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Found 9 results

  1. This is my first post, so I'll begin by apologising for any rules I may break or any syntax issues. Secondly, Im Trying to remodel an entire Arma 3 unit for a mod I am creating. The model was imported to Object builder no worries, I then took my time to follow every tutorial I could get my hands on regarding rigging and setting the unit up to be a playable unit in game. Here is a list of everything that has been done up till now (Without knowing any extra steps): -LODs and Texture set up and working, tested in engine and in game. -Geometry working. -Memory components set up (Now these memory points were used for the Arma 2 example). -Weighting selection to allow for animations (So tedious). - model.cfg and config set up correctly (hopefully). Now when I load it into game, everything works fine, the class path, the textures, I can even control as player, and he moves around as normal. EXCEPT, the model remains in the default "T" stance and about half way through the floor. Does anyone know anywhere I could look, or give me any information on how I can make this work. (Please let me know if you need any more details, like images or my config and model.cfg)
  2. Hello, i was curious if it would be possible for someone to help me with a personal request/project. I was curious if someone could help (or voluntarily do themselves) me replace the US soldiers in the Cold War Rearmed^2 mod for ArmA 2? NOTE: I will only be using this replacement personally so do not worry about me turning around and uploading this to other websites for download. It would be greatly appreciated if someone could either help me or guide me to the right area to go about doing this. Thank you,
  3. I bought Arma 2 through the bistudio website years ago and I want to download the game again. I can't find a download page and I believe the support FAQ is outdated. I did not activate it on my steam account which is why I am using the site. Does anyone know if it is still downloadable through bistudio.com?
  4. The 9th JSOC is a milsim community that will tackle any operation, large or small with special tactics and teamwork. We have a private server that we play on with a few great mods installed. We have an immense ranking system that is based off the army. We have been tackling a few challenges with the community but invite any person that wants to play arma 3 and other games with the community. We have great people who want to make the 9th JSOC re-active in a community, we have amazing leaders who are great at teaching new comers how we run stuff. We welcome any person, no matter the age or hours you have. We have a steam community and teamspeak which are listed here: Steam group - http://steamcommunity.com/groups/9thJSOC TeamSpeak 70.181.57.169 If you want to get to know more about us, please go to the teamspeak and talk to one of our members. We do not care if you join our group on steam, it helps if you join the TS though. Even saying your interested in what we do intrigues us. We'll see you out there!
  5. Takistan Life Rise of South Dear ArmA 2 Community, today I officially release this Takistan Life mission to any community and player out there. This mission builds up on Takistan Life: Revolution but has been futher developed for the last 3.5 years by me. A few of you may know this mission from British Borders, those who don't know it can test it by searching for "armitxes.net" in the server filter. No clientside mods, only a 3k KB(!) missionfile with tons of features, and lot of space to extend such. A server-side mod which your clients will never notice is also included together with an included debug mode for modders and scripters. The Network It doesn't matter if you only want to play a few hours with your friends, or setup an own community. All Servers are connected to a network, this way we can grant you a fast setup with management tools and own saving system. Some stats are saved forever and shared between all servers. Others, such as faction, rank, nation, admin powers and vip status are dependend and manageable by the different server owners. The ArmA 3 reward system rewards you for not giving up the ArmA 2 servers by rewarding you in ArmA 3 once you get there! Account suspensions are managed by each community via BattlEye. Yet I provide some optional AC detections, within the mission and within the network, which can add specific players to an optional shared banlist which adds bans to either arma 2, arma 3 or both servers. Gameplay TKL:RoS allows you to the same things as in any other ArmA 2 Life server. The map is divided by 2 nations: North (lead by elected PM) and South (lead by the strongest group) with own modifiable laws each. There are 3 main factions: Law Enforcement, United Nations and Civilians - the network allows you to add up to 252 more factions with own ranks. There are 4 additional featured professions (Judge, Lawyer, PMC and Medic) and all the rest (Miner, Trader, Factory, Transport, etc.) Permissions Mission Files (.pbo): ANY COMMUNITY IS HEREBY ALLOWED TO USE THIS MISSION FOR IT'S SERVER. ALSO, YOU ARE HEREBY ALLOWED TO FULLY MODIFY AND RE-DISTRIBUTE ANY FORKED[!] VERSION OF THIS REPOSITORY BY GIVING CREDITS TO TONIC AND ARMITXES. @ArmiNET (Server-Sided-Mod): I hereby grant you to extend(!) any of the existent .sqf(!) files given in the @ArmiNET folder. You may add, modify and re-distribute files created by yourself. By using the files you agree to not decompile, replace, distribute or modify the ArmiNET.dll file contained in this folder in any way. Official Site, Installation Guide, Download & Serverlist https://armitxes.net/Projects/TakistanLife/ Source Code https://github.com/Armitxes/TakistanLife If you got any questions: ask. Big thanks to Tonic for all his initial work with the life missions, always list him in the credits! Cheers, Armitxes
  6. Hey! Quick question. I'm trying to set up a mission that uses ALICE 2 to spawn civs and traffic, but I don't want the player to be able to hitch a free ride off of them, as all the vehicles spawned are unlocked. How can I change this so they're all locked at spawn? Thanks!
  7. DOWNLOAD http://steamcommunity.com/sharedfiles/filedetails/?id=809625816 Arma 2's Operation Arrowhead, mission 2 - Good Morning T-stan remade for arma 3. The invasion has just begun... THIS IS A WIP Features Original voice acting Four player COOP - play as a Pilot, Commander of a Bradley, Delta team leader and Grenedier. Each role can be played without the others Hostile battle cries Civilian help and interaction Each role has unique tasks Atmospheric Weapons in UH-60M Original music and effects MODS REQUIRED CUP PAGE - http://cup-arma3.org/download CUP Terrains Core CUP Terrains CUP Vehicles CUP Units CUP Weapons CBA A3 http://steamcommunity.com/workshop/filedetails/?id=450814997 Known Bugs If the Heli pilot dies right at the start of the mission, respawns WON'T be available until the first insertion team touches down. Basically you'll keep respawning in a helicopter every 30 seconds then explode until the respawn is enabled. Currently if you kill the civilians (rebels), Citizen won't get mad at you. When playing in SP, an error will occur when you kill an OPFOR unit which is about to say a warcry - this DOESN'T affect the script or mission at all. Because units have disabled FSM, they take longer to react to combat. When clear the leader will stop and do nothing, continuing the mission allows the squad leader to continue. Thanks to... CUP TEAM CBA TEAM Bohemia Interactive BI Forums Please report any bugs with COOP and SP.
  8. I found many other topic and guide to porting Arma2 content to Arma3, but all these about units or maps, not MISSIONs. So I start this topic to discuss how to convert missions from Arma2. First thing first, I'm a beginner in this and I have more questions than advises. Don't start to porting missions if you are not familiar with Arma2 mission making and Arma3 mission making process! 0. I used CUP units for Arma2 and AiA maps. 1. I copied the arma2 mission's folder into arma3 missions folder. 2. I open the mission.sqm in an editor and change version=11 to version=12 3. I replace the old unit names to CUP classnames. Eg. USMC_Soldier_SL to CUP_B_USMC_Soldier_SL 4. I replace these classnames in the sqs and sqf scripts too. 5. I try to open the mission in Arma3 editor. If it complains to missing classnames, I find it in mission.sqm file and replace it to a CUP classname, or - if it's not exists - I try to find something similar. Maybe a classname from vanilla Arma3 ? I do it until editor can open the mission without warnings. 6. I try to preview the mission (play the mission) in mode where I can see the script errors on the screen. If any script drop an error message, I find it in the script file and try to solve it with googling for solution. Eg. like no more commands setVehicleInit or processInitCommands, so need solution to make the script working without these. It's a good start to looking for a newer version of that script. Eg there is an Arma3 version of good old UPSMON script. 7. Change to old briefing and tasking system to new one. 8. Remove the A2 healing system. I know it's too brief and there is a lot of specific questions. I guess this topic is a good tart. I got questions, so I start a FAQ here: Q: Do the scripts from A2 still work? A: Some of them yes, others not. Actually most of them will work under A3, than from A1. There are a few script command what is removed (it mentioned above). So you have to check all the script you used in a mission manually and one by one. If you used in A2 a third party script (eg UPSMON), the best solution to ask the original author and maybe there is an A3 version. But if the script was created by you, you have to check it line by line. What will not work in A2 scripts in A3: the A2 animations, some of the A2 classnames (you have to replace the CUP classnames), the A2 first aid module, most of the A2 other modules...etc
  9. Visual Studio Code SQF Language v1.0.4 Lastest update: 12.03.2016 Microsoft Visual Studio Code is a new, but already very known Code Editor. Works on Linux, OS X and Windows. Now in the Visual Studio Marketplace -> Report bugs, ask questions or make suggestions <- Supported Products: Operation Flashpoint [OFP], Operation Flashpoint: Resistance ArmA, ArmA 2, ArmA 3 (DLCs & Extensions included) Take On Helicopters [ToH] Community Based Addons [CBA], ACE Easy Installation (Recommended) Download Visual Studio Code. Open the Editor and click on the extension icon to your left ( ) Enter "SQF" and hit enter Select "SQF Language" and click on "Install" Enjoy Manual Installation Only use this guide if the installation over the extension manager and/or marketplace isn't working! Download VS Code Download the latest release from GitHub ( https://github.com/Armitxes/VSCode_SQF/releases ) Install Visual Studio Code Navigate to your VS Code extension Folder. Windows: %USERPROFILE%\.vscode\extensions Mac/Linux: $HOME/.vscode/extensions In the plugins folder, you create a folder called Armitxes.SQF, if you have it already delete all files inside! Inside the Armitxes.SQF folder you then unzip the sources you obtained from GitHub That's it, now simply (re-)start Visual Studio Code (or just "Code") and it's done :) With VS Code, every folder is a project! To open your SQF Project simply go on File->Open Folder and choose your mission/mod folder. Feel free to ask any questions, aswell the Code of the GitHub Project was now simplified several times by me and is open for everyone for contribution! Cheers, Armitxes