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Found 25 results

  1. INTRODUCTION Weapons of the British Royal Marine Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture. New to version 2.2: A brand new L129A1 and TA648, along with a long list of updates to our existing weapons. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ VERSION 2.2.1 Fixed visual bug on L85A2 VERSION 2.2 Added ACE3 compatible M6 range table Added airburst ammunition for M6 and L16 mortars Added crates containing new mortar ammunition Added HE munition to Zeus Added JDAM munition to Zeus Added missing default.rvmat to m203_col.paa on ukUGL Added missing javelin.rvmat to javelin_co.paa Added plastic_smooth.rvmat to ugl_ladders_ca.paa texture Added new L129a1 model and attachment system Added new TA648 scope Added new White Phosphorus Mortar ammunition Added safety fuse to all mortar rounds Added “uk3cb_” prefix to all models to prevent conflict with other mods Adjusted ACE3 size of large mortar crates Adjusted L119 CQB ballistics Adjusted suppressor positions on all L119 variants Fixed binlog build errors Fixed bone skeleton errors throughout the mod pack Fixed degenerated faces errors throughout the mod pack Fixed gunner proxy position on M6 mortar to realign hands on weapon in Pilot LOD Fixed ILAW (AT4) broken positions of animated parts Fixed incorrect L110 variants reload sound Fixed L119 config errors Fixed L119 reload animations Fixed M6 elevation overrun Fixed missing green and tan L85 in Virtual Arsenal Fixed missing L115 / L118 variants in Virtual Arsenal Fixed missing shrapnel from Zeus placed munitions Fixed mod dependancy issues Fixed mortar smoke not appearing in MP Fixed naming of L115 camouflage dead_bunch_grass textures Fixed NLAW lock distance Fixed non-convexities in Geometry LODs throughout the mod pack Fixed standard mortar smoke rounds causing damage Fixed ‘sum of weights’ vertex errors throughout the mod pack Fixed vanilla Kitbags appearing in L16 mortar crate Fixed visual and shadow LODs issues on all suppressors Fixed Zeus smoke modules Improved efficiency of all mortar munitions Improved section count in .p3ds throughout the mod pack Improved visual effect of mortar smoke rounds Removed duplicate or non-active UV sets on .p3ds throughout the mod pack Removed rogue internal rounds in magazines causing LOD face count errors Removed old L129a1 variants Removed old TA648 scope Removed US text from all L115 variants Updated mortar reload system to allow ammunition to be fed from nearby crates Updated smoke grenades to use British Armed Forces naming designations SCREENSHOTS DOWNLOAD Current version: 2.2, released 15 September 2017 Download from Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. Introduction Vehicles of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade (http://www.3commandobrigade.com) Contents (version 6.1) Land Rovers 'Coyote' Tactical Support Vehicle 'Jackal 2' Light Patrol / Fire-Support Vehicle 'Apache' Helicopter 'Merlin' Helicopter 'Wildcat' Helicopter New to version 6.1: Naval Merlins, Jet's DLC integration, extended vehicle logistics, along with a long list of updates to our existing vehicles. For full details of this and all our mods, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ CHANGE LOG VERSION 6.1 Apache Fixed: Apache can now fire it's chain-gun again Added ACE3 Hellfire compatibility Added clan logo Added gunner HUD Added Jet DLC FCS Added Jet DLC sensors Added rotor blade flex animation Added “uk3cb_” prefix to models to prevent conflicts with other mods Added “uk3cb_” prefix to .rtm animation files and .rtm class names Adjusted HMD position Fixed binlog errors Fixed bone skeleton errors Fixed mod dependancy issue Fixed turret stability Improved / tidied model.cfg Removed duplicate LODs Removed non-active and non-supported UV sets Removed unused 2nd UV sets Coyote/Jackal Added correct driver getInAction animation Added flag proxy and userAction Added IK to turret gunner hands to match weapon handle movement Added safety fire mode to weapon systems Added “uk3cb_” prefix to models and animations to prevent mod conflicts Adjusted turret gunner head movement Fixed all binlog errors Fixed all bone skeleton errors Fixed duplicated name selections in model .p3d Fixed errors caused by incorrect LOD named properties Fixed errors regarding duplicate hitpoints in turrets Fixed minor typo in Servicing module entry Fixed ‘missing material’ errors by adding default.rvmat to textures and proxies Fixed mod dependancy issue Fixed .rvmats incorrectly calling for UV set 1 textures Fixed sum of weights not 100% errors Removed materials from objects in Geometry and View Geometry LODs Removed non-active and unsupported UV sets Land Rover Added clan logo Added flag proxies and user action Added GPMG WMIK variant Added missing ‘ in beacon animation userAction statement Added safety firemode to WMIK weapon systems Added “uk3cb_” prefix to all models and animations to prevent conflicts with other mod packs Added ability to rotate when sat in the Snatch’s top cover (A and D by default). Fixed ACE3 rear wheel change bug Fixed all skeleton bone errors throughout the mod pack Fixed error on Hard Top beacon Fixed error with main weapon feed tray covers that caused visual issues at LOD2+ Fixed face without texture issue on rear left door of Ambulance Fixed degenerated faces on all model .p3ds throughout the mod pack Fixed ‘duplicate hitpoint’ rpt errors Fixed inability to load patient into Ambulance using ACE3 Fixed minor clipping of camo net through WMIK driver side rear wheel arch Fixed ‘missing material’ build errors by adding default.rvmat to proxies Fixed mod dependancy issue Fixed shadow lod errors Fixed Snatch top cover gunner not seeing windscreen grill Fixed white texture on interior hub of wheels at LOD4+ Improved / cleaned config.cpp and model.cfg, removing unrequired entries. Improved general code formatting. Removed incorrect Muzzle proxy from WMIK Commander’s GPMG Removed non-active UV sets from model .p3ds throughout the mod pack Replaced old L7 model on WMIK variants with new 3CB model Reversed Javelin removal logic on WMIKs to allow inventory to be altered in EDEN Merlin Added clan logo Added directional stabilisation on zoom of co-pilot turret camera Added GPMG weapon safety fire mode Added Jet DLC Sensors from the optical camera system on non HM2 models. Added library / logistics text for the HC4 and HM2, plus images. Added Navy HM2 Merlin, complete with folding rotor and tail Added Navy HC4 Merlin variants, complete with folding rotor and tail Added passive radar warning receiver to all models. Added rotor blade flex to all variants Adjusted AFM Adjusted AFM HP value to Rolls Royce data Adjusted rotor blade radii Fixed ability to taxi on wheels Fixed binlog and rpt warnings/errors Fixed bone skeleton errors Fixed degenerated faces Fixed lights (reflectors) Fixed mod dependency issues Fixed non-existent GPMG safety errors Fixed section without material errors Fixed sum of weights not 100% errors Improved GPMG pivot points to allow full depression without clipping out of mounting box Improved shape of rotor blade flex and added droop on engine off Reduced geometry LOD weight of empty airframe Removed duplicate hitpoint definitions in turrets Removed duplicate userActions Removed isolated points in model .p3d Replacement of GPMG’s with new 3CB model Wildcat Added ability to taxi on wheels Added active radar sensor to the HMA2 variant Added clan logo Added directional stabilisation on zoom of co-pilot turret camera Added Jet DLC sensors to optical camera system Added “uk3cb_” prefix to model .p3ds to prevent conflict with other mods Fixed binlog errors Fixed copilot searchlight Fixed ‘duplicate hitpoint’ rpt error Fixed mod dependency issue Vehicle weapons Added ability for infantry to use Logistics Menu Added ability for mission makers to specify additional crates to be added to the Logistics menu Added ACE3 Hellfire compatibility on K and N missile variants Added Editor Preview thumbnails for Logistics & Servicing objects Added implementation of new Servicing UI for pylons-enabled air vehicles Added Jets DLC sensor tech to appropriate weapon systems Added new L7 model to all vehicles Added new UI modelled directly after the Eden UI Added player animation to infantry using the dismounted Logistics menu Added pylon servicing time reduction for pylons that are already partially/fully loaded with the desired ordnance Added RHS stinger option to Logistics Added “uk3cb_” prefix to models and animations to prevent conflict with other mods Fixed 30mm cannon inheritance for Apache Fixed all binlog errors throughout mod pack Fixed CRV7 typo Fixed errors in config.cpp and model.cfgs throughout mod pack Fixed Hellfire pylon Fixed laser locking of appropriate weapon systems Fixed Logistics issue with the Comanche not having a maximumLoad specified Fixed mod dependancy issue Fixed reload for multiple muzzle weapons Fixed Servicing for vehicles with nested turret structure Fixed Servicing issue with ground vehicles trying to use the Pylons UI following Servicing of aircraft pylons Fixed Servicing rearm for non-pylon vehicles Removed all non-active and non-supported UV maps from model .p3ds in mod pack Removed duplicate LODs from model .p3ds in mod pack Removed Jet DLC sensor from Hellfire L (not implemented in vanilla) Updated Apache cannon FCS Updated bullet texture inside the ammo box to match new GPMG model Updated GUI-related text and variable name changes Updated Milan ammo box, changing model, icon and editor preview Updated sound of Milan missile explosion to match an NLAW, more of a boom! Various other small bug fixes Land Rover The Land Rover has been a familiar sight in the British Army since the 1950s, the latest model of which is the Defender 110 (eXtra Duty). During its illustrious service it has undertaken many roles in numerous climates. Several of these are now represented in Arma 3. Highlights All new high-resolution textures with weathering Realistic driving performance with dynamic suspension Sling-loading capability FFV (firing from vehicle) Externally attached UK3CB BAF bergens and equipment (with functionality when combined with other UK3CB mod packs) Automatic or manual door opening, doors can be used for limited cover High-powered Search light on Snatch models Usable Sun Visors Spare tyres mounted on vehicle that can be used via ACE3 interaction Automatic unique vehicle identification plates Integration of long-range @task_force_radio pack in vehicle for driver/commander/gunner Ambulance variant acts as a medical vehicle for healing units, and include animated stretchers Custom GPMG, HMG, GMG and MILAN weapon models with muzzle flash, heat haze and new sounds Transportable vehicle ammunition, stored in vehicle cargo Head lights with high/low beam option Interior lighting on Snatch and Ambulance models Flashing Blue Lights and Sirens on Ambulance and Police models Illuminated dashboard and icons Camera shake on firing Animated aerials Deployable camo nets on WMIKs Soft top defender can be stripped down for Merlin transportation AW101 MERLIN HM2, HC3 and HC4 The Merlin HM2, HC3 and HC4 are advanced, medium support helicopter designed to operate away from base workshops and in difficult terrain. It is an all-weather, day and night, multi-role helicopter used in both tactical and strategic operational roles. With a five tonne lifting capability, a diverse range of bulky cargo can be carried internally or underslung, including artillery, Land Rovers and light-strike vehicles. Highlights Advanced Flight Model Working suspension and wheels New navigation, landing and anti-collision (strobe) lights Cabin interior lighting added and optimised for night-time operations Custom animations for gunners Automatically applied sequential real-life serial numbers MFDs show camera and CCTV feeds from inside the cargo bay, the ramp, sling-load and starboard winch Unarmed variants with 18, 24 or 32 passengers, including 2x Firing From Vehicle (FFV) Armed variant with 18 seats (2xFFV), 3 GPMG Gunners CSAR variant with 10 seats (2xFFV), 2 Stretchers, 3 GPMG Gunners Sling-Loading - capable of picking up loads up to 5 tonnes, including a Land Rover Camera shake and heat haze and smoke effects on firing Animated winch on starboard side, with @ace3 fast roping Copilot Searchlight based on Thommen HSL-1600 (4-20deg, 1000m range) Improved Flare/Chaff and Infrared Jammer Voice warning system Jackal 2 and Coyote TSV Jackal 2 is a high mobility weapons platform, used by British Armed Forces in the role of deep battlespace reconnaissance, rapid assault and fire support. The Coyote TSV (Tactical Support Vehicle), introduced for operations in Afghanistan and entering service in late 2010, is based on a 6x6 derivative of the Jackal. With a crew of 3, two variants are provided - a transport version with 8 passenger seats, or a logistics version with just 2 passenger seats but a larger cargo carrying capacity. Highlights All new high-resolution textures with weathering Realistic driving performance with dynamic suspension FFV (firing from vehicle) Automatic or manual door opening, doors can be used for cover Choice of which side to dismount Automatic unique vehicle identification plates Additional seating position at the rear of the Jackal and Coyote Coyote Passenger variant can carry a full Section plus vehicle Coyote Logistics variant acts as a Refuel/Repair/Rearm vehicle Custom GPMG, HMG and GMG weapon models with muzzle flash, heat haze and new sounds Transportable vehicle ammunition, stored in vehicle cargo Head lights with high/low beam option Rear facing camera on driver dashboard Apache AH1 The Apache AH Mk 1 (often known as the Apache AH1) is an attack helicopter produced by AgustaWestland, under license from Boeing, for the British Army. It was custom built to meet the mission specific requirements of the UK Armed Forces, being a derivative of the US Army's AH-64D Apache. Highlights Advanced Flight Model Working suspension and wheels All texture maps extensively overhauled and upgraded Automatically applied sequential real-life serial numbers Module based customisable rearm / re-role selection options which can be attached to any object by mission makers in the Editor or Zeus Weapon pylons pitch with the gunner's aim Infrared Jammer All new damage model referencing critical systems on the airframe Customised Helmet Mounted Displays (HMDs) AW159 Wildcat AH1 / HMA2 The AgustaWestland AW159 Wildcat is an improved version of the Westland Super Lynx military helicopter designed to serve in the battlefield utility, search & rescue and anti-surface warfare roles. In British service, common variants are being operated by both the Royal Navy and British Army to replace their ageing Lynx Mk.7/8/9 rotorcraft. Highlights Advanced Flight Model Working suspension and wheels Rotating surveillance turret seen from inside cockpit Under-nose Selex Seaspray multi-mode surveillance radar (HMA2) Two-tone grey camouflage pattern Panel lines and riveting more in keeping with the Wildcat Automatically applied sequential real-life serial numbers 6 or 8 passenger seats, including 2x Firing From Vehicle (FFV) Sling loading Copilot Searchlight based on Thommen HSL-1600 Variants with Hellfire and CRV7 rockets Infrared Jammer All new damage model referencing critical systems on the airframe Customised Helmet Mounted Displays (HMDs) Screenshots Download Current version 6.1, released 15 September 2017 Download from Google Drive License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  3. INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ CHANGE LOG VERSION 4.2 Added HM2, HC3 Cargo, and HC4 Merlin variants to each camouflage faction type Added new L129a1 to appropriate units Added rangefinder to FTL / M6 Gunner / BPT Point man for all appropriate camouflage faction types Added WMIK GPMG variants to each camouflage faction type Fixed binlog errors Fixed mod dependancy issue Removed adensine injector from standard infantry loadout Replaced one non-tracer magazine for a tracer magazine in standard infantry loadout Updated group descriptions to show different models of Merlin helicopter Updated group descriptions to show different models of WMIKs Updated various loadouts to correct equipment based on time period of camouflage factions SCREENSHOTS DOWNLOAD Current version: 4.2, released 15 September 2017 Download from Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  4. RMMV (WIP)

    As we know the british millsim groups are missing the MAN fleet of cargo trucks so I decided to start making them so what I have got planed is. MAN HX 6 tonne Flatbed, cargo open, cargo closed, ammo, fuel. MAN HX 9 tonne Flatbed, cargo open, cargo closed, ammo, fuel. MAN HX 15 tonne Flatbed, cargo open, cargo closed, ammo, fuel, DROPS/EPLS, REBS. MAN SX 15 tonne, Flatbed and the MAN SX Recovery Lorry plus I will make Left hand drive variants in there as well
  5. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: 85.236.100.96:14167 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  6. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  7. WHAT WE OFFER As an Armoured Infantry unit we aim to provide the backbone for peace support operations or operate in high intensity warfare, equipped with the WARRIOR IFV which enables us to move and fight. The 5RRF Reserve. This is a detachment that offers all of the perks of the regular services and allows you to participate in training and operations on your schedule - If at any point you think you can commit fully, you can then easily transfer from the reserve to the regulars. Join the Reserve today! HOW TO JOIN When you first join the Fusiliers, you will be a recruit. You'll go through our basic training, and should you succeed you will be promoted to Fusilier. If you have leadership qualities and an interest in leading, you might, with hard work and dedication, lead your own section someday as an NCO. The most skilled individuals can move on to command entire platoons. But lets not get ahead of ourselves. The Fusiliers is currently looking for INFANTRY. We are looking to bolster our infantry sections with dedicated members who are interested in being the tip of the sword for the battalion, digging in on the front lines, kicking in doors and getting in the enemy's face. "Commitment" Joining the Fusiliers involves making a commitment. It does take time and patience to get used to life in this unit, but we will welcome you, train you and develop you. If realism is what you are looking for then the Fusiliers is the unit for you. We are looking for people with the right attitude. From the moment you apply with us, that attitude is what we will be assessing. Do you have the right attitude? Do you have initiative? Do you want to learn? And... Are you committed? If you feel you're answering yes to those questions above and are ready to continue becoming a member of the Fusiliers, feel free to contact us on our forums; http://www.1rrf.net/ Come and visit www.1RRF.net for more information. Kind Regards ‘Once a Fusilier, Always a Fusilier’ http://steamcommunity.com/sharedfiles/filedetails/?id=1205067922 http://steamcommunity.com/sharedfiles/filedetails/?id=1146024393 http://steamcommunity.com/sharedfiles/filedetails/?id=1146024069 http://steamcommunity.com/sharedfiles/filedetails/?id=1202713811 http://steamcommunity.com/sharedfiles/filedetails/?id=1203525855
  8. 11th Infantry Brigade An ArmA 3 Military Simulations Unit Who are we? We are a military simulations group, based around the 11th Infantry Brigade, a mixed role infantry Brigade in the British Army. We replicate our real life counterpart in both our equipment and our tactics and we aim to provide the most realistic setting for our operations and training's as possible. What do we do? We conduct a variety of operations, all controlled by Zeus to ensure there is never a dull moment. Our unit conducts various types of operations, including Counter Insurgency operations, reconnaissance patrols, humanitarian aid and much more! Throughout the week, members also go on patrols on our MSO server to prepare themselves for the weekend. Each week, we host a training to improve upon areas where we fell short in the operation the night before, with the aim of polishing up our drills and skills. When do we play? Our official events are hosted on Saturdays and Sundays each week, starting at 7pm UK time and usually last 90 to 120 minutes. As mentioned earlier, we have a strong out of game community, with members playing on the MSO server throughout the week. Our Requirements: Applicant must be at least 17 years of age when applying You must have a working microphone You must have a legal copy of Arma 3 You must be able to attend our weekly events on Saturday and Sunday (7pm UK time) You must be able to inform your superior if you are unable to attend How do I signup? Head to our website (found below) and sign up on our forums. Once you have signed up, follow the steps detailed in our "Recruitment Process" thread. After you have completed your application, you will attend a short interview when we can get everything you need set up for the unit (for example, our mod-pack and forum account). After this process, you will take part in our Combat Infantryman's Course to enable you to be permanently assigned to a section. Website: www.11thinfantrybrigade.co.uk Teamspeak: ts.11thinfantrybrigade.co.uk Kind Regards, 11th Infantry Brigade, G1 - Personnel & Administration
  9. SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
  10. Annnd we're back. After a 6month hiatus for personal reasons things have finally settled down and we're slowly starting to pick up where we left off. To that end I am delighted to announce that we will soon be releasing the ArmA3 native Typhoon v3.000. All the joys of ArmA3 features and the usual RKSL ones... Fully working mirrors BIS flares Engine & Smoke effects PhysX support Tweaked Flight model Improved Air Weapons Pack All previous ArmA2 plugins brought over to ArmA3 And a few more... Frequently Asked Questions Q: Will WIP Wednesdays be returning? A: Yes but only once at the end of each month. As much fun as they were they turned into a bit of a monster in terms of time to prepare and publish. They took quite a lot of time away from the actual act of making content which wasnt the point. Q: Will you be bringing all the old RKSL content over? A: Yes, eventually. One by one we will port the existing models over and include the new ArmA3 features. The first releases will be direct ports with the basic A3 features etc. Later releases will see improvements or in some cases new models. Q: What about new content? A: Yes there will be some new content but we are going to focus on the stuff we have shown you already in the previous WIP Wednesdays. Q: When are you going to release XXXXX addon(s) A: If you've been hanging around in this community long enough you already know the answer to that. If you are new... (Old timers all together now)... "When its done!!" :P Q: Whats happening with IAP? (Ilhas Africanos Project) A: We'll create a new thread for that at the appropriate time. Thats all for the moment. Keep an eye on the RKSL website for more details. www.RKSLStudios.info
  11. Hello, I'm in a unit called 1st Princess of Wales Royal Regiment or 1PWRR for simple... basically we're a British Army based mechanised milsim unit and we just started actually, some previous members of 4th Infantry Brigade and we're open for recruitment right now. OPs and trainings will be on Thursdays and Sundays for now, but we will also have some WW2 unofficial missions on other days. Age limit is 17+ and if you are interested here's the link to the website so you can join. https://1pwrr.co.uk/ If you do have any questions, post them in the comments or send me a PM. Thanks.
  12. INTRODUCTION Equipment of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment. In current MTP camo, we provide updated combat uniforms, Mk4 vests, ‘Bergen’ backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman! We’ve now expanded the range of combat uniform camouflage patterns to include DPM Woodland, DDPM (desert), DPM Temperate and Arctic. Along with these come accompanying sets of new Mk 2 vests, webbing, Mk 6 helmets and backpacks. We haven’t forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-equipment/ CHANGE LOG VERSION 2.2 Added hidden texture selections to all vests Added missing .rvmat to helmet ghillie02 textures Added UK MTP XL Bergen Fixed helmet binlog errors Fixed helmet non-100% sum of weights errors Fixed helmet non-closed Shadow LOD objects Fixed helmet .p3d build errors Fixed mod dependency issue Fixed plate carrier ownership issue Removed helmet non-active UV sets Updated radio backpacks to be compatible with TFAR v1.0 SCREENSHOTS DOWNLOAD Current version: 2.2, released 15 September 2017 Download from Google Drive License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  13. Welcome to Operation Pegasus This Is the first announcement of an exciting project I have harbored a strong Interest In since WW2 assets were available for the Arma series. Now with a more user friendly approach to modding within the game, I felt It was the right time for me to unleash my creative juices and create what I wanted to see In game. This map and assets will be a realistic representation of Oosterbeek through to Arnhem, complete with custom buildings centered around areas the British airborne forces were Involved within Operation Market Garden.
  14. I will shortly be releasing my new British Vests and Helmets pack on Armaholic. Like my other mods this was pack was made mainly for my own amusement and for use within the Arma community that I am part of. This started life as a relatively modest pack containing a couple of Osprey vests and has expanded to circa 43 vests in OD/MTP/CS95 and Black. The pack includes various load outs and equipment types, light and heavy vests along with some pistol belts. All models are ported Arma 2 content from BI. The pack is designed for use with my other Uniform pack. Pack Features: 43 vests 5 Mk 7 British Combat Helmets Few pictures below showing some of the loadouts/equipment types, but the pack contains far more than shown. Dropbox link below - Armaholic link to follow. https://www.dropbox.com/s/jrtpjrhfatysy47/%40Smill_VHO.rar?dl=0
  15. 7th Armoured Divsion With roots in the War Thunder Community 7th Armoured are looking to branch out into Arma and create a historically accurate unit based on the famous Desert Rats using combined arms tactics. We've picked two units that served together historically and are looking to form a Platoon of the 1st Rifle Brigade (Mechanised Infantry) and a Troop of 5th Royal Tank Regiment utilising period equipment, structures, and tactics. We already have a solid player base, server complete with mods, and teamspeak but are looking to fill our ranks with like minded gamers to allow us to organise full scale missions with German WW2 milsim units from within the community. As a milsim unit we are aiming to be quite structured but have always prided ourselves on our relaxed and friendly nature so we hope to find a good balance. If you're interested in finding out a little more about us or would like to join, please either send me a pm, leave a message here or join our Teamspeak: 217.146.95.214:10006 and ask to speak to an NCO/Officer.
  16. Background The 20th Armoured Infantry Brigade was founded in November of 2015 by friends without sufficient time or hardware enough to fully commit to a proper MilSim unit- but still want to play professionally as a part of a team. Currently numbering 19, we are building up the unit step by step, further improving our experience and versatility as a unit. Mission Our current aim is to create a professional unit that will realistically recreate the role of British Armoured Infantry. In this role, the FV510 WARRIOR sees use within the section for the infantry to fight with and out of. We are also well versed in dismounted infantry tactics for varied operations, and for operations with other units where the use of Warrior wouldn't be necessary. Our overall goal is to provide a unit which uses realistic British SOP's as best as possible, whilst also having fun and banter. Who We're Looking For We are looking for people who are motivated to create a unique MilSim experience. Since we aim to recreate a realistic representation of the British Army, we'd love to find personnel with previous military experience, with experience using WARRIOR and Armoured Infantry, and those with leadership and management experience. As it is, we currently have a fair amount of members who are current or former service members of the British, US, Danish, and Croatian Armed Forces, including members who have served within the actual 20th AIB itself. If you would like to advise or help out, please give us a shout, and we will do our best to accomodate you! We're also looking for modders to help with the creation of realistic in-game variants of the FV510, FV103, FV107, and AS90. We are indeed willing to donate to those willing to help. If you'd like to join a MilSim unit, but do not have the time for regular attendance, consider checking us out. We offer a reserves programme which accommodates your availability once you've completed your training. Things to Note Regular trainings are on Wednesdays and Operations are on Saturdays, both at 1930 UK time, unless we are doing special events or joint operations. We are looking for people aged 16 and up, especially those with prior military or cadets experience Please do not ask us to merge with your unit. We will not accept any offers. We are open to joint operations provided you use ACRE2 and allow joint training to be conducted beforehand. We do not have Sodexo Catering or friday afternoon weapons cleaning, and when you finish your CIC we give you a virtual daysack (which also works at night). We are a Military Simulation unit. We do our best to implement tactics and SOP's that are in use within the British Army. As such, we have a strenuous training programme and qualifications to be earned, and we expect a certain level of maturity and discipline from our members. We do not, however, require members to address each other by rank or act a certain way outside of the game. This is, after all, a video game and lines have been drawn that we do our best not to cross. Summary and Contact Info We're a tight-knit MilSim unit focussed on British Armoured Infantry. Looking for those with military, cadets, or leadership experience. Training/Operations wednesdays/saturdays, 1930 UK. Realistic training and performance, without the real army bullshit. Custom in-house mods and a stong forces-based membership Our communications assets can be found here: WEBSITE: 20th Armoured Infantry Brigade TEAMSPEAK: ts.20thaib.org.uk STEAM PAGE: http://steamcommunity.com/groups/20thaibmilsim Thanks for your time and consideration, Charlie1210 and the 20th AIB Team
  17. Moved thread, no longer use this thread. www.1RRF.net
  18. Description:Unhappy with the ingame Mora IFV, we have decided to edit it with the aim of making it more true to its real-life counterpart. We basically nerfed the hell out of it to make it more realistic. As I'm doing all this on my HP Probook, I'm not able to provide a demonstration video (of decent quality) at this time. I'll do my best to sort something out in the near future. Features: - Woodland and Desert retextures (reworked Grace's textures) - Autocannon (L21A1 RARDEN) has 6 round magazines and a lot slower rate of fire- RARDEN uses correct ammunition and a realistic amount (27 HE-T and 15 APDS-T magazines)- RARDEN doesn't reload automatically (the gunner has to press R or select the ammunition type)- Tweaked reload times - Coaxial machine gun (L94A1 Chaingun) has 10 magazines of 250 rounds and also a lot slower rate of fire- Turret traverse and gun elevation has also been slowed down to a realistic level- Turret stabilisation removed- The gunner can traverse (and fire) when turned out- ACE inventory for a full section replen- And other small tweaks... On the RARDEN... The weapon has a pretty unique reload system that we, due to engine limitations, were not able to simulate fully. In reality it uses 3 round clips, two of which can be loaded in the magazine at the same time. Now the trick is, you can fire all six rounds in automatic, however the reload will be slower because the next round has to be manually cranked into place by the commander (we also couldn't get the commander to reload and select ammunition type, seems to be hardcoded to the gunner). But, if you fired just the first three rounds, the commander would be able to put another clip in the magazine and cranking wouldn't be necessary. In short: we had a choice between reloading every three rounds or having a slower reload every six. In the end, we've decided that it was more important to have 6 rounds ready to go if the situation requires it (Oh mah gawd, its a tank!!) On ACE 3 dependency... I honestly have no clue why it depends on it... The vehicle breaks completely when launching without it. It seems to be an inheritance issue, which is strange because it inherits from the vanilla APC_Tracked_03_base_F, autocannon_30mm and LMG_coax. I would love to make it vanilla friendly, but for the time being we've put in ACE items in the inventory since it already depends on it. If anyone could provide assistance with the reload system or the ACE dependency it would be greatly appreciated! Installation:Unpack and copy the @20AIB_Warrior folder into your game folder.Included files:20AIB_Warrior_Public.pbo20AIB_Warrior_Public.pbo.20AIB_Gundich.bisign20AIB_Warrior_Public.bikey Media:http://i.imgur.com/TMPzTIV.jpghttp://i.imgur.com/bpqjF7O.jpgNotes:ACE is required (the mod completely breaks without it, unsure why)We fully recommend that Grace's Real FV510 Handling and power mod is used in conjunction with this one, as it provides realistic handling.Credits & Thanks:20th Armoured Infantry Brigade Mod Creation Team:Gundich (Choffix) - Configs and texturesKeown - Provided most of the information on the WarriorDexter - Configs Rory Murphy for starting this project two years ago Grace for his textures. and Bohemia Interactive for the Mora 3D model, configs and the game to rule them allChangelog:v1.00- Initial releaseRequirements:Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Download links: Armaholic Steam Workshop Google Drive
  19. NATO (European) Reaction Corps is a English Speaking Multinational Unit Playing Arma to a Milsim standard, with a truly International Feel. NATO(E)RC was formed in September of 2016 by a group of people who have been in the Arma community for many years. Born from 3 main reasons. 1. Frustration of the wider arma community who seemed hugely opposed to co-operation and hostile to other units. 2. The Idea that Modern warfare would no longer be individual nations but rather coalition based. 3. Honestly Half of us were Swedish, the other half British and we couldn't decide a nation to become. What started as an experiment has become a highly successful venture. From originally 4 guys the battle group now boasts an average of around 40 People attending operations with a rate of attendance of roughly 83% of all those on the roster. As a community we emphasis co-operation, Teamwork, Discipline and banter as core aims. Operations are Sundays at 8PM GMT, With individual National Training's taking place on a variety of days. Unit Composition Commander of the unit is Maj. E. Hawkins (1RRF) and XO Lt. P. Knez (P4). The main command is made up of a NCO from each unit to ensure all units have an equal say within the battlegroup. Units are formed into 2 Categories; Main and Secondary. Main Detachments are Infantry that are well established within the battlegroup. Secondary are supporting arms and newer units. The Two founder units are 1st Battalion Royal Regiment of Fusiliers and P4 Skaraborg Regiment. Main 1st Battalion Royal Regiment of Fusiliers - British Armored Infantry P4 Skaraborg Regiment - Swedish Mechanized Infantry 2nd Battalion 8th Marines - US Marine Corps Infantry Secondary Combined Air Wing - Multinational Fixed and Rotary Wing Air Assets Irish Guards - British Light Infantry Recce Platoon Fallschirmjägerregiment 31 - German Airborne Infantry Joining The Battlegroup The Battlegroup is not looking for any new detachments at the moment but is all open to talks to other existing units within the Arma community. Each unit provides its own recruit training to ensure all their members can complete missions with a high degree of efficiency. The Combined Air Wing will not allow inital entry recruits, all its members must of spent at least a month in a unit already and have reached a rank equal to OR-2. General Requirements 16+ (Exceptions may be made and a Detachment IC's Discretion) Speak English Have a Mic and Teamspeak Willing to Download Mods Wanting to play in a Milsim Environment Can Take a Joke There is something for everyone in the NATO(E)RC whether you want to be part of a face paced aggressive force or want to carefully plan out and execute missions. Each nations SOPs and fighting styles ensures there will be a place for everyone. If you are intressted in anything you read here or simply want more information about the unit join the teamspeak ip below and speak to someone with the C1 Server group or any member, and they will be more than happy to help you out. Teamspeak IP - natoerc.net Finally to anyone that read this far thank you. From all of us at NATO(E)RC Thank you and have a good day
  20. 2 PARA is a new, British Realism unit based in ArmA 3. Our aim is to provide a realistic, and fun experience to all of our members through our high quality missions every Wednesday at 8pm and Saturday at 10am GMT. We use a variety of mods, such as ACE, ACRE, and a collection of British Unit and vehicle mods to allow us to emulate the parachute regiment. Why join us? Training's are typically held on a Wednesday at 8pm, although our hope is to minimise this through training videos on our YouTube channel. We will then use Wednesdays to test your knowledge through fun exercises. Missions start early on a Saturday at 10am and last for a maximum of 2 hours, allowing those of us who have part-time jobs, or events in the afternoon/evening, to still participate. Requirements We have some basic requirements we ask from people joining, but the most important is for people to be mature when we are playing: Aged 17+ Working Microphone Own Arma 3 (No DLC required) Speak English fluently Can attend trainings/missions at times above Not in another group already Willing to learn Extra Info We use highly modified and simplified British tactics to fit the game. Our main aim is to have fun. We aim to achieve this by using teamwork in an efficient and professional manner. The ranks we have are 'functional’. They only exist to fit their own function. For example, as we are only up to one section currently, there is only a need for a Cpl to lead them. We are based on the Parachute Regiment, therefore our main role in conventional warfare will be para-drops and air assaults. Whereas, in counter insurgency campaigns, we will be replicating what most modern forces do in conflicts like Afghanistan and Iraq. You do not need a specific interest in the Parachute Regiment or the British Army to join, although you will get most out of the unit if you do. If this post has managed to persuade you to sign up or at least ask a few more questions of what we can do for you, then either sign up on the website - www.2-para.uk - or, add me on Steam - razer313 Thanks for reading, hope to see you soon!
  21. Who are we? The 2nd Yorkshire Battalion (2YB) is a group for people who want to have the realism of the military simulation side of ArmA but want to have fun and not have the realism ruin the experience. We aim to provide a mature, fun and interactive environment to focus on operations and gameplay over having pristine realism. We focus on fun, teamwork, tactical and realism in that order. What do we offer over other groups? We offer an organised structure for both in-game and out of game to avoid any confusion and show peoples specialties. We have structured training and qualifications so everyone gets a fair chance at becoming the best soldier. Realistic operations that relate to present day. Our Divisions? We have multiple 'divisions' within our group. Our main infantry force is a platoon of infantry soldiers, this is three sections or six fireteams. We also have an RAF division which handles all our flying needs including transport and close air support. We have support sections that include indirect fire, logistics, explosive ordnance disposal, armour and heavy weapons Requirements to join us? Some requirements we have that are vital for the continuity of the this group so please check that you follow all of these. You must be over the age of thirteen (13) You must also be mature and dedicated to our groups You must not be member of any other ArmA 3 MilSim clan You must own ArmA 3 You must be available to download TeamSpeak 3 You must be able to download all mods used by our group How to join us? We currently have a website in development where we will have a sign up sheet however you can sign up with this link here Also follow our twitter for constant updates: https://twitter.com/2Yorks Our modpack: @3CommandBrigade (Equipment, Units, Vehicles, Weapons) @ALiVE @ACE @asdg_jr @CBA_A3 @task_force_radio CUP Terrains DISCLAIMER: This group is currently in development therefore if you decide to join be prepared to take administrative roles and operations will not be for a possible month until roles are assigned and stability has been created.
  22. Camp Bastion by DonbassCZ Description: Camp Shorabak, formerly Camp Bastion is an Afghan Ministry of Defense airbase located northwest of the city of Lashkar Gah in Helmand Province, Afghanistan. The base has barracks for the Afghan National Army. Between 2005 and October 2014 it was the logistics hub for International Security Assistance Force (ISAF) operations in Helmand during the War in Afghanistan and Operation Herrick, it was capable of accommodating over 32,000 people. The camp was built by the British Army and was the largest British overseas military camp built since the Second World War. The base was also home to troops from a number of nations including the United States of Americaand Tonga. Shorabak contains the Afghan National Army (ANA) camp (also called Camp Shorabak), and held Camp Leatherneck until 2014. In November 2006, the then British Prime Minister Tony Blair visited Camp Bastion, and, while addressing a gathering of British troops, described it as an "extraordinary piece of desert ... where the fate of world security in the early 21st century is going to be decided". Features: Afghan, US and UK parts in base, Canteens, HQs, helicopter airfield and plane airfield with 2 runways and huge ramps, terminal, massive containers yard , warehouses, fuel depots... Known issues: Only manual landing and taking off! The biggest base in Arma 2! Requirements: - Softshelter - ASC EU Lights - MBG Buildings 3 - European Theatre - MBG Killhouses - MAP Editorupgrade (EU) - MBG Islandobjects - Avgani Iraq & Afghan Village (just opxbuilding.pbo, opxmisc.pbo) - MCAGCC 29 Palms (just wgl_commercial.pbo, wgl_objects) - Arma 2 Credits and Thanks: eddyD and Deanosbeano - Softshelter ASC Addon Team - ASC EU Lights Mondkalb - MBG Buildings 3 - European Theatre, MBG Killhouses, MBG Islandobjects Lester - MAP Editorupgrade (EU) Opteryx - opxbuilding, opxmisc Phaeden - wgl_commercial, wgl_objects BIS - Arma 2 Pictures: Entry to Camp Bastion: http://images.akamai.steamusercontent.com/ugc/607223562237594203/C742386227CE2CB34C877F3B6764FC32AD7B174C/ Barracks: http://images.akamai.steamusercontent.com/ugc/607223562237598457/129EAA96B49C7C2F507A4A0BBAA0E47BB2509574/ Warehouses: http://images.akamai.steamusercontent.com/ugc/607223562237599289/63287C838F4BF741F5EB0CEAA90FCC7316ABF6BA/ Fuel tanks: http://images.akamai.steamusercontent.com/ugc/607223562237597671/267BBDDBFB99C1377CD0995686C3F5539C71B03E/ Helicopter airfield: http://images.akamai.steamusercontent.com/ugc/607223562237595098/D5E0323F7DD5EEE8D1C0BDF69E4CEA4BC102FA3B/ http://images.akamai.steamusercontent.com/ugc/607223562237596095/29E1F50DF20983381D9D583B1D4C45863B16D024/ http://images.akamai.steamusercontent.com/ugc/607223562237602481/0C60C750735AA2D0B2C2CA81824D29FBAB033C34/ Plane airfield: http://images.akamai.steamusercontent.com/ugc/607223562237596812/1C8A0D36DCB65CD035485FE935D727F237AF8637/ http://images.akamai.steamusercontent.com/ugc/607223562237601086/235D6119879B1DC0D338ED31E685ED1011AF18E1/ http://images.akamai.steamusercontent.com/ugc/607223562237601847/B7AACE882091D98BEBD0720D09F250A8744AA89B/
  23. Introduction To The 1st Battalion, Parachute Regiment Evening, morning, afternoon ladies and gents! I am posting on behalf of my unit, The 1st Battalion of the Parachute Regiment. We are a newly formed unit who have a lot to offer anyone who may be interested in joining! We strive to produce a realistic, however, fun and friendly environment while on operations and deployments. We conduct operations as closely to British Army standards. With extensive knowledge of the British Armed Forces the operations we conduct are of a high standard. aswel as thoroughly planned out. In addition to this i would like to point out that out operations we carry out are as a result of what happened in the previous operation to emulate a level of a story line which can create many memories for the future! We host other events out with ArmA to help create a sense of community and bring members together to create string friendship and relations with each other. We are in the process of making an ALiVE server which will be running 24/7 so that all of our members can hop on and do a patrol when they want. This will allow us to make sure that our unit is just as active as our members. We do not have set age limit however if you do your interview or you sound immature or even worse, act immature your interview will be terminated and so will your chance to join the unit. Legally however we cannot accept members any younger than 14. Training for Infantry If you join, all members must go through and pass a phase one training course lasting roughly 3 nights. This covers everything you would need to know to be a basic standard rifleman. On completion of your Phase One you will then go on to your desired role training (Phase Two) this is where you carry out the training for that role. All training is carried out from firsthand experience. Training For Pilots and Air Crewmen Due to the fact that being a grunt on the ground and being a fly boy is completely different means that both training regimes are completely different. We have 2 different flying courses from either fixed wing or rotary wing. All from first hand flying experience. Our Server List 24/7 Invade and Annex (55 slots) Training Server <> Closed unit only server (60 slots) Operations Server <> Closed unit only server (60 slots) We use the exact same ranking structure as both the British Army and Royal Air Force. Also the way people get promoted is through availability of that rank and the ability to lead. We carry out our operations on a Sunday and Tuesday night. We do it on these nights so that people's social life are not affected. We all like to go to the pub on a Friday/Saturday night you're not the only one. What Mods Do You Use? We have a custom modpack which is comprised of all our equipment. This can be fetched from our private repository once you have passed the recruitment process. How To Join? To join all you need to do is head along to our Teamspeak where one of our Recruitment and Training team will get a quick interview with you and then depending on if you want to become a infantry man then after that you need to download our mods and the turn up to our training sessions which will be at a set date. However if you want to become a pilot then you need to do a flight assessment after which you may or may not be approved to go through the training programme. ======================================================== If you would like to join hop along to our Teamspeak! Teamspeak: 31.186.251.93 Website: Currently under development.
  24. Website: http://539a3.clanwebsite.com TeamSpeak: evoonline.co.uk:9988   About 539 Assault Squadron Royal Marines The 539 Assault Squadron was founded in late August of 2015 as an ARMA 3 539 is a British ArmA 3 Realism Unit based on 539 Assault Squadron Royal Marines, We are a infantry platoon within the Royal Navy. We are currently accepting members age 16 upwards. It doesn’t matter if you’re not the best shot in the world, as long as you’re willing to try, you should be fine! 539 Assault Squadron Features * Custom made insergancy missions made by RobJ2210. * Main Operations every saturday at GMT 8.30pm. * Imposed British Rankings. * Very mature and respectful community. * A community of friends to game with anytime across multiple games. Freindly Community We are all like-minded individuals with a wide varirty of ages ranging from 16 to 40. All of us enjoy playing ArmA MilSim without the stress and drama that comes with being in a unit that required work on your end. So long as you are willing to learn how we play and turn up when required, that's all we need. What are the requirements to join? Age Requirement 539 does have a minimum age requirement of 16. We do have a mature community and will not hesitate to remove people that threaten that. We are a community that doesn't want to worry about anything we say in front of people of a younger age. Don't Start Any Drama One of our main requirements. We are a friendly group of people that don't care much for ArmA drama, stress or arguments. If you bring any of these to the group you will just be thrown out. If you don't like someone, don't talk to them and avoid confrontation. If you can't do that then one of you will have to go. Few More Must exhibit maturity. Must be willing to comply with the unit training and operations regime. Must be at least 16 years of age (waivable for applicants with exceptionally high maturity levels and low voice.) Overbearing, loud, or obnoxious candidates will not be accepted. The applicant must not be a member of any other unit. Must besble to attend 2 out of 4 Main Ops a month Interested? You can visit our website here: http://539a3.clanwebsite.com Still not convinced? You can watch our Promo Video or you can jump in our TeamSpeak server and ask questions to your hearts content: evoonline.co.uk:9988
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