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Found 22 results

  1. Since I didn't get a solution about saving a insignia on a vehicle after save/load in Discord, I'll try here. I can use scripts to place a logo on the vehicle, but after I make the save/load function, the logo disappears from the vehicle. I usually play in SP. I have my own script and I will show here, all codes except setObjectTexture work. I tried addMissionEventHandler Loaded along with preInit = 1 but it doesn't work. description.ext: class CfgFunctions { class Spawn { class Nato { class variableNatopreInit{file = "natospawn.sqf"; preInit = 1;}; }; class Csat { class variableCsatpreInit{file = "csatspawn.sqf"; preInit = 1;}; }; } } }; natospawn.sqf: addMissionEventHandler ["Loaded", {_grp1 setObjectTexture ["clan", "\a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa"]}]; 0 spawn { --1-- sleep 5; _grp1 = "B_T_APC_Wheeled_01_atgm_lxWS" createVehicle getMarkerPos "spawnvehicles"; createVehicleCrew _grp1; { _x setSkill ["general", 0.6]; _x setObjectTexture ["clan", "\a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa"]; } foreach units _grp1; _grp1 setGroupId ["Armored Lions 102th"]; _grp1 setObjectTexture ["clan", "\a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa"]; [ _grp1, ["Olive",1], ["showBags",1,"showCamonetHull",0,"showCamonetTurret",0,"showSLATHull",1,"showSLATTurret",1] ] call BIS_fnc_initVehicle; };
  2. Hi everyone. I have been working with the CfgORBAT in one of my missions, and everything is fine, all it works except the insignia image which it should show up in the background of the ORBAT. I have tried using a .paa image (512x512, 256x128 and128x128) and .jpg images, but any of those works. The only thing I get using these formtats is the little icon which appear in the map: https://imgur.com/a/Mk9wFHZ This is my CfgOrbat: class CfgORBAT { class ArrowPlatoon { id = 1; idType = 1; side = "West"; size = "Platoon"; type = "Recon"; insignia = "images\insignia3.paa"; commander = "López"; commanderRank = "Major"; text = "Arrow Team"; textShort = "Arrow Team"; color[] = {0,0.3,0.6,1}; description= "A special operations force of the 111th Infantry Division."; assets[] = {}; }; }; This is the error I get: https://imgur.com/a/ljkVhsJ If you know what format I have to use, or what I'm doing wrong, please, comment! Sorry for English grammatical mistakes.
  3. Patches seen in these images are just a small sample of what is included, NOT the entire content! Details: USP Patches - 4525 Unit Patches & Insignias Required Addons: None Signed: Yes, Server Key included Overview: VERSION 1.6: 1350 New Patches & Insignias added. 4525 Total. Not much to say, other than another patches update with tons more added. This update was mainly focused around adding all the country flags, which makes up about half of the pack, with each country flag coming in 3 variants (Frame, Name, & Shield). Also adding in 4 new pbo's for the countries of Greece, Iraq, Israel, and Pakistan. The Field Manual section for this addon has been updated to include better information regarding each individual pack. Started doing some cleanup with the classnames, so as always be sure to check the ClassList if having trouble. Even though this was the biggest update so far, it still didn't quite fill all requests as I had thought. Time is wearing thin for me, so I decided to go ahead and pack what is done to at least get it released. More additions will be coming, to address some of the requests that were missed and to focus more directly on already included addon packs. The roadmap for this addon, from version 1.6 to 1.7, will be to expand further upon included modules which have been neglected since introduced. As well as upgrading many of the outdated (128x) patches to 256x. Hope you all enjoy this update, which is packed full of new morale patches for everyone, and some smaller additions to all previous categories. ORIGINAL: During the process of creating my own custom units, I came across the need for some specific unit patches. Which then turned into an entire project all in its own, as a few patches turned into a library. Seeing as how there aren't very many patch addons in the community currently, I decided to go ahead and begin adding as many patches and insignias as I possibly could to the game. Each and every patch tailored to 'near-perfection', so all would be presented in just as much quality as there is quantity. There are still tons more patches to be added, and with this first pack, I was more focused on U.S. patches, since those are the units I am currently working on. But, I do plan on adding in many more patches based off of different countries around the world. Please note, I cannot ensure the absolute accuracy of the naming of all patches in this pack. All informations have been pulled from internet resources from which the patches were obtained. If you are certain of a name which is incorrect, please do contact me and inform me of the changes and I will be sure to correct them as needed. If anyone has any requests for additional patches, feel free to ask as I don't mind adding in more. Hope you enjoy this small addition and I will try to keep updated as necessary. Thanks for the support. Included: USP_Patches.pbo USP_Patches_Core.pbo USP_Patches_Extra.pbo USP_Patches_Historic.pbo USP_Patches_World.pbo USP_Patches_AFG.pbo USP_Patches_AUS.pbo USP_Patches_CAN.pbo USP_Patches_CHI.pbo USP_Patches_FRA.pbo USP_Patches_GRE.pbo USP_Patches_IRN.pbo USP_Patches_IRQ.pbo USP_Patches_ISR.pbo USP_Patches_ITA.pbo USP_Patches_PAK.pbo USP_Patches_POL.pbo USP_Patches_RUS.pbo USP_Patches_UKF.pbo USP_Patches_USA.pbo Changelog: v1.6 ADDED: 1350 New Patches & Insignias ADDED: USP_Patches_GRE.pbo ADDED: USP_Patches_IRQ.pbo ADDED: USP_Patches_ISR.pbo ADDED: USP_Patches_PAK.pbo UPDATED: Mod Field Manual UPDATED: ClassNames/ClassList v1.5 ADDED: 1000 New Patches & Insignias ADDED: USP_Patches_AFG.pbo ADDED: USP_Patches_CHI.pbo CHANGED: File Structure v1.4 ADDED: 770 New Patches & Insignias ADDED: USP_Patches_Core.pbo ADDED: USP_Patches_Historic.pbo ADDED: USP_Patches_AUS.pbo ADDED: USP_Patches_IRN.pbo ADDED: USP_Patches_UKF.pbo v1.38 ADDED: 165 New Patches & Insignias FIXED: Insignias not showing in VA after 1.40 update FIXED: File Prefix & ClassNames CHANGED: ALL Files & ClassNames have been changed, with prefix 'USP_' added. v1.35 FIXED: Server Key not working FIXED: Duplicate Entries in expansions menu v1.3 ADDED: 905 New Patches & Insignias v1.2 ADDED: 120 New Patches & Insignias v1.1 ADDED: 110 New Patches & Insignias v1.0 Initial Release For a full list of the changelog, please refer to the documentation included. Usage: [this,"CLASSNAME"] call BIS_fnc_setUnitInsignia; ClassList is provided in the documentation. Issues: None Credits and Thanks: Author: Siege-A Developer: UnderSiege Productionz Special Thanks: [AEF] Duck (Alot of troubleshooting and helped me get the file signatures and key working.) Jackal326 (Helped point me in the right direction for VA fix.) Ckrauslo (Good friend always keeping me motivated since the start.) ZiGreen (Corrections and Russian expertise.) Shunday (Generous donation of high-quality historic patches.) Hawaiian (Joining in the boredom that is config work.) Fingolfin (Generous donation of Iraqi and Afghani patches.) DireOne (My official representative on Steam Workshop.) I would also like to thank the entire ArmA community for making this game so enjoyable by producing the many mods and scripts that we use today, as well as all those that have put in requests. Finally, a big thank you to Bohemia Interactive for creating the ultimate military simulator. Download Links: License: ©2014 by UnderSiege Productions This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License: http://creativecommons.org/licenses/by-nc-nd/4.0/ For a full review of the license, please refer to the documentation included.
  4. I have been trying to get an insignia to work as a mod but when i get ingame to put the insignia on it pops up with something like "insignia not identified" and when i put the insignia on there is no image of it i can just select the name.
  5. Is there a way to assign an insignia to a custom soldier like a vest or a uniform, so that it is automatically equipped when the it's spawned?
  6. Recently, or maybe for long time I can't see any others unit insignia at my, and others shoulders. Few days ago I joined my clan unit in arma unit site https://units.arma3.com/unit/ua3s. Then all other members are can see the insignia at their own shoulder and even my shoulder like this https://drive.google.com/file/d/1JyTccH33pffS3XssUohdVtHX0HWzVxwW/view?usp=sharing https://drive.google.com/file/d/1Rrbwqg2Z8uVWzp06aapjlS8hTAKwNmi3/view?usp=sharing https://drive.google.com/file/d/1k2dPZjHEMJgEb9iclB1kyhjhceiAKfgD/view?usp=sharing https://drive.google.com/file/d/1tvrTqmrodmstJ_YW89ZF53Se7tmJ1NDN/view?usp=sharing https://drive.google.com/file/d/1ttUXjSBBgfh26sau7teboGoVmgXESfD1/view?usp=sharing but I can't see that on their shoulder and my shoulder neither. Of course some that pics are using addons. Then these one. https://drive.google.com/file/d/13QMIfscxQ5jNiXu83KrL9Ubh-5Z85dC4/view?usp=sharing https://drive.google.com/file/d/1Q9kPAAYToZC56hpdYwtyXOX25KpKpmIl/view?usp=sharing I take this pics in offical server with no addons. What is the problem? I can't find the option about this. I checked the using unit setting in launcher and I checked my profile is joined unit. But no insignia. And of course this is not only happened at my unit insignia, but all others insignia. I never saw that unit insignia in game.
  7. 191 Syrian and Iraqi civil war patches including: Syrian Arab Army and allies Syrian Democratic Forces and allies Free Syrian Army and jihadists Iraqi Army and special forces Popular Mobilization Units Iraqi Kurds Islamic state Few others such as: Saudi Arabia, Yemen, Saddam era Iraq and 19 flags classnames list: https://pastebin.com/20pSKwPj Arsenal with access to insignia: (you have to put this code into init of item you want to be arsenal) this addAction ["<t color='#ffa500'>Open Virtual Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; Init code for units to set insignia for them. ("saa1" is an example, other classnames can be found using arsenal) [[this, "saa1"], "fnc_permanentInsignia", nil, true, true] call BIS_fnc_MP; If you want to attach flag to a vehicle - position it how you want it and use this code in flags init [flag, vehicle] call BIS_fnc_attachToRelative; File with classnames inside the mod folder and here: https://pastebin.com/20pSKwPj Thanks to everyone who contributed. If you have something you want added to the mod and can provide good source leave the comment below. http://steamcommunity.com/sharedfiles/filedetails/?id=1309096383
  8. Hello, to improve the visual diversity of the clan I'm part of its administration, we want to allow our members (which are all of the world) to display their country's flag on the left shoulder as a unit insignia while in-game. The idea is - if I'm not mistaken - is to create a script that automatically assign the individual player his own country flag when he joins our server/mission, instead of creating a soldier in the mission editor specifically for that player that bears the flag insignia that we determine manually. My question is if it's possible to create such thing, which I will be very glad if someone can share this information, unless there is another way far more easier. Thank you.
  9. Hi guys, i m working on making a gendarmerie insignia with "Arma 3 Unit Insignia" but i have a little texture bug : ingame my insignia got a little withe round circle (that i dont want) but in photoshop and texview2 it dosent have it so i dont know what to do, i already put some black paint on the contour (photoshop) but it dosent change anything. I done everthing explain in this video but it still buged. So If anyone could help me I would really appreciate. ty Original 128x128 pixel PNG insignia :
  10. Anybody knows how to change the insignia in virtual spectator? Not the uniform patch I mean the symbol shown when you click on a unit in spectator mode. Right now is just random is awful
  11. Hey. I have one problem. How to make Insignia work properly. this works just fine as long as you're alive. But when the player dies and then spawn again that insignia is gone. how to fix this bug?
  12. Hello! Looking for someone to help me with texturing, scripting, creating and posting an patch/insignia to steam workshop. I have to original file at hand needed to be made into a mod. Contact me for future discussions about work and compensation. Best regards -DWhale
  13. On the A3 Vehicle Textures (without DLCs) of diffrent Armys (NATO, AAF ,CSAT) arent Country/Army Insignias/Flags/Cockades, why ? There some Pics of Jets (A3 and DLC): https://steamcommunity.com/sharedfiles/filedetails/?id=1361596358 https://steamcommunity.com/sharedfiles/filedetails/?id=1361596302 https://steamcommunity.com/sharedfiles/filedetails/?id=1361596464 https://steamcommunity.com/sharedfiles/filedetails/?id=1361596414
  14. so i have made a few templates for my group but in the virtual arsenal there is no option to select an insignia when on our server, is there any script or mod to allow this
  15. Marks, Labels & Insignias - CamoVersion 1.40 by McLupo Release of an addon for ArmA III First release: October 5, 2014 Recent update: September 7, 2015 Media: Picture Gallery: Video: Description: As long I have played ArmA I missed the option to see who is shooting at me. I never see decals, marks, labels, or insignia. So I did what must be done. I have created an addon for providing what i did mentioned above, because I never want to hear: "Hold fire! Blue on Blue" Furthermore I retextured the camouflage for all factions (BLUFOR, OPFOR and AAF). Every faction, BLUFOR, OPFOR and Resistance got it own camouflage and unique decals Legend: Features: Massive collection with alot of redefined units and specific camos Armored-, wheeled- and air vehicles with fictitious, unique, marks, labels and insignia MCLU-Factions are displayed with the new fictitious insignia in the editor Expanded with door animation for Strider, Hunter, Ifrit, Mohawk and Ghosthawk (if it works;)) Signed AddOn (bikey included) Required game: ArmAIII Requirements: None Required addons/ Mods/DLC: None Recommend Addons/Mod: Works best with the "Mighty GAU-8 Avenger" by Alexus and Zabusa Important: Only „Vanilla“ proofed If you run into problems with other mods/addons, please delete the optional MCLU_Dooranimation.pbo from the AddOn-Folder. Credits: McLupo | Texturing, labeling and config. work Thanks to: Foxhound | For ongoing support and for answering my questions Armaholic.com | For fast and reliable hosting. Special thanks: Mücke | For help and advices Bohemia Interactive™ | ArmA-Series and all the good stuff around Bohemia Interactive™ | Original Models and continously improvement Angry Insects | For Using my work in their CTI - Proman And of course, all I´ve forgotten to mention. Changelog v1.40 Added: TO-199 Neophron Added: A-143 Buzzard Added: A-164 Wipeout(Desert) Added: A-164 Wipeout(Woodland) Added: A-164 Wipeout Added: Overhault mod logo Added: Zeus compatibility Added: New lettering (NATO) only affected vehicles Deltd: Old lettering (BLUFOR) only affected vehicles Chngd: BLUFOR faction renamed to NATO Fixed: config.cpp Fixed: ReadMe Known issue: config conflict with the JSRS_DragonFly Soundmod. Solution: Deleting of the MCLU_Dooranimation.pbo Installation and further Details: Please do me the courtesy of reading below before asking me questions regarding features / configuration ReadMe: Classnames: END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on, or mod (not even partially) nor redistribute it, without McLupo´s prior permission and agreement. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs http://creativecommons.org/licenses/by-nc-nd/4.0 for use with Arma 3 Download: There is always something to do ... to improve something, add new, implement proposals/requests, small changes, etc - until the new update (guaranteed latest version) OffIcial Version: MCLU_MLI_CAMO V1.40 Developer Version: MCLU_MLI_CAMO_DEV V1.40.7 _________________________________________________________________________________________________________________ Armaholic (thanks Foxhound et al.) MCLU_Marks, Labels and Insignia (MLI) v1.40 __________________________________________________________________________________________________________________ Play with Six (thanks Sickboy et al.) MCLU_Marks, Labels and Insignia v1.40 __________________________________________________________________________________________________________________ Have fun! Greetings McLupo
  16. Hey, i deleted some from the USP_Patches mod/insignias cuz its to much for me. So after deleting some scripts i cant convert back,||Class destroyed with lock count 1|| Heres the scripts, and thanks for the help
  17. ARMA Community, This is my first Addon for ARMA 3 so any feedback you have would be really appreciated. Steam Subscription Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1096111437 Included in this addon is 25 Faction Insignia's included are for: Imperium of Man Chaos Eldar Tau This is my first Addon for ARMA 3 so any feedback you have would be really appreciated.Would you like to have other warhammer 40k insignia's included? If yes then please feel free to contact me. Please try include an image if you have one and I will see want I can do to include it in a next version. Lastly I do hope to create further Warhammer 40k addons such as posters, billboards, fonts etc. So add this to your favorites, give me a 5 star rating and subscribe. Cheers Dave :) My contact details: Discord: https://discord.gg/pe48rhdSteam Group: http://steamcommunity.com/groups/ShootinnScuttin Example Screen Shots:
  18. Danish Military Ranks (BETA) by Mansee DESCRIPTION: This is a simple addon that provides you with a left shoulder rank insignia from the Danish military. We are going to use these insignias in my Arma 3 unit. Currently there is only the Danish Army available, from Conscript to Captain (Danish: Menig til Kaptajn), more will be added soon. I recommend using my "Complete Arsenal" mod, so you can open the arsenal in multiplayer and load insignias. LICENSE / DISCLAIMER: For personal entertainment purposes only. Do not edit and redistribute without permission of the author. Do not use for commercial and/or military purposes without permission from the author. The author claim no responsibility for any damages this addon may cause. Use at your own risk. This addon is released under Creative Commons Licence Attribution-NonCommercial-NoDerivs 3.0 Unported CC BY-NC-ND: https://creativecommons.org/licenses/by-nc-nd/3.0/ INSTALLATION: Please follow this guide on Armaholic: http://www.armaholic.com/page.php?id=29755 HOW TO USE IT: For clients: Insignias can be loaded from the optional "Complete Arsenal" box. For mission editor: There is different ways to add insignias to soldiers: 1. Add this line in the init of the soldier: [this,"<classname_here>"] call BIS_fnc_setUnitInsignia; 2. You can add insignias to your soldiers by rightclicking on the soldier and go to Attributes -> Object: Identity. If you have "Complete Arsenal": Place the "Complete Arsenal" box in your mission, clients can then open the arsenal and load insignias. Also works in MP. Recommended/optional addons for use with this addon: - Personal Arsenal - Complete Arsenal (my own addon) LIST OF CLASSNAMES: Army Ranks: insignia_Menig insignia_Konstabel insignia_Overkonstabel insignia_Overkonstabel1 insignia_Korporal insignia_Sergent insignia_Oversergent insignia_Seniorsergent insignia_Chefsergent insignia_Sekondlojtnant insignia_Lojtnant insignia_Premierlojtnant insignia_Kaptajn Navy Ranks: insignia_Kaptajnlojtnant DOWNLOAD: Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=889445509 Armaholic: http://www.armaholic.com/page.php?id=32560 KNOWN BUGS: If you load a saved loadout in my "Complete Arsenal" in multiplayer, you sometimes have to go to the insignias section and re-apply the insignia before it is visible for other players. If there is anyone who knows how to fix this and want to share your knowledge, please contact me! CHANGELOG: Beta6 - Fixed danish letters Beta5 - Removed "Complete Arsenal" addon Beta4 - Updated with Complete Arsenal RC2 Beta3 - Added the "Complete Arsenal" - Added classnames Beta2 - Added scope=2; to the config - Added scopeArsenal=2; to the config - Re-edited the insignia files - Added license / disclaimer - Renamed the mod ingame Beta 1.0 - Initial release Current version: Beta6 Page updated: 25th of April, 2017
  19. ryanwolfe556

    Clientside Unit Insignia Issues?

    I have been able to successfully make squads both through XML hosting and ArmaSquads, then moved over to Arma Units. Across all of these, I am unable to see others or my own insignia, though, others could see it on me or themselves. This has followed me from one computer to the next, so I'm pretty sure it's not hardware, and fresh game don't seem to work either. I had a buddy of mine join my Arma Unit, he could see my insignia, on his own screen though I could still not see it on him or his vehicle. Please excuse the low quality image. He sent me a picture from his phone(i.imgur.com) I have no clue what to do anymore, suggestions?
  20. I have a roleplay community and I am looking for a texture artist who can design the vehicle textures and design a few insignias. I will provide all UV templates. Contact me here for details or on discord at: https://discord.gg/qsEEdYj
  21. Helldogz

    Clan Insignias in Arma

    I had to deal with the new Units in compare to the old squad.xml. So while I tried to learn more about the systems I found this Insignia function in the BI Wiki. If I remember right I saw a Strider with a so called clan Insignia on its front, once I was playing epoch. Too bad we ended up in a firefight, so I could not ask them how they managed that. Do I have any chance to these functions anywhere like the squad.xml as long I am not the server owner (like in Epoch, Exile, KotH and so on)
  22. Currently i'm working on my custom faction mod. I have different soldiers wearing same uniform variant. I have created three insignias and they work in the game (all of them are visible and usable in virtual arsenal). First insignia is used with my woodland uniform, second insignia used with desert uniform - they appear in-game when soldiers are placed through the editor. But when I try to assign my third insignia, which is again used with woodland uniform, game loads first insignia instead of third. Insignias script looks like this: class CfgUnitInsignia { class LITHSOF_insignia1 { displayName = "LITHSOF Woodland Insignia"; author = "Karolus"; texture = "\LAF\data\LITHSOF_woodland_insignia2.paa"; textureVehicle = ""; }; class LITHSOF_insignia2 { displayName = "LITHSOF Desert Insignia"; author = "Karolus"; texture = "\LAF\data\LITHSOF_desert_insignia.paa"; textureVehicle = ""; }; class LITHSOF_insignia3 { displayName = "Zaliukas"; author = "Karolus"; texture = "\LAF\data\YPT_Zaliukas_Insignia_co.paa"; textureVehicle = ""; }; }; Uniform script looks like this: class LITHSOF_Woodland_Uniform: Uniform_Base { scope = 2; displayName = "LITHSOF Woodland Uniform"; picture = "\A3\characters_f_epa\data\ui\icon_U_B_CTRG_uniform_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[] = {"Camo", "Insignia"}; hiddenSelectionsTextures[] = {"LAF\data\LITHSOF_Woodland_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "LITHSOF1_Operator"; containerClass = "Supply50"; mass = 40; //Weight hiddenSelections[] = {"camo", "Insignia"}; }; }; My first soldier has these: uniformClass = "LITHSOF_Woodland_Uniform"; hiddenSelections[] = {"camo","insignia"}; HiddenSelectionsTextures[] = {"LAF\data\LITHSOF_Woodland_co.paa","\LAF\data\LITHSOF_woodland_insignia2.paa"}; My second soldier has these: uniformClass = "LITHSOF_Woodland_Uniform"; hiddenSelections[] = {"camo","Insignia"}; HiddenSelectionsTextures[] = {"LAF\data\LITHSOF_Woodland_co.paa","\LAF\data\YPT_Zaliukas_Insignia_co.paa"}; Anyone have ideas how to fix this?
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