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Found 3 results

  1. Hello, recently I stumbled over a quite difficult task, and never managed to figure it out. I've been trying to apply custom textures for my units,but they only seem to appear on my client side, whilst on other players they are completely invincible (No clothes, only vest). x This is from my point of view; https://imgur.com/a/MGcY7 x This is from my FRIENDS POV; https://imgur.com/a/gWKC4 This is my "Uniforms.sqf" script to run the textures. /* Custom uniforms for Civilians, Medics and Cops Created by: Stanley / Invision */ #define FETCH_CONST(var) (call var) if(side player == independent) then { if ((uniform player) == "U_B_CTRG_3") then { player setObjectTextureGlobal [0, "textures\MedicU6_co.paa"]; }; // When inependendt wear CTRG (rolled up), displays medic skin }; if(side player == west) then { if (uniform player == "U_B_CTRG_3") then { player setObjectTextureGlobal [0, "textures\cvgcop7_co.paa"]; // When blufor wear CTRG (rolled up), displays police skin }; }; if(side player == opfor) then { if ((uniform player) == "U_IG_Guerrilla_6_1") then { player setObjectTextureGlobal [0, "textures\guerilla_skull_co.paa"]; }; // When Opfor wear Guerilla Apparell , displays rebel skin }; if(side player == opfor) then { if ((uniform player) == "U_BG_Guerrilla_6_1") then { player setObjectTextureGlobal [0, "textures\guerilla_skull_co.paa"]; }; // same as above }; if(side player == opfor) then { if ((uniform player) == "U_OG_Guerrilla_6_1") then { player setObjectTextureGlobal [0, "textures\guerilla_skull_co.paa"]; };/ /same as above }; And i'm using an keyhandler to execute it again when texture bugs out. (works like a charm). I've tested out multiple stuff, by both using .JPG and .PAA files, but neither of them seems to work. Also setting Objecttexture to global, but has no impact on other players. I would REALLY appreciate if someone was able to help me Thanks! // AngryHerring
  2. Does anybody know how to achieve the motion blur used in the editor and in first person and apply it to the Third Person camera? Somewhat like the Standalone DayZ Third Person. I've searched everywhere for a way to do this and I wanna know if anyone can come up with a way to override the Rotation Blur in Arma 3.
  3. is there a way to sort the entities I have in arma 3 editor. Im a bit OCD when it comes to things. I imported a bunch of markers. bit the icons are not the same. as you can see in screenshot, I want to be able to arrange these markers so icons match, or so the names match then when i export it will change the id#'s to the mission.sqm accordingly.
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