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  1. Hello Gentlemen, As some of you know I am porting my soundmod over to other mods. Like I covered the RHS weapons and such. Now I was further porting my mod to NIArms Arsenal, the full pack and wanted to cover the whole thing. Maybe even create some new sounds for the weapons that are neither in Arma nor in RHS, like FALs and AUGs and such. Now while porting the stuff over I tried to keep the structure to the original config so it will inherit well. But I end up with massive "Updating Base Class" reports in the RPT and that makes the mod a required mod for save games and editor missions. Which is obviously not a good thing for a simple soundmod. So here is my current config: These for example are the errors I get: 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/Single/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/FullAuto/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) The original configs are here: Does ANYONE has ANY idea what the hell is going on here? I can't get this stuff to work correctly! Also the AUG weapons end up only having Full Auto mode... Any sort of help is welcome! Help me out guys! Thanks, LJ
  2. All of the mods for the server.VcomAI: CBA_A3 A Workshop Item for Arma 3 By: CBATeam CBA: Community Based Addons for Arma 3 Current version: 3.4.0 What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission... Advanced Rappelling: Urban Rappelling: Terrains-Core: Pack: ace A Workshop Item for Arma 3 By: acemod Advanced Combat Environment 3 (ACE3) ACE3 is the collaborative efforts of the former AGM and CSE teams, along... Ares Mod-Achilles Expansion: Ares Mod - Achilles Expansion A Workshop Item for Arma 3 By: Kex Add-on description: First of all, I want to thank to Anton Struyk for his Ares Mod which expands the Zeus real-time editor with... Task Force: Warfare: Chemical Warfare A Workshop Item for Arma 3 By: Assaultboy This mod adds Chemical Warfare to Arma III. Github Link Summary I noticed a lack of any chemical warfare mods and I decided to fill the void the best I... Enhanced Soundscape: Enhanced Soundscape A Workshop Item for Arma 3 By: LAxemann If you enjoy our content, feel free to Donate <- (Click). Donations will be shared 50/50 with jokoho. Unlocked Uniforms: and Demons: No Team Killing (only excuseable if accident)2. No Radio Spam3. No Toxicity, harassment, racism, etc4. Listen to your squad leader and command5. No leaving your radio frequenty 6. No inappropriate names (we will kick you out)=======================================================================PunishmentIf you violate any of these rules you will be given a warning by a admin, you will be given 3 warnings till we give you a ban from the server. If you don't get a ban within a week, you will get 1 extra allowed ban, meaning if you were on your 3rd ban, you will be placed on your 2st ban. Warning #1 - Verbal WarningWarning #2 - 1 Token RemovalWarning #3 - 2 Token RemovalBan #1 - Whole DayBan #2 - 2 DaysBan #3 - 3 DaysBan #4 - Permanent Ban=======================================================================Ranks For ranking, everyone will start out as a Private, depending on how well you do in your mission and depending on how well your squad leader thinks you performed, you will be ranked up this way. The MVP of the squad will earn a token towards their next rank, once you get 3 of these you qualify for the next rank .After you are ready to rank up, you must poke or ask a squad leader to get a server admin to promote you up.During gameplay you must use a rank abbreviation before your name or else we will kick you from the server.heres a example [ PVT Mogambo ][PVT (your name) ] Heres a list of all the ranks in order....--------------------------------------------------Private - PVT - 0 Tokens---------------------Private 2 - PVT2 - 3 Tokens---------------------Private First Class - PFC - 3 Tokens---------------------Corporal - CPL - 3 Tokens---------------------Sergeant - SGT - 3 Tokens---------------------Sergeant First Class - SFC - 5 Tokens---------------------Master Sergeant - MSG - 5 Tokens--------------------- Sergeant Major - SGM - 5 Tokens--------------------- Warrant Officer - WO1 - 5 Tokens---------------------Lieutenant - LT - 7 Tokens--------------------- First Lieutenant - 1LT - 7 Tokens--------------------- Second Lieutenant - 2LT - 7 Tokens---------------------Captain - CPT - 9 Tokens---------------------Major - MAJ - 9 Tokens---------------------Lieutenant Colenel - 11 Tokens---------------------Colonel - COL - 11 Tokens---------------------Brigardier General - 12 Tokens--------------------- Lieutenant General - LTG - 15 Tokens---------------------General - GEN - 20 Tokens---------------------General of the Army - GA - Can't earn=======================================================================RequirementsIn order to play you need.....Arma 3Teamspeak ( )Mic (recommended)We will annouce when the server comes up in our group, typically when there is 1 hour before we start.=======================================================================If you have any mod suggestings, post them below, we would love to add a more realism experance to our server. :)
  3. Not sure if this is quite the right place for it. I'm running a liberation server running CBA, ACE3, TFAR, RHS AFRF, RHS USAF and RHS GREF. We also run a few server-side mods like Advanced Urban Rapelling, Advanced Towing, Enhanced Movement. We allow clients to use TRYK uniforms (Well right now it's passworded and checking is off but, that's all that we intend for them to run hence a few errors referencing it). The server starts and functions fine for a while but tends to crash at random while people are playing. At first we thought it was related to ACE cookoff and disabled that but it turned out to make no difference. I'm trying to post latest RPT but I keep getting an error on the forum so I'll try it on a reply or elsewhere in a moment. I have others after the same thing to compare if needed. Any help would be greatly appreciated as folks are getting mighty frustrated at losing all their assets because it crashed midway through an assault, or while returning to base, or just not having saved for a few minutes! Ok, some of the RPT. It was too large for most things to handle. I also notice this one may be due to our auto restart not seeming to work. Didn't notice that at first, but sometimes this happens after only an hour or two or server uptime.
  4. Hi all. I have problem with spawning weapons without attachments, magazine etc. for vanilla weapons/items i can go with: createvehicle {[ "weaponholdersimulated",[getPos _loc select 0, getpos _loc select 1,0],[], 0, "can_Collide"]; addweaponcargo ["arifle_SDAR_F",1]; }; and its working. but for RHS, CUP etc moded weapons, as example "rhs_weapon_ak103" i don't know what to place instead of "weaponholdersimulated" or where i can find it. if i only change weapon name, it give me error. Any ideas?
  5. Hello I want Ai Bm-21 grad to fire at a specific target or custom marker location. I need the BM-21 grads full artillery barrage. not firing rockets one by one. I've searched almost all the scripts or solutions, but everything's pretty old and none of those worked. I use ACE, JSRS, RHS and some small additional mods that has nothing to do with my problem. could you PLEASE suggest me something? please do not just search some old links and just ctrl-c and ctrl-v because I've been searching everything for 5 hours maybe. I couldn't make default arma3 mortars (mk6) working either. my scenario is something like - Enemy infantries are attacking a town where artillery should do supporting fire (in this case Ai firing BM-21 barrages) I am planning to set 4 BM-21 grad unit in my mission. please, I really need your help guys, I've learned so much from all of you and this forum and I'm so thankful for that. so I set my hopes on you guys that you'll help me. thanks.
  6. Author: JTS Introduction: A mission in operation flashpoint style Description: Kolgujev. October 1, 2020. This military island, owned by United States, was abandoned for many years. But recently there was found a large activity of Russian army. The US considered it as a threat and sent two officers to the Russian headquarters in Kolgujev to assess the situation. But instead of peaceful negotiations, they captured them. October 20, the United States established a base on the coast of Kolgujev. On October 25, the US sent a squad to an operation to rescue two officers Features: - Start scene - OFP style mission - 2 localizations: English & russian - Revive (APEX Edition) - Respawn with respawn screen (Selectable locations) - JIP (Join in progress) compatible - Music from OFP - Conversation script (APEX Edition) Notes: - Read briefing carefully Credits & thanks: Mission was tested by: JTS (me), Urban Screenshots: Download (Steam workshop) Download (Armaholic)
  7. Im editing a serie of coop missions Here is my first mission "Time limit", I try adapt difficulty based in nº players in mission (2 steps, <6 players or >6 players). -Helicopter is set in advanced fly mode. -Night mission. -Behind enemy lines. -English/Spanish lenguage. Sinopsis: We took a couple of days looking for the Scud SS-21_Scarab_9M79_Tochka without success in the south. Intelligence reports indicate that there is going to be an imminent attack. So we sent a SOG agent to get some reports from the enemy. Since we want the agent to remain there without being discovered, it will be the MARSOC who pick the information. Meet with the agent to verify that he is not compromised, obtain the information and eliminate the threat. *Note, only if its necessary, there are admin alive options to teleport to friends if they die. But ideally they respawn in base, there are another helicopter. This mission is part of this collection Thanks!
  8. Previously called the "US Army 2005" addon, now i renamed it to "US Forces 2000s", so the addon can have a wider scope and can include more branches. This pack includes Soldiers and Marines wearing BDUs in Desert camo or M81 Woodland camo and Interceptor Body Armors in M81 camo, 2004-2006 era Marines wearing Marpats, IBAs, Nomex Flightsuits, and there are also 2007 Era US Army units that wear Full UCP camo. They use RHS weapons and vehicles Features: - ACU Uniform (M81, DCU, and UCP camo) - MICH helmet (4 variants, UCP, M81, and DCU camo) - PASGT helmet (8 variants, M81 and DCU camo) - LWH Helmet (16 variants, Desert and Woodland Marpat) - Interceptor Body Armour (4 variants M81, DCU, and UCP camo, also plain coyote brown) - BDU Uniforms (M81 and DCU, Army And Marine versions) - Units have randomised helmets - Nomex Flightsuit (model by Cinco) Planned stuff: - Wound textures - Fix nametapes and other shader issues - Fix the incorrect Boots model Known Issue(s): - an error appears when the nomex suit is selected: "Cannot load material file \coverall\data\coverall.rvmat." I have no idea why and the game seems to load the rvmat just fine too.. Edit: 3 September 2017 - Added Sets of Marines: - 2003: Wearing DCUs/ M81s, Woodland IBAs, and PASGTs -> depicting late 2003 OIF/OEF - 2004: Wearing Marpats and a mix of Woodland and Coyote Brown IBAs, and also LWHs - 2006: Marpats and full coyote brown IBAs, LWHs, and few guys having M4s - 2006 Nomex: Same thing but Nomex Suits in place of MCCUUs - Added MCCUU uniforms, Marine version of the BDUs - Added LWH helmets (Basically PASGT with different straps, well idk what else to do to make it different but i hope it'll do) - Added Nomex flightsuit model, originally made by cinco -all credits goes to him for the model and for allowing us to edit it by providing the unbinerised files. - Tank and flight crews on unnumbered units now wear the nomex suits Edit: 21 August 2017 - Added Scrimmed helmets - Additional Units Edit: 15 August 2017 - Fixed massless helmets - Updated Uniform and helmet textures - New US Army units depicting US army divisions, 3rd, 25th, and 101st Infantry Divisions - Updated ACU and CCU models - Added IBAs in DCU camo (like, finally lel) - Divisions have unique uniforms and helmets (just patches really lel) - The 2004 Divisions also wears a mix of MICH and PASGT helmets Edit: 8 August 2017 - Added IBAs with camelbaks - Added UCP IBAs - Added sets of Units wearing full UCPs, as US Army 2007 - Fixed RHS Version having standard RHS helicopter crews on UH60M Edit: 5 August 2017 - Added UCP Units and groups - Added PASGT helmets (Not yet worn by units as of now) - Added more vehicles (for ease of access i guess) Edit: 29 July 2017 - Added UCP ACUs - Added MICH helmets in UCP covers - Added BDU uniforms in M81 and DCU - Fixed AA class carrying titan missles instead of stinger missles Known Issues: - Nametapes does not receive shadows (idk how to fix this yet, material issue or smthing i have no idea even) - Wound textures not yet working Credits: - Bohemia Interactive: A2 Sample models, for base of uniform model and also the pouches - bolo861: Helpmed me fix the inheritance errors, and the RHS UH60M crews - bigstone: Scrim helmet model, ISAF patch texture, and lots of advices - cinco: NOMEX fligtsuit model - everyone here who helped me discover all the bugs that appear due to mijn clumsiness, and also for all the suggestions and critics! Download: CUP Version (outdated) RHS version ------------- Additional Units Optionally, if you want some more units, you can grab some here. The extra units that are included in this optional pack are: - 173rd Airborne Bde (2004 and OEF) - 10th Mountain Division (2004 and OEF) - 101st Airborne (OEF) - 3rd Infantry Division (OEF) - 4th Infantry Division (2004 and OEF) - 1st Infantry Division (2004, 2007, OEF) As always, the 2004 ones wears DCUs and M81 IBAs, and a mix of MICH and PASGT helmets. The OEF units are in Full ACU gear and they wear ISAF patch on their left arm.
  9. INTRODUCTION The Task Force Renegade (TF-R) is a ARMA community that aims to provide a realistic experience of simulation combat and operations. Our first priority is to create an enjoyable experience to our members, while training to become more efficient week after week. We focus on building a community which is vibrant, cooperative, and friendly so that regardless of what game we are playing, we may have a community to enjoy those experiences with. 4th Infantry Division (4ID) 1st Bradley Brigade Combat Team (1 BBCT) 2nd Infantry Brigade Combat Team (2 IBCT) 3rd Armored Brigade Combat Team (3 ABCT) 4th Combat Aviation Brigade (4 CAB) 4th Division Artillery (DIVARTY) 4th Special Forces Group (Airborne) (4SFG (A)) 75th Ranger Regiment (75 RGR) Special Forces Operations Detachment - Delta (SFOD-D) 160th Special Operations Aviation Regiment (Airborne) (160th SOAR (A)) CURRENTLY RECRUITING 3rd Armored Brigade Combat Team (3 ABCT) 4th Combat Aviation Brigade (4 CAB) If you are interested in learning more, and/or applying for membership, please visit us in our Teamspeak ( and look for a member. GET CONNECTED Age Requirement: 17+ Years old. (Exceptions if you are 16 years of age) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. Teamspeak 3 VoIP Client and working microphone/speakers/headset Must be able to play in First Person Only Pilots must be able to fly on Advanced Flight Module (AFM) SCHEDULE Timezone: Central Operations: Saturday & Sunday @ 7:00PM CST FTXs/Mini Operations: Friday @ 7:00PM CST Trainings: Scheduled with Squad Leaders to fit everyone's schedule Bi-Weekly Unit Meetings: Monday @ 7:00PM CST (every other week) We host operations and public events in between those days OFFICIAL MODS (Required)
  10. "Stop the convoy heading to the airport, and clear out the enemy desert base." This is a faithful recreation of Desert Ambush, the highly popular cooperative mission that featured in the original Operation Flashpoint (ArmA: Cold War Assault). Every element has been carefully recreated: the same number of soldiers, vehicles and similar-ish weapons. A lot has changed between Operation Flashpoint of 2001 and the latest version of ArmA 3, therefore there is the option of a virtual ammo drop and the option to enable revives (mission parameters). The default setup is very hardcore, just like the original. AI difficulty is dependent upon the host's settings. This mission requires RHS (AFRF, USAF, GREF and SAF). Mission download link:
  11. I hope this is the correct section to post this ; i would like to know if there is the possibility to enhance and optimise Picture in Picture (PIP) in general, for vehicles, body cams and most importantly (for me) SCOPES. As many know in the RHS mod there is the ability to enable PIP scopes, unfortunately it doesn't look that great, i believe this is because the game is not optmised for PIP in general, but if you could work on an update, enhancing PIP graphics and optimising it for FPS drops that would be GREAT. (and appreciated by the whole community) Having PIP scopes (that work propperly) would personally enhance the realism and the feel in general. Thank You.
  12. Welcome to AhoyWorld! Who are we? AhoyWorld Enhanced, or AWE, is one of several Arma servers of the AhoyWorld community, creators of Invade & Annex. As a public server, we offer a modded, custom dynamic co-op mission running 24/7 inviting everyone to drop by and say hello! Additionally, there are frequent events and game nights open for all to attend, created by staff and volunteering community mission makers. What do we do? AWE aims to bring fun to an organised manner of tactical gameplay. Our roster is open for everyone to pick any available role and be put under the wings of competent leaders -- or take up the role of command themselves! You’ll be playing alongside like-minded members of an open community that strives to bring realism and cohesion forward into each mission. Daily dynamic gameplay on a dedicated server with TeamSpeak integration No rank structure; everything is public Cohesive platoon-based action with an established CoC Whether spec-ops, para-drops or combined arms assaults, we do it all Focus on teamplay and coordination Welcoming atmosphere Newcomer-friendly! For a preview of how we operate, check out our media distribution centre! AWE Media Distribution We also host accompanying events such as dedicated training sessions for those interested in advancing their skills, or a more milsim-style server running a weekly ALiVE campaign. Which mods are there? Chiefly, we use RHS, 3CB & MGP for our equipment, ACE for our realism and TFAR for our comms structure. There are a number of other gameplay-enhancing mods for you to explore, including a selection of terrains for daily play as well as scheduled events. Our modset aims to contain as little bloat as possible, but it’s still full of content! What should you bring to the table? A positive attitude and open mind for a variety of playstyles Enjoyment of organised, semi-realistic gameplay Ability to listen to a chain of command A microphone and presentable English That’s all we ask of you! Interested? Head on over to if you want to find out more and join us. We have a Steam group as well as several social platforms, and an active Twitch stream! TS: Any questions are welcome in here, as PM or directly on our forums. We hope to see you soon! Cheers AhoyWorld Outreach
  13. Hey guys Aren't you all tired of the all same wasteland servers? Sure you are!, so today I'm pleased to announce the Warfare Wasteland server, running on Esseker map, and utilizing RHS Mods. It is a wasteland like no other We have Nukes, Ballistic Missiles, Artillery, and much more all in the Beautiful Esseker map. Dedicated server 24/7. Come join us in the future of Wasteland. IP Port 2302 Required Mods: Esseker, RHSUSAF, RHSAFRF, and Cup Terrains Core Team Speak same as the server IP
  14. I am looking for missions involving jets from RHS and CUP mods.
  15. by GEORGE FLOROS [GR] Description: Survive - Loot and Clear the Areas. 31 Different Enemy Faction. Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3). Gameplay with a lot of options (MODULAR environment). Features: Respawn VCOM AI Psycho's aid system JIP compatible Game Mode selection 31 Different Enemy Faction Supporting almost EVERY map (ArmA 1/2/3) Long lasting Gameplay with a lot of options And much more Installation: Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Usage: Recommended and/or optional addons and mods to use with Zombie Survival Course: Heros Survive CUP Terrains Complete CUP Weapons CUP Units CUP Vehicles RHSUSAF RHSAFRF RHSGREF Operation: TREBUCHET Notes: It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name like : Zombie_Survival_Course.Stratis to : Zombie_Survival_Course.Tanoa 3 Game modes to choose A. Clear Area , ( Suggested for Zombies ) B. Clear Area + Destroy Communication tower ( Suggested for NPCS ) C. Capture + Hold Area ( Only for NPCS ) It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options . The Loot spawn system from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead + it works on any map . To Check + test the spawn of the items , there is also an option on the parameters , on the Loot Probability , to Enable Debug Weapon = 0 Magazines = 1 Items + Heros Survive items = 2 Vests = 3 Backpacks = 4 Heros Survive items = 5 2 extra pics to see the spawn of the items Select your desired Environment There is included in the selections , also Loot for , Community Upgrade Project [ CUP ] to activate it you must have the certain addon [ Weapons + Units + Vehicles] . For changes , go to the mission parameters . Your Selections may have effect on the performance , check more the parameters settings. If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also you MUST have enable this addon , in order to play this mode! If the Survival mode is enabled , you will see on the right side the survival icons . Every time you are starting the mission , the starting position will be on random. If it stops generating objectives , then you should restart the mission. - Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra settings see the Install Instructions of VCOMAI folder . Credits & Thanks: A3 Wounding System Script by [TcB]-Psycho- =BTC=_TK_punishment Script by BTC Giallustio TAW view Distance v1.4 Script by Tonic AI HALO Jump Script by cobra4v320 Heros Survive Scripts by heros Loot system Script by BangaBob Advanced Rappelling Script by Duda Advanced Urban Rappelling Script by Duda Advanced Towing - Script by Duda NRE Earplugs Script by NemesisRE VCOM AI Driving Script by Genesis92x Vcom AI 2.81 Script by Genesis92x Mag Repack Script by Outlawled Monsoon Script by aliascartoons Snow Storm Script by aliascartoons Real Weather by code34 Generic Dust Particles Script by Goon Generic Snowstorm Particles Script by Goon Situational Music Script by DemoCore Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75 Randomly generated roadside IED's by brians200 Engima's Civilians Script by Engima Engima's Traffic Script by Engima findSafePos Script by Joris-Jan van't Land taskPatrol Script by Joris-Jan van't Land Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.3 Added Headshot + Killfeed Script v2.0 Optimize Unit Spawn distance , for Roaming Selections Optimize for Suiside Bombers Spawn Minor fixes v2.2 Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors v2.1 Optimized Unit Spawn for Roaming Selections Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017 Added Suiside Bombers (civilians) v2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm v1.2 Minor fix (error with Ryanzombies) v1.1 Fixed some issue with Zombies and Demons classnames Added compability with , Operation : TREBUCHET v1.0 - Zombies and Demons Forum topic: - BI forums - Armaholic forums Armaholic Zombie Survival Course v2.3
  16. DESCRIPTION: In the first of a planned series of scenarios, take part in the first phase of the US 11th Marine Expeditionary Unit's campaign to liberate Sahrani. As a USMC aviator aboard the Khe Sanh LHD, provide support for Marine heli-borne infantry from the cockpit of your AV-8B Harrier II V/STOL aircraft. If you enjoy it, despise it, or have criticisms/comments, please do let me know! In the end my goal is to become a better, more well-rounded mission maker, and to provide fun content to the ArmA community. LINK: FLAVOR TEXT: After the fall of the Soviet Union and the global threat of Communism in the early 1990s, many former puppet states of the Kremlin found themselves without a supervisory global force to guide their development. For the small island nation of Sahrani, this has proven particularly troublesome. In 1993, the Communist government crumbled without Soviet economic and military support. It wasn’t until 2003, when the Sahrani government appealed to the Russian Federation for assistance, that the US began negotiations to provide aid to the island nation. Incensed, the pro-Russian majority in the Northern region of Sahrani attempted to overtake the South, where the seat of government resided. Despite a majority of the Sahrani Defense Force’s assets being stationed in the North, the attempted rebellion was quashed in short order by the US Army’s Rapid Reaction Force. Shortly thereafter, a UN Accord forced the US and Russia both to forgo further intervention in Sahrani’s affairs. In 2008, Russia violates the accords by sending first military equipment and advisors, and then Military Maritime Fleet infantry garrisons to the North. In an effort to dissuade further Russian involvement in Sahrani’s affairs, the UN passes a Resolution forbidding any further involvement with the Sahrani government or risk facing economic sanctions. Not long after these developments, a military junta seizes power from the legitimate government, and the capitol in the South is overrun and demolished by pro-Russian military hardliners. The newly christened Sahrani Liberation Army claims to be in control of Sahrani. If you enjoyed this mission, check out my Showcase missions here: - US Army Showcase: Armored Warfare - US Army Showcase: Light Armor - Takistan - US Army Showcase: Combined Arms - Takistan - Bundeswehr: Armored Warfare -Bundeswehr: Infantry
  17. I was looking to make my own "mod" using existing units and gear i have ingame from other mods. My goal is to make my own faction on blufor or opfor, like RHS or any other unit mod that has for example "US Army Woodland" and then goes into vehicals infantry etc, but i want them to be permanent, for example every time i load the game up there they are in blufor or opfor or whatever i dont want to just do some scripting to get the gear on them i can already do that some what. If some one could help me getting started that would be great!
  18. This mod allows you to attach and detach the RHSUSAF PVS-27 using the ACE3 self-interact menu while using the RHSUSAF M8541A optic or the TA31RCO (Desert). Please note that this only works with the desert colored RCO (ACOG) because there's only currently a model of the Tan ACOG with the PVS-27 in RHSUSAF. As soon as more optic/PVS-27 combos are available from RHS, I'll incorporate them into this mod. I've tested this in SP and on a dedicated server without issue. If there are issues in local MP, please let me know. Feel free to use any or all of this mod, and change it as you see fit. If you wind up using this in a project, I'd appreciate a nod. Thanks to the RHS and ACE3 teams for their awesome content. Special thanks to pabstmirror from the ACE3 team for help on this! Thanks to voiper for his/her writeup on the ACE Interact framework. This is my first mod released to the community - be gentle. I'll try to un@#$% any issues that are found. Thanks Changelog: v0.3 -Added hints when PVS-27 attached and removed -Added error handling for instances where the PVS-27+daylight scope combo is incompatible (e.g. An RHS M4 variant with the ACOG+PVS-27 combo) v0.2 -Updated to allow usage of the PVS-27 with the TA31RCO (Desert). -Fixed bug where the interaction would show up if you had a PVS-27 in inventory but an inappropriate scope to match. v0.1 - first release
  19. About mission: Breakthrough is a COOP mission best played with 8-19 players. This is 3rd mission in my Takistan missions series and surely not the last one! It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Mission description: Finally this day came. We are at the Jilavur military base on the frontline. Thanks to our specnaz units we can now assault the town with full force. Enemy dug in at the Feruz Abad town. They prepared two defense lines. We need to break through them. You need to split to two teams. One should head to north of the town and the other one with tank to south. DO NOT assault the defense lines alone. When you are ready call 0-0-1 for the friendly forces to attack from our base. We prepared armored vehicles to support you. Be aware that this will trigger all enemy units from town to defense their positions so expect heavy resistance. In the north there's enemy checkpoint north of the town. We also have information about enemy rocket artillery units in Falar city. Don't enter the town until you dealt with them or they'll toast you. Remember that you can always kill enemy artillery crew and use it to support our attack on the defense lines. After you deal with the artillery you can attack enemy HQ from the north together with south team. Ambush enemy tanks heading to first defense line and then support our attack at the second line and town. You've been supplied with a lot of Anti-tank weapons if your tank gets destroyed but try not to lose it. Try to eliminate their AA guns so our chopper can support you in every fight, it's guided rockets are deadly for both infantry and vehicles. Features: Vehicles and air support - Show your skill Replayability - Randomization Two teams layout - Two different set of tasks Freedom - It's up to you how to deal with most of objectives I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Known issues: - Crash when unconscious and trying to respawn THIS IS NOT MISSION BUG. I can't fix it. This is ARMA 3 or ACE3 bug. Workaround: respawn after you died, not while you are unconscious Download: Steam - Github - Screenshots: Best viewed on steam workshop page. How to avoid problems: I did my best to ensure that mission will work as it should but here are some tips to make playthrough errorless: Please don't use Join-In-Progress. Start the mission only when all players are loaded in briefing screen. Don't use saves. Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Source Code: Available here -
  20. Is there a way to remove the m320 Launcher from the M4 rifle without scripting it myself? I'm sure I could script a command to switch weapon and decouple them but didn't want to re-invent the wheel if this has been done.
  21. I'm very curious as to how to get this paradrop waypoint in zeus as seen in this video? (at 17 minutes in) The youtuber here seem to be using ACE, MCC, and a few unit and vehicles addons most obviously RHS. Any idea what module or misc mods besides the unit addons are needed for this to work? I know RHS has a paradrop waypoint but it doesn't show up in zeus at all and neither does the 'MCC' modules/systems... Thanks and any help is greatly appreciated. What the youtuber's zeus looks like What it looks like on mine (ACE and MCC installed, seems to have compability issues)
  22. -Link: Mount up in command of an M2A2 Bradley IFV crew, deploy an infantry complement, and smash the Takistani Army's elite Republican Guard! Mod Requirements: RHS USAF RHS AFRF RHS SAF RHS GREF CUP Terrains/Maps CUP Weapons CUP Vehicles TFR Another short, simple, and enjoyable mission as a Showcase of a roughly OIF-OEF era US Army. Utilize the weapon systems of the RHS M2 Bradley IFV in support of NATO coalition operations against the Takistani Army's infantry, IFVs/APCs, and armored assets. SITREP: CENTCOM has assumed command of NATO Coalition forces deployed to deter Takistani aggression against neighboring Free Karzeghistan. Operation Guardian Edge is in effect. NATO forces have advanced into the Royal Caliphate of Takistan, and have inflicted significant casualties against regular army forces. The US Army 1st Cavalry Division faces serious resistance from the 5th Republican Tank Corps of the Takistani Republican Guard, threatening the momentum of the allied advance. Further mechanized reinforcements requested at the Forward Line of Troops. Hey there, everybody! I'm not exactly brand new to mission making, but I am fairly inexperienced. As a result, I would like to improve the quality of my missions and to do this I need criticism, comments, and advice. I would very much appreciate any comment or piece of advice that may help me further my technical proficiency in mission-making.
  23. What Platoon > Squad > Fire-team based. Combined-arms if numbers permit. No set roles; could be different every week based on sign-up and preference. High focus on disciplined team-based fun. No solo "survival" rambos welcome. We avoid optics as much as possible to ensure more interesting firefights Well Zeus'd missions. Often interactive with the players. Opportunity to participate in narrative campaigns that stretch across several Fridays. We use RHS and TFR mods. Having a good time on Fridays are all we're about. When We play every Friday from 0730 PM EST until 1100 PM EST. Where We have a discord server for organizing every week's session. We have a Teamspeak server for TFR purposes only. We have a dedicated ARMA III server for Friday night's session only. Our missions are streamed on the TypicalPhineas twitch channel from the Zeus perspective. Who You are 18 years of age or older and an emotionally stable and mature individual. You enjoy the feeling of being part of something bigger than just yourself. You are able to compromise. You are able to enjoy disciplined fun. You've never been kicked from clans, guilds or other ARMA units. You are able to join ARMA Friday sessions at least once a month. You are interested to be a fire-team member, or lead one. You understand ARMA Friday is not about you as the main actor, but a symphony in which you play your part. If you feel we are the right fit for you, join us on discord here and introduce yourself in the public channel:
  24. wsxcgy's Extra RHS Uniform Re-textures v1.6 Description A few re-textures of two RHS uniforms, the Crye G3 and the M93, in a variety of patterns. There are several "camo-mixed" uniforms, but not very many to keep clutter to minimum. I'm open to requests, so if you'd like to see a certain pattern, let me know and I may try to add it! Contents Preview Images (not up to date) Requirements This addon will require RHS SAF, RHS AFRF, RHS GREF, and RHS USF to function. Credits Red Hammer Studios: for original content which this builds upon Bohemia Interactive Studios: for Arma 3 Changelog Download Google Drive: Steam Workshop: Armaholic:
  25. About mission: Russian Roulette is a COOP mission best played with 4-9 players. It's April 2017 in Takistan. We made huge progress past year in destroying ISIS and we hope to crush them by the end of the year. Campaign is a success for us, both in politics and war terms. We are getting more and more feared in other countries, our plan seems to work well. The one and only problem in our campaign is (as always) the USA. They started their operation in Takistan after our numerous successes. They want to rule global politics once again but we won't let them. We need to strike fast and gain control of majority of Takistan before they do. We still have initial advantage, let's not lose it. Features: Bomb defusal - Loud or stealth, two different ways to defuse Replayability - Randomization Tactical stealth action Convoy ambush I tested this mission extensively with my friends and I can't find any bugs. Please contact me by steam or in comments if you see any bug or have a feature request! I will be happy to help. This mission is technically advanced in terms of scripts so there may still be bugs. Please report them to me :) Join in progress is NOT supported but im not disabling it to allow in-game unit switching! Requirements: CUP RHS ACE3 (if you do not want to use it, just install it and disable all its functionality) Task Force Radio (if you do not want to use it, just install it and disable all its functionality) Why so many mods?: There are just two big mods here (CUP,RHS) and small ACE,CBA, TFR so 5 mods in overall. Why there are so many mods in the list? There are minimods from ACE that ensures compatibility between RHS, CUP and ACE but they're very small. Not all mods may be mandatory. For example CUP CWA may not be needed same as RHS GREF and mission may work without them but for best experience I recommend to have them all anyway. Known issues: - Nothing for now Download: Steam - Github - Screenshots: Best viewed on steam workshop page. Feedback/Bug Reports: Please tell me if you enjoyed my mission (or not). You can contact me here or on steam. I tested this mission with my friends and I can't find any bugs now. Tell me about any bugs you may encounter. I'll try to fix them ASAP. I did my best to correct any mistakes in text but im not a native english speaker, please tell me if you find any. If I see that You enjoyed my mission I will make next parts in future. Regards