and rate them! The biggest motivation comes from reading how you liked them and what I can improve. If you want you can also something at Paypal. Many thanks for your support!
  14. I'm not sure if this was a problem before the 1.68 update but i havent found anything relating to it on google or here. In the campaign mission resurgent west, when you have to get into the marshall and link up with the FIA, the marshall stops moving after it engages some enemies not to long after you enter the vehicle. Since everything is scripted, i can't exit the vehicle or do anything at all, I've restarted the mission several times with the same outcome. Any solutions? or do i just have to wait til BI discovers this problem on they're own and fixes it?
  15. The Voodoo Missions

    The Voodoo Missions I'm starting to have a lot of missions spread across 3 campaigns, so in the interest of keeping them a little more centralized I'm creating a single page to store them and update with info. Voodoo Team is a band of ex-NATO Special Forces troopers. They started out as a regular front line unit during Operation Dardanelles in the Aegean Sea. After having seen what private mercenary groups like Ion Corp can do when left unchecked, they left NATO forces to create a Merc-Hunting team. Financed through unofficial and unaligned nations seeking a way to curb the rise in influence of non-state corporations such as Ion. Led by their Intel Officer know only as Highres, their first real test against Ion Corp was Operation Venture on the Tanoan Islands. They led a successful guerilla campaign against a large Ion Venture on the Island. The success of that operation brought in new recruits and new equipment. They are increasing the scope of their activities in the latest Operation Free Malden, where they are deploying heavy weaponry and air power for the first time. Campaigns (Ordered by most recent) All missions are Single Player or COOP Operation Free Malden Mission 1 : Hammer In order to Free Malden, we have to offload our new Infantry Fighting Vehicle. It's currently strapped to the deck of our trawler, which allows it to fire on targets on land. But to get it rolling, we need to capture a deep water port. La Riviere has one such port, and although it is well defended, we should be able to get in fast without alerting them too early. Strike fast with 3 teams, and capture the town and port! Workshop Link ========================= Operation Venture Mission 1 : Spider Spider has arrived on the south west island via speedboat. He's been driven to the nearby airfield where a deal with the local gang is being hammered out. Spider is meant to leave via that same speedboat, so our first task is to destroy it to prevent his escape. Ion does have air assets in the area, but it will take time for them to organize an airlift, so we will have time to reach the airfield, and kill Spider. One of our local contacts has left an RHIB near the airfield for our extraction and return to this safe house. Take note, the local gang is real nasty. They control the entire South West Island, and they'll shoot any (especially armed) strangers on sight. We can try and do this all stealth like, but I don't think we're getting out of this one without a few firefights. Workshop Link Mission 2 : Contacts Our Intel Officer HighRes is out meeting a contact. The rest of the team is resting at our beach safehouse. What could go wrong? Workshop Link Mission 3 : Requisition As you know, since our safehouse was destroyed last week, we are desperately low on hardware. Luckily, Ion Corp has tons of weapons and gear on the island just ripe for requisitioning. And they're not being very discreet about it. We know they are bringing in large weapon shipments through the Blue Pearl Industrial Port, which they have conveniently offered to guard for the local government in exchange for guns and bribes. These bribes keep the local government out, which is good for us because we don't have to worry about shooting local police while we aggressively requisition some new gear for our purposes. The downside is that the port is crawling with armed Ion thugs. We will have to steal a Weapons Truck from the Port, and bring it to our new Safehouse. Workshop Link Mission 4 : Intelligence Our raid on the Blue Pearl Port really helped us get back on our feet. We've got weapons and gear, and I've been able to re-establish SatCom. The downside however, is that Ion has used our attack on the port as a pretext to take over pretty much all of Tanoa security. They are now in most towns and cities with more agents arriving daily. I'm starting to think controlling the entire Island was the Ion Objective from the start. In any case our mission is still the same. Find and disrupt all Ion operations on Tanoa. More specifically we need to find out where the Regional Director is operating from. To that end we need additional Intel. Workshop Link Mission 5 : Centerpiece Our Intel raid has paid off. We've discovered that ION is not actually looking to control Tanoa outright, they just wanted an excuse to build up major military infrastructure on the Islands, and then sell the resulting installations to CSAT for a huge profit. The Centrepiece of their venture is the Island of Tuvanaka. They've been restoring and rebuilding various facilities on the island, and it will be offered to CSAT as a complete pre-packaged base of operations for the entire Area, with pre-packaged subdued local government to boot. If we can sufficiently degrade and destroy Ion military installations on Tuvanaka, we can make their Venture near worthless. Workshop Link Mission 6 : Power We managed to cripple ION's Venture on Tanoa. ION Personel have started to depart the Islands, but the Director is still at large. Communication Intercepts indicate he's based at a Villa near Georgetown. He has an armed guard, and the Villa is ringed by powerful floodlights. We will cut the power to his villa by blowing a power line, then storm the building, find the Director and take him out. Workshop Link Mission 7 : Departures Since we almost got you killed last time, Highres assures us that today's intel is top notch. Seems the Director was pretty convinced we had been killed at the Villa, and showed his face in public. He was followed to an Ion HQ building in LaRochelle. Intel also says that he's about to get the hell out of Tanoa. This is our last chance to get him. Workshop Link =========================== Operation Dardanelles Mission 1 : Preperation Take out an enemy Recon Helo so it can't be used to spot our invasion force. Workshop Link Mission 2 : Invasion! Hit multiple beaches and clear out enemy forces from the Southern tip of the Island. Workshop Link Mission 3 : Consolidation Consolidate our foothold on the island by capturing the radar station Mike. Expect a massive counter attack. Workshop Link Mission 4 : Sabotage! The frontline has stabilized, go behind enemy lines to sabotage an arms dump. Get out quick though! Workshop Link Mission 5 : Knockdown A major concentrated assault should break through the lines. Take the lead assault team deep into enemy territory to take out its HQ. Workshop Link Mission 6 : Rout! The enemy is in full Rout. Lead a sniper team and distraction team to the airfield. Lure the General out of his hiding spot and take him out. Workshop Link
  16. This is my first post and my first play through of he campaign. I played non stop before the release but have been out of the country ever since. I noticed the weapon pool works like absolutle hell. Only SOME items from the scouting missions are saved. The crated get maxxxed out quick and your pretty much screwed. My question is about personal. I soent hours doing 100% side missions before the first adapt base. Then again 100% scouting (this is when I noticed the weapon, gear pool was shit) before the breaking even mission I was wondering hell do j even care if my squad mates die.? Will I have x less if I have x die the mission before?
  17. Hi, First, sorry for my english, I'm french ^^.... second, I have a bug in the main campaign in one mission: crossing paths (ou "croisée des chemins" in french). At the end of the mission, just after the last encounter against the AAF forces, the screen stop with a message like "sound file missing battlefieldexplosions3" and then i press OK and i continue this mission. Maybe someone has the same bug and I want to highlight it for the devs to correct it. Thanks for reading, it could be unpleasant ;)
  18. [SP/Campaign] Revenge

    Revenge A year has passed since the CSAT faction was able to get their retribution against their NATO enemies, now that they have the Mediterranean under their control, there has been a increasing amount of insurgency across Altis. The CSAT have decided to hire a mercenary outfit from ION to help them eliminate the Insurgency threat. Follow the story of Lt. Sanders, who is as an ION contractor is hired to stop the insurgency in the Mediterranean. Please Note: This custom campaign of mine starts a year after my previous campaign: Retribution. In order for you to understand the story you would want to have played that campaign. Retribution - Armaholic,Steam Workshop Download: Download - Steam Workshop Change-log: Version 1.3: Fixed an issue with the campaign config files where there were duplicate entrees so that it wouldn't load and arma 3 would crash because of it. Requirements: The CSAT Modification Project Theseus Services RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces
  19. Hello, I would like to make a campaign made of few missions, in which I use several custom made things, which are common for all of them (textures, insignias, etc.). The problem is that I don´t know how should I define the path to these files in the DtaExt folder in the campaign´s decsription.ext. Anybody got an idea? Thank you!
  20. Hello guys, I share my new project, currently WIP. 1st Chapter (10 missions): Release + 5 cooperative missions 2nd Chapter (10 missions): Release TRAILER - Chapter 1: TRAILER - Chapter 2: ***Description*** The American special forces called the Navy Seals are undoubtedly part of the best soldiers in the world. They have never abandoned or renounced in their training as well as in operations. They are predators lethal to their enemies but today they are the target of a new enemy... ***Important Note*** - Make sure to activate ONLY mods required (CBA A3 + CUP Collection). Many mods can disturb your gaming experience ***Features*** - Written and directed by Helios - Single Player Campaign - 3 Chapters, 30 missions - Rich story around the world (Altis, Stratis, Takistan, Chernarus, Zargabad...) - Fully translate (English/French) - Play 6 characters, switch between themselves - Improvement enemy AI (teamwork, reinforcement, CQB...) - Replay value - Unsconscious system and teamplay - Drag body system - Great Atmosphere - Background musics - Several missions adapted for cooperation (Coming soon) ***Credits*** - Abia Dasein, Grimtidings, Pak Benou: english translation - CUP Team and contributors: CUP Addon - giallustio: =BTC= Revive Quick script (improved by me) - POLPOX: Ambiant animations script - BangaBob: Dragbody script - Celery: CLY Jukebox script ***Special big thanks*** - Abia Dasein - ApexDali - Julien Certoux - Antonin de vestel - Jeff Larcher - Frederic Nihus - Ranagash - Nikki Näslund - Nathan Croft - BoltSauce - Alexandre Bouffard Support the project on www.patreon.com/HeliosArmA to help with the full creation of the campaign and its numerous features. Receive on early-access (chapters and missions on beta-test) for my donators. Steam Workshop (Chapter 1 and 2 + Cooperative missions): http://steamcommunity.com/workshop/filedetails/?id=608963174 ArmaHolic (Chapter 1): Navy Seals - Blood Brothers - Campaign (@) Navy Seals - Blood Brothers - Coop Pack (@)
  21. Searched around for an answer to this, but I couldn't find anything, so here we go! In the campaign, in the latest stable branch update of 1.70, there are voice acting lines missing. These lines are the ones mission offering characters would say before you walk off to the briefing with Miller. This has happened so far in every instance of approaching the character in camp Maxwell. I've replicated the issue in the latest dev branch as well. While this isn't a huge problem in of itself- the campaign still plays and functions fine and as far as I can observe, there are no missing lines in other situations. However, it is a little awkward that the characters just stand there staring at you for a few seconds before the "start briefing" selection pops up. Plus the lines better contextualize the mission you're about to go on and offer some bits of character interaction, which I personally appreciate.
  22. Something More - an Arma 3 Campaign. [Project DEAD - sorry, explanation below.] Something More* is an in-development Arma 3 campaign based upon the official story-line and set after the events of the Apex Protocol. It is a Single-Player campaign that takes advantage of the latest expansion, Apex, in an effort to combine the realistic, sandbox experience of the ARMA series and an engaging story. Features Prologue of Story based missions Playable cut-scenes Multiple playable characters Piloting aircraft and drones Civilian interaction Decisions matter Playable testing phase Diving/underwater gameplay Downloads Download in a Campaign format here (preferred)... http://steamcommunity.com/sharedfiles/filedetails/?id=750543820 (steam Workshop) Download individual missions via the Steam Workshop here. Created by Tom Mack. - I plan on posting about the development process on my "Tom Has Thoughts" site, if you wish to see how all this was made, then give it a visit. Thanks to Kydoimos, Lexx, IndeedPete and Wiki and everyone who submitted their thoughts to the "What Makes a Good Arma Campaign" Thread. And thanks of course to Bohemia Interactive.
  23. Hello my friends! This is the first time I'm recruiting voiceactors, I'm not sure if this is very difficult but I want to try! I need: - Three voiceactors with American accent (or very good fake American accent), main character, Papa Bear, and teamleader - Two Russian voiceactors, one for commander and one for Spetznatz operator - One voiceactor for Nogojev Communist officer, language: English and Russian If you want to be voiceactor, then tell me: - your Gmail/Email - any info about your accent and age - role you want to be I will send you the speech texts and information via Email/Gmail, BEFORE I CHOOSE THE VOICEACTORS, PLEASE SEND ME AN .OGG TEST SAMPLE! RECORD THIS SENTENCE: "THIS IS PAPA BEAR TO ALPHA SQUAD, THE ENEMY IS INBOUND FROM THE WEST. GET YOUR BOYS READY, OUT." REMEMBER TO SEND THIS SAMPLE AS .OGG DIRECTLY VIA GMAIL AND PACK IT AS .ZIP FILE! I will choose the actors by listening to these samples. VOICEACTORS WHO WANT TO BE RUSSIAN CHARACTER, PLEASE RECORD YOUR SPEECH IN RUSSIAN! When you have recorded the assigned speeches, send them to me as .ogg files via Gmail! Packed as .zip file! If you have any difficulties in working with this thing, please inform me and I'll try to help you out. This is my first time when I recruit vocieactors so please keep that in mind! I might panic sometimes but I'll do my best!
  24. Hi folks The campaign trailer is here! Campaign is Live! - http://steamcommunity.com/sharedfiles/filedetails/?id=871329059 Playthrough Mission 1 by Jeza - The same mission run as coop by Comrades in Arms using ACE - Mission 2 by jeza- Mission 3 by Cubic Virtuoso - Mission 4 by Jeza- Gold Mountain Original Thread Discussion - I've had a decent break from A3 after producing the Island Thunder campaign and playing a fair bit of coop with Task Force Dingo. And now I'm ready to pick up something I was messing about with end of last year: The Original Ghost Recon campaign from 2001 based on the Russian annex of Georgia but for my campaign will be heading to Chernarus including Winter Chernarus. I already know I can't reproduce all of the missions as the original campaign moves to Russia itself and there are some missions which are just not possible to recreate. But, I have been working on several remakes including recreations of: Caves Farm Night POW Camp Castle Night Sub Pens and one or two others. Making sure my SP fans get what they need and should be some decent coop to be had too. Required Mods: CBA3 CUP Terrains - Core CUP Terrains - Maps CUP Terrains - CWA 1.3.0 RHSAFRF RHSUSAF RHSGREF
  25. Here's a demo version of my new campaign for Arma: Cold War Assault AKA Operation Flashpoint: Cold War Crisis Download link: https://www.mediafire.com/?tix8ydiw82oj719 This campaign has also Red Hammer style overview pictures. This is for testing and please share your thoughts and if you find any bugs then report for me, thank you. It would be nice if you could give an honest rate (x/10) of course it's your call.
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