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Found 324 results

  1. Arma 3 Aegis is an unofficial "expansion" that aims to overhaul, expand, and improve the vanilla experience. A variety of new weapons, vehicles, and equipment further develop existing factions and content, with new assets commissioned such as a new VTOL fighter jet, cargo plane, several shotguns, multiple factions, and more. Additional tweaks have been made to overhaul vanilla content, such as improving magazine size and ammo count to liken assets to their real-life counterparts. Arma 3 Aegis is currently in it's beta stage, meaning some of its content is yet to be implemented. The project itself is being taken in a new direction after extensive evaluation and planning. Enjoy! The spoilers below include images! Factions Weapons & Gear Vehicles Extras Download If you like this mod, please consider donating!
  2. As of today, we're inviting external developers to send us their pitch for new third-party premium DLC for Arma 3 (be sure to read the invitation here). In the meantime, if you have any questions, suggestions, or concerns, we welcome you to share them here. Thank you for your interest!
  3. hello i am the commander of the apex peacekeepers and i am looking for recruits to make my army bigger and more better in a way we do daily ops and training and promotion weekends depending on your battles with us but we are reasonable so if you decide to join apply here:https://apexpeacekeepers.mistforums.com/category/recruit-application-394141 thankyou Best regard: CO Ben Foster
  4. An unidentified sniper from the elite Joint Task Force 2 made the shot from a distance of 3,540 meters using a U.S.-made McMillan Tac-50 rifle and Hornady 750 gr Amax ammo chambered in .50 BMG cartridge! The Canadian Armed Forces confirmed Thursday that a member of Joint Task Force 2 made the record-breaking shot, killing an Islamic State insurgent during an operation in Iraq within the last month. The elite sniper was using a McMillan TAC-50 sniper rifle while firing from a high-rise during an operation that took place within the last month in Iraq. It took under 10 seconds to hit the target. “The shot in question actually disrupted a Daesh [Islamic State] attack on Iraqi security forces,” said a military source. “Instead of dropping a bomb that could potentially kill civilians in the area, it is a very precise application of force and because it was so far way, the bad guys didn’t have a clue what was happening.” The military source said the JTF2 operation fell within the strictures of the government’s advise and assist mission. “As stated multiple times in the past, members of the Canadian Special Operations Task Force do not accompany leading combat elements, but enable the Iraqi security forces who are in a tough combat mission,” the statement said. “This takes the form of advice in planning their operations and assistance to defeat Daesh through the use of coalition resources.” The kill was independently verified by video camera and other data. “Hard data on this. It isn’t an opinion. It isn’t an approximation. There is a second location with eyes on with all the right equipment to capture exactly what the shot was,” another military source said. A military insider told The Globe: “This is an incredible feat. It is a world record that might never be equalled.” The world record was previously held by British sniper Craig Harrison, who shot a Taliban gunner with a 338 Lapua Magnum rifle from 2,475 metres away in 2009. Previously, Canadian Corporal Rob Furlong had set the world record in 2002 at 2,430 metres when he gunned down an Afghan insurgent carrying an RPK machine gun during Operation Anaconda. Weeks before, Canadian Master Cpl. Arron Perry briefly held the world’s best sniper record after he fatally shot an insurgent at 2,310 metres during the same operation. Both soldiers were members of the 3rd Battalion Princess Patricia’s Canadian Light Infantry. U.S. Sergeant Bryan Kremer has the longest confirmed sniper kill shot by a U.S. soldier. He killed an Iraqi insurgent with his Barrett M82A1 rifle at 2,300 metres in 2004. JTF2 special forces are primarily tasked with counterterrorism, sniper operations and hostage rescue. Much of the information about this elite organization is classified and not commented on by the government. The unit’s snipers and members of Canadian Special Operations Regiment, who are carrying out the main task of training Kurdish forces, have been operating in tough conditions in Iraq. The Trudeau government pulled CF-18 fighter jets out of Iraq in 2016 but expanded the military mission, which will see the number of Canadian special forces trainers climb to 207 from 69 in an assist, train and advise mission. Canadian commandos are not supposed to be involved in direct combat, but are authorized to go up to the front lines on training missions with Kurdish Peshmerga fighters and to paint targets for coalition air strikes. For operational security reasons, sources would not reveal the names of the elite Canadian sniper and his partner, nor the location where the action took place. A sniper and his observer partner are often sent to remote and dangerous locations to hunt down insurgents while having to carry heavy equipment. Once they have located the target, snipers follow the same methodical approach before each shot. Breathe in, out, in, out, find a natural pause and then squeeze the trigger. Canada has a reputation among Western military forces for the quality of its snipers, despite the small size of the Canadian Armed Forces compared to the United States and Britain. “Canada has a world-class sniper system. It is not just a sniper. They work in pairs. There is an observer,” a military source said. “This is a skill set that only a very few people have.” The skill of the JTF2 sniper in taking down an insurgent at 3,540 metres required math skills, great eyesight, precision of ammunition and firearms, and superb training. “It is at the distance where you have to account not just for the ballistics of the round, which change over time and distance, you have to adjust for wind, and the wind would be swirling,” said a source with expertise in training Canadian special forces. “You have to adjust for him firing from a higher location downward and as the round drops you have to account for that. And from that distance you actually have to account for the curvature of the Earth.” Source: https://www.washingtonpost.com/news/morning-mix/wp/2017/06/23/how-canadas-tiny-military-produced-deadly-record-breaking-snipers/?utm_term=.654ffa726d7c https://www.theglobeandmail.com/news/politics/canadian-elite-special-forces-sniper-sets-record-breaking-kill-shot-in-iraq/article35415651/ https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills Their Loadout Specs (Most Likely): https://drive.google.com/file/d/0B-evVfZruOxISVpISjB1Wld0OW8/view https://drive.google.com/file/d/0B-evVfZruOxIUi1UTkppQmF0Y00/view
  5. Today I downloaded the RC version. It allows me to quickly and easily go to the correct update. AVG detected the virus in arma3.exe and moved it to quarantine. A false alarm or a real problem? http://steamcommunity.com/sharedfiles/filedetails/?id=1216489021
  6. Hello Community, Since there is a new Method to animate Objects called Key Frame Animation I took a closer look at the TAC OPS Mission and for example in the First mission of the "Stepping Stone - Campaign" NATO Forces have CAS (Close Air Support) inbound and the jets appear in a pretty cool way. They fly in and one of them turns to the right and the other one to the left at the exact same time and I wanted to recreate this kind of Animation. Here is my Problem: I haven't found any good explanation how to use this Keyframe Animation. After experimenting several hours with this new Animation Process I started to google and found the following page: https://community.bistudio.com/wiki/Arma_3_Key_Frame_Animation . It is well explained here and also a GIF how this should look like but I still don't have a clue how to use this kind of animation because it is just explained in Theory how everything works. I am thankful for any kind of link related to this Topic! Best regards, Adams "Fucking Greenbacks!" ;)
  7. Hello, recently, I updated my windows 7, as it had been out of date for some time, and I noticed that after the update my Arma 3 launcher refuses to work. Note, I have noticed a few strange error messages on other programs, like, D3DComplier_47.dll is missing and so on, since I updated my windows so maybe that has something to do with this. This is the error message I get when I attempt to launch the launcher: https://imgur.com/a/JzSlP Note, I can launch Arma 3 through the .exe but not through steam or the launcher.exe. Here is what I have tried so far to resolve the issue: 1) I have searched other BI forum posts and FeedbackTracker tickets to see if anyone has resolved the issue. So far, none of them have worked, and it appears that the issue I am having seems to always have a unique fix. 2) I have downloaded the D3DComplier_47.dll file and I have placed it in the main Arma 3 folder and System32 folder. 3) I have downloaded a couple of registry error fix programs. 4) I have verified my game cache and reinstalled Arma 3. 5) I have deleted various files inside the \Launcher folder in the main Arma 3 directory and verified the cache to reinstall the files; no luck. 6) I have attempted to install various versions of Microsoft Net Framework, however, everytime I try to install them them, they fail or cannot be updated. 7) I have checked and updated my graphics drivers. 8) I have checked and updated my CPU drivers. 9) I have checked my computer for an update file known as KB307... something along those lines, and I don't have it on my computer. 10) I have tried using Windows Checker System via the CMD window as suggested by BIS_Wizard on another forum post, so far, no luck. Here is the official error .txt file that is placed on my desktop everytime the launcher crashes Any help, suggestions, or input, is greatly appreciated. I'd defininetly like to get back to playing Arma 3. Thanks!
  8. Specs: 750 Ti 2gb OC by asus I5 4590 600 Watt Power Supply Mainboard z97p_d3 4x4gb DDR3 Ram 1TB HDD (Arma 3 on it) In the last weeks i got 2 Errors called (D3D Error - DXGI_ERROR_DEVICE_REMOVED) and (DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED) graphics driver is up to date, the error appears only in Arma 3. if i play Arma 3 modded the temperature of my graphics card is circa 50 Grad Celsius / 122 Grad Fahrenheit wrote with the nvidia support and the they mean that the oc by asus could be the problem, so i underclocked to the base clock but nothing happend. i saw on Youtube that add Tdrlevel in the registry helped many people so i tried it at my own risk. but it didnt helped. Now when i play arma 3 modded on australia, after few hours my arma 3 freezes, i get short arma 3 sounds but and my computer wont react to me. i cant tab out, open the task manager or shut my computer normal down. my last arma 3 error reports: please help me and sorry for the bad english
  9. The game was still on sale this Tuesday evening, so I prepared my credit card, then headed to the Steam store, added Arma 3 to cart and was ready to purchase the game, but since I had some issues with the internet connection or something, I apparently "abused" the Steam money transaction validation by trying to add to cart/purchase the game too frequently while getting this message from Steam: " It looks like you've been attempting a lot of purchases in the last few hours. Please wait a while before trying again. ", so I was forced to wait "a while before trying again". I waited, waited and waited, and finally, after exactly 1 hour, I was able to continue, but by that time, the autumn sale hit the deadline! Looks like no money for you, developers! See you next autumn sale!(Hopefully not few minutes before on its deadline, if being on it at all.)
  10. Also problem ist ich versuche auf irgend einen server zu conecten und egal ob mit oder ohne mods ich kommen nur bin in die auswahl der slots rein also welchen "Klasse" ich spielen will oder im welchen Squad und wenn er die missions dateinen herunterladen will lande ich (ohne fehlercode weder auf dem server noch im client) einfach im Hauptmenü. ich danke im Vorraus
  11. Squad name: Einsatz Bataillon 472 Timezone/location: Liberation (Aktuell Malden) Gamemode preference (eg coop or pvp): Coop, Realism, BW, Liberation, Contact email: nicolei.steinbeck@gmail.com Website address: http://kaiserreich-steamcommunity.de/ https://units.arma3.com/unit/einsatzbataillon472 (Kollektion Link & TeamSpeak3 IP unter beiden Links auffindbar) Short description: Servus, ich bin Server Admin und Besitzer (aka. Herr Major) des privaten Kaiserreich Bundeswehr Liberation Servers. Aktuell besteht unsere Kompanie, welche sich auf einem Auslandseinsatz in Malden (BLUFOR) befindet, insgesamt aus ungefähr 12 Mann. Im Schnitt sind wir am Tag 4-8 Personen da nicht immer alle Einsatzbereit sind. Aus diesem Grund mache ich hier mal Werbung für unser Bataillon. Die Offiziere und ich versuchen fast täglich Ausbildungen mit realen Bundeswehrinhalt an die Truppe wiederzugeben oder einen Angriff auf feindliche Kontrollpunkte zu befehligen. Wir bauen auch Kasernen bzw. Außenposten und haben ein Ressourcen Logistik System in der Mission. Dieses beinhaltet Nachschub, Munition und Treibstoff. Diese Ressourcen sind nötig um an KI Verstärkungen und generell Fahrzeuge etc. zu kommen. Zu meiner Person, ich mache aktuell meinen Freiwilligen Wehrdienst bei der Bundeswehr als Obergefreiter und befinde mich in einem Logistikbatallion in Deutschland. Aus gegebenen Anlass versuche ich aus eigener Erfahrung reale Bundeswehr Elemente mit in unser Roleplay einzubauen, vom Dienstgrad bishin zu Ausbildungsinhalten. Ich versuche mit meiner Führungsgruppe die Mission selbstständig in der Datei zu verbessern um ein interessanteres Erlebnis zu ermöglichen. Es gibt natürlich auch Regeln die einzuhalten sind. Deshalb hier nochmal eine kurze Übersicht über ein paar wichtige Pflichten des einzelnen Soldaten auf unserem Server: -Wir machen kein ultraernstes Roleplay aber erwarten Respekt gegenüber den Vorgesetzten sowie auch generell den Mitspielern. Ebenso ein Verständnis für unsere Realismus Bemühungen. Scherze und Spaß ist erlaubt, sollte aber nicht die Grenze der Lächerlichkeit oder Unverschämtheit überschreiten. Das Thema bei uns ist wie bei der Bundeswehr in echt Pflicht zur Kameradschaft. Alleingänge gibt es hier nicht. Wer nicht Teamfähig und Gehorsam ist hat hier nichts zu suchen. -Es ist zu bemerken das wir oft schwarzen Humor und ähnliches nutzen, sollte wer psychisch oder moralisch nicht in der Lage sein das zu akzeptieren dann sollte derjenige lieber gleich fern bleiben. -Sollte jemand Private Probleme oder generell Redebedarf haben weshalb er öfters nicht kommen kann, kann er sich jederzeit bei mir melden. Ich biete jedem persönliche Hilfe an. -Befehlen wird jederzeit Folge geleistet solange sie nicht sarkastisch oder selbstmörderisch sind. Unsere Mods/Addons die wir benutzen findet ihr auf unserem Forum oder wenn ihr zu unserer Arma 3 Unit geht. Links sind oben angegeben. Wer Interesse hat und mitmachen möchte fügt mich einfach in Steam als Freund hinzu und schreibt mich an, meldet sich hier bzw. schreibt mich privat an oder meldet sich bei uns im TeamSpeak3 Server. Wir freuen uns auf dich! Language: Deutsch (German Only)
  12. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Sector Control game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Using Arma 3's Sector Control game mode two different mission types have been created: Close Quarters Combat [CQC] that puts emphasis on infantry and concentrates on close-range fighting Combined Arms [CA] which include the wide variety of assets that are available in Iron Front. Also missions created for this type offer vast battlefields for the troops to manoeuver in and around the objectives. Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Also there are no markers for the players on the map so at times you might need to resort to using a compass or even navigate by the stars(!) Currently there are only missions for the German and Soviet Union factions. Missions for the United States faction will be released when their brave soldiers have received a brand spanking new set of combat gear (for further information see this announcement). The game server is provided with the possibility to use Task Force Arrowhead Radio v.0.9.12 (Get it from http://radio.task-force.ru/en/) To join the TFAR enabled TeamSpeak server head over to ts3server://88.115.194.172/?port=9987 or use direct IP (88.115.194.172) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop, withSix @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, withSix, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Task Force Arrowhead Radio and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop, withSix @task_force_radio - ARMA 3 TeamSpeak 3 radio plugin Get it from >> http://radio.task-force.ru/en/ @ShackTac User Interface - ShackTac User Interface Get it from >> Armaholic, Steam Workshop, withSix To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. For now there won't be any other possibility to send feedback other than this very forum thread so be it either hate mail, positive feedback or suggestions please leave a comment below! Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  13. What is our unit? The Essex Regiment is a Second World War UK based unit that attempts to recreate a realistic portrayal of the British military during the mid 20th century period. We are a serious milsim, meaning that when on operations, members should be serious and follow designated procedures. The Essex Regiment focuses mainly on conventional warfare, meaning most missions will be lively and kinetic. Occasionally we may also perform counter-insurgencies and other less conventional operations. The Essex Regiment uses a rank system based on the British Army during the Second World War period. In our unit, players will receive promotions and commendations based on their merit and dedication with the unit and not solely based on their role. This means that members will be rewarded for their capability, knowledge and time devoted to the unit. Who is our unit based on? We are based on the Essex Regiment. It fought during many of the different campaigns throughout the Second World War. From the battle of France in 1940 until the fall of Germany in 1945. Our unit won't strictly follow all the campaigns followed by the Essex Regiment as we feel that campaigns such as Norway and Burma and others set in the final days of Empire will allow for differentiation in combat and environment. However the unit will try to stick as close as possible while keeping game-play fun and engaging and will undertake campaigns in a chronological order of events mirroring the events of the Second World War and its immediate aftermath. When do we play? We have two events a week. We conduct exercises and training on thursdays at 2000 GMT (in summer this changes to GMT+1) and operations on sunday at 2000 GMT (again changing to GMT+1 in Summer). How can I join? If you're interested in joining our unit, you must be of 16 years of age or above. If you are below 16, it is possible that you may still join the unit but you must have a mature attitude. The interview process will take a bit longer as your place in the unit will be discussed with other interviewers. Be aware that if you are caught lying about your age after being accepted into the unit, you will be removed from the unit. To join our unit, feel free to add and message one of our officers (As indicated in our Steam Group) or alternatively come chat to us in our team-speak or Discord: Teamspeak: 85.236.100.96:14167 Discord: https://discord.gg/YbXg49h Steam Group: http://steamcommunity.com/groups/Essex_Regiment Once you've shown interest in joining our unit, you will be asked to attend an interview at a time that is convenient for you. In this interview, you will be asked a variety of questions including your age, any previous Arma experience and questions about yourself. Don't be discouraged by this interview process as it is more to find out more about you and where we think you would fit best. Once the interview process is complete and you have shown promise, you will be accepted into the unit. You will be invited into the Steam group and be able to join the Essex Regiment in all its operations and other activities.
  14. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  15. Dear Arma community, Previously i've shared all my knowledge and information on ACE3 Sniper Tutorial & Specifications of all Military Sniper Rifles in BI Offtopic forum (attached below): Now I'd like to share some reasearch i just made related to Arma 3 rifles performance. Yes i did some thorough analysis on the precision & accuracy of Arma 3 Rifles (vanilla & mods). I tried to measure their performance by analyzing their shot-group (bullet dispersion) just like real snipers determine the accuracy of their guns. I shot 40-shot group at their zero range (100 m) and 40-shot group at their maximum effective range. Then i calculated the analysis using a Gun Precision Calculator called "TARAN" to determine the in-game rifle's true precision & accuracy. Then I compared the in-game precision to real-life precision to see if the in-game rifles are overpowered or not. There are 5 Types of Rifles based on their Precision level: 1) Benchrest Rifle --> Circular Error Probable = 0 MoA – 0.09 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 0 MoA - 0.23 MoA (0.00 inch - 0.23 inch at 100 yard) 2) Precision Rifle --> Circular Error Probable = 0.1 MoA – 0.3 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 0.25 MoA - 0.76 MoA (0.25 inch - 0.76 inch at 100 yard) 3) Sniper Rifle --> Circular Error Probable = 0.4 MoA - 0.6 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.00 MoA - 1.53 MoA (1.00 inch - 1.53 inch at 100 yard) 4) Designated Marksman Rifle --> Circular Error Probable = 0.7 MoA – 0.9 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is about 1.78 MoA - 2.30 MoA (1.78 inch - 2.30 inch at 100 yard) 5) Assault/Battle Rifle --> Circular Error Probable ≥ 1 MoA --> Shot Group / Shot Dispersion / Extreme Spread size is bigger than 2.54 MoA (2.54 inch at 100 yard) here's all the videos & their analysis. Sorry for not narrating the videos coz i don't got time :( Please check them all out & tell me if you think these rifles are overpowered or underpowered or spot on (in terms of Precision & Accuracy). Let's start the discussion, shall we? :D ==================================================================================================================== CheyTac M200 Intervention Precision & Accuracy of M200 Intervention in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIamtvMXlQRVZRVk0 Precision & Accuracy of M200 Intervention in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIMkpsblJXLURuTVU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIMFFKS0ZoWEN5c1U/view Conclusion --> SPOT ON! CheyTac M200 Intervention (vanilla gun) with CheyTac 419 gr Lost River ammo --> ======================================================================================================================== AI AWM L115A3 Precision & Accuracy of AI AWM L115A3 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIU2dpZjc3Y0JFNzA Precision & Accuracy of AI AWM L115A3 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxITGwybXB6dXdZWWM/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIZUk5R0ZnRzVzZ3c/view Conclusion --> SLIGHTLY OVERPOWERED! AI AWM L115A3 (from Dagger mod) with Berger 300 gr Hybrid OTM ammo --> =========================================================================================================================== Remington M2010 ESR & MSR Precision & Accuracy of Remington MSR & M2010 ESR in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIY0lKVDAtLUx4UjQ Precision & Accuracy of Remington MSR & M2010 ESR in Reality --> MSR --> https://drive.google.com/file/d/0B-evVfZruOxIczd5eWoxWlRzb0E/view ESR --> https://drive.google.com/open?id=0B-evVfZruOxIQlpRX3FiV3RkazQ bullet drop, wind drift, & hit probability: MSR --> https://drive.google.com/file/d/0B-evVfZruOxIQm5oMnJ3emhSd0k/view ESR --> https://drive.google.com/open?id=0B-evVfZruOxITlB6TVVhYlBTYU0 Conclusion --> VERY SLIGHTLY UNDERPOWERED! Remington MSR & M2010 ESR (from Red Hammer Studio mod) with M118LR ammo --> =============================================================================================================== Remington M24 SWS Precision & Accuracy of M24 SWS in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIYlZEWXdxYmhsZTQ Precision & Accuracy of M24 SWS in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIX1ZCWUJua0VLNnc/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxITThKQ3BGUEZQa28/view Conclusion --> VERY SLIGHTLY OVERPOWERED! Remington M24 SWS (from Massi mod) with M118LR ammo --> ================================================================================================================ USMC M40A5 Precision & Accuracy of M40A5 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIUklqMWVITDVBTTA Precision & Accuracy of M40A5 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIYjF1SUVUM1JtNUE/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ0VhRWE4ZndQVXM/view Conclusion --> SLIGHTLY OVERPOWERED (when using Match ammo)! & OVERPOWERED (when using standard ammo)! USMC M40A5 (from Dagger mod) with M118LR ammo --> ============================================================================================================== PGM Hecate 2 Precision & Accuracy of PGM Hecate 2 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIQ1BRV3lHYU1sV2M Precision & Accuracy of PGM Hecate 2 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxISHNyRGt0bHZ4MGM/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIamlaa0h4TFcxRVk/view Conclusion --> SPOT ON! PGM Hecate 2 (from R3F mod) with Hornady 750 gr Amax ammo --> ================================================================================================================= Remington M24A2 Precision & Accuracy of M24A2 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIU1REXzRQZkp6STA Precision & Accuracy of M24A2 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIRDExVDRnSjhiXzQ/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxITUxRNXlhUnR4NlU/view Conclusion --> OVERPOWERED! Remington M24A2 (from Dagger mod) with MK248 mod 0 ammo --> =================================================================================================================== AK12 Precision & Accuracy of AK12 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIQnJqV1R5MDV3Z0U Precision & Accuracy of AK12 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIRk8wUFVZMG1yR2M/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIckx1LTQ5VURxZW8/view Conclusion --> SPOT ON! AK12 (from Massi mod) with 7N6M ammo --> ============================================================================================================== AK74M Precision & Accuracy of AK74M in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIRkhCSUFmR18wZWM Precision & Accuracy of AK74M in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIVF9fcWdhX2JacUU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIcVJaenFWT1BqMnM/view Conclusion --> SPOT ON! AK74M (from Red Hammer Studio mod) with 7N6M ammo --> ============================================================================================================= M4A1 Precision & Accuracy of M4A1 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxISEFZSHRKSzVvaWM Precision & Accuracy of M4A1 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIbVlNN3U2RGliVjQ/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIajRNQVdlQV91OGM/view Conclusion --> SPOT ON! Colt M4A1 (from Massi mod) with M855 ammo --> ============================================================================================================= M16A4 Precision & Accuracy of M16A4 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIMFpYMXcwc3czOWM Precision & Accuracy of M16A4 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIbHNwYVNuWmM5ZkU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIR2h3OTVNM3RXRUk/view Conclusion --> VERY OVERPOWERED! Colt M16A4 (from Red Hammer Studio mod) with M855 ammo --> =============================================================================================================== Dragunov SVDS Precision & Accuracy of Dragunov SVDS in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIZzRhNl92cFBXZmM Precision & Accuracy of Dragunov SVDS in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIS09BNU5sc3B1Uzg/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIUlVVa29ZQ0x6SzQ/view Conclusion --> SPOT ON! Dragunov SVDS (from Red Hammer Studio mod) with 7N1 ammo --> =============================================================================================================== Lee Enfield No.4 Precision & Accuracy of Lee Enfield in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIaEo0ak9fbkxuQ2M Precision & Accuracy of Lee Enfield in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIZVBjcDhnWkp2d2s/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIX0J3M2dzWWVXZ0E/view Conclusion --> SLIGHTLY OVERPOWERED! Lee Enfield No.4 (from Massi mod) with Mark VII ammo --> =============================================================================================================== KAC SR25 Precision & Accuracy of SR-25 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxINV92REFfTWlPREU Precision & Accuracy of SR-25 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIbTI1djJXTlY0dFE/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINXZZSFo5eXp5Y2c/view Conclusion --> SLIGHTLY UNDERPOWERED! KAC SR-25 (from Massi mod) with M118LR ammo --> =============================================================================================================== USMC SAM-R Precision & Accuracy of SAM-R in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIVmlacnV5bHBXYzA Precision & Accuracy of SAM-R in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIQkp0eEpfU29RSkk/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIaDRmcENBckNzZVE/view Conclusion --> OVERPOWERED! USMC SAM-R (from Robert Hammer mod) with MK262 mod 1 ammo --> =============================================================================================================== KAC SR25 Precision & Accuracy of SR-25 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIVlpmcXc0UFlwZUU Precision & Accuracy of SR-25 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIOWlTV29BRF9RR28/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINXZZSFo5eXp5Y2c/view Conclusion --> SPOT ON! KAC SR-25 (from Red Hammer Studio mod) with M118LR ammo --> ================================================================================================================== KAC M110 Precision & Accuracy of M110 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIb05JdGl1blZYdFk Precision & Accuracy of M110 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIeGNwWUc5S0FHNXM/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIUHFsTWpKQ2JDMEk/view Conclusion --> SLIGHTLY OVERPOWERED! KAC M110 (from Robert Hammer mod) with M118LR ammo --> =================================================================================================================== Remington 700 Precision & Accuracy of Remington 700 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIZFVTME5MWEtnQjg Precision & Accuracy of Remington 700 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIYWR4WUhpX2owRlk/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxISGE5LVktMk5KakU/view Conclusion --> SLIGHTLY OVERPOWERED! Custom Remington 700 in 7 mm Rem Mag (from Dagger mod) with Berger 180 gr VLD ammo --> =================================================================================================================== Remington 700 Precision & Accuracy of Remington 700 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIZE5EalpiWVVVbW8 Precision & Accuracy of Remington 700 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIQkdIVWhRTWx4Z1E/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIS0dMdl9sM0dOX2c/view Conclusion --> SLIGHTLY OVERPOWERED! Custom Remington 700 in 5.56x45 mm NATO (from Dagger mod) with Berger 90 gr VLD ammo --> ==================================================================================================================== NSWC MK12 mod 1 SPR Precision & Accuracy of MK12 mod 1 SPR in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIOTVCTklFajY3Zms Precision & Accuracy of MK12 mod 1 SPR in Reality --> https://drive.google.com/file/d/0B-evVfZruOxINGV2Z2k5X3UzSkU/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINjhiZjhEdkZZbkE/view Conclusion --> SPOT ON! NSWC MK12 mod 1 SPR (from Robert Hammer mod) with MK262 mod 1 ammo --> ==================================================================================================================== KAC SR25 Precision & Accuracy of KAC SR-25 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxINVVXZzRYSGIzR0U Precision & Accuracy of KAC SR-25 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIUl9STHltUTFXSm8/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxINXZZSFo5eXp5Y2c/view Conclusion --> SLIGHTLY OVERPOWERED! KAC SR-25 (from Robert Hammer mod) with M118LR ammo --> =================================================================================================================== Barrett M107 Precision & Accuracy of M107 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIM1FLQ2hycUNrWDg Precision & Accuracy of M107 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxISkZjQWwtbjJoWHc/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIZ3NDa3FRRXBIMG8/view Conclusion --> VERY OVERPOWERED! Barrett M107 (from Massi mod) with MK211 mod 0 Raufoss ammo --> ================================================================================================================= KAC M110 Precision & Accuracy of KAC M110 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIYm96ZnhlUEVUSkk Precision & Accuracy of KAC M110 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIVDV3bEQwbGgtR0k/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIUHFsTWpKQ2JDMEk/view Conclusion --> SLIGHTLY UNDERPOWERED! KAC M110 (from Massi mod) with M118LR ammo --> =========================================================================================================== H&K HK417 Precision & Accuracy of H&K HK417 in Arma 3 --> https://drive.google.com/drive/folders/0B-evVfZruOxIb2xSQlpCUFNEcEU Precision & Accuracy of H&K HK417 in Reality --> https://drive.google.com/file/d/0B-evVfZruOxIRFFUdDdpdUo4Tkk/view bullet drop, wind drift, & hit probability --> https://drive.google.com/file/d/0B-evVfZruOxIWEtrc2llbXFaeDg/view Conclusion --> SLIGHTLY UNDERPOWERED! H&K HK417 (from Massi mod) with M118LR ammo --> ======================================================================================================= Here's all my "Arma 3 Rifles Precision & Accuracy Analysis" --> Here's my video channel --> https://www.youtube.com/channel/UCx6ZpuRmlNlAhAgha9zthbw it's a non-commercial channel exclusively all about Arma 3 ACE3 Sniper videos. i always put all the complete weapon specification & ballistics analysis in the video description. i hope you all can learn long range precision shooting from that channel. Please share all the knowledge with other!!! coz knowing is half the battle ;)
  16. I recently decided to start making bases for my singleplayer survival modes. I finished one, and saved it, but the button to publish it was grey'd out. I don't know if it's because I used mods to make it, or what, but I don't even know if it's a thing that's been implemented yet. If anyone's curious, I'll add a link to download and poast screenshots. Armaholic is down and I don't want to upload a scenario to the Workshop so the forums sounded like the best place to me. Requires CUP Terrains Malden 2035 (official addon, for the resources) Helicopters DLC (helipad lights) RHS US Armed Forces (turrets) Screens Download File contents Installation
  17. Stone Script

    Hello, recently I tried replacing some set of lines from a code; smoke grenades as Teargas . It worked without MY changes (naturally), but I changed out the values SmokeShell to using HandGrenade_Stone instead . I wanted this to be like a flashbang with blurHeres my code; //Are we near a Stone explosion? fnc_projectileNear = { _projectile = nearestObject [ getPosATL player, "HandGrenade_Stone" ]; //If there is a stone if !( isNull _projectile ) then { //Is it within 10 meters of the player _projectile distance player < 10 }else{ //if no stun false }; //we are stoned fnc_inProjectile = { player setVariable [ "inProjectile", true ]; //Do effect "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [15]; "dynamicBlur" ppEffectCommit 5; 5 fadeSound 0.1; //While were in stun while { [] call fnc_ProjectileNear } do { //Damage the player player setDamage (damage player + 0.12); sleep 2.5; }; //are we no longer in stun? [] call fnc_projectileClear; }; //We are not in stun fnc_projectileClear = { //Reset the player variable player setVariable [ "inProjectile", false ]; //Clear effects "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 10; resetCamShake; 20 fadeSound 1; }; //Check each frame if we are close by the stun //If we are not already flagged as in stun AND near a stun projectileNearSEHID = [ "projectileNear", "onEachFrame", { if ( !( player getVariable [ "inProjectile", false ] ) && { [] call fnc_projectileNear } ) then { _inProjectileThread = [] spawn fnc_inProjectile; }; }] call BIS_fnc_addStackedEventHandler; Coding in arma is tricky a*, i cant seem to get the hang of it. What am I doing wrong? A helping hand would REALLY be appreciated. Thanks! // AngryHerring
  18. I am looking for a laptop that will run arma three this one I found probably won't run it well but you never know. The link to the amazon page is https://www.amazon.com/Performance-A12-9720P-processor-Bluetooth-Platinum/dp/B074WFZJ1D/ref=sr_1_14?s=pc&ie=UTF8&qid=1510540602&sr=1-14&keywords=gaming+laptop. If you could reply to this telling me if it is good enough to run the game I would greatly appreciate it.
  19. Hi, I'm kinda new to the whole editing missions thing, so I've been using the RESPAWN ON DEATH option in all of my missions. I wish to improve that, so I wanna make it so SQUAD A could respawn on any of HIS squadmates, and SQUAD B could respawn on any of HIS squadmates, but SQUAD A can't respawn on SQUAD B. I found out how to let players respawn on other players but how can I restrict a player to respawn only at certain respawn positions? Thanks for any replies!
  20. Hello, recently I stumbled over a quite difficult task, and never managed to figure it out. I've been trying to apply custom textures for my units,but they only seem to appear on my client side, whilst on other players they are completely invincible (No clothes, only vest). x This is from my point of view; https://imgur.com/a/MGcY7 x This is from my FRIENDS POV; https://imgur.com/a/gWKC4 This is my "Uniforms.sqf" script to run the textures. /* Custom uniforms for Civilians, Medics and Cops Created by: Stanley / Invision */ #define FETCH_CONST(var) (call var) if(side player == independent) then { if ((uniform player) == "U_B_CTRG_3") then { player setObjectTextureGlobal [0, "textures\MedicU6_co.paa"]; }; // When inependendt wear CTRG (rolled up), displays medic skin }; if(side player == west) then { if (uniform player == "U_B_CTRG_3") then { player setObjectTextureGlobal [0, "textures\cvgcop7_co.paa"]; // When blufor wear CTRG (rolled up), displays police skin }; }; if(side player == opfor) then { if ((uniform player) == "U_IG_Guerrilla_6_1") then { player setObjectTextureGlobal [0, "textures\guerilla_skull_co.paa"]; }; // When Opfor wear Guerilla Apparell , displays rebel skin }; if(side player == opfor) then { if ((uniform player) == "U_BG_Guerrilla_6_1") then { player setObjectTextureGlobal [0, "textures\guerilla_skull_co.paa"]; }; // same as above }; if(side player == opfor) then { if ((uniform player) == "U_OG_Guerrilla_6_1") then { player setObjectTextureGlobal [0, "textures\guerilla_skull_co.paa"]; };/ /same as above }; And i'm using an keyhandler to execute it again when texture bugs out. (works like a charm). I've tested out multiple stuff, by both using .JPG and .PAA files, but neither of them seems to work. Also setting Objecttexture to global, but has no impact on other players. I would REALLY appreciate if someone was able to help me Thanks! // AngryHerring
  21. Yes one problem solved and now on to another... Go to host a multiplayer game, change it from LAN to Internet, put my password in, change to 4 players, and check UnPn (or whatever it is) and then click "Host server" ... Nothing.. Game freezes to where you have to Clt Alt Del out of the game. There is not issue with a LAN game, but really want the Internet to work. I do not have port fowarding setup as never needed it before. Haven't been able to play an Internet MP game since.. yep, the 64bit update (same as other post).... I marked all Arma 3 files Allow on the firewall... Do I really need to setup up port fowarding for Arma and Steam?? Thank you !!!!
  22. Hi, I have bought a new PC and in Arma 3 I usually get 40-50fps and decreases to 30fps. My PC settings are: GPU: MSI GTX 1080TI 11GB Mother Board: MSI x299 Pro Carbon CPU: i7 7800x (8 cores) HEAT SINK: Noctua NH-D15S RAM: 32GB HARD DRIVE: Samsung 960 PRO NVMe M.2 SSD PCI-e 512GB Is it normal to have these FPS in Arma with this PC settings? I read Arma 3 used more CPU than GPU. I have also read that for games its better a cpu with 4 cores and more latency (like 7700K) than my 7800x. How can I get more fps or more stability in the game? Is anything wrong? (CPU ~40-50ºC in game) HELP PLEASE! Thanks!
  23. my server i stuck in undefind and want to change the type in search as zeus
  24. The EPI - 2012 Wilkommen! The East Prussian Infantry was formed in December 2010 for the purpose of accurately representing historic military structure and tactics to the best of our ability within the gaming universe, while maintaining a social-community style atmosphere. Our unit and family has grown over the years, and we've had the opportunity to educate many not only on game-play, but on the tactics and structure of a military unit of the era. We've found that recreating historical structure in a video-game attracts a more mature crowd, and makes game-play a little more challenging. From our humble beginnings as a Prussian line-company practicing Napoleonic-era battle doctrine to subject-matter experts on German small-unit infantry practices on the field during WWII, The East Prussian Infantry is a one-of-a-kind, organized, professional group of historians reenactors, and gamers using 21st century gaming as a way to entertain and educate. Onward, to victory! Für das Vaterland! A Long, Proud History Originally established as a Prussian Infantry regiment set in the Napoleonic-era, for over 6 years, the East Prussian Infantry served as a professional line-unit well-versed in historically accurate battle doctrine, capable of fielding mass formations of soldiers, each fully understanding his or her duty and role. What the East Prussian Infantry was able to achieve took much teamwork and enthusiasm from the many who participated over the years. In 2017, the East Prussian Infantry sought a new challenge, and decided to bring the world of historical structure, tactics, discipline, and professionalism into the gaming universe of ARMA III. Expectations Whether as a recruit, or a full-fledged soldier, our members are expected to do the following: ✠ Learn and follow the Code of Conduct ✠ Learn, and become proficient in basic Tactics and Skills ✠ Be relatively active, attend training when possible, and alert your squad leader if you are unable to participate or are taking an extended leave. ✠ Display humility, respect, and motivation. Those who can do these four things will find themselves a good match for the EPI, and will be prime candidates for promotion should they be proficient and willing to take on leadership roles.[/td] [td]Code of Conduct As general guidelines, members are to practice the following points: a more detailed outline of our code of conduct can be found Here! 1. Be respectful to everyone. This includes your comrades in the 1st, members of other regiments, public players, admins, officers, non-commissioned officers, and people on the forums. 2. Conduct yourself in a professional and mature manner. This means that cursing, glitching, trolling, flaming, and name calling or other forms of fighting are not allowed. This is especially important when we are in events or on a public server. 3. Follow Orders. It is paramount for the survival of the regiment that all orders given by our Offiziere and Unteroffizieren are followed to the letter and without question or argument. There is a time and place to discuss tactics and whether or not certain orders should be given or not. Directly after the order is given is not one of those times. This also applies to the Rules laid out by admins on their servers. We respect the right of admins to run their servers. 4. Do not retaliate. Regardless of the situation, if something is done to you (ie Teamkill, insult, etc) you are not to retaliate! Instead, you are to inform an officer or admin and report the problem. Anyone found retaliating will be dealt with in the same manner as the original offender. RANK STRUCTURE of the German rifle company Schutzen Rekrut (RKT) Schutze (SHZ): Oberschutze (OSHZ) Gefreiter (GFR) Unteroffiziere ] Obergefreiter (OGFR) / Stabsgefreiter (SGFR) Unteroffizier (UFFZ) Feldwebel (FW) Hauptfeldwebel (HFW) Offiziere Leutnant (LT) Oberleutnant (OLT) Hauptmann (HPT) We ask that all people interested in joining the 1st East Prussian Infantry Visit our Website: www.1stepi.com. and post an application Here: http://forums.1stepi.com/index.php/board,62.0.html. If you have any problems with this feel free to reply and let us know so that we will be able to help you in your application process. Also, feel free to pm questions to the author of this thread, or email them to the1stepi@gmail.com Other Information We have our own Message Boards and Team Speak Server. Members should check the forums on a regular basis, and have bookmarked both the forums and the EPI TeamSpeak servers. Our Steam Group - http://steamcommunity.com/groups/1stepi_nw the Steam group is open, please join to be invited to events Our Website and Forums can be found here: http://www.1stepi.com Team Speak - ts3.1stepi.com You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.
  25. Which CPU for Arma 3?

    Greetings dear Arma 3 community! I'm looking for a good CPU for Arma 3 and I was thinking about getting the i5 7500... *****! My money won't allow me to buy that expensive CPU. Very very sad... So, maybe I'll just need to buy a cheaper one, maybe a very good i3? :) What do you think? i3 7100, i3 7300 or is it going to be i5 7400 if I can steal some money from the K-Market (just a joke) ? This is also my very first PC that I've build myself. I'm desperate... I will buy the ASUS nVidia GTX 1050 ti 2GB Expedition graphics card. Is i3 7300 better than the i3 7300? Please help me. Thanks in advance! :)
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