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Found 133 results

  1. hey guys ive just generated my layers in Map frames, after I click okay I get a error file popping up saying "11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_dirt.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_dry_grass.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_forest_pine.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_grass_green.rvmat" ) Source file cannot be opened... 11:47:21: Rvmat conf - LayerRvmatCFG.cpp bool CLayerRvmatCFG::Open( const char* filename = "p:\jkm\jkm_island\data\jkm_island_soil.rvmat" ) Source file cannot be opened..." what do I have to do over come this ?
  2. Heya guys whenever I try to generate the terrain this error keeps popping up, and I have no idea what to do ? my Map legend is in the same file as my layers.cfg
  3. The District is a tactical Mission up to six Players. Operate behind the enemy lines and try to survive. Under the leadership of officer Khalil Muhtaram, the new To-199 prototypes are being tested. According to our information, a copy of the jet is stationed on the airfield of Malden. We have to destroy this prototype and eliminate Khalil Muharam. Dressed undercover as a worker, you must infiltrate the enemy lines. Your task is to kill the enemy officer and then destroy the new prototype of the To-199. Our drones confirmed a high enemy density. Features: * No addons needed. Just subscribe and Play! * Approximate Playtime: 30-45 minutes * Gearup with Arsenal * Intro & custom music * Languages: English, GermanBugs/Feedback: Any Questions? Found a bug? Just add me on Steam: Notes: 1. You are able to play this Mission solo but its very hard! 2. I made this just for fun. I really appreciate if you rate and comment my Mission. Download:
  4. Hello, I am writing a bunch of custom control system logic for helicopter AFM's, but right now, interaction with these systems is very limited. Specifically, I was wondering if it would be possible to say, create a custom keybinding to link to a function inside the AFM to allow things like enabling/disabling/selecting different autopilot modes. In addition, is there any functionality that would allow things like programming SPAD pins to allow a system like BUCS in the Apache to be implemented? It would require modification of the checks used to determine control of the helicopter between pilot and co-pilot, and the ability to switch between one system control logic to another on the fly.
  5. Hello folks, Have you tried the latest 'Rule of War' DLC? If not, you should try it. It's awesome! Detailed and fun new features, well-narrated mindful campaign which shows you how cruel the reality of war is. Through playing the campaign, you may capture the sense of consequence which comes from what you ordinary do in the game. Also, Bohemia should definitely receive reputation for tackling such a difficult issues. In an interview of ICRC, they tried to contact to many game companies but only Bohemia responds to their offer of collaboration to weaving jus in bello into commercial game product. Therefore, put aside the donation for the committee, I am confident that ICRC reached their initial purpose,let game players be familiar to rules of war without 'academic lectures'. So, the three parties, players, BI and ICRC must be satisfied with accomplishment of the DLC at the same time. This is marvelous. ....Then, so what? In the end of the day, the number of casualties in Syria or Yemen or other places of severe conflict has been reduced thanks to the DLC? It must be no because game player is not a type of person who kills innocent people in real world nor faithful advocator of anti-personnel land mines. Again, DLC itself is awesome. But ICRC would make mistake if they think somewhat to change the reality have been done.
  6. Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help
  7. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? PM me here in the arma3 forums with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Email me: Thats it! Hope that someone will take the chance. Regards, Loohney
  8. Hi, So I was recently messing around with missions in Arma and wanted to make a custom billboard with a custom texture. I typed in this code in the init value: this setObjectTexture [0, "YOURPICTURENAME.jpg"] Obviously I replaced "YOURPICTURENAME.jpg" with the correct picture. I then proceed to run the scenario and the game crashes giving me this error: 0xC0000005 - ACCESS_VIOLATION I then proceed to re-launch the game, but then I find out that Battle Eye Blocked the loading of steam. Weird. I uninstall and re-installed Battle Eye thinking something was wrong. Nope still did the error. So next I validate game cache and files. 100% all files validated. I proceed to uninstall and re-install arma. But during the re-install I see that the download is stopped with the error of Content File Locked. I find the file that is locked and try to delete it but cannot. The file is "arma3_x64.exe". Somehow it managed to lock itself preventing me from deleting or renaming the file. I have tried claiming ownership of the file and it hasn't worked. I have tried "command prompt delete", "takeown" and "ifacls" to no avail. So now I am stuck with steam not being able to finish downloading Arma and the file being locked without me being able to delete it. Thank you in advance. Salad
  9. The issues is a follows. With ACE 3 running on a server. When a player is shot enough they can become unconscious, when this happens I believe it is ACE that changes that players "Side" over to a civilian from in this instance Blufor. On occasion when said player dies or re-spawns they are not always changed back to the original Faction they were with. Causing AI of an opposing faction not to engage them as they are still seen as a civilian. This creates a few problems resulting a misrepresentation of balance, AI difficulty, Medical system intensity, and a broken experience for players, both those who are now "Terminators" and those who die watching our "T1000" players push onward undieing.
  10. Ive been working on a ravage scenerio on Tanoa for roughly a month now, Issue is if i respawn 2 or 3 times on the same respawn point i encounter the bug where im teleported to the southwest corner of the map and drown there, i had this issue before when i was using my own respawn system, i thought that was the cause but its still happening now that im using Ravages respawn camps. If anyone knows a fix for this im willing to try anything, i have alot of time invested in this, thanks.
  11. Ive created a decent size scenerio using the respawn system that works by placing the empty marker and naming it "Respawn_west". I am then placing other empty markers with triggers that change that empty markers name to "respawn west". This works fine for moving the respawn point around the map. Ive had no issues so far but now after i respawned 3 times in quick succession on a single point, i am able to move for about 10 seconds before im teleported to bottom left corner of the map under the ocean. I know this is a really common issue within arma 3, im just looking here hoping that someone knows what may be causing this or even a possible fix, thanks.
  12. Just a quick question, i have a mission setup with 2 tasks initiated by CreateTask modules and ended by SetTaskState modules, 1 is for a target elimination and the other one is for a hostage rescue, they both work perfectly fine on their own, but they are both set in the same village so they have to be parallel (why would you kill a target and clean a whole enemy village just to leave the hostages behind?), how do i make it so that when both are completed a third trigger/module/txt calls "BIS_fnc_endMission";? As of now i know how to make it so that after 1 of the two missions are completed mission ends but i don't know how to "tie them together" so that they need to be both completed. Any ideas? Suggestions? Thanks BTW, i didn't made them by scripting because i am THE WORSE SCRIPTER ever, i mean i know some scripts and i can do basic things with them but scripting a whole mission is far beyond my abilities, hence i have to use modules. Thanks in advance!
  13. Leaflets are a scripted feature meant for use in playable content most of all (Laws of War DLC). There is some Sandbox compatibility, but since they are not fully engine-driven, they are also limited in some areas. For this reason they are not by default added to the Utility Drone (but can be added as special 'weapon' via pylon settings or scripting). Notes: Find a start of documentation on the Community Wiki. We've extended the feature to allow for full-screen inspection of the info stands (Faction Showcase IDAP e.g.). We'd prefer specific issue reports on the Feedback Tracker.
  14. Mines (specifically detection) are another existing feature that we've had a chance to make a few improvements to with Laws of War DLC (as a platform update for all). Most of these changes have already been on Dev-Branch for a while and we've read your feedback so far. We'll divulge more of our goals and details over the next weeks in the form of OPREPs for example. Note that we've wanted to preserve backward-compatibility as much as possible, limiting some more drastic changes. A clear example is the 15 meter detection range. Sure, we could decrease it, but it would potentially unbalance any existing scenario with mines. Note: expanded Community Wiki documentation is in progress. Specific issues go to the Feedback Tracker as per usual. What changes does this cover? Most characters are now less adept at automatic visual identification of mines. You will need to manually T-reveal them in more cases (also depending on difficulty options). Note that in order to disarm mines, you need to have revealed them. Many other factors influence visual identification: night-time, being in a vehicle, hidden in vegetation, etc. The Mine Detector has the same 15 meter range as it always had, but is slightly less 'magical' now. An Info Panel is used to show the approximate location around you ([ or ] by default). It pings off nearby detected mines, but does not yet reveal their type (potentially offset cloud symbol). Audio cues reveal the direction and distance of the nearest unrevealed mine (also without the panel open). Vehicles can have their own Mine Detector with custom range and Info Panel (see the Demining Drone). Most explosives should receive their own placement / deactivation SFX (WIP). Many explosion SFX were tweaked. The Radio Protocol message that is triggered when a mine is discovered has 'spam control', so it's not repeated too often in a large field. disableAI "MINEDETECTION" can disable an AI's mine detection abilities.
  15. From the outset the Laws of War DLC was going to focus on assets and playable content. However, there was room to enhance a few existing features relevant to the theme. A bunch of modest improvements to cluster munitions have been scattered over the past few updates (free for all players of course). Let's discuss them in this thread, and as always, please post concrete issues to Feedback Tracker. Note: expanded Community Wiki documentation is forthcoming. Most new properties are already described: What changes does this cover? Added: Cluster Bombs (3 factions - see Pylon settings of aircraft) Previously only artillery cluster munitions were supported. Added: Unexploded Ordnance (3 factions x 4 triggers) Trigger types: Common: basically functions as a regular 'mine' Delayed: detonates a while after 'triggering' Tough: takes a lot of manipulation before detonating Sensitive: BOOM (even animals will set these off) These can be placed in Eden Editor, but are also randomly left behind after deploying various types of cluster munitions. The CAS module now features Bomb Strikes. Added: APERS Mine Dispenser* This means engine support for a mine that basically detonates like a sub-munition. Deployed mines can now have a randomized rotation. Various new SFX / VFX were added, as well as camera shake. The engine now supports control over sub-munition speed and ammo type randomization. * Restrictions apply for those who don’t own Arma 3 Laws of War DLC.
  16. Have you played the various bits of playable content in Laws of War DLC? Let's hear what you thought and how we might still improve it! Please be considerate to your fellow players and mark any spoilers appropriately - thank you! Specific issues are most effectively reported directly to our Feedback Tracker. What playable content is there and how do I access it? Added: “Remnants of War” mini-campaign** Main Menu: SINGLEPLAYER > CAMPAIGNS Added: Showcase IDAP Added: Showcase Laws of War Main Menu: SINGLEPLAYER > SHOWCASES Added: TT11: Downhill Rumble Added: TT12: Jungle Fever ** *** Added: TT13: Turbulence Added: TT14: Life in Danger ** *** Added: TT15: Off Road Excavation ** *** Main Menu: SINGLEPLAYER > CHALLENGES > Time Trials > IDAP ** Content requires ownership of Arma 3 Laws of War DLC.*** Content requires ownership of Arma 3 Apex.
  17. Please let us know your thoughts on the Laws of War DLC assets (vehicles, weapons, character gear, props, etc.). Find out more about the asset production process in our OPREP on this topic. If you discover concrete issues, the most effective reporting method for us is Feedback Tracker. How do I access the assets? Main Menu: Shift + P In the DLC Content Browser, select Laws of War and explore its contents. Some assets have a TRY button that will open the asset in ... Main Menu: TUTORIALS > VIRTUAL ARSENAL (For vehicles, switch to the Garage mode at the top of the screen) Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use Filter by mods option and select Arma 3 Laws of War. And you'll of course encounter the assets during gameplay! What assets are available?
  18. Hi everyone! So we've just finally revealed what the "Orange DLC" project is all about: Arma 3 Laws of War DLC. For more in-depth information also check out our OPREP and Developer Diary on this project. Please use this thread to share all of your general feedback, thoughts, comments, suggestions, and more (but not too much more ). If you have concrete bug reports, share them on Feedback Tracker as per usual, and we'll try to get as many of them sorted ahead of the full release in future updates. Thanks!
  19. What is United Frontline Operations? United Frontline Operations is a group for those who value not only the realism but the fun and the thrill that ArmA 3 has to offer. UFO consists of like-minded individuals centered around playing Arma in a serious manner. As a whole, we enjoy tactical realism in our gameplay and try to make things as serious and “down to earth” as possible. That being said, we don’t take things to the point where the fun is diminished (ranks, for example, are one thing that we do not enjoy). --- Requirements * We ask that members remain active in UFO and to interact with others the UFO community to help form stronger relationships between all players. * All members must recognize when to be serious. * Members must be able to effectively listen, interpret, and execute orders given to them in-game. * There is no official age requirement, however, if you are not mature around other community members and during gameplay sessions, you may be asked to leave the group. * English and a functioning microphone is required to be a part of UFO. * A short, simple familiarization training is required for new members to help train them in proper communication and to assure that all members can effectively accomplish their tasks on the battlefield. * While we primarily composed of members in North America and operate on EST time zones, we are open to everyone, regardless of geographical location. --- Rules 1. Listen to and follow instructions given by superiors. 2. Be a team-player, both in and out of the game. 3. Don't beg for roles or responsibilities. 4. Play the game seriously, it's not an arcade shooter. 5. Be friendly to everyone in the UFO community. --- Schedule We play twice a week, on Wednesdays and Saturdays at 19:00 EST/EDT. Every scheduled play session will consist of operations which will advance the current monthly campaign. New campaigns are introduced at the beginning of every month to keep gameplay refreshing. --- --- Additional Info If you’re interested and joining, you can join the [United Frontline Operations Discord server]( If you have any other questions, feel free to [message me through Steam](
  20. The 17th Independent United Nations Regiment [17th IUNR] is the strong right hand of the Security Council, in ArmA 3, operating not as peacekeepers but a Rapid Response Force, utilising mixed gear, structure & tactics, and as a multinational force. Prided on our customised trainings and operations, we have developed in assistance with members who formerly served in the actual UN, being deployed across the world and engaging in combat from the deserts of Afghanistan to the Siberian tundra. Your Place: We offer dynamic and fun operations, with a wide range of available roles positions from Anti-Tank to Signaller, a member of the 17th always has new challenges and opportunities ahead of them. After approval, new members take part in our two-phase training, After which the new formed soldier is welcomed into the ranks of B Company, and as a full member of the 17th may pursue any role they desire, such as; Grenadier Signaller Anti-Tank Light/Heavy Machine Gunner Medical Pilots Aircrew Gunners & Many More! Our Structure and Information: Reflecting our multinational nature, the 17th operates with a mixed structure, using bits and pieces of other nations to suit our needs. B Company currently consists of a single Infantry Platoon (Codename Stonewall) fielding 3 Sections, the third of which fields our support weapons (Codename Hammer). Meanwhile the 160th SOAR Detachment (Codenamed Stalker) provides our long-range transport and air support using an array of aircraft provided by the many member states of the United Nations. Event Details: Wednesday: Is our tech day, here member of the unit and staff alike help others in the setup of mods and other technical issues. Saturday: Our main event day, encompassing our Private/Cadet Training and Specialty Training held at 11:00 EST / 16:00 GMT. And the main OP starting at 15:00 EST / 20:00 GMT. Sunday: Our unite wide training and ceremony day, meaning all promotions awards and commendations are handed out this day, Training starting at 12:00 EST / 17:00 and a Fun event starting at 14:00 EST / 19:00 GMT. Contact Information TeamSpeak 3: Website: Get on TS talk to a NCO, and join the 17th! We’ll see you at the barracks soldier!
  21. The 17th Independent United Nations Regiment [17th IUNR] is the strong right hand of the Security Council, in ArmA 3, operating not as peacekeepers but a Rapid Response Force, utilising mixed gear, structure & tactics, and as a multinational force. Prided on our customised trainings and operations, we have developed in assistance with members who formerly served in the actual UN, being deployed across the world and engaging in combat from the deserts of Afghanistan to the Siberian tundra. Your Place: We offer dynamic and fun operations, with a wide range of available roles positions from Anti-Tank to Signaller, a member of the 17th always has new challenges and opportunities ahead of them. After approval, new members take part in our two-phase training, After which the new formed soldier is welcomed into the ranks of B Company, and as a full member of the 17th may pursue any role they desire, such as; Grenadier Signaller Anti-Tank Light/Heavy Machine Gunner Medical Pilots Aircrew Gunners & Many More! Our Structure and Information: Reflecting our multinational nature, the 17th operates with a mixed structure, using bits and pieces of other nations to suit our needs. B Company currently consists of a single Infantry Platoon (Codename Stonewall) fielding 3 Sections, the third of which fields our support weapons (Codename Hammer). Meanwhile the 160th SOAR Detachment (Codenamed Stalker) provides our long-range transport and air support using an array of aircraft provided by the many member states of the United Nations. Event Details: Wednesday: Is our tech day, here member of the unit and staff alike help others in the setup of mods and other technical issues. Saturday: Our main event day, encompassing our Private/Cadet Training and Specialty Training held at 11:00 EST / 16:00 GMT. And the main OP starting at 15:00 EST / 20:00 GMT. Sunday: Our unite wide training and ceremony day, meaning all promotions awards and commendations are handed out this day, Training starting at 12:00 EST / 17:00 and a Fun event starting at 14:00 EST / 19:00 GMT. Contact Information TeamSpeak 3: Website: Get on TS talk to a NCO, and join the 17th! We’ll see you at the barracks soldier!
  22. 82nd Airborne 508th-PIR 82nd Airborne Division 2nd Battalion, 508th Parachute Infantry Regiment "FURY FROM THE SKY" Website: Teamspeak: The 82nd Airborne Division is seeking intelligent, mature, and professional individuals 18+ (16+ with waiver) to bolster its ranks and uphold the high esprit de corps of the division. Our goal is to provide a realistic operations environment using proven techniques and methods for command and control and infantry tactics including a high standard of training for personnel. Our view is to encourage collaboration, integration, and teamwork with an emphasis on seizing the initiative. Currently, the 2-508th Parachute Infantry Regiment and the 82nd Combat Aviation Brigade provide members a variety of immersive experiences, including but not limited to: Air Assault with supporting Close Combat Attack, mounted patrols, establishing tactical casualty collection points, manning checkpoints, along with fully integrated military occupational specialty codes and a general staff system. Our members include many types of people including confirmed military veterans from various countries around the world. The 82nd Airborne Division is a diverse unit where everybody is to be treated equally and fairly. We have a zero tolerance policy with regards to racist, sexist, or prejudiced behavior. We accurately replicate real-world combat from the perspective of the 2nd Battalion 508th Parachute Infantry Regiment, 82nd Airborne Division, United States Army. We aim to provide the most realistic combat experience within the confines of the ArmA 3 engine, using a variety of game modifications to enhance our gameplay. We Offer Experienced Unit Leadership by Combat Veterans Professional HHC Company High level of Organization Weekly Dynamic Sandbox Unit Operations Weekly BCT/AIT Valuable Skills & Life Experience Apply at Or join us on Teamspeak!
  23. Error window: The instruction at 0x0000000010005A80 referenced memory at 0x000000004E6CE9DC. There memory could not be read. OS: Win10 Pro Tried various Parameters (different Memory-allocators, Large-Page Support on/off, etc.). Used with and tried without TrackIR (with the latest driver). Tried to delete the ...user/documents/Arma3 folder. Tried to install the latest .Net version - 4.7 Worked with the 32bit executable, bot not with the 64bit. Troubleshooting report: ===================================================================== == D:\Steam\steamapps\common\Arma 3\Arma3_x64.exe == "D:\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -noSplash -malloc=system -hugePages -mod= Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2017/06/27 16:32:28 Current time: 2017/07/30 16:46:49 Type: Public Build: Stable Version: 1.72.142223 Allocator: Windows [] [] PhysMem: 16 GiB, VirtMem : 131072 GiB, AvailPhys : 12 GiB, AvailVirt : 131072 GiB, AvailPage : 14 GiB --- Loaded addons --- dta\bin.pbo - 142223 dta\core.pbo - 109319 dta\languagecore_f.pbo - 118253 D:\Steam\steamapps\common\Arma 3\argo\addons\armor_f_argo.pbo - 116218 D:\Steam\steamapps\common\Arma 3\argo\addons\characters_f_patrol.pbo - 117093 D:\Steam\steamapps\common\Arma 3\argo\addons\data_f_argo.pbo - 117582 D:\Steam\steamapps\common\Arma 3\argo\addons\data_f_patrol.pbo - 117636 D:\Steam\steamapps\common\Arma 3\argo\addons\editorpreviews_f_argo.pbo - 117560 D:\Steam\steamapps\common\Arma 3\argo\addons\functions_f_patrol.pbo - 117609 D:\Steam\steamapps\common\Arma 3\argo\addons\languagemissions_f_patrol.pbo - 118254 D:\Steam\steamapps\common\Arma 3\argo\addons\language_f_argo.pbo - 118251 D:\Steam\steamapps\common\Arma 3\argo\addons\language_f_patrol.pbo - 118252 D:\Steam\steamapps\common\Arma 3\argo\addons\map_malden.pbo - 117192 D:\Steam\steamapps\common\Arma 3\argo\addons\map_malden_data.pbo - 116156 D:\Steam\steamapps\common\Arma 3\argo\addons\map_malden_data_layers.pbo - 116978 D:\Steam\steamapps\common\Arma 3\argo\addons\map_malden_scenes_f.pbo - 117241 D:\Steam\steamapps\common\Arma 3\argo\addons\missions_f_patrol.pbo - 117664 D:\Steam\steamapps\common\Arma 3\argo\addons\modules_f_patrol.pbo - 117551 D:\Steam\steamapps\common\Arma 3\argo\addons\props_f_argo.pbo - 117568 D:\Steam\steamapps\common\Arma 3\argo\addons\rocks_f_argo.pbo - 116800 D:\Steam\steamapps\common\Arma 3\argo\addons\sounds_f_patrol.pbo - 117581 D:\Steam\steamapps\common\Arma 3\argo\addons\structures_f_argo.pbo - 117405 D:\Steam\steamapps\common\Arma 3\argo\addons\ui_f_patrol.pbo - 117093 D:\Steam\steamapps\common\Arma 3\argo\addons\vegetation_f_argo.pbo - 116800 D:\Steam\steamapps\common\Arma 3\argo\addons\weapons_f_patrol.pbo - 117093 D:\Steam\steamapps\common\Arma 3\jets\addons\air_f_jets.ebo - 117667 D:\Steam\steamapps\common\Arma 3\jets\addons\anims_f_jets.ebo - 115286 D:\Steam\steamapps\common\Arma 3\jets\addons\boat_f_jets.ebo - 116803 D:\Steam\steamapps\common\Arma 3\jets\addons\cargoposes_f_jets.ebo - 115300 D:\Steam\steamapps\common\Arma 3\jets\addons\characters_f_jets.ebo - 116677 D:\Steam\steamapps\common\Arma 3\jets\addons\data_f_jets.ebo - 116887 D:\Steam\steamapps\common\Arma 3\jets\addons\dubbing_f_jets.ebo - 115286 D:\Steam\steamapps\common\Arma 3\jets\addons\editorpreviews_f_jets.ebo - 116675 D:\Steam\steamapps\common\Arma 3\jets\addons\functions_f_jets.ebo - 116317 D:\Steam\steamapps\common\Arma 3\jets\addons\languagemissions_f_jets.ebo - 118254 D:\Steam\steamapps\common\Arma 3\jets\addons\language_f_jets.ebo - 118252 D:\Steam\steamapps\common\Arma 3\jets\addons\missions_f_jets.ebo - 117551 D:\Steam\steamapps\common\Arma 3\jets\addons\modules_f_jets.ebo - 117002 D:\Steam\steamapps\common\Arma 3\jets\addons\music_f_jets.ebo - 116092 D:\Steam\steamapps\common\Arma 3\jets\addons\sounds_f_jets.ebo - 115402 D:\Steam\steamapps\common\Arma 3\jets\addons\static_f_jets.ebo - 117194 D:\Steam\steamapps\common\Arma 3\jets\addons\ui_f_jets.ebo - 115483 D:\Steam\steamapps\common\Arma 3\jets\addons\weapons_f_jets.ebo - 116576 D:\Steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.pbo - 116890 D:\Steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 114606 D:\Steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 115008 D:\Steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 114606 D:\Steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.pbo - 114606 D:\Steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 114606 D:\Steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.pbo - 117020 D:\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.pbo - 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114606 D:\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 114606 D:\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 114606 D:\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 114609 D:\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 114610 D:\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 117020 D:\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator_music.pbo - 110544 D:\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 116549 D:\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 118251 D:\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 116811 D:\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 116536 D:\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 117098 addons\3den.pbo - 117461 addons\3den_language.pbo - 118251 addons\a3.pbo - unknown addons\air_f.pbo - 117631 addons\air_f_beta.pbo - 117631 addons\air_f_epb.pbo - 117477 addons\air_f_epc.pbo - 116885 addons\air_f_gamma.pbo - 117609 addons\animals_f.pbo - 111237 addons\animals_f_beta.pbo - 114606 addons\anims_f.pbo - 117096 addons\anims_f_bootcamp.pbo - 114606 addons\anims_f_data.pbo - 109364 addons\anims_f_epa.pbo - 109319 addons\anims_f_epc.pbo - 114147 addons\anims_f_exp_a.pbo - 114606 addons\armor_f.pbo - 114606 addons\armor_f_beta.pbo - 117027 addons\armor_f_epb.pbo - 114606 addons\armor_f_epc.pbo - 114147 addons\armor_f_gamma.pbo - 114606 addons\baseconfig_f.pbo - 109319 addons\boat_f.pbo - 116682 addons\boat_f_beta.pbo - 116997 addons\boat_f_epc.pbo - 114606 addons\boat_f_gamma.pbo - 116993 addons\cargoposes_f.pbo - 115111 addons\characters_f.pbo - 117283 addons\characters_f_beta.pbo - 110187 addons\characters_f_bootcamp.pbo - 114606 addons\characters_f_epa.pbo - 109319 addons\characters_f_epb.pbo - 109319 addons\characters_f_epc.pbo - 109874 addons\characters_f_gamma.pbo - 109319 addons\data_f.pbo - 117632 addons\data_f_bootcamp.pbo - 109319 addons\data_f_exp_a.pbo - 114606 addons\data_f_exp_b.pbo - 117241 addons\drones_f.pbo - 116991 addons\dubbing_f.pbo - 109319 addons\dubbing_f_beta.pbo - 109319 addons\dubbing_f_bootcamp.pbo - 114606 addons\dubbing_f_epa.pbo - 109319 addons\dubbing_f_epb.pbo - 109319 addons\dubbing_f_epc.pbo - 109319 addons\dubbing_f_gamma.pbo - 110071 addons\dubbing_radio_f.pbo - 109319 addons\dubbing_radio_f_data_eng.pbo - 109319 addons\dubbing_radio_f_data_engb.pbo - 109319 addons\dubbing_radio_f_data_gre.pbo - 109319 addons\dubbing_radio_f_data_per.pbo - 109319 addons\dubbing_radio_f_data_vr.pbo - 109320 addons\editorpreviews_f.pbo - 117461 addons\editor_f.pbo - 109319 addons\functions_f.pbo - 117579 addons\functions_f_bootcamp.pbo - 117215 addons\functions_f_epa.pbo - 109319 addons\functions_f_epc.pbo - 109319 addons\functions_f_exp_a.pbo - 115075 addons\languagemissions_f.pbo - 118253 addons\languagemissions_f_beta.pbo - 118253 addons\languagemissions_f_bootcamp.pbo - 118253 addons\languagemissions_f_epa.pbo - 118253 addons\languagemissions_f_epb.pbo - 118253 addons\languagemissions_f_epc.pbo - 118254 addons\languagemissions_f_exp_a.pbo - 118254 addons\languagemissions_f_gamma.pbo - 118254 addons\language_f.pbo - 118251 addons\language_f_beta.pbo - 118251 addons\language_f_bootcamp.pbo - 118251 addons\language_f_epa.pbo - 118251 addons\language_f_epb.pbo - 118251 addons\language_f_epc.pbo - 118251 addons\language_f_exp_a.pbo - 118251 addons\language_f_exp_b.pbo - 118252 addons\language_f_gamma.pbo - 118252 addons\map_altis.pbo - 117203 addons\map_altis_data.pbo - 111047 addons\map_altis_data_layers.pbo - 99901 addons\map_altis_data_layers_00_00.pbo - 99901 addons\map_altis_data_layers_00_01.pbo - 99901 addons\map_altis_data_layers_01_00.pbo - 99901 addons\map_altis_data_layers_01_01.pbo - 99901 addons\map_altis_scenes_f.pbo - 114967 addons\map_data.pbo - 115882 addons\map_stratis.pbo - 117211 addons\map_stratis_data.pbo - 111017 addons\map_stratis_data_layers.pbo - 99082 addons\map_stratis_scenes_f.pbo - 114967 addons\map_vr.pbo - 105264 addons\map_vr_scenes_f.pbo - 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114606 addons\music_f.pbo - 110544 addons\music_f_bootcamp.pbo - 114606 addons\music_f_bootcamp_music.pbo - 110544 addons\music_f_epa.pbo - 110544 addons\music_f_epa_music.pbo - 110544 addons\music_f_epb.pbo - 110544 addons\music_f_epb_music.pbo - 110544 addons\music_f_epc.pbo - 110544 addons\music_f_epc_music.pbo - 110544 addons\music_f_music.pbo - 109325 addons\plants_f.pbo - 116864 addons\props_f_exp_a.pbo - 114606 addons\roads_f.pbo - 117093 addons\rocks_f.pbo - 116800 addons\signs_f.pbo - 117284 addons\soft_f.pbo - 115008 addons\soft_f_beta.pbo - 115768 addons\soft_f_bootcamp.pbo - 114606 addons\soft_f_epc.pbo - 117461 addons\soft_f_gamma.pbo - 116996 addons\sounds_f.pbo - 117082 addons\sounds_f_arsenal.pbo - 111486 addons\sounds_f_bootcamp.pbo - 114606 addons\sounds_f_characters.pbo - 109325 addons\sounds_f_environment.pbo - 113485 addons\sounds_f_epb.pbo - 109325 addons\sounds_f_epc.pbo - 109325 addons\sounds_f_exp_a.pbo - 114606 addons\sounds_f_sfx.pbo - 115111 addons\sounds_f_vehicles.pbo - 117188 addons\static_f.pbo - 114606 addons\static_f_beta.pbo - 112498 addons\static_f_gamma.pbo - 113777 addons\structures_f.pbo - 117405 addons\structures_f_bootcamp.pbo - 116056 addons\structures_f_data.pbo - 117279 addons\structures_f_epa.pbo - 116864 addons\structures_f_epb.pbo - 117582 addons\structures_f_epc.pbo - 117279 addons\structures_f_exp_a.pbo - 116019 addons\structures_f_households.pbo - 117167 addons\structures_f_ind.pbo - 117093 addons\structures_f_mil.pbo - 117458 addons\structures_f_wrecks.pbo - 117040 addons\uifonts_f.pbo - 118169 addons\uifonts_f_data.pbo - 118169 addons\ui_f.pbo - 117537 addons\ui_f_bootcamp.pbo - 114606 addons\ui_f_data.pbo - 117034 addons\ui_f_exp_a.pbo - 114606 addons\weapons_f.pbo - 116899 addons\weapons_f_beta.pbo - 114606 addons\weapons_f_bootcamp.pbo - 114606 addons\weapons_f_epa.pbo - 111417 addons\weapons_f_epb.pbo - 109320 addons\weapons_f_epc.pbo - 116419 addons\weapons_f_gamma.pbo - 112400 =====================================================================
  24. Hey good evening guys, i got a problem when i'm trying to find the solution. Sorry for my english i'm french :) i'll explain exactly what i'm trying to do. Firstable i make a scan of all p3d in a range 15m around the player, when its done i asking for find the p3d i want to use. Exemple: _terrainObjects = nearestTerrainObjects [player, ["TREE", "SMALL TREE", "BUSH"], 15]; _object = []; _DestructionP3D = "t_oleae1s_f.p3d"; { _counterDestructionP3D = count _DestructionP3D; for "_i" from 0 to (_counterDestructionP3D-1) do { _find = str _x find (_DestructionP3D select _i); if (_find > 0) then { if(damage _x < 1) then { _object pushBack _x; }; }; }; } forEach _terrainObjects; _objects = count _object; if (_objects < 1) exitWith { Hint "Impossible to get the tree"; }; after that i select the closer of the player: _tree = _object select 0; _RealAvailable = 16; after that when the tree is select and all is good i want to put on it a specific variable to give it to him a virtual inventory of apple at this moment all is good but when its time to give to him the variable its look like not working. if (isNil {_tree getVariable "appletogetit"}) then { diag_log "The variable is not create we will create it."; _tree setVariable ["appletogetit",_RealAvailable,true]; diag_log format["Number of apple's into the tree: %1.",(_tree getVariable "appletogetit")]; } else { _tree getVariable "appletogetit"; diag_log "Retreive the apple into the tree"; }; into the dialog for fetch the number of the appl was a add i got Null into the RPT: 23:16:14 "Number of apple's into the tree: <null>." so its someone can find the solution of that problem thats will be magic. Thanks for help. Best regards
  25. Taranis PMC is looking for you! Yes, you! Whether you are new to Arma or an experienced player we are looking for all new members and are able to provide training and assistance for those who wish to learn. Because of this, we are happy to take on people of any age group, do note that we are a mature group, mostly in our 20's - 40's. In Taranis PMC, we play in a serious fun mil-sim style so we can have a laugh and a joke but when it comes to the mission we like to maintain a serious but relaxed approach. We are currently a small group looking to expand our roster. We are accepting members of any age and experience, once you have a microphone and are willing to play as a team. We do not have a any mandatory training, but many of us have been playing for years and we help you out if you feel you need it. Just ask. Same goes for mission making and using Zeus. We have scheduled weekly operations, playing Alive, Custom and Zeus missions. We also run impromptu operations between our scheduled events. The majority of us are EU, however, we also have members from US and Aus time zones and the ping is relatively good to our server. We own a full dedicated server box with very high specs and can run up to 200-300 AI easily without issues with headless clients. Our Website Discord Our Unit page Relaxed Environment Monthly vote on mods to change in our preset. Everyone able to Zeus or create missions. Anyone able to lead teams. No ranks, everyone is equal. Personal Training available. Serious Fun, win or lose. No Mandatory attendance, play when you can. No DLC Required (although we do play on Tanoa .every now and then) If you wish to know anything else then feel free to contact me via PM on here or join our discord and come chat in general or PM Salzi, S4m or Myself. GavC