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    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.


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About R3vo

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  1. Copy the content of CP_init into a custom file and search for the part where the factions are defined by config. Replace that part with your own config definitions. I am currently working on that too. I'll provide an example when I find the time.
  2. Can anyone confirm hat the countdown for the location selection is influenced by the timeMultiplier?
  3. I created a quick combat patrol mission. http://steamcommunity.com/sharedfiles/filedetails/?id=953084246 Patrol is not started via a flag post, it features a small base + arsenal. It works in single player and hosted, both with AI. Not tested on dedicated. If you want to see how the modules work, just unpack it.
  4. That's a sweet easteregg to added there! ;) Warning! Spoiler!
  5. Last time I checked I got an error when I was teleportet to the AO with me AI team mates It seems to work now with AI units, don't know what went wrong the last time I tried it. The modules have a ingame description.
  6. Unfortunately, Combat Patrol doesn't support AI squad mates, so it basically not playable in sp.
  7. Played a bit today and noticed a few bugs: - An error message popped up when I used manual respawn - An error message during init. of the mission - Enemies kept shooting at me even after I died after pressing the manual respawn button - When entering the mission, the map wasn't opened by default, I just had a black screen and had to open it manually. (Map should be opened automatically and be forced open as long as location selection is on going) - The log in the diary contains param1 and param2 which are empty or undefined. Suggestions: - Let us choose the enemy's faction (CSAT,AAF or Syndicat) - Give us the option to define how much time players have to vote for a location - More objectives (Secure weapons, destroy weapons, free hostages, destroy convoy, destroy AAA, download intel) - Don't spawn players magically at the selected location, use parachutes or a quick helicopter insertion. - add a mission parameter which allows us to unlock air support, supply drops etc. - arsenal? - mission parameter to fine tune AI skill That's all for now. Errors:
  8. eden

    Since I am kinda on a roll with new, simple UIs I thought "Garrison Buildings" also needs a new one. Gonna look into it.
  9. They were removed for objects which did not benefit from it. A detailed documentation can be found here https://community.bistudio.com/wiki/Arma_3_Simple_Objects#Performance
  10. The latest launcher version is missing Malden in the "World" startup parameter. ;)
  11. eden

    Sorry, forgot to add the key. The latest version should have it again. Download both versions, make a backup of your mission and test it for yourself.
  12. eden

    I am glad you like it ;)
  13. eden

    Giving units a variable name is sometimes inevitable. But what if you have like 30 units you need to name? Here's the solution: