R3vo

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About R3vo

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    Chief Warrant Officer

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    Male
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    hint str locationNull;

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    76561198015178319

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  1. Everything related to animations in 3den Enhanced will be removed.
  2. That would be splendid. Some mission to quickly hop in and have some fun.
  3. The issue is solved in 1.8.9. I removed the whole animation stuff...
  4. 3den Enhanced Test Version 1.8.9 Since BIS has just released 1.68 I plan to release the latest version of 3den Enhanced very soon. To assure the update goes smoothly I'd like to collect some final feedback and see if there are any major bugs left. Download: https://www.dropbox.com/s/7hf9hgif1360ezz/%403den Enhanced Test v1.8.9.zip?dl=0 Please report every bug you find. Thanks in advance.
  5. It's a bug of the game, not caused by the mod. You can fix it by changing the interface size so far I know.
  6. A few weeks ago someone here requested a tool to export the direction of an object. While I didn't want to add another tool to get something simple like the direction, I however added a function which gets most of the relevant object information. The tool will be available in the Context Menu -> Log and the output will look as follows: ************************CLASS************************ "B_Soldier_F" ************************POSITION ATL************************ [2450.21,13343.7,0.0244036] ************************DIRECTION************************ 100.886 ************************SIZE************************ [1.6,2,2.2] ************************SELECTION NAMES************************ ["spine","spine1","spine2","spine3","head","leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand","pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon","proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001","proxy:\a3\characters_f\proxies\binoculars.001","proxy:\a3\characters_f\proxies\launcher.001","launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001","proxy:\a3\characters_f\proxies\flag.001","proxy:\a3\characters_f\proxies\equipment.001","proxy:\a3\characters_f\proxies\backpack.001","proxy:\a3\characters_f\proxies\pistol_holstered.001","proxy:\a3\characters_f\proxies\head_male.001","proxy:\a3\characters_f\proxies\glasses.001","proxy:\a3\characters_f\proxies\headgear.001","proxy:\a3\characters_f\proxies\hair.001","proxy:\a3\characters_f\proxies\backpack2.001","proxy:\a3\characters_f\proxies\radio.001","body_proxy","head_proxy","lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3","lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3","righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3","righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3","injury_hands","camo","proxy:\a3\characters_f\heads\bysta.001","injury_legs","proxy:\a3\characters_f\proxies\hmd.001","insignia","clan","neck","neck1","injury_body"] ************************KIND OF************************ "Man" ************************PARENTS************************ [] ************************MODEL INFO************************ ["b_ctrg_soldier_01_f.p3d","a3\characters_f_exp\blufor\b_ctrg_soldier_01_f.p3d",true] ************************OBJECT TYPE************************ 8 ************************DLC ID************************ 395180 ************************MATERIALS************************ ["",""] ************************TEXTURES************************ ["a3\characters_f_exp\blufor\data\u_b_ctrg_soldier_f_co.paa",""] ************************OBJECT PARENT************************ <NULL-object> While it's not very helpful for beginners, I believe it's a time saver for folks who work on more advanced stuff. Let me know what you think.
  7. Just awesome, much appreciated. Thanks alot! Edit: @killzone_kid Thanks for fixing the issue with Eden and the Arma 3 Utilities, it's working splendidly now.
  8. Awesome, thank you. Out of curiosity, what was it?
  9. Fair enough. It's almost 12 pm, clearly missed the sarcasm ;)
  10. That's not what he meant and you know that.
  11. https://feedback.bistudio.com/T123706
  12. Ah yes, I read the article you added on the wiki recently. So I guess the header.sqf is included. My fault =/ Still doesn't explain why it isn't when execed from the Eden interface, though.
  13. If I do the following: compile preprocessFileLineNumbers'A3\Functions_F\Debug\Utilities\utility_moonPhases.sqf' the output looks like this: { #line 1 "A3\Functions_F\Debug\Utilities\utility_moonPhases.sqf" #line 1 "A3\Functions_F\Debug\Utilities\lib\header.sqf" disableSerialization; ...... Not sure if the way the header.sqf is preprocessed is correct. I expected that #line 1 "A3\Functions_F\Debug\Utilities\lib\header.sqf" is replaced with the actual code inside the header.sqf
  14. See if that answers your questions. If not, don't be afraid to ask ;)