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Found 27 results

  1. Hello friends of the forum. Yesterday I found a house which had a pool, I would like to know if someone can help me make one in my model. I leave you an example, if I did not make myself understood with my bad English.
  2. Hello. I am very new to coding. I need a code/script to make enemies know where all the player location are and follow them (they do it automatically anyway?) Basically i need to make the AI know the location of all player and hunt them down, even if they where spawned in via script or already ingame. preferably in a loop maybe? so they get updated, i donno every 30 seconds? or more. Im very new and bad at coding, i tried reading up on it. but i failed. i tried google it, but to be real, i dont really know what to look for. Thanks. This is the last part of my mission to get it fully functional.
  3. hello my Name is Ehab and I am looking for someone how can make or already have a good mission for arma 3 altis life that i can buy it i dont want any realssed old mission or somthing like that Its doesnot need to be the best mission but I want it to be good if you have what i want i can pay for the file I need the life server the sql datebase the mpmission file thank you please replay me soon
  4. Hello, I have been making missions for Zeus for a while, but obviously, importing sounds into mission files makes them really big. It's gotten to where players are sometimes stuck on Receiving Data because there's just so much to load (even though they have downloaded the actual PBO from my Dropbox). I want to be able to go back and have a 500 KB mission file, and have the sounds isolated. Do you know if there's a way I can make a mod exclusively for sounds? I want to use them selectively, such as a radio playing music and such. I want to isolate them from the mission file, but still be able to play them. Thank you!
  5. therealdoge

    Zeus with Multiplayer

    I figured it out, can this thread be deleted? I had to set the Zeus module owner.
  6. In case you missed it, we now have official Arma 3 Steam Workshop Collections for the Make Arma Not War winners, finalists, and all other entries! *Not all Make Arma Not War contest entries are available on the Steam Workshop. For the full overview, please go to http://makearmanotwar.com/entries.
  7. Similar to the Finalists forum medals, the Make Arma Not War winners should now have an exclusive 'Make Arma Not War Winner' forums medal connected to their Bohemia Interactive forums profile (see examples below). Once again, congratulations to all winners - and a massive thanks to everyone who participated in this contest, as well as the great feedback/discussions/support we've seen in this Make Arma Not War forum thread. For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a winner and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Great weekend everyone - hope to see all of you in today's livestream!
  8. Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
  9. UPDATE: We've announced the winners! http://makearmanotwar.com/winners This Thursday, March 26, we'll reveal the winners in the €500,000 Make Arma Not War contest. EXCITED!
  10. The Make Arma Not War finalists now have an exclusive 'Make Arma Not War Finalist' forums medal connected to their Bohemia Interactive forums profile (see examples below). Hope you guys like it! For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a finalist and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Once again congratulations to all!
  11. Hello everyone! Since the first release of my Island, i have reworked the Mask image few times, but today, i have a very big problems, when i try to generate my mask ( even the satmap or normal map ) Terrain Builder do not generate my titles. The screen where TB say " Generating Mask title " X/36 going super fast ( ~0.5sec ) and say 36 on 36 titles was generated and TB create indeed the layers folder in data but when I go on this folder no files was created ( rvmat, png, paa... ). I wonder if someone have a solution for that ? Thanks :cool:
  12. After evaluating more than 250 entries - with the help from the Arma 3 community, we're excited to reveal the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest! In the Singleplayer Game Mode category, the finalists were selected by Arma 3 players, who were able to vote for their favorite entries. In the other categories, the finalists were selected by Bohemia Interactive. The entries that have made it into the next round will be evaluated by the Make Arma Not War jury – consisting of Bohemia Interactive representatives and other industry professionals. The winners will be announced in March 2015. Total Modification Addon Multiplayer Game Mode Singleplayer Game Mode The complete list of finalists can be found at www.makearmanotwar.com/finalists Ivan Buchta, Creative Director at Bohemia Interactive: "The Arma community rocks! We received a wide variety of quality content, which made it incredibly challenging for us to select our finalists. Fortunately, we had help in the Singleplayer category, where more than 1,500 Arma 3 players voted for their favorite entries. Not to forget, we also discovered more than 20 eligible candidates for the Health Care In Danger Special Award. With the most exciting part in the contest ahead of us, I wish all of the finalists the best of luck, and look forward to announcing the winners in March!" In the Make Arma Not War contest, Arma 3 content creators compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive will also be handing out the Health Care in Danger Special Award (more info). More information about the Make Arma Not War contest, the rules, prizes, and categories is available on http://www.makearma.com.
  13. Here you have my Syrian army Conflict Units Currently in 0.5 Alpha as I am still adding and tweaking units. Units currently present: Syrian Army 3 or 4 different Rifleman SVD sniper PKP Machine Gunner RPK Automatic Rifleman Crewman Grenadier RHS BMP2K Syrian Decals RHS BMP2 Syrian Decals RHS T72b 1985 Syrian Decals FSA (VERY Alpha ATM) 6 Fighters (WIP) I will continue to add units until there is a nice collection of SAA , FSA and ISIS Download Link: HERE 24.5 MB Requires: HLC AK HLC Core RHS Escalation
  14. Dear Make Arma Not War contestants, After analyzing the submitted entries in the Make Arma Not War contest, we noticed that many contestants had not correctly submitted their data (around 50 entries) - even though some of these entries were marked to be in beta or even gold state. Although we have tried to communicate the correct submission method as clearly as possible, we recognize that some of our messages might not have gotten through - or that some of the contestants might have simply misunderstood. Therefore, since this involves such a significant number of entries, among which several that have attracted a high number of supporters, we have decided to temporarily re-open the submissions for existing entries in the Multiplayer/Addon/Total Modification categories (does not apply to the Singleplayer category). This will give every contestant in these categories the chance to correctly submit their data, or if you have already submitted your data correctly, to submit updated data. All in all, we have carefully considered the pros and cons of this decision, and we fully understand this might upset some of the Make Arma Not War contestants. However, as ultimately the point of this contest is to highlight quality community content, we feel this is the best way forward. Instructions regarding the re-opening of submissions can be found below. IF YOU ARE COMPETING IN THE MAKE ARMA NOT WAR CONTEST, BE SURE TO CAREFULLY READ THROUGH THE FOLLOWING INSTRUCTIONS. INCORRECT SUBMISSION OF DATA WILL LEAD TO DISQUALIFICATION! Who can re-submit? Every registered entry in the Multiplayer/Addon/Total Modification category of the Make Arma Not War contest can (re-)submit their work. The situation does not apply to the Singleplayer category - here nothing has changed. When can I re-submit? We will re-open submissions from today up until Sunday December 14th at 23:59 GMT+1. How should I re-submit? If you decide to re-submit, you will need to upload your entry files to a shared folder on the Make Arma Not War Dropbox. There are two ways to request access to this Dropbox folder: You can log in to the Make Arma Not War website, and click on "Request Re-submission Dropbox Access". You will then be given access within one business day. You can request access by e-mail via manwar_dropbox@bistudio.com. Please do not forget to include your entry details, such as the entry ID, the e-mail address tied to this entry, and the entry's name. You will then be given access within one business day. Please note that the login details to the Dropbox folder will be sent to you by e-mail from no-reply@dropbox.com. If you have not received anything after one business day, please make sure to check your junk/spam folder, or contact us at support@makearmanotwar.com. Arma 3 recently received a platform update. What about possible compatibility issues? Attention! All of the Make Arma Not War entries will be reviewed using Arma 3 version 1.32 (pre-Helicopters DLC update). You can access this special 'Make Arma Not War' build via Steam using the instructions below. Make sure to develop your entry for this version of the game, and make sure your entry works with this version of the game! MANW build activation I do not want/need to update my entry. That is perfectly fine, this is not mandatory. If you have correctly submitted your work the first time, and do not want to update your submitted data, just sit back and relax. I have provided a public download link, so you can download the data from my website. Is that enough? No! Just to make sure it's clear, the only accepted method of submission is by uploading your data to the Make Arma Not War Dropbox (or the Arma 3 Steam Workshop - depending on the category/entry). Currently missing entries There are a number of entries which we do not have in our repositories. We would like to kindly ask the respective authors of the following modifications to make sure their work is submitted correctly. List of missing MANW entries When will you announce the finalists/winners? Due to the re-opening of submissions, the Make Arma Not War team and the jury members will consequently need extra time to properly review all of the entries. As a result, instead of the beginning of December, we now plan to announce the Make Arma Not War finalists in January 2015. The announcement of the winners is currently scheduled for the end of March 2015. I have more questions/I need help. If you have any questions, or if you need any help, please do not hesitate to contact us at support@makearmanotwar.com. In conclusion, we would like to apologize for any inconvenience this might cause. However, we hope you will understand the motivations behind this decision. This contest is meant for the Arma community, and we feel this is the right course of action to maintain the spirit of the contest - despite the extra hassle that comes with it. We hope that all of you will seize the opportunity to make sure your entry makes it to our repositories, and also to fix all the little issues that had slipped the net. Good luck to everyone - we look forward to the results!
  15. After many months of hard work by the contestants, the submissions in the Make Arma Not War contest have now been closed. Thanks everyone for participating and stay tuned!
  16. The Battle of Caribou by Churrofighter Campign of three acts about the taking of a small island occupied by the People's Liberation Army in the East China Sea by a Marine expeditionary unit. On November 23, 2013, the PRC set up the 'East China Sea Air Defense Identification Zone' which includes the Senkaku Islands. On December 6, 2014, the PLA invaded the island an set up an HQ-9A SAM battery, started to build a 3,000 ft runway and deployed an undisclosed number of Dong-Feng 21 (CSS-5) medium-range anti-ship ballistic missile. Since the islands are included within the Treaty of Mutual Cooperation and Security between the United States and Japan, meaning that a defense of the islands by Japan would require the United States to come to Japan's aid. Day 1: MARSOC Raid - Operation Hydrographic Overpicture Day 2: Amphibious Assault - Operation Aggregate Premise Day 3: Air Assault - Operation Tangency Locker Features: Join In Progress Random Enemy Foot Patrols ACE Settings: Change viewdistance dialog ACE Wounds: Medics are required for Medikits and Full Heal in the field is enabled. Exchangeable Armament System for Aircraft in the LHD. RTO can request fixed-wing CAS Squad Leader can request artillery support. Slots: It has 6,20 and 24 player slots featuring a Marine Expeditionary Unit: Download: http://www.armaholic.com/page.php?id=26970 http://www.mediafire.com/download/x3z9vrb06h11gw5/The+Battle+of+Caribou%282%29.zip Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Credits & thanks: Monsada for his UPSMON Patrol Script, Bon_Inf* for the support scripts. Community Base Addons Advanced Combat Environment 2 A.C.R.E - Advanced Combat Radio Environment Advanced Combat Environment 2 - ACEX PLA Caribou Frontier
  17. To support Captain Miller’s “I Want You To Vote†campaign, we’re running a special competition, with an even more special prize. How to enter? Create your own “… Wants You To Vote†poster or video for the Make Arma Not War contest. The best submission will win a true Arma 3 fan package, which includes a boxed version of Arma 3, a printed Arma 3 Tactical Guide, an Arma 3 t-shirt, and an Arma 3 USB flash drive. UPDATE: The results of the 'Want You To Vote' competition are in! Check out the submissions on www.makearma.com! And of course click here to browse through the Make Arma Not War entries and vote.
  18. Hi Folks, I want to do a "big" military parade on the big airfield on Altis. The big boss is standing on a tower/viewing point and some tanks should drive by. Unfortunatly the tanks don´t drive from one waypoint to another (which are (exactly pinned ON the runway) along the street near the viewing point), instead they drive offroad... Behavior "careless" or "save" doesnt change anything, I already tested, but they should be in that mode, because I want to see the crews head out of the hatches. They should drive from A to B (Formation: File in two rows ). And they should drive in two rows and I don´t want to use the staggered column. Even they´re set by me in a "file"-like starting-formation, they need to reconfigure their postions until they´re in formation. Is there a posibilitiy to get two rows of a military parade, which are starting in a two row formation and which is staying on the road? How ca I get this? They just need to drive by in two rows, no big thing, but I don´t get it. Greetings Purzel
  19. Important news for all contestants We've decided to postpone the 'announcement of winners' date from January 15th to March 5th. The main reason for this is that we want to make sure that the Make Arma Not War jury will have enough time to properly evaluate the entries. There's a great number of high quality submissions, and we want to make sure we do each of them justice! The date in the contest rules has been adjusted accordingly - our apologies for the delay!
  20. Hi everyone, We would like to let you know that certain entries in the Multiplayer and Addon categories may now also be submitted to the Make Arma Not War Dropbox. What’s changed? Over the past few weeks, we received several e-mails from contestants in the Multiplayer and Addon categories who - for technical reasons - were not able to submit their work to the Arma 3 Steam Workshop. As a result, we've decided to allow for certain exceptions in the Multiplayer and Addon categories. If contestants are not able to submit their work to the Steam Workshop (whether it's because of file size, complications with servers, or otherwise), they will now have the possibility to submit their work to the Make Arma Not War Dropbox. How does it work? If you are competing in the Multiplayer or Addon category, and cannot submit your work the Arma 3 Steam Workshop, please send an e-mail to support@makearmanotwar.com. In the e-mail, you should clearly state why you’re not able to submit your work to the Arma 3 Steam Workshop. Make sure to also include the link to your entry on the Make Arma Not War website (if you have it), so we know which entry is yours. If your request is accepted, we will set you up with a shared drive on our Make Arma Not War Dropbox. You can then use this to share your files with us, and a Steam Workshop submission will no longer be required for your entry. I still have questions. As always, if you have any further questions, please do not hesitate to contact us via support@makearmanotwar.com. Good luck in the contest! Note The Singleplayer category will still need to be submitted to the Steam Workshop. This is because, in this category, public voting will select the finalists - and we want to keep it as easy for people to install, play, and vote for these entries. (Existing contestants in the Multiplayer and Addon categories will also be contacted via e-mail. The application process on www.makearmanotwar.com has been updated to inform new contestants about this alternative possibility.)
  21. Bohemia Interactive and the International Committee of the Red Cross (ICRC) today shared a to raise awareness for the topic of ‘Health Care in Danger’. In the video, Christian Rouffaer - head of the ICRC's international humanitarian law and video games project – discusses his role at the ICRC, the ICRC’s Health Care in Danger campaign, and the connection with Bohemia Interactive’s €500,000 Make Arma Not War contest.The ICRC’s Health Care in Danger campaign, which is part of the organization’s many efforts to protect victims of war, aims to address the current violence against the health care sector - ranging from direct attacks to patients, medical staff and health-care facilities and medical transports, to denial of access to and forced entry and looting of health care facilities. The campaign was launched as a response to an uprising of illegal and violent acts that impede or prevent health care delivery. Aside from developing practical solutions to improve the safety of health care, the ICRC is also committed to raising public awareness for the problem. This led to the unique collaboration with video game developer Bohemia Interactive, who is well-known for its award-winning Arma® military game series. Looking to create a change in virtual reality which can hopefully be carried into the real world, the two parties set up the Health Care in Danger Special Award as part of Bohemia Interactive’s €500,000 content creation contest for Arma 3. Given to the entry which covers the topic of ‘health care in danger’ the best, the winner(s) of the award will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC. “We’re looking for game content where medevac procedures are more complex. For example, a game mod where providing first-aid to a wounded enemy would be rewarded - or new hospital, ambulance, medical personnel and equipment models, which other players and mission builders can use to enrich their gameplay. We believe that you can get inspiration from many real-life stories from past and present conflictsâ€, said Christian Rouffaer, who also represents the ICRC in the Make Arma Not War jury. The winners of the Make Arma Not War contest, including the winner(s) of the Health Care in Danger Special Award, will be announced on January 15th, 2015. More information about the Make Arma Not War contest, the rules, prizes, and categories is available on www.makearma.com. A written interview with Christian Rouffaer about the Make Arma Not War contest can be found at http://www.makearma.com/interviews/icrc-hcid. For more information about the ICRC’s Health Care in Danger campaign, please visit www.healthcareindanger.org.
  22. I got 1024 x 1024 x 4m terrain. Satmask and satimg both 2048 x 2048. Satellite/surface (mask) tiles settings as 1024 x 1024 with 16 px overlap. Texture layer size 4x4m. Satmask consists of only two colors green for grass and yellow for gravel. And i get these ugly sharp texture transitions: http://imgur.com/cXiQg4y Tried searching for clues how to improve this but I couldnt find any helpful relevant information. Solid advice and wild guesses all welcome and appriciated.
  23. The first newsletter for the Make Arma Not War contest is now available: http://makearmanotwar.com/newsletter/december_2013 ---------- Post added at 02:33 PM ---------- Previous post was at 02:32 PM ---------- The February 2014 newsletter for the Make Arma Not War contest is now available: http://makearmanotwar.com/newsletter/february_2014 ---------- Post added at 02:33 PM ---------- Previous post was at 02:33 PM ---------- The March 2014 newsletter for the Make Arma Not War contest is now available: http://makearmanotwar.com/newsletter/march_2014
  24. I feel the need for having preset addons for individual portions of variables. Life based mods are becoming a popular thing and since the game doesnt currently have any of the parts needed, I would like to see something that will aid new developers to the platform to create new mods based on their preferences. Example, a Project Im wanting to work on needs the following. Hunger, Eating, Dehydration, drinking. Those are the main ones that are common in popular mods, other popular mods use a bank system and payroll. Police functions like restraining, stuns, searches, tickets, prison, and so on. Bank and gas station robbery. Jobs like fishing, and foraging for things like apples to drugs. Licenses, and permits. All sorts of different aspects of game play that are not part of the vanilla game. However not every mod needs all of the above and some may want all. For the most part someone could just copy what they see on a server online and make some tweaks, but thats a simple form of piracy. To facilitate this, I would like to see each of the basic functions like "Cop Mod" or Food, water, banking, paychecks, and so forth as seperate addons or modules or just mod folders that can be added simply to a map. I am new to scripting for this game, and dont have the time I would like to spend learning the ins and outs of scripting. I would just like to drag and drop folders in, then link them thru an init file to get them active. Im sure others would like this as well. I try searching for scripts, and end up finding a ton of information on cheats, which I do not want to even see cheats much less use them. I have even posted looking for someone willing to help create a program that would build an init file based on the examples above, and then copy the files needed into a new mod folder. This would be awesome. I am starting on this project now, but most of what Im doing is learning and relearning to do visual basic to create a GUI that will let me insert premade scripts into and able to save a SQF file thats able to be seen in the mod.
  25. Hi everyone, I'm working on Scar-H, will follow the Scar-L and the other member of the family. https://imagizer.imageshack.us/v2/960x540q90/7/198i.png (208 kB) But I have a problem in texturing; I'm using Blender to unwarp and a place the texture then import it (.obj) in Oxygen, no problem for the moment. But when I try it in Arma III, I have a error message :" Can't load the texture " So I do something wrong ( "you don't say ..." ) but what ? This is how I proceed : _Apply texture in blender with a PNG or JPEG image _Export the textured weapon in.Obj _Convert the Jpeg or PNG in a .paa format with the same name and put it in the data file of wepaon. _use Oxygen _use binPBO personal edition Could you please tell me what am I wrong ? PS: This isn't a import from ARMA II in ARMA III. 2 or 3 mods offer already a scar but i'm trying tho have the most accurate representation of the FN SCAR(belgium).
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