Jump to content

skryp

Member
  • Content Count

    10
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About skryp

  • Rank
    Private
  1. Nope not yet. Nothing new We have a Mod, adds Vehiclecrafting to EXILE. We considered how we can add this to our mod. We asked BI and the answer was sobering: Thank you for your email. Unfortunately we´re very busy with development and there is no chance to engage in anything else in the near future. Thank you for understanding So anyone here who is good in backend programming?
  2. VOTE this up : https://feedback.bistudio.com/T81695
  3. on ARMAholic some one told me to try it with this : >> I don't think theres a direct way for it (maybe with an extension), you could however try the following: hintC composeText["Click the following link to go to the other server:", lineBreak, "<a underline='true' color='#0000FF' href='steam://connect/SERVER_IP_HERE'>Book a flight to the other server.</a>"]; Upon using the action you could also save a variable in the users profile so the other server knows to spawn him at the airport when he joins. <<
  4. All of this are great ideas but the basic problem is to log off from server one and log in automatically on server two. After that the next problem is the DB
  5. And why is the "SendAUMessage" broken?
  6. Ok thx for your awnser, but isn't it possible to use the disconnect-code in a script and directly after that send the connect command with the new IP. With the DB i think it is possible to use only one but it should be like: on altis you're preparing for the fight on tanoa cause there are no traders or something else. On tanoa there was a "biological disaster" and u will find rare stuff on tanoa u need for building on Altis. So the stuff, you find and loot on tanoa should be transferd to altis and invers. also u should be able to buy a car on altis and order it on tanoa via air drop or something else.
  7. Hello guys, my mates and i are considering about a new server-concept but we are not sure if this is possible. We want to give players the possibility to switch between our servers right out of the game, without: disconnect lobby server browser search for server connect It should be like: go to trade book a flight get some fancy loadingscreen join on second map We are running currently 2 servers with exilemod, one with altis, one with tanoa. The idea is, to place a trader at the terminal of Altis and "book a flight" to Tanoa and inversely (add-action to trader?). Some ideas how to solve that? The second problem is, how to connect the two SQL-DB's but this is currently a irrelevant. So if someone has a good idea, BRING IT ON :lol: Greets Skryp
  8. Hello, we have a server running with exile mod and some other mods. I creat a nice base in the EDEN Editor with smoke, fire, triggers, ai's and some more. I tryed to export it with the m3 Eden editor and put it on the server but it placed only the objects, without any animations and without any trigger, etc. and about 30% of the buildings are in the wrong place/altitude. So why is it not possible to add a mission on a running server which pop up when u run into a trigger and why are some buildings are placed wrong? any ideas?
  9. Hello, if work a little bit around and have a problem with my script. i have a list with a bunch of p3d wich is used for an if request (_interactionVehicleGroupClassName). So the next step i want to do is this: _aroundVehicle = nearestObjects [player,["Car","Trucks"],20]; _interactionVehicleGroupModels = getArray(missionConfigFile >> "CfgInteractionModels" >> _interactionVehicleGroupClassName >> "models"); for "_i" from 0 to count (_aroundVehicle) do { if ((_aroundVehicle select _i) in _interactionVehicleGroupClassName) then { ["deleteVehicle", [netId _aroundVehicle select _i]] call ExileClient_system_network_send; }; }; if i understand it right, _aroundVehicle is an array full of objects. and these object is also an array full with f.e. [59e51600# 1813671: mas_ural_repair.p3d REMOTE] . so how can i get the p3d out of this object?
×