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Found 132 results

  1. Hello fine folks, I've got a friend who's getting kicked with the error Steam authentication failed with the following lines in the .rpt: Version 1.98.146373 Fault time: 2020/08/24 21:55:45 Fault address: 8000A90E 00:8000A90E Unknown module file: OUR_Mission (__CUR_MP) world: Malden Prev. code bytes: 00 00 48 8B 17 EB 5D 4C 8B 42 58 4D 85 C0 74 0E Fault code bytes: 49 8B 00 48 89 42 58 66 44 01 6A 74 EB 2E 4C 8B He already reinstalled steam, arma 3, launched without mods. We just checked his router settings and firewall plus his windows firewall. We have quite some guys with IT background in our clan but are running out of ideas. Have any of you encountered a similar issue? What more files can I provide to help sort this out? Thank you in advance,
  2. I've gotten this crash so many times, and I just want to know why this keeps happening, I'm not doing anything other than just playing the game normally and all of sudden I'll get this crash. I get this crash while playing by myself or on MP servers. Sometimes I get this crash just when Im exiting the game. What is this crash, and why is it happening?
  3. When I try to launch the game through Steam, the game just opens in windowed mode and gives "Engine Initialization Error" message. error.log file: 21:51:13.525 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 21:51:13.525 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 21:51:14.603 RENDER (W): Adapter 0 (AMD Radeon RX 6700 XT) failed to provide some output 21:51:14.603 RENDER (E): Couldn't build device list for any adapter. 21:51:14.603 ENGINE (E): Failed to initialize Enfusion engine 21:51:14.603 ENGINE (E): Unable to initialize Enfusion You can find the error and console log here. Specs: OS: Windows 11 Home GPU: AMD Radeon RX 6700 XT 12 GB CPU: Intel Core i5-8600K 3.6 GHz Ram: 16 GB What I've tried, but hasn't helped: Verify integrity of game files from Steam Reinstalling game onto SSD and HDD Removed all files from "My Games/ArmaReforger" directory, and check integrity of game files Installed older gpu drivers Launch Steam and game in admin Arma 3 works perfectly fine, and so do all other games through Steam...
  4. DX11 Related Crash (71 Mods loaded, relevant graphics mod Blastcore Murr Edition). Not sure the reasoning why, nothing intensive. Gpu temp apx 74. ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: ArmA3 [1620] Path: /Users/USER/Library/Application Support/Steam/*/ArmA3.app/Contents/MacOS/ArmA3 Identifier: com.vpltd.Arma3 Version: 1.82.0 (20230602.1) Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2023-10-03 23:36:15.9607 -0500 OS Version: macOS 12.7 (21G816) Report Version: 12 Anonymous UUID: B2363AE2-391E-9699-CFD1-34A98FB164BF Time Awake Since Boot: 5900 seconds System Integrity Protection: enabled Crashed Thread: 19 E.d3d11.BackendThread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1620] Thread 0:: E.runloop Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreFoundation 0x7ff802eec470 __CFRunLoopServiceMachPort + 319 3 CoreFoundation 0x7ff802eeab00 __CFRunLoopRun + 1276 4 CoreFoundation 0x7ff802ee9f44 CFRunLoopRunSpecific + 562 5 HIToolbox 0x7ff80c0055e6 RunCurrentEventLoopInMode + 292 6 HIToolbox 0x7ff80c00534a ReceiveNextEventCommon + 594 7 HIToolbox 0x7ff80c0050e5 _BlockUntilNextEventMatchingListInModeWithFilter + 70 8 AppKit 0x7ff80585bf6d _DPSNextEvent + 927 9 AppKit 0x7ff80585a62a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1394 10 gameoverlayrenderer.dylib 0x111e7e51d 0x111e5f000 + 128285 11 ArmA3 0x100060add 0x100000000 + 395997 12 ArmA3 0x1002b89e4 0x100000000 + 2853348 13 CoreFoundation 0x7ff802ee1874 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12 14 CoreFoundation 0x7ff802f7e26a ___CFXRegistrationPost_block_invoke + 49 15 CoreFoundation 0x7ff802f7e1dc _CFXRegistrationPost + 496 16 CoreFoundation 0x7ff802eb37e0 _CFXNotificationPost + 809 17 Foundation 0x7ff803c297be -[NSNotificationCenter postNotificationName:object:userInfo:] + 82 18 AppKit 0x7ff80586481e -[NSApplication _postDidFinishNotification] + 305 19 AppKit 0x7ff80586456c -[NSApplication _sendFinishLaunchingNotification] + 208 20 AppKit 0x7ff80586213c -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 541 21 AppKit 0x7ff805861d90 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 665 22 Foundation 0x7ff803c546e4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308 23 Foundation 0x7ff803c54556 _NSAppleEventManagerGenericHandler + 80 24 AE 0x7ff809548440 0x7ff80953d000 + 46144 25 AE 0x7ff809547caa 0x7ff80953d000 + 44202 26 AE 0x7ff8095412ef aeProcessAppleEvent + 419 27 HIToolbox 0x7ff80c016ce2 AEProcessAppleEvent + 54 28 AppKit 0x7ff80585c3c2 _DPSNextEvent + 2036 29 AppKit 0x7ff80585a62a -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1394 30 gameoverlayrenderer.dylib 0x111e7e51d 0x111e5f000 + 128285 31 AppKit 0x7ff80584ccd9 -[NSApplication run] + 586 32 AppKit 0x7ff805820c57 NSApplicationMain + 817 33 dyld 0x12005f52e start + 462 Thread 1:: MainThrd 0 ??? 0x300f26a3a ??? Thread 2:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreFoundation 0x7ff802eec470 __CFRunLoopServiceMachPort + 319 3 CoreFoundation 0x7ff802eeab00 __CFRunLoopRun + 1276 4 CoreFoundation 0x7ff802ee9f44 CFRunLoopRunSpecific + 562 5 AppKit 0x7ff8059c998e _NSEventThread + 132 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 3:: E.WaitTimers 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002bfcb 0x100000000 + 180171 3 ArmA3 0x100048960 0x100000000 + 297312 4 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 5 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 4:: E.OverlappedIO 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002c51f 0x100000000 + 181535 3 ArmA3 0x100048960 0x100000000 + 297312 4 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 5 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 5:: G.FileServerWorker 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x30144d89f ??? Thread 6:: G.FileServerAsync 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 7:: G.MJob#1 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 8:: G.MJob#2 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 9:: G.MJob#3 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 10:: G.Job#1 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 11:: G.Job#2 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 12:: G.Job#3 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 13:: G.RPTLog 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 ??? 0x1032641a0 ??? Thread 14:: G.AudioJob#2 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 15:: G.AudioJob#3 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 16:: AMCP Logging Spool 0 libsystem_kernel.dylib 0x7ff802de89a6 semaphore_wait_trap + 10 1 caulk 0x7ff80bd922e6 caulk::mach::semaphore::wait_or_error() + 16 2 caulk 0x7ff80bd7a148 caulk::concurrent::details::worker_thread::run() + 36 3 caulk 0x7ff80bd79e0c void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 41 4 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 5 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 17:: E.XAudio2GraphUpdate 0 libsystem_kernel.dylib 0x7ff802deb2ae __semwait_signal + 10 1 libsystem_c.dylib 0x7ff802cff863 nanosleep + 196 2 libsystem_c.dylib 0x7ff802cff799 usleep + 53 3 ArmA3 0x100099177 0x100000000 + 627063 4 ArmA3 0x100140755 0x100000000 + 1312597 5 ArmA3 0x1001404f8 0x100000000 + 1311992 6 ArmA3 0x100048960 0x100000000 + 297312 7 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 8 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 18:: G.AudioDestroyThread 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ??? 0x300710f02 ??? Thread 19 Crashed:: E.d3d11.BackendThread 0 AMDMTLBronzeDriver 0x7ffa1f4755a6 -[BronzeMtlRenderCmdEncoder setRenderPipelineState:] + 2064 1 ArmA3 0x10022f337 0x100000000 + 2290487 2 ArmA3 0x1000f76c9 0x100000000 + 1013449 3 ArmA3 0x1000f6d1b 0x100000000 + 1010971 4 ArmA3 0x1000f8115 0x100000000 + 1016085 5 ArmA3 0x1002155ff 0x100000000 + 2184703 6 ArmA3 0x1000cde22 0x100000000 + 843298 7 ArmA3 0x1000f4d9b 0x100000000 + 1002907 8 ArmA3 0x1000ce747 0x100000000 + 845639 9 ArmA3 0x1000ce694 0x100000000 + 845460 10 ArmA3 0x100048960 0x100000000 + 297312 11 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 12 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 20:: G.Render 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? Thread 21:: G.Visualize 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b18c 0x100000000 + 307596 4 ??? 0x301467870 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 22:: G.Physx3Simulator 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ??? 0x30144d880 ??? 5 ??? 0x8e716f8000000002 ??? Thread 23:: com.apple.NSURLConnectionLoader 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreFoundation 0x7ff802eec470 __CFRunLoopServiceMachPort + 319 3 CoreFoundation 0x7ff802eeab00 __CFRunLoopRun + 1276 4 CoreFoundation 0x7ff802ee9f44 CFRunLoopRunSpecific + 562 5 CFNetwork 0x7ff807a4a968 0x7ff807803000 + 2390376 6 Foundation 0x7ff803c78954 __NSThread__start__ + 1009 7 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 8 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 24:: com.apple.CFSocket.private 0 libsystem_kernel.dylib 0x7ff802df0d4a __select + 10 1 CoreFoundation 0x7ff802f1321b __CFSocketManager + 643 2 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 3 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 25: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 26:: G.44 0 libsystem_kernel.dylib 0x7ff802def09a poll + 10 1 ArmA3 0x10023fc86 0x100000000 + 2358406 2 ??? 0x30141490f ??? 3 ??? 0x8a ??? Thread 27:: SocketThread 0 libsystem_kernel.dylib 0x7ff802def09a poll + 10 1 steamclient.dylib 0x1adb51a28 0x1acb4c000 + 16800296 2 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 3 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 4 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 5 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 6 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 7 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 8 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 28:: G.45 0 libsystem_kernel.dylib 0x7ff802def09a poll + 10 1 ArmA3 0x10023fc86 0x100000000 + 2358406 2 ??? 0x30141490f ??? 3 ??? 0x77 ??? Thread 29:: E.TQueue 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ArmA3 0x10001ddef 0x100000000 + 122351 5 ArmA3 0x100048960 0x100000000 + 297312 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 30:: G.47 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d901 0x100000000 + 186625 3 ArmA3 0x10004b319 0x100000000 + 307993 4 ??? 0x301415a2b ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 31:: MainThrd 0 libsystem_kernel.dylib 0x7ff802ded33e kevent + 10 1 steamclient.dylib 0x1acb9dc8b 0x1acb4c000 + 334987 2 steamclient.dylib 0x1acb9c42d 0x1acb4c000 + 328749 3 steamclient.dylib 0x1acb9c698 0x1acb4c000 + 329368 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 32:: CFileWriterThread 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 libtier0_s.dylib 0x120953ecd SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 275 3 steamclient.dylib 0x1ada86ca2 0x1acb4c000 + 15969442 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 33:: CHTTPCacheFileThreadPool:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 34:: CHTTPClientThreadPool:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 35:: CJobMgr::m_WorkThreadPool:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 36: 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc4c9df 0x1acb4c000 + 17828319 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 37:: CNet Encrypt:0 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25aa4 _pthread_cond_wait + 1302 2 libtier0_s.dylib 0x120953e92 SteamThreadTools::CThreadSyncObject::Wait(unsigned int) + 216 3 steamclient.dylib 0x1adc597d1 0x1acb4c000 + 17881041 4 libtier0_s.dylib 0x120955c2b SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 5 libtier0_s.dylib 0x120951d49 0x120944000 + 56649 6 libtier0_s.dylib 0x12095184b 0x120944000 + 55371 7 libtier0_s.dylib 0x120951e25 CatchAndWriteMiniDumpExForVoidPtrFn + 71 8 libtier0_s.dylib 0x120955b9f SteamThreadTools::CThread::ThreadProc(void*) + 211 9 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 10 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 38: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 39:: G.51 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreAudio 0x7ff8049a3c07 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111 3 CoreAudio 0x7ff80482e729 HALC_ProxyIOContext::IOWorkLoop() + 3931 4 CoreAudio 0x7ff80482d205 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63 5 CoreAudio 0x7ff8049f9616 HALB_IOThread::Entry(void*) + 72 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 40: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 41: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 42:: G.SendMessagesThread 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x10004b036 0x100000000 + 307254 4 ??? 0x30144d880 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 43: 0 libsystem_pthread.dylib 0x7ff802e20f48 start_wqthread + 0 Thread 44:: G.61 0 libsystem_kernel.dylib 0x7ff802deb3da __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x7ff802e25a6f _pthread_cond_wait + 1249 2 ArmA3 0x10002d9ef 0x100000000 + 186863 3 ArmA3 0x1000a6bd9 0x100000000 + 682969 4 ??? 0x30154a443 ??? 5 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 6 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 45:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x7ff802de896a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x7ff802de8cd8 mach_msg + 56 2 CoreAudio 0x7ff8049a3c07 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111 3 CoreAudio 0x7ff80482e729 HALC_ProxyIOContext::IOWorkLoop() + 3931 4 CoreAudio 0x7ff80482d205 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 63 5 CoreAudio 0x7ff8049f9616 HALB_IOThread::Entry(void*) + 72 6 libsystem_pthread.dylib 0x7ff802e254e1 _pthread_start + 125 7 libsystem_pthread.dylib 0x7ff802e20f6b thread_start + 15 Thread 19 crashed with X86 Thread State (64-bit): rax: 0x86569685d3b700d4 rbx: 0x0000000117a14050 rcx: 0x0000000000000001 rdx: 0x0000000000000000 rdi: 0x00000001145f3a00 rsi: 0x00007ff81d50a2c7 rbp: 0x0000700012da8bd0 rsp: 0x0000700012da8a80 r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x00007ffa4644b370 r11: 0x00007ffa1f474d96 r12: 0x0000000000000000 r13: 0x0000600002cb3500 r14: 0x0000000000000000 r15: 0x00006000029309a0 rip: 0x00007ffa1f4755a6 rfl: 0x0000000000010246 cr2: 0x000000022ca90000 Logical CPU: 1 Error Code: 0x00000000 Trap Number: 6 Thread 19 instruction stream: 49 8b 45 00 48 8d 0d 97-56 fd 26 48 8b 09 49 8b I.E.H...V.&H..I. 96 a0 03 00 00 48 89 54-01 60 49 8b 96 a8 03 00 .....H.T.`I..... 00 48 89 54 01 68 49 8b-96 b0 03 00 00 48 89 54 .H.T.hI......H.T 01 70 49 8b 96 b8 03 00-00 48 89 54 01 78 48 8b .pI......H.T.xH. 05 55 77 e7 24 48 8b 00-48 3b 45 d0 75 14 48 81 .Uw.$H..H;E.u.H. c4 28 01 00 00 5b 41 5c-41 5d 41 5e 41 5f 5d c3 .(...[A\A]A^A_]. [0f]0b e8 db 6a 10 00 55-48 89 e5 41 57 41 56 41 ....j..UH..AWAVA <== 54 53 48 83 ec 10 4d 89-c7 48 8b 05 da 56 fd 26 TSH...M..H...V.& 4c 8b 64 07 08 48 8b 44-07 10 4c 8b 70 28 41 8d L.d..H.D..L.p(A. 98 0d 01 00 00 48 8d 45-dc 41 b8 0f 00 00 00 4c .....H.E.A.....L 89 e7 48 89 d6 89 ca 48-89 c1 e8 04 8b fe ff 49 ..H....H.......I 8b 4c 24 48 48 c1 e3 04-48 89 04 19 49 8b 4c 24 .L$HH...H...I.L$ Binary Images: 0x7ff802de7000 - 0x7ff802e1efff libsystem_kernel.dylib (*) <8f99c504-ce6e-35c8-a894-d609287b7c73> /usr/lib/system/libsystem_kernel.dylib 0x7ff802e6c000 - 0x7ff80336dfff com.apple.CoreFoundation (6.9) <fa905120-37c0-3176-bef6-20ecf5ee5993> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7ff80bfd7000 - 0x7ff80c2cafff com.apple.HIToolbox (2.1.1) <913d3d2e-4e4c-3907-98fe-8f4abd551297> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x7ff80581d000 - 0x7ff8066acfff com.apple.AppKit (6.9) <55c0253c-99aa-367e-8f23-c7878cd016e1> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x111e5f000 - 0x111e8efff gameoverlayrenderer.dylib (*) <b68ddf8b-79a4-3ee4-9f1e-11b6800c8f2b> /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib 0x100000000 - 0x101b3bfff com.vpltd.Arma3 (1.82.0) <3e2dbba1-573d-3f36-bc2c-d53bac9cf3a6> /Users/USER/Library/Application Support/Steam/*/ArmA3.app/Contents/MacOS/ArmA3 0x7ff803c20000 - 0x7ff803fdcfff com.apple.Foundation (6.9) <59728fa0-24d5-3565-bb60-f7fdabfc7337> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x7ff80953d000 - 0x7ff8095aafff com.apple.AE (924) <67a25e70-03c8-368d-9c9f-a23dae02ea27> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x12005a000 - 0x1200c5fff dyld (*) <65540238-1367-3f2e-978b-3278e73c124b> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? 0x7ff802e1f000 - 0x7ff802e2afff libsystem_pthread.dylib (*) <e097f78f-fcfb-30f3-9164-dbc9709ba134> /usr/lib/system/libsystem_pthread.dylib 0x7ff80bd78000 - 0x7ff80bd99fff com.apple.audio.caulk (1.0) <f04b5c91-d0ec-33c6-8a81-b80a3ebf827f> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk 0x7ff802cef000 - 0x7ff802d77fff libsystem_c.dylib (*) <0a260e99-96b7-3c14-b853-283a5e2ac33f> /usr/lib/system/libsystem_c.dylib 0x7ffa1f3df000 - 0x7ffa1f63afff com.apple.AMDMTLBronzeDriver (4.8.101) <b6a0ab8c-5a0e-3fdf-9e14-c22c2c4fac44> /System/Library/Extensions/AMDMTLBronzeDriver.bundle/Contents/MacOS/AMDMTLBronzeDriver 0x7ff807803000 - 0x7ff807c90fff com.apple.CFNetwork (1335.0.3.4) <ce2b5521-0b09-3b30-8d9a-34400a539993> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x1acb4c000 - 0x1adffbfff steamclient.dylib (*) <bd405dd8-b734-3eaf-92a9-ff39929d3de1> /Users/USER/Library/Application Support/Steam/*/steamclient.dylib 0x120944000 - 0x12095ffff libtier0_s.dylib (*) <484211c6-6427-3e6b-89a6-dff1e98ca9eb> /Users/USER/Library/Application Support/Steam/*/libtier0_s.dylib 0x7ff804674000 - 0x7ff804da9fff com.apple.audio.CoreAudio (5.0) <c1c6348f-cee2-3db6-84ea-18655a1fb122> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 0 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=984.6M resident=0K(0%) swapped_out_or_unallocated=984.6M(100%) Writable regions: Total=5.8G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=5.8G(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Accelerate framework 384K 3 Activity Tracing 256K 1 CG backing stores 1440K 8 CG image 60K 7 ColorSync 216K 25 CoreAnimation 68K 10 CoreGraphics 16K 3 CoreServices 160K 1 CoreUI image data 516K 9 EON_RESERVE 256.0M 366 Foundation 16K 1 Kernel Alloc Once 8K 1 MALLOC 425.8M 190 MALLOC guard page 32K 8 MALLOC_LARGE (reserved) 2860K 3 reserved VM address space (unallocated) MALLOC_NANO (reserved) 256.0M 1 reserved VM address space (unallocated) STACK GUARD 56.2M 46 Stack 134.1M 51 VM_ALLOCATE 5.2G 28963 VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated) __CTF 756 1 __DATA 37.3M 384 __DATA_CONST 15.3M 212 __DATA_DIRTY 673K 120 __FONT_DATA 4K 1 __LINKEDIT 647.7M 30 __OBJC_RO 82.9M 1 __OBJC_RW 3200K 2 __TEXT 337.0M 393 __UNICODE 592K 1 dyld private memory 1024K 1 mapped file 158.3M 27 shared memory 18.5M 25 =========== ======= ======= TOTAL 7.6G 30896 TOTAL, minus reserved VM space 7.3G 30896 ----------- Full Report ----------- {"app_name":"ArmA3","timestamp":"2023-10-03 23:36:23.00 -0500","app_version":"1.82.0","slice_uuid":"3e2dbba1-573d-3f36-bc2c-d53bac9cf3a6","build_version":"20230602.1","platform":1,"bundleID":"com.vpltd.Arma3","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 12.7 (21G816)","incident_id":"89B3AC05-ACD1-4834-91A5-C46F6061CFD6","name":"ArmA3"} { "uptime" : 5900, "procLaunch" : "2023-10-03 23:21:14.1929 -0500", "procRole" : "Foreground", "version" : 2, "userID" : 501, "deployVersion" : 210, "modelCode" : "MacPro6,1", "procStartAbsTime" : 5008987032763, "coalitionID" : 1589, "osVersion" : { "train" : "macOS 12.7", "build" : "21G816", "releaseType" : "User" }, "captureTime" : "2023-10-03 23:36:15.9607 -0500", "incident" : "89B3AC05-ACD1-4834-91A5-C46F6061CFD6", "bug_type" : "309", "pid" : 1620, "procExitAbsTime" : 5910718363863, "cpuType" : "X86-64", "procName" : "ArmA3", "procPath" : "\/Users\/USER\/Library\/Application Support\/Steam\/*\/ArmA3.app\/Contents\/MacOS\/ArmA3", "bundleInfo" : {"CFBundleShortVersionString":"1.82.0","CFBundleVersion":"20230602.1","CFBundleIdentifier":"com.vpltd.Arma3"}, "storeInfo" : {"deviceIdentifierForVendor":"4298D4EB-D0E6-5650-BBAA-F2C897FA85C9","thirdParty":true}, "parentProc" : "launchd", "parentPid" : 1, "coalitionName" : "com.vpltd.Arma3", "crashReporterKey" : "B2363AE2-391E-9699-CFD1-34A98FB164BF", "sip" : "enabled", "isCorpse" : 1, "exception" : {"codes":"0x0000000000000001, 0x0000000000000000","rawCodes":[1,0],"type":"EXC_BAD_INSTRUCTION","signal":"SIGILL"}, "termination" : {"flags":0,"code":4,"namespace":"SIGNAL","indicator":"Illegal instruction: 4","byProc":"exc handler","byPid":1620}, "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0}, "faultingThread" : 19, "threads" : 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  5. Hey so i recently upgraded my computer Specs: Ryzen 7 7700x Asus 4070 Asus x670-p wifi 32 Gb DDR5 6000mhz Samsung 980 Pro And switched to Windows 11 The game will not open, on opening it crashes. Anybody know what might be causing this? Windows update? Drivers? It was a fresh install, nothing on my drives, the game loads for 5 seconds and then crashes.
  6. Arma 3 crashes every time I join a multiplayer server. A fix would be highly appreciated if you know one. I've reinstalled graphic drivers, Steam, Arma 3... I've followed fixes on this forum page, validated game files, ran the game with different parrameters... The issue persists.
  7. My Arma 3 game has been crashing no matter what I try. It always crashes with a little window that says bad_module_info Then when the window closes it comes up with the error code and says SYSTEM_SERVICE_EXCEPTION. PC Specs i7 4790k OC'd to 4.7 GTX 980ti SC 16GB Corsair Vengence 2133Mhz DDR3 ASUS Maximus Hero VII 128GB M.2 boot drive 500GB SSD for Arma and a couple other games 1TB HDD 4TB HDD for general storage I have tried every fix I cant find. I have: Verified Game Cache Unloaded Mods Lowered Graphics settings Disconnect other monitors Changed memory allocator Checking all Drivers Virus scan with Malware Bytes Performing clean graphics driver install Changed arma.exe's compatibility to windows 8 also disabled full screen optimizations Reinstalling Arma 3 Reinstalling Windows 10 Disabling CPU overclocking Disabling GPU overclocking Disabling RAM overclocking Cleaning computer Nothing has worked. Sometimes it's a different error message on the crash window. I sent the crash file to the feedback tracker and a developer looked over it and said there is no reason it should be crashing that can be seen by the report.
  8. Hi all, Hope someone can help me. I have Arma 3 already since 2018 on Win10, never a problem or error. Since a week ago the game keeps crashing after 3min in the game (not even able to reach to the gameplay yet). The issue starts happening since the update of: OPREP S.O.G Update 1.3 The errors comes with several reports as: - Unable to init dxgi - error access denied - access violation I followed the most basic steps already no results, all the options below are I tried already: - Re-install Game - Run game without any mod (all mods are also removed) - Delete all folders regarding to Arma 3 in Documents - Re-install NVIDIA drive + Upgrade / - Downgrade. - Delete and not load any DLC of Arma 3 - Disable the Steam Overlay - Updated all windows updates - Repair all Microsoft visual programs - Verify game files on steam System info: NVIDIA GeForce GTX 1050 Driver Version 536.23 Intel(R) Core(TM) i7-8750H CPU @2.20Ghz 7.85 GB RAM 1920 x 1080, 60Hz System type: 64 / Core i7 If there is any info missing, please let me know I'll share all the necessary info what is needed.
  9. I have a mod downloaded that's causing a critical error when the game launches. In fact, the game will not launch as long as the mod is pre-loaded. How do I start the game without mods from the properties, right-click and choose manage then launch options command line from Reforger in the Steam library?
  10. Hello After I replaced a new GPU (AMD 6800XT), my video memory occupancy appeared abnormally high. In the case of only running ARMA3, the GPU memory occupancy will start from about 4G as the game time increases. Gradually increase, usually, a server with more people will gradually increase the GPU memory usage from 4G to 16G within 2-3 hours (the maximum memory of 6800xt is 16g), and cause the game to crash, while in single player mode this It will take a little longer but it will still cause a crash, which did not happen when using AMD 5700XT before (Recently, the maximum video memory usage before the crash seems to have become 13G or lower. When the video memory usage reaches a certain value, the game will directly lose response and there will be no crash error as usual, and no error file will be generated. I can only use The task manager ends the process, and the error code shows 0x00000001 UNABLE_TO_INIT_DXGI) Even if I don’t load any mods or plugins, a crash will occur. In order to solve this problem, I tried to limit the maximum memory to 12G and the maximum video memory to 8G in the game launcher, but it seems that this limit does not work. Adjust the texture to the lowest value and then adjust it back to temporarily reset the video memory usage. Is a normal lower state, but it will continue to increase This kind of problem becomes very serious in TANOA, but it is slightly better in other maps. If I run around everywhere on the map, the crash will happen faster, and it won’t happen when I stay in one place. My pc: cpu: AMD Ryzen 7 3800X 8-Core Processor Motherboard: MSI MAG B550M Mortar WiFi Memory: Essencore KD4AGU880-32A160T 16 GB 3200mhz X2 Graphics: XFX Speedster RX 6800 XT MERC319 System: Windows 10 Pro 10.0.19042.1110 (Win10 20H2 October 2020 Update)C10210910 2020 更新) In addition, I tried replacing the cpu with another 3800x and a 3600x, replacing the motherboard with (MSI)MPG X570 GAMING PRO CARBON WiFi, and replacing the memory with another set of 8x2 3200mhz memory sticks of the same manufacturer, but this problem was not solved. I want to know if you have heard of other people having this situation? Because my hardware performs well when running other games, and this problem is not very likely to be caused by AMD’s infamous graphics driver, I have tried all drivers from 20.11.2 to 21.6.2. This kind of video memory The abnormal increase in occupancy only occurs in arma3 Is there any way to solve the problem completely? Thank you for your answer, and hope you can forgive the incompatibility in my sentence, my English is not good, so I use Google Translate
  11. whatever I start to play - tutorial, single player mission, whatno - game crashes. I was aware it is early but being such unusable product to be sold from ~30euros is a bit painful. even if I have all games bought from OFP but it hurts... I cannot attach any log files thus I paste them here... error: 18:42:08:191 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 18:42:08:191 AUDIO (W): SignalManagerComponent not present, functionality will be limited 18:42:08:369 DEFAULT (W): No GameMode present in the world, using fallback logic! 18:43:49:062 GUI (W): Given widget is already modal, not adding again 19:42:22:674 WORLD : Subscene load @"{853E92315D1D9EFE}worlds/Eden/Eden.ent" 19:42:22:674 RESOURCES : GetResourceObject @"{A20FED3C5AC21FF9}Prefabs/Structures/Airport/LightRunway_02/LightRunway_02.et" 19:42:22:674 WORLD : Entity prefab load @"{A20FED3C5AC21FF9}Prefabs/Structures/Airport/LightRunway_02/LightRunway_02.et" 19:42:22:674 WORLD (E): Unknown keyword/data 'oneAngle' at offset 491(0x1eb) 19:42:41:761 ENTITY : Create entity @"ENTITY:773103" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449> 19:42:41:761 ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten 19:42:44:548 ENTITY : Create entity @"ENTITY:1001759" ('GenericEntity') at <7034.411133 118.575241 6016.577637> 19:42:44:548 RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob" 19:42:44:548 RESOURCES (E): Failed to open 19:42:44:548 ENTITY : Create entity @"ENTITY:1001760" ('GenericEntity') at <7034.411133 118.575241 6016.577637> 19:42:44:548 RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob" 19:42:44:548 RESOURCES (E): Failed to open 19:42:46:062 ENTITY : Create entity @"ENTITY:1151409" ('RoadEntity') at <4773.007813 27.417000 11115.359375> 19:42:46:062 TERRAIN (W): A road without a road material found (@"ENTITY:1151409"). 19:42:46:063 ENTITY : Create entity @"ENTITY:1151411" ('RoadEntity') at <4772.949219 27.417000 11115.565430> 19:42:46:063 TERRAIN (W): A road without a road material found (@"ENTITY:1151411"). 19:42:46:063 ENTITY : Create entity @"ENTITY:1151413" ('RoadEntity') at <4770.958008 25.190001 11958.533203> 19:42:46:063 TERRAIN (W): A road without a road material found (@"ENTITY:1151413"). 19:43:00:400 SCRIPT (E): Provided playerId: (1) in SCR_RespawnTimerComponent was invalid! crash: ------------------------------------ NOVARA, 04.01 2023 19:43:01 Unhandled exception Program: F:\Program Files (x86)\Steam\SteamApps\common\Arma Reforger\ArmaReforgerSteam.exe Reason: Illegal instruction Class: 'SCR_SiteSlotEntity' Entity name:'Chotain_Armory' id:2305843009213693988 Function: 'SpawnEntityInSlot' Stack trace: scripts/game/Compositions/SCR_SiteSlotEntity.c:58 Function SpawnEntityInSlot scripts/game/Entities/Campaign/SCR_CampaignBase.c:2241 Function SpawnComposition scripts/game/GameMode/Tutorial/SCR_CampaignTutorialComponent.c:770 Function OnPlayerSpawned scripts/game/GameMode/SCR_BaseGameMode.c:777 Function OnPlayerSpawned scripts/game/GameMode/SCR_GameModeCampaignMP.c:4010 Function OnPlayerSpawned scripts/game/GameMode/Tutorial/SCR_CampaignTutorialComponent.c:493 Function TryPlayerSpawn scripts/game/game.c:625 Function OnUpdate SymGetSymFromAddr:487, addr:0x7ff6c311f87c SymGetSymFromAddr:487, addr:0x7ff6c31cd966 SymGetSymFromAddr:487, addr:0x7ff6c31cc9d7 SymGetSymFromAddr:487, addr:0x7ff6c320f23b SymGetSymFromAddr:487, addr:0x7ff6c31226fb SymGetSymFromAddr:487, addr:0x7ff6c2c22783 SymGetSymFromAddr:487, addr:0x7ff6c26d224b SymGetSymFromAddr:487, addr:0x7ff6c26d13a2 SymGetSymFromAddr:487, addr:0x7ff6c29bd80d SymGetSymFromAddr:487, addr:0x7ff6c2b688e4 SymGetSymFromAddr:487, addr:0x7ff6c2b68fdd SymGetSymFromAddr:487, addr:0x7ff6c299521e SymGetSymFromAddr:487, addr:0x7ff6c2b688e4 SymGetSymFromAddr:487, addr:0x7ff6c2b68fdd SymGetSymFromAddr:487, addr:0x7ff6c2b4d1cb SymGetSymFromAddr:487, addr:0x7ff6c2b81ac4 SymGetSymFromAddr:487, addr:0x7ff6c2b7e812 SymGetSymFromAddr:487, addr:0x7ff6c3275c09 SymGetSymFromAddr:487, addr:0x7ff6c25d6d29 SymGetSymFromAddr:487, addr:0x7ff6c25d6ff6 SymGetSymFromAddr:487, addr:0x7ff6c2805ebb SymGetSymFromAddr:487, addr:0x7ff6c2b688e4 SymGetSymFromAddr:487, addr:0x7ff6c2b68fdd SymGetSymFromAddr:487, addr:0x7ff6c2b4d1cb SymGetSymFromAddr:487, addr:0x7ff6c2b81ac4 SymGetSymFromAddr:487, addr:0x7ff6c2b7e812 SymGetSymFromAddr:487, addr:0x7ff6c3275c09 SymGetSymFromAddr:487, addr:0x7ff6c25d6d29 SymGetSymFromAddr:487, addr:0x7ff6c25d6975 SymGetSymFromAddr:487, addr:0x7ff6c3275e3e SymGetSymFromAddr:487, addr:0x7ff6c3013587 SymGetSymFromAddr:487, addr:0x7ff6c2ada3e8 SymGetSymFromAddr:487, addr:0x7ff6c2ad7548 SymGetSymFromAddr:487, addr:0x7ff6c2ad76a5 SymGetSymFromAddr:487, addr:0x7ff6c2ad7d1f SymGetSymFromAddr:487, addr:0x7ff6c27d1ca3 SymGetSymFromAddr:487, addr:0x7ff6c25caa53 SymGetSymFromAddr:487, addr:0x7ff6c27d437f SymGetSymFromAddr:487, addr:0x7ff6c2af7465 SymGetSymFromAddr:487, addr:0x7ff6c2b5298a SymGetSymFromAddr:487, addr:0x7ff6c2664fed SymGetSymFromAddr:487, addr:0x7ff6c3013587 SymGetSymFromAddr:487, addr:0x7ff6c2ada3e8 SymGetSymFromAddr:487, addr:0x7ff6c2ad9e85 SymGetSymFromAddr:487, addr:0x7ff6c2accccf SymGetSymFromAddr:487, addr:0x7ff6c33769b3 SymGetSymFromAddr:487, addr:0x7ff6c31e7045 SymGetSymFromAddr:487, addr:0x7ff6c3012241 SymGetSymFromAddr:487, addr:0x7ff6c30127a3 SymGetSymFromAddr:487, addr:0x7ff6c3013257 SymGetSymFromAddr:487, addr:0x7ff6c2ada3e8 SymGetSymFromAddr:487, addr:0x7ff6c2ad7548 SymGetSymFromAddr:487, addr:0x7ff6c2ad76a5 SymGetSymFromAddr:487, addr:0x7ff6c2ad7d1f SymGetSymFromAddr:487, addr:0x7ff6c3274266 SymGetSymFromAddr:487, addr:0x7ff6c32650a5 SymGetSymFromAddr:487, addr:0x7ff6c3264ea9 SymGetSymFromAddr:487, addr:0x7ff6c2581bb4 SymGetSymFromAddr:487, addr:0x7ff6c2581ce0 SymGetSymFromAddr:487, addr:0x7ff6c3686516 [BaseThreadInitThunk]: ??? addr:0x7ffac1f97614 [RtlUserThreadStart]: ??? addr:0x7ffac24826a1 [RtlUserThreadStart]: ??? addr:0x7ffac24826a1 Runtime mode console: 18:42:02:103 ENGINE : FileSystem: Adding relative directory 'C:\Users\zlutor\Documents\My Games\ArmaReforger\profile' to filesystem under name profile 18:42:02:105 ENGINE : Initializing engine. 18:42:02:173 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 7) to filesystem under name ArmaReforger 18:42:02:177 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core 18:42:02:177 RESOURCES : ResourceDB: loading cache (id=0 name=ArmaReforger path=./addons/data/resourceDatabase.rdb) 18:42:02:320 RESOURCES : ResourceDB: loading cache (id=1 name=core path=./addons/core/resourceDatabase.rdb) 18:42:02:322 RESOURCES : ResourceDB: loading cache (id=2 name=profile path=C:\Users\zlutor\Documents\My Games\ArmaReforger\profile/resourceDatabase.rdb) 18:42:02:449 GameProject engine user settings load @"$profile:.save/ReforgerEngineSettings.conf" 18:42:02:450 ENGINE : Engine user settings config loaded 18:42:02:463 GUI : ChangeEngineUserSettings 18:42:02:463 PROFILING : ChangeEngineUserSettings took: 0.308500 ms 18:42:02:777 RENDER : (OK) Adapter 'NVIDIA GeForce GTX 970' supports feature level 12_0 18:42:02:784 RENDER : Basic screen setup: 18:42:02:784 RENDER : Back buffer width x height: 2560x1440 18:42:02:784 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29) 18:42:02:784 RENDER : MSAA : 4 samples 18:42:02:800 RENDER : Detected 1 output devices: 18:42:02:800 RENDER : G95T_C49G9xT (HDMI) (\\.\DISPLAY1), 2560x1440 (offset 0x0) 18:42:02:800 RENDER : GPU_NVIDIA (0x10DE) (NVIDIA GeForce GTX 970) with 1 GPU detected, VRAM 4037MB (fast 0MB), shared 6143MB, driver version 527.56, stereo not available 18:42:02:800 RENDER : Multithreaded resource creation is supported 18:42:02:800 RENDER : Multithreaded command buffers are supported 18:42:02:800 RENDER : Compute units are supported 18:42:02:800 RENDER : Structured buffers are supported 18:42:02:800 RENDER : Concurrent frames limit 2 18:42:02:800 RENDER : Shader precision support 16bit is not supported 18:42:03:107 RENDER : Main RT format setup. 18:42:03:107 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10F (26) 18:42:03:107 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16F (10) 18:42:03:130 ENGINE : Job system settings: coreCount=6, shortJobContextCount=6, shortJobThreadCount=5, longJobThreadCount=2 18:42:03:567 AUDIO : Speakers (High Definition Audio Device) 18:42:03:630 RENDER : Reload shaders 18:42:03:630 RENDER : Shader version 53 18:42:04:129 PROFILING : Reload shaders took: 498.326200 ms 18:42:04:129 ENGINE : Initializing inputs. 18:42:04:135 NETWORK : Initializing networking. 18:42:04:135 SCRIPT : Initializing scripts 18:42:04:135 SCRIPT : ScriptProjectManager init 18:42:04:135 PROFILING : ScriptProjectManager init took: 0.028000 ms 18:42:04:231 PROFILING : Initializing scripts took: 96.180100 ms 18:42:04:232 ENGINE : Enfusion engine successfully created. 18:42:04:266 GUI : Using default language (en_us) 18:42:04:266 GUI : Loading 'en_us' localization file. 18:42:04:266 INIT : Loading StringTable 18:42:04:282 PROFILING : Loading StringTable took: 16.223600 ms 18:42:04:282 SCRIPT : Compiling GameLib scripts 18:42:04:348 PROFILING : Compiling GameLib scripts took: 65.464900 ms 18:42:04:651 SCRIPT : Compiling Game scripts 18:42:07:748 PROFILING : Compiling Game scripts took: 3096.473000 ms 18:42:07:852 INIT : Creating game instance(ArmaReforgerScripted), version 0.9.7.53 built 2022-12-08 22:59:48 UTC. 18:42:08:151 GameProject user settings load from profile @"ReforgerEngineSettings.conf" 18:42:08:151 ENGINE : Engine user settings config loaded 18:42:08:151 GameProject user settings load from profile @"ReforgerGameSettings.conf" 18:42:08:151 ENGINE : Game user settings config loaded 18:42:08:169 GUI : Using default language (en_us) 18:42:08:169 GUI : Loading 'en_us' localization file. 18:42:08:169 INIT : Loading StringTable 18:42:08:178 PROFILING : Loading StringTable took: 8.788600 ms 18:42:08:180 WORLD : Entities load 'worlds/MainMenuWorld/MainMenuWorld.ent' 18:42:08:182 PROFILING : Entities load took: 1.776900 ms 18:42:08:182 WORLD : Game::LoadEntities 18:42:08:183 WORLD : Preload 18:42:08:183 PROFILING : Preload took: 0.016900 ms 18:42:08:183 WORLD : Wait for preloading data 18:42:08:183 PROFILING : Wait for preloading data took: 0.003600 ms 18:42:08:183 WORLD : CreateEntities 18:42:08:183 WORLD : CreateEntities 18:42:08:183 WORLD : NotifyBeforeEntitiesCreated 18:42:08:184 RESOURCES : Loaded mission headers from 30 addon(s)! 18:42:08:184 PROFILING : NotifyBeforeEntitiesCreated took: 1.001400 ms 18:42:08:191 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 18:42:08:191 AUDIO (W): SignalManagerComponent not present, functionality will be limited 18:42:08:191 WORLD : NotifyBeforeEntitiesInitialized 18:42:08:191 PROFILING : NotifyBeforeEntitiesInitialized took: 0.002300 ms 18:42:08:243 WORLD : InitEntities 'world' 18:42:08:243 ENTITY : Init entity @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000> 18:42:08:243 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> Internal_CheckAddons() 18:42:08:243 WORLD : NotifyEntitiesInitialized 18:42:08:243 PROFILING : NotifyEntitiesInitialized took: 0.027800 ms 18:42:08:243 PROFILING : CreateEntities took: 60.072500 ms 18:42:08:243 PROFILING : CreateEntities took: 60.101000 ms 18:42:08:243 WORLD : Wait for preloading data around camera 18:42:08:243 PROFILING : Wait for preloading data around camera took: 0.000600 ms 18:42:08:243 WORLD : EOnActivate 18:42:08:243 PROFILING : EOnActivate took: 0.002500 ms 18:42:08:243 PROFILING : Game::LoadEntities took: 61.198600 ms 18:42:08:251 DEFAULT : Entered main menu. 18:42:08:369 DEFAULT (W): No GameMode present in the world, using fallback logic! 18:42:08:369 ENGINE : Game successfully created. 18:42:48:496 GameProject user settings load from profile @"ReforgerGameSettings.conf" 18:42:48:496 ENGINE : Game user settings config loaded 18:42:48:497 UpdateEntities 18:42:48:497 WORLD : Frame 18:42:48:497 SCRIPT : Loading main menu. Dev mode:false First load: true 18:42:49:962 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> Callback_CheckAddons_OnSuccess() 18:42:49:964 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> FinalizeInitAfterAsyncChecks() 18:42:49:964 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> Init Finished 18:42:49:964 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> User Workshop access: 1 18:42:50:670 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> Internal_CheckAddons() 18:42:50:670 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000001400BE30030> Callback_CheckAddons_OnSuccess() 18:42:50:672 SCRIPT : GetGame().IsSafeMode(): 0 18:42:53:175 GUI : ChangeEngineUserSettings 18:42:53:207 GUI : ChangeEngineUserSettings 18:42:53:207 PROFILING : ChangeEngineUserSettings took: 0.067000 ms 18:42:53:209 GUI : Using default language (en_us) 18:42:53:209 GUI : Loading 'en_us' localization file. 18:42:53:209 INIT : Loading StringTable 18:42:53:218 PROFILING : Loading StringTable took: 8.662700 ms 18:42:53:219 PROFILING : ChangeEngineUserSettings took: 44.174700 ms 18:43:03:986 GUI : ChangeEngineUserSettings 18:43:04:017 GUI : ChangeEngineUserSettings 18:43:04:017 PROFILING : ChangeEngineUserSettings took: 0.067800 ms 18:43:04:026 GUI : ChangeEngineUserSettings 18:43:04:026 PROFILING : ChangeEngineUserSettings took: 0.075500 ms 18:43:04:030 GUI : ChangeEngineUserSettings 18:43:04:031 PROFILING : ChangeEngineUserSettings took: 0.067800 ms 18:43:04:031 GUI : Using default language (en_us) 18:43:04:031 GUI : Loading 'en_us' localization file. 18:43:04:031 INIT : Loading StringTable 18:43:04:040 PROFILING : Loading StringTable took: 8.949600 ms 18:43:04:042 PROFILING : ChangeEngineUserSettings took: 55.300100 ms 18:43:06:004 GUI : ChangeEngineUserSettings 18:43:06:034 GUI : Using default language (en_us) 18:43:06:035 GUI : Loading 'en_us' localization file. 18:43:06:035 INIT : Loading StringTable 18:43:06:043 PROFILING : Loading StringTable took: 8.610300 ms 18:43:06:045 PROFILING : ChangeEngineUserSettings took: 41.101700 ms 18:43:10:507 GUI : ChangeEngineUserSettings 18:43:10:539 GUI : ChangeEngineUserSettings 18:43:10:539 PROFILING : ChangeEngineUserSettings took: 0.065200 ms 18:43:10:543 GUI : Using default language (en_us) 18:43:10:543 GUI : Loading 'en_us' localization file. 18:43:10:543 INIT : Loading StringTable 18:43:10:551 PROFILING : Loading StringTable took: 8.619500 ms 18:43:10:554 PROFILING : ChangeEngineUserSettings took: 46.100100 ms 18:43:40:151 GUI : ChangeEngineUserSettings 18:43:40:178 GUI : Using default language (en_us) 18:43:40:178 GUI : Loading 'en_us' localization file. 18:43:40:178 INIT : Loading StringTable 18:43:40:187 PROFILING : Loading StringTable took: 8.668000 ms 18:43:40:192 PROFILING : ChangeEngineUserSettings took: 40.781800 ms 18:43:40:192 GUI : ChangeEngineUserSettings 18:43:40:192 PROFILING : ChangeEngineUserSettings took: 0.066500 ms 18:43:49:062 GUI (W): Given widget is already modal, not adding again 18:43:49:062 GUI : ChangeEngineUserSettings 18:43:49:062 PROFILING : ChangeEngineUserSettings took: 0.071500 ms 18:43:49:062 GUI : ChangeEngineUserSettings 18:43:49:062 PROFILING : ChangeEngineUserSettings took: 0.043000 ms 18:44:17:321 GUI : ChangeEngineUserSettings 18:44:17:344 GUI : Using default language (en_us) 18:44:17:344 GUI : Loading 'en_us' localization file. 18:44:17:344 INIT : Loading StringTable 18:44:17:353 PROFILING : Loading StringTable took: 8.619200 ms 18:44:17:355 PROFILING : ChangeEngineUserSettings took: 33.822400 ms 18:44:21:484 GUI : ChangeEngineUserSettings 18:44:21:484 PROFILING : ChangeEngineUserSettings took: 0.073100 ms 18:44:25:898 GUI : ChangeEngineUserSettings 18:44:25:898 PROFILING : ChangeEngineUserSettings took: 0.074100 ms 18:49:43:173 GUI : ChangeEngineUserSettings 18:49:43:173 PROFILING : ChangeEngineUserSettings took: 0.075900 ms 18:53:51:003 AUDIO : -->New device state is DEVICE_STATE_UNPLUGGED (0x00000008) 18:53:51:003 AUDIO : -->New device state is DEVICE_STATE_UNPLUGGED (0x00000008) 19:38:46:607 AUDIO : -->New device state is DEVICE_STATE_NOTPRESENT (0x00000004) 19:38:46:607 AUDIO : -->New device state is DEVICE_STATE_NOTPRESENT (0x00000004) 19:38:49:237 AUDIO : -->New device state is DEVICE_STATE_ACTIVE (0x00000001) 19:38:49:237 AUDIO : -->New device state is DEVICE_STATE_ACTIVE (0x00000001) 19:39:36:454 BACKEND : Addon Download started 5965356E711E9FB8 - Operation Eagle 19:39:41:160 BACKEND : Addon Download started 59771380BECB6B84 - Opperation Eagle COOP 19:39:45:142 GUI : ChangeEngineUserSettings 19:39:45:142 PROFILING : ChangeEngineUserSettings took: 0.078600 ms 19:42:16:682 GUI : ChangeEngineUserSettings 19:42:16:682 PROFILING : ChangeEngineUserSettings took: 0.078900 ms 19:42:16:682 SCRIPT : [PlayMenuUI] Playing scenario 19:42:17:012 ENGINE : Game destroyed. 19:42:17:142 ENGINE : FileSystem: Adding package 'C:/Users/zlutor/Documents/My Games/ArmaReforger/addons/59771380BECB6B84/' (pak count: 1) to filesystem under name OpperationEagleCOOP 19:42:17:144 ENGINE : FileSystem: Adding package 'C:/Users/zlutor/Documents/My Games/ArmaReforger/addons/5965356E711E9FB8/' (pak count: 1) to filesystem under name OperationEagle 19:42:17:195 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 7) to filesystem under name ArmaReforger 19:42:17:200 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core 19:42:17:200 RESOURCES : ResourceDB: loading cache (id=0 name=OpperationEagleCOOP path=C:/Users/zlutor/Documents/My Games/ArmaReforger/addons/59771380BECB6B84/resourceDatabase.rdb) 19:42:17:201 RESOURCES : ResourceDB: loading cache (id=1 name=OperationEagle path=C:/Users/zlutor/Documents/My Games/ArmaReforger/addons/5965356E711E9FB8/resourceDatabase.rdb) 19:42:17:201 RESOURCES : ResourceDB: loading cache (id=2 name=ArmaReforger path=./addons/data/resourceDatabase.rdb) 19:42:17:339 RESOURCES : ResourceDB: loading cache (id=3 name=core path=./addons/core/resourceDatabase.rdb) 19:42:17:341 RESOURCES : ResourceDB: loading cache (id=4 name=profile path=C:\Users\zlutor\Documents\My Games\ArmaReforger\profile/resourceDatabase.rdb) 19:42:17:506 GUI : Using default language (en_us) 19:42:17:506 GUI : Loading 'en_us' localization file. 19:42:17:506 INIT : Loading StringTable 19:42:17:523 PROFILING : Loading StringTable took: 16.848500 ms 19:42:17:552 GUI : Using default language (en_us) 19:42:17:552 GUI : Loading 'en_us' localization file. 19:42:17:552 INIT : Loading StringTable 19:42:17:562 PROFILING : Loading StringTable took: 9.714900 ms 19:42:17:562 SCRIPT : Compiling GameLib scripts 19:42:17:631 PROFILING : Compiling GameLib scripts took: 69.436600 ms 19:42:17:732 SCRIPT : Compiling Game scripts 19:42:20:972 PROFILING : Compiling Game scripts took: 3238.971500 ms 19:42:21:035 INIT : Creating game instance(ArmaReforgerScripted), version 0.9.7.53 built 2022-12-08 22:59:48 UTC. 19:42:21:369 GameProject user settings load from profile @"ReforgerGameSettings.conf" 19:42:21:369 ENGINE : Game user settings config loaded 19:42:21:370 DEFAULT : Entered main menu. 19:42:21:468 ENGINE : Game successfully created. 19:42:21:473 SCRIPT : Play mission: #AR-Tutorial_ScenarioName 19:42:21:500 SCRIPT : OnMissionSet 19:42:21:503 WORLD : Entities load 'worlds/SP/Tutorial/Tutorial.ent' 19:42:22:674 WORLD : Subscene load @"{853E92315D1D9EFE}worlds/Eden/Eden.ent" 19:42:22:674 RESOURCES : GetResourceObject @"{A20FED3C5AC21FF9}Prefabs/Structures/Airport/LightRunway_02/LightRunway_02.et" 19:42:22:674 WORLD : Entity prefab load @"{A20FED3C5AC21FF9}Prefabs/Structures/Airport/LightRunway_02/LightRunway_02.et" 19:42:22:674 WORLD (E): Unknown keyword/data 'oneAngle' at offset 491(0x1eb) 19:42:23:321 PROFILING : Entities load took: 1817.510900 ms 19:42:23:321 WORLD : Game::LoadEntities 19:42:23:367 WORLD : Preload 19:42:23:482 PROFILING : Preload took: 115.122300 ms 19:42:23:482 WORLD : Wait for preloading data 19:42:26:833 PROFILING : Wait for preloading data took: 3351.196000 ms 19:42:26:833 WORLD : CreateEntities 19:42:26:833 WORLD : CreateEntities 19:42:26:833 WORLD : NotifyBeforeEntitiesCreated 19:42:26:836 RESOURCES : Loaded mission headers from 32 addon(s)! 19:42:26:836 PROFILING : NotifyBeforeEntitiesCreated took: 3.055900 ms 19:42:26:941 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> 19:42:26:941 PROFILING : Terrain load 19:42:32:284 PROFILING : Terrain load took: 5342.456000 ms 19:42:41:761 ENTITY : Create entity @"ENTITY:773103" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449> 19:42:41:761 ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten 19:42:44:548 ENTITY : Create entity @"ENTITY:1001759" ('GenericEntity') at <7034.411133 118.575241 6016.577637> 19:42:44:548 RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob" 19:42:44:548 RESOURCES (E): Failed to open 19:42:44:548 ENTITY : Create entity @"ENTITY:1001760" ('GenericEntity') at <7034.411133 118.575241 6016.577637> 19:42:44:548 RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob" 19:42:44:548 RESOURCES (E): Failed to open 19:42:46:062 ENTITY : Create entity @"ENTITY:1151409" ('RoadEntity') at <4773.007813 27.417000 11115.359375> 19:42:46:062 TERRAIN (W): A road without a road material found (@"ENTITY:1151409"). 19:42:46:063 ENTITY : Create entity @"ENTITY:1151411" ('RoadEntity') at <4772.949219 27.417000 11115.565430> 19:42:46:063 TERRAIN (W): A road without a road material found (@"ENTITY:1151411"). 19:42:46:063 ENTITY : Create entity @"ENTITY:1151413" ('RoadEntity') at <4770.958008 25.190001 11958.533203> 19:42:46:063 TERRAIN (W): A road without a road material found (@"ENTITY:1151413"). 19:42:54:576 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits. 19:42:55:118 WORLD : NotifyBeforeEntitiesInitialized 19:42:55:118 PROFILING : NotifyBeforeEntitiesInitialized took: 0.007000 ms 19:42:56:147 WORLD : InitEntities 'world' 19:42:56:147 ENTITY : Init entity @"ENTITY:2305843009213694253" ('MainBaseChotain', SCR_CampaignBase) at <6851.912109 126.280998 6723.337891> 19:42:56:147 SCRIPT : US MOB set up in MainBaseChotain 19:42:56:148 ENTITY : Init entity @"ENTITY:2305843009213694257" ('MainBaseLevie', SCR_CampaignBase) at <7318.547852 183.563004 4089.878906> @"{9245753CBCFEF607}Prefabs/MP/Campaign/Bases/CampaignSmallBaseEntityFinal.et" 19:42:56:148 SCRIPT : USSR MOB set up in MainBaseLevie 19:42:56:152 WORLD : NotifyEntitiesInitialized 19:42:56:152 TERRAIN : Initializing road networks... 19:42:56:156 PROFILING : Initializing road networks... took: 4.080500 ms 19:42:56:494 INIT : SoundWorldInit 19:42:56:575 PROFILING : SoundWorldInit took: 80.461600 ms 19:42:56:575 PROFILING : NotifyEntitiesInitialized took: 423.030700 ms 19:42:56:575 PROFILING : CreateEntities took: 29742.206300 ms 19:42:56:575 PROFILING : CreateEntities took: 29742.388500 ms 19:42:56:579 WORLD : Wait for preloading data around camera 19:42:59:783 PROFILING : Wait for preloading data around camera took: 3202.186400 ms 19:42:59:783 WORLD : EOnActivate 19:42:59:784 PROFILING : EOnActivate took: 0.917600 ms 19:42:59:784 PROFILING : Game::LoadEntities took: 36462.749100 ms 19:43:00:150 DEFAULT : Entered offline game state. 19:43:00:247 GUI : ChangeEngineUserSettings 19:43:00:247 PROFILING : ChangeEngineUserSettings took: 0.095400 ms 19:43:00:268 NETWORK : Player connected: connectionID=65534 19:43:00:268 NETWORK : ### Connecting player: connectionID=65534, Name= 19:43:00:268 NETWORK : ### Creating player: PlayerId=1, Name=zlutor 19:43:00:400 SCRIPT (E): Provided playerId: (1) in SCR_RespawnTimerComponent was invalid! 19:43:00:400 NETWORK : ### Updating player: PlayerId=1, Name=zlutor, IdentityId=94cb462b-bea1-4240-9b97-42aaf22f04d6 19:43:00:400 NETWORK : Players connecting: 0 19:43:00:400 NETWORK : Players connected: 1 / 1 19:43:00:510 DEFAULT : PlayerController: Request respawn lock engaged.
  12. My games constantly crashes every 5 mins, On boot up of reforger once or twice I noticed battleEye had an issue booting up & was detecting nvspcap64.dll as an issue. nvspcap64.dll is something to do with nvidia's overlay I think; Also getting this error every time the game crashes not sure if both are related; CLI params: beservice ------------------------------------ DESKTOP-357GB94, 02.06 2022 22:01:13 Can't compile "Game" script module! scripts/Game/Coop/EliminateTask/SCR_EliminateTaskSupportClass.c(29): Can't find variable 'RPC_CreateEliminateTask' Runtime mode CLI params: beservice ------------------------------------ DESKTOP-357GB94, 02.06 2022 22:14:34 Unhandled exception Program: D:\SteamLibrary\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe Reason: Access violation. Illegal read by 0x7ff79b520498 at 0x1eb57cdcec0 SymGetSymFromAddr:487, addr:0x7ff79b520498 SymGetSymFromAddr:487, addr:0x7ff79b51f817 SymGetSymFromAddr:487, addr:0x7ff79b06ea11 SymGetSymFromAddr:487, addr:0x7ff79b06ef92 SymGetSymFromAddr:487, addr:0x7ff79b1a1d16 [BaseThreadInitThunk]: ??? addr:0x7ff8cd747034 [RtlUserThreadStart]: ??? addr:0x7ff8cea62651 [RtlUserThreadStart]: ??? addr:0x7ff8cea62651 (Press Retry to debug the application - debugger must be attached) Runtime mode CLI params: beservice I really wanna play with my fwends. My system spec is 1tb ssd, 256 m2 drive, i7 10700, 16gb ram, rtx3070, Great job so far, The game looks so appeasing.
  13. ok - just to clear up, i launch arma with ONLY the Official DLC's. Its the first time ive played in a while, ive got some old name like Csgt air or something, i go to edit it, and i cant change the name or anything, so i delete the profile and make a new one, cant change the name so i click apply hoping i will be after, arma just crashes, if anyone can help PLEASE discord me so i can show you what happens... Air#7839 is my discord
  14. Hi there as of the last couple of weeks I’ve been unable to launch vigor, due to hard crashes, no error message displayed just get dashboarded. Wish I could provide more info on the matter but not sure what to suggest are there any others having this issue or is this something that’s known about? resolved seems to be an issue with series x instant on feature a cold restart from the mains power fixed this issue for anyone else ha I this problem. 💁‍♂️
  15. Problem with mod CBA_A3 + ACE3 help please! Without these mods everything works as it should. When I install separately, the norms work, but ACE3 just swears that there is no CBA_A3 When I install CBA_A3 + ACE3, the launch is normal, but when the download ends and the main menu should open, the game just crashes and gives an error: 0xC0000005 - STATUS_ACCESS_VIOLATION Crash details: When I turn off the world view on the background of the main menu, it works, but when I turn on the scenario, it crashes again. Tried parameters: -malloc=system -maxmem=6144 -maxvram=2049 -noLogs does not work All mods latest version i can give rpt file
  16. Hello, it's a few days ago when I decided to try again DayZ mod on Arma 2 but now I have a little problem here. I join server, play maybe 10-60 minutes normally and suddenly the game stop responding or (more common case) freeze but only visual. I can hear the audio and if I press ESC (in working state it opens disconnect menu) I can see my mouse cursor moving but that's all. I can't see the disconnect menu. I noticed that before this freeze the GPU usage was 100% and then immediately 0% and during the freeze Arma uses 0% GPU. So I need to "end task" in task mngr and start Arma again. As I mentioned this happens very often. I can play an hour without any problem or I can't play even 20 minutes without crash. I also need to mention that I have installed totally clean Windows 11 and installed new Arma 2 there but it hasn't helped me. Now I have Windows 10 (v.21H2) Nvidia graphic card with newest driver and Intel CPU I have 32GB of RAM so RAM isn't the problem. Thanks for any idea how to fix this.
  17. Hello, recently, I updated my windows 7, as it had been out of date for some time, and I noticed that after the update my Arma 3 launcher refuses to work. Note, I have noticed a few strange error messages on other programs, like, D3DComplier_47.dll is missing and so on, since I updated my windows so maybe that has something to do with this. This is the error message I get when I attempt to launch the launcher: https://imgur.com/a/JzSlP Note, I can launch Arma 3 through the .exe but not through steam or the launcher.exe. Here is what I have tried so far to resolve the issue: 1) I have searched other BI forum posts and FeedbackTracker tickets to see if anyone has resolved the issue. So far, none of them have worked, and it appears that the issue I am having seems to always have a unique fix. 2) I have downloaded the D3DComplier_47.dll file and I have placed it in the main Arma 3 folder and System32 folder. 3) I have downloaded a couple of registry error fix programs. 4) I have verified my game cache and reinstalled Arma 3. 5) I have deleted various files inside the \Launcher folder in the main Arma 3 directory and verified the cache to reinstall the files; no luck. 6) I have attempted to install various versions of Microsoft Net Framework, however, everytime I try to install them them, they fail or cannot be updated. 7) I have checked and updated my graphics drivers. 8) I have checked and updated my CPU drivers. 9) I have checked my computer for an update file known as KB307... something along those lines, and I don't have it on my computer. 10) I have tried using Windows Checker System via the CMD window as suggested by BIS_Wizard on another forum post, so far, no luck. Here is the official error .txt file that is placed on my desktop everytime the launcher crashes Any help, suggestions, or input, is greatly appreciated. I'd defininetly like to get back to playing Arma 3. Thanks!
  18. steam-76561198236900032

    0xC0000005 - STATUS_ACCESS_VIOLATION

    Hello, I have been playing Arma 3 for years and I have only just had this crash happen a good couple of weeks ago to me and I have tried close to EVERYTHING but nothing works please can someone help me I have just been trying to play with some friends on a non modded server if you need any additional information please reply if you can help. I have uninstalled my game and verified the files multiple times, and it has done nothing I done the parameters with the memory allocator to "Windows allocator (system)" it does nothing and with all of the other memory allocators, also repaired my Microsoft Visual C++ from 2019 to 2012 ones and re installed done nothing. I will give you the last RPT I have of the crash https://justpaste.it/5zs7u My specs are CPU: Intel I5-9600K ( AI OVERCLOCKED BY MY MOTHERBOARD ) Motherboard: Asus Z-390 A Memory: Ballistix 2666 mhz 2x16gb overclocked to 3200 mhz GPU: EVGA GeForce GTX 980 Monitor: 1920x1080 144hz Asus Headphones: Astro A40 Not sure if you need the bottom 2 but here it is anyway
  19. giglop2134

    UNABLE_TO_INIT_DXGI

    AS SOON AS I LAUNCH ARMA I GET A BLACKSCREEN AND IT WONT CLOSE UNTIL I FORCE QUIT IT AND IT GIVES ME THE ERROR CODE, I HAVE TRIED UNINSTALLING AND REDOWNLOADING, NO MODS, WINDOWED, UPDATING THE CORES ON THE PARAMETERS.I only updated my card after it happened and i rolled back and uninstalled my driver completely and reinstalled. https://feedback.bistudio.com/T159039 this is the URL with my crash reports on, I've played the game for over 500 hours and never had a problem until now, please help me.
  20. O jogo é feito pelo jogador através do vapor, porém quando há uma pessoa de qualquer servidor, há uma fuga e uma partida física de um jogo ou alternativo para uma pessoa, sendo necessário para sair do Windows para que eu possa voltar controle normal da máquina. Uso de janelas 10 64bits. Já desinstalei o jogo várias vezes e mesmo assim o erro persiste. Inicio outros jogos sem nenhum problema. My game is started by the player through the steam, but when I am in the lobby of any server, there is a dash and a physical combination of a game or alternative to any other person, it is necessary to exit the windows user so that I can have it again normal machine control. Using windows 10 64bit. I have already uninstalled the game several times and still the error persists. Start other games without any problem.
  21. Check my Xbox and PS4 accounts under the player name URSharkFuel please Bohemia Support - I have made a substanial investment in the game and ripping off paying customers is no way to run a business or retain loyal users! The server logs will prove what I am about to say is 100% accurate! Look at 12:15 PM PST 12/21/2020 and you will see the latest ripoff. I was happy to put up with the frequent crashes and other issues until the game started stealing my crowns! When I enter an encounter with my favorite rifle (only had one SVU) I purchase the insurance. And in some rounds I add a booster if the other players are contributing. After the latest upgrade we traded crashes before the encounter started for app CRASHES IN THE GAME. Twice today the game took my 60+30 crowns started the encounter and then crashed late in the encounter. The first time I restarted and I had everything I entered the encounter with, but got no refund of the credits spent, not to mention the items looted. But the 2nd crash of the day was the WORST. The insurance protected NOTHING and I lost everything except the ammo I entered the encounter with, but some how retained some of the loot I earned in the encounter BUT THE WEAPONS WERE ALL GONE INCLUDING MY INSURED SVU RIFLE. That sucks, Sucks, SUCKS! And now I feel like a fool for spending a single penny on this game. To make matters much worse, when I got back on the game after the 2nd blue screen without a refund the game claimed "I intentionally ended the game and no refund would take place." That was completely false, I was deleting an item in my pack to make room for the airdrop I was preparing to make a run on and the damn app just blue screened. I don't give a rip what your built-in message is programmed to say, I never dropped the connection and if that is accurate, why did I get part of the loot?!?
  22. Have 3000hrs on Arma and never had any issues. After the latest update I cant seem to stay on a game for long. Eventually I get the Status Access Violation. No idea why. Can anyone help? Will upload the RPT https://pastebin.com/3bcMZisg
  23. facin99

    Crash fix pls

    You can do whatever you want, put mortars that attack campers, create tsunamis that kill everyone, or add the need to use the bathroom. BUT! You have to solve the problem of the game crashing because it ruins the player console, you can reduce the number of players from 12 to 8 until you solve, if the number of players is the problem. Make sure at least one of the 3 maps is not large. If the maps are Brodalen Bridges, Viktorsen Station and Fiske fabrick then all players know how it will turn out as soon as they start the first game. I saw that after the update the game at least stopped crashing while it was already in the game, which is good. Come on Team Vigor. (I use gt, sorry for my dumb english)
  24. titus_be

    Arma 3 low FPS bug

    German: Ich spiele seit kurzem Arma 3 mit einem Clan. Wir spielen mit relativ vielen Mods und es gefällt mir sehr, jedoch habe ich ein Problem: Ca alle 30 Minuten habe ich einen Bug, der mein Spiel auf ungenießbare 4 FPS (normalerweise 60+) limitiert. Der Ton stockt hierbei und ist ca. 1 Sek normal und anschließend 1 Sek nicht da, das wiederholt sich immer wieder. Der Bug tritt nicht in besonderen Momenten auf, jedoch ist es schon mehrmals passiert, dass er kurz nach dem Eintabben ins Spiel aufgetreten ist, dies könnte jedoch auch Zufall sein. Außerdem konnte ich auf einer Modkarte das Spielen nicht mal anfangen, da der Bug jedes Mal direkt beim joinen auf den Server aufgetreten ist. Der Bug ist erst beendet, wenn ich das Spiel verlasse und nach einem Neustart ist es für ca. 30 Min wieder okay, bis es wieder von vorne los geht. An meinem PC kann es eher nicht liegen, da ich relativ gute Hardware besitze und das Spiel, bis auf die WQHD Auflösung, auf den niedrigsten Einstellungen und mit einer relativ niedrigen Sichtweite spiele. Meine Specs: Amd Ryzen 5 2600X RTX 2070s MSI B450 VDH-Pro 16Gb G.Skill Ripjaws Und das Spiel sowie der Modlauncher ist auf einer 500Gb SanDisk Sata SSD installiert. Ich habe bereits versucht, das Spiel auf verschiedenen Laufwerken(von M.2 bis 7 Jahre alte HDD) zu installieren und habe meine CPU/GPU/RAM Auslastung sowie Temperaturen überwacht, doch konnte nichts feststellen. Ich hoffe, jemand von euch kann mir helfen. English: I recently started playing Arma 3 with a clan. We play with quite a few mods and I like it a lot, however I have a problem: About every 30 minutes I have a bug that limits my game to an unenjoyable 4 FPS (normally 60+). The sound stalls on this and is normal for about 1 sec and then not there for 1 sec, this repeats over and over. The bug does not occur at special moments, however it has happened several times that it has occurred shortly after tabbing into the game, however this could be coincidence. Also, I couldn't even start playing on a mod map because the bug occurred every time I joined the server. The bug is only finished when I leave the game and after a restart it is okay again for about 30 min until it starts again from the beginning. It can't be due to my PC, because I have relatively good hardware and play the game, except for the WQHD resolution, on the lowest settings and with a relatively low visibility. My specs: Amd Ryzen 5 2600X RTX 2070s MSI B450 VDH-Pro 16Gb G.Skill Ripjaws And the game as well as the modlauncher is installed on a 500Gb SanDisk Sata SSD. I already tried to install the game on different drives(from M.2 to 7 years old HDD) and monitored my CPU/GPU/RAM utilization as well as temperatures but couldn't find anything. I hope someone of you can help me.
  25. greywolf-sniper 442624

    My tools won't launch

    My arma 3 tools that I installed through steam won't launch. When I click play then select "Launch Arma 3 tools", it closes after half a second, without any error message. However, When I launch Addon Builder, it works. Object Builder and Terrain Builder say P drive is not mounted, then launches. Arma 3 publisher also seems to work without issue Is there any way to fix this? I don't want to have to install some unheard of 3rd party software. Any help is greatly appreciated.
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