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Found 104 results

  1. As I was playing Arma 3 singleplayer, I noticed the prices on a gas station. Diesel - 21.49 Super + Unleaded - 19.35 Super Unleaded = 18.90 What currency does Arma 3 use? Is it Euro, or maybe Czech Korona? Just interested. Thanks!
  2. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://www.51stinfantrybrigade.net/ Twitter: https://twitter.com/51IB_A3
  3. We are happy to annouce that we are starting new Exile server Currently we are beta testing and would like your feedback,the map is Tanoa from apex DLC which is required to play, server has 40 slots, the difficulty is set on medium we are planning on adding mods in the later stages of tests. We also offer TS3 server to talk to other players and your friends currently we only have 20 slots but if needed we are going to increase it. Exile IP: 37.187.170.146:2302 Teams speak IP: blackshark.net-speak.pl
  4. Hi, I just bought Arma 3 and installed and when I go to run the game initially on my LG 34UC79G Ultrawide Monitor, it said the monitor had no signal. I went into the files and changed the resolutions to 2560x1080 which let the game run and get to the menu, but all the text and everything is scaled really bad making it dysfunctional. Any ideas on how to solve? I cant even find the ingame settings at the moment. Thanks
  5. Delta Company of the 7th Cavalry Regiment [D/1-7] is currently recruiting. We are a Vietnam era Arma 3 clan using the Unsung mod and part of one of the largest and oldest milsim groups in Arma (Founded 2004. Active membership of 250-300 in 7th Cav 50-60 in ACV).Our style is realistic with a well-defined CoC, classes for almost all MOS, flight schools, milpacs, award systems and an infrastructure that is committed to making sure you get the most out of your time with us. The Unsung mod gives us dozens of Vietnam era jets and payloads as well as over 100 weapons, uniforms, choppers, etc. The ACV public server even has VC Spider holes!To join 7th Cav Air Cav Vietnam you must: Be 18+ years of age Not belong to any other FPS clans Must agree to conduct yourselves according to the rules and regulations of the 7th Cav Attend SP one hour a week (Multiple SP times available) and sign roll call weekly Join us on our Steam page http://steamcommunity.com/groups/aircavnam You can also join us on our teamspeak server and public server:Server Name: =7Cav=Official Air Cav VietnamServer IP: 149.56.28.101Port: 2302TeamSpeak 3: ts3.7cav.us Port:9987Pass:7thCavalryMods required:- Unsung (delta version): Unsung Download[www.armanam.eu]- Collection modlist COLLECTION- APEX DLC
  6. SLASS - Seelenlos Arma 3 Server Script short: slass Tested on Ubuntu 16.04 (Xenial) Visit us on TS3: ts3.seelenlos.eu?port=9987 | seelenlos.eu | seelenlos on Steam (c)2017 by seelenlos License: GNU GPLv3 GitHub: SLASS ## General This script will greatly ease the installation and management of three Arma3 servers including mods from the Steam workshop.</br></br>This is not a one-click-get-a-server script. Its usage is simple, but do yourself a favor and read this manual BEFORE you begin. Really. Basic knowledge of the linux command line usage is assumed. ## What it does The seelenlos Arma 3 Server Script - installs three arma3 server instances on Linux - saves precious storage by using symlinks (about the space for one installation is needed) - implements the instances as services in the OS - restarts the servers if they crash - provides diagnostic commands on the running servers - installs Arma3 mods from the workshop - provides a central config file where you can specify an individual mod set for each server - differentiates between mod, servermod, and clientmod - manages the *.bikey files in dependency of the loaded mods for each server instance - provides a central mission repository for all instances - creates meaningful servernames for the server browser depending on the loaded mods - reconfigures the servers upon each restart according to the config files - can be used to update Arma3 and the mods by a single command - provides a simple way to have an almighty admin and a maintance user, who can update/install mods, and add missions, but not fumble around in the important scripts ## How it works ### Basic Structure The script will generate a master installation (a3master), that will never be started. Using symlinks, it will build three server instances out of this master installation. The instances are later run as a system service (SysVInit). The whole set of server files, including the mission repository (mpmissions folder) and *.Arma3Profile is being shared among the instances, but the instances use individual config files. A script will manage the mods and their keys to load for each server instance. Individually for each instance you can set: - (part of) the config file - the mods to use including their keys - the servername All instances will share - the Arma3-files and mod files (update all instances at once) - the *.Arma3Profile - basic config settings - a common logfile folder ### What happens on installation You begin by putting the script folder installer into an arbitrary folder on your system. Upon start, the script will then establish an Arma3 installation inside that arbitrary folder. Depending on you installation path, it will build individual config and script files for your server, install steamcmd, set the required file ownerships and rights, and install the servers as a system service. The installation finishes with an update of Arma3 and the mods. Refer to the file doc/folder_struc.png for a general overview where to find the files and what they do. ### What happens on update File ownership in a3master will be reset to avoid issues from remote upload of mission files etc. The server instances are then stopped, and an update (or install, if not already there) of Arma3 and the mods is performed. After the update, the file rights in a3master are reset, all mods are renamed to lower case (avoids issues with crashing mods on linux) and the folders of the instances are cleared and rebuild. Finally, the severs are booted back up. ### What happens on start/restart On start, all config files are newly read in to consider possible config edits. The config file modlist.inp defines the mods to load, individually for each instance. Depending on that config, the server name and the startup options (-mods= ) are build. Then the script will generate the config file for the respective instance, and copy the individually needed set of .bikey - files into its keys folder. Logfiles older than {deldays} (servervars.cfg) will be deleted, a new logfile will be written. Afterwards, the instance will boot, being monitored by a watchdog process. The watchdog reboots the server if it crashes. The watchdog is also active if the server stopped externally, i.e. you can issue the #shutdown command ingame to read an updated server config. ## Installation ### 1. Prerequisites - ensure you have the root password for your machine at hand - create an arbitrary folder for the servers, we suggest /srv/arma3/ - copy the script folder "installer" in that folder, e.g. /srv/arma3/installer - open the file install.cfg inside the folder "installer", change the user informations therein to your wishes. The users can be created by the script, or manually before you start the installation; refer to the commands in ./installer/adddelusr.sh on how to do so. They will have the following functions useradmin - Is owner of the files in the server folder, can add/delete/modify files and manage servers. You can use your normal user account with sudo privileges for this. Make sure he is in grpserver (see below). userlnch - Is the owner of the server process once fired up. For security reasons, he should not be able to get a shell nor become root. Use strong Passwords for both users anyway, never hand them out! A server with web access is not a toy! grpserver - a user group in which both preceding noted users must be, preferably as initial-group. Add additional users to that group, to allow them to make basic maintenance of the gameserver (update, mod/mission install, restart, cfg changes) - prepare the server config files in ./installer/rsc a3common.cfg - master config file containing settings common for all server instances. a3inidi.cfg - template config file containing individual settings for each server instance. After installation, three individual copies of this file will exist, edit them if needed. basic.cfg - loaded as -cfg file by the server process servervars.cfg - config file setting additional options for the server executable, normally you don't need to edit this - determine the mods to install, to do so edit ./installer/rsc/modlist.inp. The file has seven columns: I. shortname of the mod II. steam-app-id of the mod; if the mod is not in the workshop, insert the word local III. mod type; use mod if the mod is to be loaded by server and client (key and mod is loaded), e.g. ACE cmod if the mod is only to be loaded client side (only mod is loaded), e.g. JSRS smod if the mod is only to be loaded by the server (only key is loaded), e.g. ace_server IV. to VI. contains a binary key 0/1 selecting if the mod is to be loaded on server #1/#2/#3 VII. is the name of the mod included in the servername for the server browser; Type "xx" if do not want the mod to appear in the server name for the server browser; see also the example file in ./installer/optrsc/ prepserv.sh - defines the server names, among other stuff. Edit the entry hostname_base="Generic Arma3" and the entrys " hostname id1=' Server 1 |' " to " hostname id3=' Server 3 |' " to your wishes. The final server name will be composed as Hostname_base+hostname_idx+Modlist, e.g. "Generic Arma3 Server 1 | SLT, ACE" Edit more of the file to break it ... - Make sure that you have the steam login of a user with arma3 and the mods being stated in "modlist.inp" subscribed at hand. ### 3. Start Installation - ensure the file ./installer/a3install.sh is executable for your current user (chown , chmod 744) - run ./installer/a3install.sh, confirm continuation request - decide, if you want the users to be created, see above - the script may ask you to install some packages named like lib32..., those are needed by steamcmd - consider saving or immediately applying the commands printed on the prompt (visudo, ln) in another console; refer to the Usage-Update section below - confirm the begin of the download, or choose to download later by issuing the update script (see below). - The login into steam may fail on the first try, because you are probably logging in from a machine unknown to steam. In this case the script will freeze at the line "Verifiying Login-Data...". Abort the script by pressing Ctrl-C in that case. Then start /srv/arma3/steamcmd/steamcmd.sh and enter the guard code received per mail. Refer to the steamcmd manual on HowTo, or see below. Afterwards restart the update process by issuing sudo /srv/arma3/scripts/runupdate.sh. runupdate.sh from now on will always be the file to start in order to update arma3 or install a mod. - when you see app_update 233780 validate arma3 is being downloaded, be patient - when prompted, you may copy missions and non-workshop mods into the ./a3master folder - note the output on screen. If the installation of mods ...workshop_download_item ... fails with timeout, abort the update process with Ctrl-C. This will happen if you download a large mod for the first time and the download takes long. The download attempts are cumulative, so each time you run the update, you make progress. For RHS for instance i needed to run the script 5 times. The issue is a bug in steamcmd. ### 4. Done Put at least one mission into mpmissions and Enjoy Arma3! You may delete the installer folder now. ## Usage ### 1. Manage Servers The servers are implemented into your system as system services. You manage them by issuing the command sudo service a3srvX OPTION Replace X with the number of the server and OPTION with start - you guess it stop - ahem...well restart - Does a restart. If you have many big mods loaded, this command may fail because the server takes to long to stop. Just issue stop and after a short wait start again. status - prints the service status log - prints the serverlog onto the prompt in realtime as it is written, abort with Ctrl-C Update the servers and mods by running sudo /srv/arma3/scripts/runupdate.sh. The script will then download/update A3 and the workshop-mods registered in modlist.inp. You may want to add the line %{grpserver} ALL=NOPASSWD: /usr/sbin/service a3srv[1-3], {a3instdir}/scripts/runupdate.sh to the sudoers file with visudo to avoid the system asking for the password. This is a must if you want to enable other members of the group that do not have root permissions (i.e. the maintance users) to issue the commands. Replcace {grpserver} with your groupname and {a3instdir} with your installation path. You will also need to execute the command ln -s /home/{useradmin}/Steam /home/{userupdate}/Steam for each user you want to enable to run the update script. Run the command as the user {userupdate}. Replace {useradmin} and {userupdate} with the respective user names. The command will create a symlink of the Steam cache folder into the home directory of {userupdate}. This forces steam to use only one repository of cache files for all users, preventing several issues. ### 2. Install mods For workshop mods: Ensure you have the mod subscribed for the user you wish to use for the update. Write an entry for the mod to install into modlist.inp as described in the installation section. Run an update. For non-workshop (i.e. local) mods: Put the mod into /srv/arma3/a3master/_mods/ and copy the .bikey file (if one is needed) in a respective folder ./_mods/@modname/keys. Set the file owner and permissions like the other mods have it. You may alternatively run an update to let the script set the permissions. Write an entry for the mod to install into modlist.inp as described in the installation section. Reboot the respective server to load the mod. In both cases, ensure the .bikey file (if one is needed) is in a folder ./_mods/@modname/keys, if you observe problems loading the mod. Otherwise the script won't find it. ### 3. Edit server configs Thats simple: Edit what you need to, and restart the corresponding server. ## Appendix ### I. Enter Steam Guard code - run /srv/arma3/steamcmd/steamcmd.sh; make sure you run this command as {useradmin} or a {userupdate} for whom the ln command has already been applied - enter login USERNAME - enter the guard code - enter exit
  7. There is some command to constantly check all the commands running on the client, in case it would be to prevent hackers. I tried the battleye but from what little I saw, the battleye only checks when you enter the server, or am I wrong? If I am, how do I execute the battleye constantly to check the commands executed by the client?
  8. Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help
  9. Dear Exile Community, Today i've got something special for one of you! My team and I have a spare dedicated server left from our previous project and we're looking into giving it to someone who is able to build and lead an awesome and hopefully huge exile project and community! So, do you have some ideas for an awesome exile project, or already have a project running and want to expand to a bigger server, then keep on reading! The server you'll be getting i7 3930K 6x3,20GHz 24GB RAM 1000MBits Connection Hosted by Hetzner in Germany You're probably asking yourself now:"What does it cost? What do you want?" Well, we actually want nothing, but we do have some requirements. Requirements re/Naming the project so that it gets an recall value and players will be like:"Ohh, yeah lets play on Exiliron (just an example)!" Website, forum (we will provide this), and a teamspeak server! This will help growing a bigger community. Every Map you want except for Altis and Stratis! Mainly PVE but with a PVP Area with better loot! No Pay2Win, everything that is in the Donator Shop needs to be available by normal playing too! !!! One thing that is really important to us !!! Commitment! If you know that you won't have much time working on the server because of your work/school and your real life than you should probably take care of those things first instead of thinking about creating and leading an exile project. That means, only apply to this sponsorship when you're confident to invest some time, that you really have, into this project. Also, if you don't have a lot of knowledge in arma3, exile and administrating and programming for such a server we probably won't choose you! We want to give this server to those who are really able to get the most out of it. Other things needs to be discussed out in a teamspeak conversation. How can you apply to this sponsorship? PM me here in the arma3 forums with some information about you (age, occupation,where you live, knowledge regarding arma 3 (sqf, etc)). Email me: loohney@gmail.com Thats it! Hope that someone will take the chance. Regards, Loohney
  10. About Us 5th SFG MilSim has been hailed as one of the most authentic, active, and honorable units to ever present themselves to the community. We understood what it meant to truly have fun and have a MilSim experience worth sharing. We have created lifelong friendships through our message of brotherhood, loyalty, and respect. We aim to continue that tradition in 2017. Requirements to join 1. Candidate must be 16 years old at the time of enlistment. 2. Candidate must be fluent in English. 3. Candidate must own a working microphone and have TeamSpeak. 4. Candidate must own ArmA 3 with APEX DLC 5. Candidate must be able to meet necessary training schedule. 6. Candidate must be able to download supported unit specific mods. 7. Candidate must be in good standing with the 5th Special Forces Group 8. If you have questions, please feel free to contact a recruiter. Open Positions 18X - Special Forces Candidate 18D - Medical Sergeant 18E - Communications Sergeant 153A - 160th SOAR Pilot - Currently Full as of 7/29 18C - Engineering Sergeant We need loyal members who want to help 5th SFG be the best! Special Warfare Schools U.S. Army Sniper School Special Operations Recon Course Basic Leadership Course Warrior Leadership Course Pathfinder School Special Operations Combat Medic Military Free Fall Land Navigation Survival, Evasion, Resistance, and Escape Training Air Assault School Airborne School What We Offer We understand there are lots of units out there to choose from. We differentiate ourselves by wanting QUALITY not QUANTITY. We expect you to want to be here and to be the best person you can be while wearing our patch. Dedicated Server Detailed Roster Awards Teamspeak Forum Experience Fun Weekly Operations Joint Operations Contact Us Website: http://www.SFMilSim.us TeamSpeak: ts3.SFMilSim.us Alternate Teamspeak Link: http://invite.teamspeak.com/ts3.sfmilsim.us Join today!
  11. About Us 5th SFG MilSim is one of the most authentic, active, and honorable units to ever present themselves to the community. We understand what it means to truly have fun and have a MilSim experience worth sharing. We have created lifelong friendships through our message of brotherhood, loyalty, and respect. We aim to continue that tradition in 2017. Requirements to join 1. Candidate must be 16 years old at the time of enlistment. 2. Candidate must be fluent in English. 3. Candidate must own a working microphone and have TeamSpeak. 4. Candidate must own ArmA 3 with APEX DLC 5. Candidate must be able to meet necessary training schedule. 6. Candidate must be able to download supported unit specific mods. 7. Candidate must be in good standing with the 5th Special Forces Group 8. If you have questions, please feel free to contact a recruiter. Open Positions 18X - Special Forces Candidate 18D - Medical Sergeant 18E - Communications Sergeant 153A - 160th SOAR Pilot - Currently Full as of 7/29 18C - Engineering Sergeant We need loyal members who want to help 5th SFG be the best! Special Warfare Schools U.S. Army Sniper School Special Operations Recon Course Basic Leadership Course Warrior Leadership Course Pathfinder School Special Operations Combat Medic Military Free Fall Land Navigation Survival, Evasion, Resistance, and Escape Training Air Assault School Airborne School What We Offer We understand there are lots of units out there to choose from. We differentiate ourselves by wanting QUALITY not QUANTITY. We expect you to want to be here and to be the best person you can be while wearing our patch. Dedicated Server Detailed Roster Awards Teamspeak Forum Experience Fun Weekly Operations Joint Operations Contact Us Website: http://www.SFMilSim.usTeamSpeak: ts3.SFMilSim.us Alternate Teamspeak Link: http://invite.teamspeak.com/ts3.sfmilsim.usJoin today!
  12. About Us 5th SFG MilSim is one of the most authentic, active, and honorable units to ever present themselves to the community. We understand what it truly mean to have fun and have a MilSim experience worth sharing. We have created lifelong friendships through our message of brotherhood, loyalty, and respect. We aim to continue that tradition in 2017. Requirements to join 1. Candidate must be 16 years old at the time of enlistment. 2. Candidate must be fluent in English. 3. Candidate must own a working microphone and have TeamSpeak. 4. Candidate must own ArmA 3 with APEX DLC 5. Candidate must be able to meet necessary training schedule. 6. Candidate must be able to download supported unit specific mods. 7. Candidate must be in good standing with the 5th Special Forces Group 8. If you have questions, please feel free to contact a recruiter. Open Positions 18X - Special Forces Candidate 18D - Medical Sergeant 18E - Communications Sergeant 153A - 160th SOAR Pilot 18C - Engineering Sergeant We need loyal members who want to help 5th SFG be the best! Special Warfare Schools U.S. Army Sniper School Special Operations Recon Course Basic Leadership Course Warrior Leadership Course Pathfinder School Special Operations Combat Medic Military Free Fall Land Navigation Survival, Evasion, Resistance, and Escape Training Air Assault School Airborne School What We Offer We understand there are lots of units out there to choose from. We differentiate ourselves by wanting QUALITY not QUANTITY. We expect you to want to be here and to be the best person you can be while wearing our patch. Dedicated Server Detailed Roster Awards Teamspeak Forum Experience Fun Weekly Operations Joint Operations Contact Us Website: http://www.SFMilSim.usTeamSpeak: ts3.SFMilSim.us Alternate Teamspeak Link: http://invite.teamspeak.com/ts3.sfmilsim.usJoin Today
  13. Website > Server Code | Execution System (Node.JS) Made By Optix Special Thanks to KilzoneKid for his release of the URL_Fetch DLL's V0.0.1 For those of you who do not understand or know what this is, in basic, it is a system of executing code on a server without physically being on it. How this works essentially it uses node.js to handle specific commands and does stuff with them. I personally use Glitch.Io to host my node.js server. it is a free service that allows you host your node.js project online and develop upon it live. This system contains one mod folder @Optix_WebExec which contains the necessary files that hold the Arma functions that use KK's URL_Fetch dll. This is required to make the connection to the Node.js server and pull the content that is due to be executed. BEFORE ANYONE STARTS THINKING THIS CAN BE USED MALICIOUSLY IT CANNOT ITS FULLY SERVER SIDED AND CAN ONLY BE USED IF PEOPLE HAVE THE SERVERS CORRECT LINK DEFINED IN A CONFIG! How to Use: your Node.js server link here / exec / sqf code here - This is what is used to add code to the file which Arma server checks every x amount of seconds, This can be defined in the config file found in Optix_WebExecConfig.pbo. Please note that in the case you pass any code containing irrelevant content to sqf or code containing any syntax errors currently will stop the server loop from executing correctly (Due to the errors), I have been working on a system to automatically handle and log this but had issues during the process and wanted to release asap so currently this version does not contain this feature, but stay tuned for updates in the future. your Node.js server link here / log - This is what is used to view the systems logs. The system logs events such as server connections, code added to be executed and exec list clearing. your Node.js server link here / v - This returns the current version of Arma code exec. Setup: 1) Host your node.js server using the code provided using your prefered method of hosting. 2) Install the Arma Addon onto your Server NOT Client. (This is a server sided add-on and is by no means needed on any clients) 3) Configure the config found in the Optix_WebExecConfig.pbo 4) Use the above commands to carry out the desired process. Video Showcase: Files: Download the Project here: GitHub Kind Regards, Conner 'Optix' Add me on Steam :)
  14. I'm after a modder that can make a standalone door object that I can place at the entrances of buildings that don't have doors. I'm currently working on a mission and a lot of the buildings in the map don't have doors, so I'd like just a door object that opens and closes like normal and possibly lockable? Should be a relatively easy mod, but I've got no idea when it comes to object addons and stuff like that. I only script. Cheers
  15. What is United Frontline Operations? United Frontline Operations is a group for those who value not only the realism but the fun and the thrill that ArmA 3 has to offer. UFO consists of like-minded individuals centered around playing Arma in a serious manner. As a whole, we enjoy tactical realism in our gameplay and try to make things as serious and “down to earth” as possible. That being said, we don’t take things to the point where the fun is diminished (ranks, for example, are one thing that we do not enjoy). --- Requirements * We ask that members remain active in UFO and to interact with others the UFO community to help form stronger relationships between all players. * All members must recognize when to be serious. * Members must be able to effectively listen, interpret, and execute orders given to them in-game. * There is no official age requirement, however, if you are not mature around other community members and during gameplay sessions, you may be asked to leave the group. * English and a functioning microphone is required to be a part of UFO. * A short, simple familiarization training is required for new members to help train them in proper communication and to assure that all members can effectively accomplish their tasks on the battlefield. * While we primarily composed of members in North America and operate on EST time zones, we are open to everyone, regardless of geographical location. --- Rules 1. Listen to and follow instructions given by superiors. 2. Be a team-player, both in and out of the game. 3. Don't beg for roles or responsibilities. 4. Play the game seriously, it's not an arcade shooter. 5. Be friendly to everyone in the UFO community. --- Schedule We play twice a week, on Wednesdays and Saturdays at 19:00 EST/EDT. Every scheduled play session will consist of operations which will advance the current monthly campaign. New campaigns are introduced at the beginning of every month to keep gameplay refreshing. --- --- Additional Info If you’re interested and joining, you can join the [United Frontline Operations Discord server](https://discord.gg/hNyVSUV). If you have any other questions, feel free to [message me through Steam](http://steamcommunity.com/id/FlyawayOrange/).
  16. Hi we run a realsim unit however we are having issues with our AI when we build a mission in the editor. We edited the AI decreased there aim and such to make it more suited towards our playstyle. However something keeps reverting the changes back to vanilla which makes the AI turn into absolute beast and the pop faces from 600meters out. We even tried it in a vanilla editor without any mods running but it still did the same thing. Basically we can't change the AI no matter what we do. Does somebody have any clue how to possibly fix this? We already tried removing ACE_AI but this to no avail. We are running out of ideas at the moment and are hoping people might have some insight into this issue. Our list of mods currently being used whilst making missions. All help would be appreciated. P.S sorry if this in the wrong forum subject moderators.
  17. I've been practicing my flight skills with the Jets DLC recently and realized that there's not much practical use for the Jets assets outside of milsim and the occasional scenario (that i can think of), so i thought it might be kind of fun to go head on with another pilot, however I don't have any active friends who own the Jets DLC. So here's my proposal, I host a server and hold some sort of tournament. I haven't ironed out how it would work yet which is partially why I made this post, as well as to see if anyone would be interested. Some things that need to be worked out are whether it would be 1v1 matches or Team Matches, how many rounds would be held per each competitor, how the jets would be chosen, etc. So i've set up a little poll to determine how the tournament would be structured and it can be found here. If you have anything to add, or want to help set it up please comment, if you want to compete simply join this steam group. If the poll ends up selecting teams the teams will be assembled at random, though they can have certain members upon special request if you want to go into it with your friends or something. There won't be any reward for winning as i'm broke af, however I do plan on recording the whole thing and uploading it onto my tiny YT channel so that could be considered a small amount of publicity for the winner. I'll update this post with dates, and poll results however a majority of the planning will take place in the steam group. Edit : There may be a reward depending on how many victors there are (there can be multiple victors if teams are chosen) and if there're enough games to go around.
  18. 82nd Airborne 508th-PIR 82nd Airborne Division 2nd Battalion, 508th Parachute Infantry Regiment "FURY FROM THE SKY" Website: http://www.82ndmilsim.com/ Teamspeak: ts.82ndmilsim.com The 82nd Airborne Division is seeking intelligent, mature, and professional individuals 18+ (16+ with waiver) to bolster its ranks and uphold the high esprit de corps of the division. Our goal is to provide a realistic operations environment using proven techniques and methods for command and control and infantry tactics including a high standard of training for personnel. Our view is to encourage collaboration, integration, and teamwork with an emphasis on seizing the initiative. Currently, the 2-508th Parachute Infantry Regiment and the 82nd Combat Aviation Brigade provide members a variety of immersive experiences, including but not limited to: Air Assault with supporting Close Combat Attack, mounted patrols, establishing tactical casualty collection points, manning checkpoints, along with fully integrated military occupational specialty codes and a general staff system. Our members include many types of people including confirmed military veterans from various countries around the world. The 82nd Airborne Division is a diverse unit where everybody is to be treated equally and fairly. We have a zero tolerance policy with regards to racist, sexist, or prejudiced behavior. We accurately replicate real-world combat from the perspective of the 2nd Battalion 508th Parachute Infantry Regiment, 82nd Airborne Division, United States Army. We aim to provide the most realistic combat experience within the confines of the ArmA 3 engine, using a variety of game modifications to enhance our gameplay. We Offer Experienced Unit Leadership by Combat Veterans Professional HHC Company High level of Organization Weekly Dynamic Sandbox Unit Operations Weekly BCT/AIT Valuable Skills & Life Experience Apply at http://www.82ndmilsim.com/ Or join us on Teamspeak!
  19. I've been playing Arma 3 fine but recently my game started having these Terrain issues. I don't really know what they are or how to fix it and i tried to look for it somewhere else but couldn't find someone with the same problem. https://gyazo.com/1d525042839229882e872bc5b383818f - A picture of the issue. Please help I do not know how to fix this.
  20. INTRODUCTION The Task Force Renegade (TF-R) is a ARMA community that aims to provide a realistic experience of simulation combat and operations. Our first priority is to create an enjoyable experience to our members, while training to become more efficient week after week. We focus on building a community which is vibrant, cooperative, and friendly so that regardless of what game we are playing, we may have a community to enjoy those experiences with. 4th Infantry Division (4ID) 1st Bradley Brigade Combat Team (1 BBCT) 2nd Infantry Brigade Combat Team (2 IBCT) 3rd Armored Brigade Combat Team (3 ABCT) 4th Combat Aviation Brigade (4 CAB) 4th Division Artillery (DIVARTY) 4th Special Forces Group (Airborne) (4SFG (A)) Special Forces Operations Detachment - Delta (SFOD-D) 160th Special Operations Aviation Regiment (Airborne) (160th SOAR (A)) CURRENTLY RECRUITING 3rd Armored Brigade Combat Team (3 ABCT) 4th Combat Aviation Brigade (4 CAB) If you are interested in learning more, and/or applying for membership, please visit us in our Teamspeak (65.19.183.244) and look for a member. GET CONNECTED Age Requirement: 17+ Years old. (Exceptions if you are 16 years of age) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset Must be able to play in First Person Only Pilots must be able to fly on Advanced Flight Module (AFM) SCHEDULE Timezone: Central Operations: Saturday & Sunday @ 7:00PM CST FTXs/Mini Operations: Friday @ 7:00PM CST Trainings: Scheduled with Squad Leaders to fit everyone's schedule Bi-Weekly Unit Meetings: Monday @ 7:00PM CST (every other week) We host operations and public events in between those days OFFICIAL MODS (Required)
  21. Hello, I am currently trying to create my first arma 3 car, although I am confused on the controls of object builder. I mainly am trying to flip the wheel to put on the other side of the vehicle although I am clueless. Please reply ASAP so I may continue the project of mine :)
  22. Hello, I am offering my time to reskin cars for arma 3 to whoever needs it. It can be a law enforcement vehicle or a standard vehicle. All I request is that you give a bit of time (About a week just in case I am busy). If I cannot complete such request then I will quote you in the comment section saying so. -KNOW THAT THIS IS FOR LIFE MODS, IN OTHER WORDS I DO BUSINESS CARS, EMERGENCY SERVICES, ETC. IF YOU ARE INTERESTED DO THE FOLLOWING Comment below the car and include a link to download the pbo for it Be mature and appropriate, respect all suggestions below If there are a lot of comments, I may not get to you, that doesn't mean spam, I will try my best Put any idea you want or just say skin me a car that looks good Again as said above give atleast a week minimum Thank you for all interested and I hope you take advantage of this. Oh also I go by Sigma :)
  23. Good day Arma 3 Fans and mod players! Myself and many members of my community have recently started playing a mod called Overthrow, Overthrow is a fantastic mod in which players work together to destabilise towns and take them over in order to takeover the map. With every Cop or Civilian killed influence is gained or lost, during the game NATO forces will attempt to retake and battle for positions which makes for dynamic and interesting game play. It's a thoroughly enjoyable mod and can be downloaded through this page below which also provides more information as the Mod has many features. If you would like to see some comedic game play then please do checkout the video linked below : If you have any further questions or queries regarding the mod then feel free to message me. Miscellany Community Manager, Luke.
  24. Do you think it is possible to implement the effects from Project Reality and/or Squad? I'm not sure about if you can or not. I've been thinking about trying to make a new type of particle fx mod sort of thing like Blastcore but it's just thoughts. I just want to see if anybody has a opinion on this Idea. Or if you could help me with this project.. You can contact me through Email or Steam.. Or just reply!
  25. Game refuses to load. Have tried uninstalling and reinstalling on multiple drives. Really unsure of what to do at this point. Error message reads as follows: Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2017-07-14 23:11:08 / 2017-07-14 19:11:08 -04 Current dir: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Hades\AppData\Local Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.142.122 CLR version: 4.0.30319.42000 OS Version: 10.0.14393.0 (Microsoft Windows NT 10.0.14393.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Hades\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.IO.FileLoadException: Could not load file or assembly 'log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' or one of its dependencies. Provider type not defined. (Exception from HRESULT: 0x80090017) File name: 'log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a' at Launcher.Program.RunLauncher() at Launcher.Program.Main(String[] args) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.142.122, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe ---------------------------- Assembly resolution ----------------------------