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duch3636

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About duch3636

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  1. Ive been working on a ravage scenerio on Tanoa for roughly a month now, Issue is if i respawn 2 or 3 times on the same respawn point i encounter the bug where im teleported to the southwest corner of the map and drown there, i had this issue before when i was using my own respawn system, i thought that was the cause but its still happening now that im using Ravages respawn camps. If anyone knows a fix for this im willing to try anything, i have alot of time invested in this, thanks.
  2. I tried using a description.ext file to handle my respawn as suggested, the issue was still there and now at the beginning my player unit is instantly respawning beside the nearest friendly unit. cant seem to fix it now. Not sure how i would upload a test mission, but my system is pretty basic; place a empty marker named "respawn_west" then further ahead i place a bunch more empty markers, usually named "marker_2" or something, with those markers is a trigger that has this in its init; "respawn_west" setMarkerPos (getMarkerPos "marker_2"); hint "Respawn updated."; when the trigger is activated "marker_2" becomes "respawn_west" effectively changing the respawn position, i thought this was perfect but every 4th or 5th time i respawn i get teleported to the bottom left corner, to be fair i am running a ton of other scripts throughout the mission, though i have seperated the respawn script onto a seperate trigger, im guessing my only saving grace here is going to be making a description.ext file, my only issue is once its made how do i move things around in my scenerio to make it work, change any attribute settings? i have about 7 respawn points to handle but only 1 needs to be active at a time. thanks again!
  3. Never mind, the issue is still present, it seems to happen the more frequently you respawn.
  4. Thanks for all the help, i actually ended up solving it by placing completely separate triggers to handle the respawn scripts as it seemed the problem areas were where i was running quite a few scripts in one trigger, i also moved the the empty respawn marker outside of the trigger area just for good measure, all seems to be running smoothly now.
  5. Thanks for the reply, It could be case of the trigger being delayed a bit, i've had instances where text wont show up for a while even after a trigger is activated, the reason i am doing it this way is because i want the players to be able to go to different locations and respawn at the location they last visited, it was working fine until i respawned on one spot repeatedly. and i believe thats what im doing, im placing a trigger and in its init im putting; "respawn_west" setMarkerPos (getMarkerPos "next marker"); i have several of these locations around the map.
  6. Ive created a decent size scenerio using the respawn system that works by placing the empty marker and naming it "Respawn_west". I am then placing other empty markers with triggers that change that empty markers name to "respawn west". This works fine for moving the respawn point around the map. Ive had no issues so far but now after i respawned 3 times in quick succession on a single point, i am able to move for about 10 seconds before im teleported to bottom left corner of the map under the ocean. I know this is a really common issue within arma 3, im just looking here hoping that someone knows what may be causing this or even a possible fix, thanks.
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