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Found 8 results

  1. Welcome to the 23rd Infintry Division! We are at heavily based MISLM group we are focused on Zeus operations when a event is up. We run a recruiting server everyday, and when it is up you will get an notification, and you are heavy suggested to join. . ————-—————————————Available Roles——————————————— •Infantryman •Machine Gunner •SMAW Gunner •Tank Crewman •AAV Crewman •Force Reconnaissance Man •Corpsman •Military Police •Radioman •JTAC •Pilots[If you choose this role you don't get to fly all air vehicles] /—————————————————Officer Roles————————————————————\ How Can I Become A Officer? You are required to be 17+ to apply for an officer, and you are required a mic. And after you get an your application approved you are required few weeks of training. •Personnel Clerk •0170 - Personnel Officer •0193 - Personnel Chief •0291 - Intelligence Chief •0231 - Intelligence Specialist •0431 - Logistics Specialist •0491 - Logistics Chief •0911 - Drill Instructor •0913 - Combat Training Instructor •8411 - Recruiter. If your unable to arrive at training constantly you will eat her be kicked or put in the reserves{Reservers don't get alerted about operations as much}. Order of Battle 1st Battalion: Fully focused on Arma III. There are four companies: Alpha Company is the aviation element, consisting of both Fixed and Rotary aircraft pilots and crew. Bravo Company comprises Mechanized Infantry and Armored (Tanks), utilizing M2A3 Bradley Infantry Fighting Vehicles, Strykers and M1A2 Abrams Main Battle Tanks. Charlie Company is the tip of the spear, with two platoons of Airborne infantrymen and an airborne support/engineering platoon. Delta Company is a combined arms company with armored and infantry focusing on the Air Cav: Vietnam modification. 2nd Battalion Light infantry. 2 companies focusing on Squad, and Insurgency. What do we offer? Weekly training events at the squad and platoon level. Monthly training events at the company and battalion level. A custom tailored Modpack hosted on our 5 servers, ready to be used. Various Military Occupational Specialties (MOSs) simulated accurately with their own training courses and units. Advanced courses based off of real US Army courses such as Airborne School, RANGER School, Air Assault School, and more. A large community, with opportunities for members who display leadership skills to be placed in command positions either as Non-Commissioned Officers, or as Commissioned Officers. Tons and tons of people to meet, play with and make a lot of new friends. ——————-—————Required Arma 3 Mods————————————— •All RHS Mods http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 Arma 3 unit
  2. UNSUNG TEAM RECRUITING In order to continue producing this great mod at a high level of quality and quantity for the Arma community we are currently looking for the following people to boost our team productivity: 2 x model porters - porting models from arma 2 to arma 3 (e.g. motorbike, bicycle, helicopter, tank) - you need to have basic knowledge of Arma Tools (object builder) - we can teach you the rest, you just need to be willing to follow our guidance. - These posts allow people the ability to grow and develop their knowledge in model development. 2 x building artists - high level of ability to make new scale models from scratch in whatever program you use - uv mapping and texturing models - we can import to p3d / rig / animate / and config - The buildings are for a new urban map based in Hue 1968 that our world-builder artists are developing. - Your creative input to that map would become legendary! To be part of our team you will need - about 6-10 hours a week for no pay, except being part of a supportive 14 year-old modding team - open-minded and teamworking mind-set - skype account for group-chat - tortoise svn (we can teach you how to use that) Interested? please send me a PM or join the skype group here ok now onto the plan.... HUE 1968 We are planning to build a giant map of Hue City, 1968, to re-enact the Tet Offensive battle for Hue between 16 battalions of ARVN, US Army and USMC vs 10 battalions of PAVN and PLAF (VC). The city has a giant historic Citadel with moats from the Perfume River this is our satmap so far this is the approximate area footprint we plan to create Some useful resources http://1project2far.blogspot.co.uk/2015/04/six-block-war-finding-your-way-around.html http://www.miltours.com/image/data/brochures/lneckhuepart2.pdf https://drive.google.com/drive/folders/0B2vQ__WUjXkGaHNUWnYxRjQyT0E?ths=true https://drive.google.com/drive/folders/0BwNE3oNWMiBDRGV3R2JlT24yMHc?ths=true original map from 1968 and other free maps of vietnam here: http://www.lib.utexas.edu/maps/vietnam.html original vietcong 2 assault on the citadel this is the key one - the MACV compund and streets to the bridge The aim is to build both banks of the river, with a variety of key features: - the hospital, treasury building and provincial admin building, cercle sprtif, MACV compound, etc - the main focus of fighting - citadel, Dong Ba Tower, Tong Tu Gate, West wall bridge, etc - Nguyen Hoang Bridge (6 hump suspension road bridge) - factories - churches - cinema - shopping streets - housing - river and canal bridges - stairways - bunkers - offices - roads and street furniture - fences, walls and railings We are also building a range of new armour and air assets to support this battle, which will be added to Unsung mod during the coming year, these include: - M41 Walker Bulldog - M42 Duster - M50 Ontos - PT76 - Type 63 APC we also need a new M274 Mule - if anyone fancies making one, or donating for it (Edit - Howells is making one) some pics of Hue buildings follow. We are keen to attract some new modellers to help - port and convert Takistan buildings and other A2 assets (not much experience needed as we can teach you) - retexture A3 assets if and where possible (and legal) (texture artists familiar with photoshop or gimp) - build new models (experienced modelers - we can help rig and config for arma) We feel that the release of this map will be a legendary event in the Arma series. Why not join the gang creating it? If you don't have much experience, we still have work, so long as you are prepared to make a commitment to completing one model task. Time-wasters need not apply! the work can be hard, so you mainly need enthusiasm and endurance. so yeah, it's a big project, we need people who can make street-signs, shop signs, railings, bridges, rubble piles, right up to citadel bastions, bridges and cathedrals. so if anyone out there can lend a hand, it's gonna be an awesome battle in the end - a legendary map for the arma series. we already have the satmap done, with the rivers and canals already in. Razorback, Londo and maybe Icebreaker are gonna be working on the basic layouts and ground textures we just need a lot of buildings and parts. I have imported a lot of stuff from takistan already, but if we could get some guys wh ocan just do the importing process on more of the takistan houses, i can help them with a process to follow, and guidance. it's a good way to learn your way around arma building models. then we need texture people to retexture the buildings to vietnamese colonial colours and signs, add shutters and details etc
  3. anyone still play this game? In bf1942 you have land, air & sea battles, allowing you to use small boars, submarines, aircraft carriers & battle ships for sea, also small and large transport planes and several tanks, jeeps etc. there are also several good mods out there which plays in different settings like WW1, WW2, Iraq war etc. Battlegroup42 mod: SuperDC Mod: Eve of destruction (vietnam war) mod: forgotten hope secret weapons gameplay: There is also battlefield vietnam which is similar to 1942 and has the same features (no large ships but can be added, engine supports it): Poe Mod for vietnam: Vanilla bfvietnam: those games are much more enjoyable than the frostbite battlefield titles. there exist also WW1 mod for 1942 which gives you much more than BF1. Those classic titles have COOP/SP/Bots support, Modsupport, much more content, no force to use origin/steam, no force to be online to play them and they still have an active community. Masterservers were taken down with gamespy shutdown but community changed the masterserver and released theyr fix.
  4. Both Dropbear and myself (with permission from roy86) would like to announce a port of Patrol Ops 3.1 for Unsung Vietnam. AI enemy units have been changed out to VC and tests so far have been going well. Time has been restricted for work on this conversion, however so far running it on our 2 servers over the last week or so, have proven successful. We feel that the work so far is ready for release to the public so that mission makers\editors can download and edit the mission to suit their server. Over the course of the coming weeks, any bugs that arise with the missions (that are not already reported in roy86's official patrol ops 3.1) please let me know and I will see what I can do to find a fix. Unit modification I found to be quite simple (thanks to 86) who simplified the original scripts for Patrol Ops 3.1 OFFICIAL AUSTRALIAN\NZ Mission Server Details Name: Patrol Ops 3.1 Unsung Server IP Details: 103.231.90.10 Server Port: 2462 Teamspeak 3 Address: 103.231.91.35:10041 Vanilla Edit requires: Unsung Vietnam and CBA_A3 to function Vanilla Edit Patrol Ops 3.1 (Dropbox) <Updated 05/03/17> Modded Version requires: Unsung Vietnam, CBA_A3, ACE3, Task Force Radio, ALiVE. Modded Version of Patrol Ops 3.1 (Dropbox) CREDITS Would not be possible with out the contributions to the arma3 community from Eighty Six (roy86) Unsung Vietnam Modders And respect to those who inspired Eighty Six to make an awesome mission for the community. It wouldn't be fair on those Eighty Six credited behind his mission to not be included in this port. Patrol Ops 3.1 Mission Credits Bohemia Interactive Studios for the Arma Series, code and functions BON_Inf for Code and Inspiration from his missions and scripts KillZoneKid for Code and Inspiration from his tutorials Shuko for Code and Inspiration from his awesome Task System and Position Scripts Kegety for his spectator scripting XENO for Code and Inspiration from Domination and setting such a high standard R3F for Inspiration from their Arma 2 Logistics Scripts Tonic for the Virtual Ammobox System Tajin for the Helmet Camera Scripting aeroson for his detailed loadout scripts cobra4v320 for his HALO scripting Kronzky for his string function library SaMatra for help with UI Resources Dslyecxi for his Paper doll giving insight on how to detect item types. Tankbuster for his code and Inspiration from Domination [TcB]-Psycho- for his adaptation of Bon_Inf Injury System IGI_PL for his IGILoad Logistics Scripts Language translations: EvroMalarkey, Senshi, GranolaBar, Ophelian, Rydgier, Caico1983, BIG (Armaholic) Any and All ArmA community members for support, inspiration and solutions that have helped build this BUGS Release Version .05 Currently the tasks do not start unless you skip the mission ONLY IF testing in the editor, however running on a dedicated server does not re-produce this issue. Mission Tasks are still the same as original Patrol Ops 3.1. Tasks will be edited to suit Unsung Vietnam era. Example: The UAV mission, the Downed UAV is now a chopper but the task still says UAV Dynamic Sounds are far too loud, will be changed over the coming days as noted 01/03/17
  5. https://imgur.com/a/MFskJ This is a small, 100% INFANTRY oriented map, intended for use with unsung but sure, it works equally well for other jungle scenarios if you are into that sort of thing. Solely intended for medium to short range infantry missions and campaigns, this map has extremely dense vegetation and is designed for very short ingame view settings. 2m cell size makes the ground itself VERY detailed and with the enemy literally less than a nade's throw away, nobody needs view range. This is so that we can have nice things. Such as craters and ditches, trenches and such. Features: 8x8km 1 million trees. Actual terrain modified to work with arma units. River for dangerous crossings and patrol boats. Very high terrain detail. 2m cell size. Highly dense rainforest Designed exclusively for patrol/infantry huey insertion situations. There are no roads. just footpaths. The river is the main road in these parts. Scheduled release date; January 2nd. 1 US FOB with 3 helipads and and 1 OP with 1 helipad. 1 bombed out plantation settled by French Missionairies in the 19th century. 100% custom ground textures. The map is a fictional valley-river offshoot of the Mekong river, in the region around Cambodia/Laos highlands. Requires Apex/Tanoa. No initial mod requirements. (future versions may require Unsung) Progress summary: Terrain sculpting: 100% Object placement: 70% Detail placement 25% Satellite textures: 95% Ground textures: 90% Roads/paths: 20% Surface masks: 60% DISCLAIMER This download is pre-release content and only suitable for mission makers at this moment. A release thread will be posted when the first playable version is completed. Do not download this unless you wish to create missions and maybe affect the final product. If you create sites in x-cam or similar on this map and post them in this thread, I will include the best and most suitable ones! (no mods!) IF YOU EXPECT A FULLY FUNCTIONAL AND COMPLETED MAP, PLEASE WAIT FOR VERSION 1.0 Testers are not needed but feel free to look around, have fun and do post feature requests in this thread! Performance instructions: #1 Set Overall view range to less than 1km. #2 Set object to around half of that #3 Set terrain detail to ultra #4 if the above doesn't give you playable fps, lower or turn off FSAA, terrain detail, object and texture settings. #5 If #4 didn't make it playable, buy a new computer! The map is currently almost completed with basic nature and is only lacking detail and structures. Updates will be posted regularly. If you are a mission maker, please consider doing object placement outside eden editor so they can be added to the actual map. I will use the coolest ones you guys send me as long as they aren't out of place! Download link! (steam) This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Here's a link to my main project: https://forums.bistudio.com/topic/196592-nord-arctic-circle-map-ii/
  6. 101st Airborne Division, 2/506 Vietnam MilSim The unit is an ArmA community that focuses on giving its members an authentic experience in a Vietnam environment by using the ArmA engine with the Unsung Vietnam mod as well as additional custom made mods. We are based on but not limited to the 67-71 Air Mobile Table of Organization. We are actively recruiting new members who we would consider to be high quality players and who would take pride in being involved in our community. Once you have been accepted into our training platoon, you will not just be another number. We will do our best to develop your skills and make you an elite trooper. Once you have completed your Basic Combat Training you will have the opportunity to choose an MOS (Military Occupational Speciality) Here is a list of some of the MOSs you can choose after BCT: 11B Infantryman 11C Indirect Fire Infantryman 05B Radio Operator 91A Medical Corpsman 062B Helicopter Pilot, Utility & Cargo, Single Rotor During BCT and AIT we will monitor your skills and performance to see if you have got what it takes to be one of the few selected for Junior NCO Course. The recruitment process is as follows: Visit our website and navigate to our Apply To Join page. Alternatively, you can click the link here. The next step is to submit an Application. Once you have done this, if you have any questions, make contact with one of our liaisons on Steam. Cpl. B. Freeman - http://steamcommunity.com/id/bourbonefreeman/ 2 Lt. C. McHellsten - http://steamcommunity.com/profiles/76561198047158952/ Should you meet our basic requirements, we will invite you on to our Teamspeak 3 server for a quick chat with a Recruiter Liaison or NCO. This is done so that we can confirm some details with you and give you the final information. Then it's all down to you. http://airborne101st.site.nfoservers.com/ Teamspeak: 216.157.78.176:10427
  7. AIR CAV VIETNAM HAS MOVED TO TANOA STEAM GROUP IS HERE join to get alerts on Public Operations Mod list all on Steam workshop ACV MOD COLLECTION Server Name: =7Cav=Official Air Cav Vietnam Server IP: 149.56.28.101 Port: 2330 TeamSpeak 3: ts3.7cav.us Port:9987 Pass:7thCavalry PUBLIC SERVER IS RUNNING SEEK AND DESTROY MISSION 24/7 WHITELIST 7CAV PLAYERS CREATE MISSIONS DAILY USING ZUES Join the Steam group to get alerts when missions start.
  8. Unsung 3.0 - W.I.P THREAD Hi all , Well its a new year and time to move forward. The unsung team have had a rest from our 2.6 release for A2 and we are looking to move into the next installment of the Arma series. We have done extensive testing and work on the 2.6 release to the point where we are happy we have a solid base to work from as we progress. However, We need your help. We are currently seeking Config writers, Modellers, Texture artists. Especially those whom have experience in porting A2 content to A3 taking advantage of PhysX and other engine enhancements. So if you want to be a member of a strong team and a mod that's been around for over 10 years, then please send Bigstone a PM For those new to the Arma series who don't know who we are have a look here: Unsung History (needs an update :P ): http://community.bistudio.com/wiki/The_Unsung_MOD Latest work : http://forums.bistudio.com/showthread.php?181703-The-Unsung-Vietnam-War-Mod-v2-6-Released-!!!&p=2749195#post2749195 Some WIP's so far: