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Olsen370

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About Olsen370

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  1. Is anyone else having problems with mines (only LIB_xxx mines)? If I place some of them and start a mission in the editor, I´m stuck in a satellite view. I can only go into Zeus mode, but can´t move the player unit when I leave Zeus. With @IFA_ACE_compat, the mines aren´t even placed on the map.
  2. Is stamina forced in IFA3Lite? I can´t turn it off in MP. And is there some kind of a class system? In MP, only snipers can adjust the scope of a Kar98 ZF39, and radio men can not adjust a Kar98k while normal soldiers can. This disappears if you use regular Arma units.
  3. Olsen370

    ASR AI 3

    And "asr_ai3_main_radiorange" too? Is it measured in meters?
  4. As far as I know, there is no literally translation for this in german. It could be simply "Dosenfleisch" (canned meat), "Dosenschinken" (canned bacon) or "Dosenspeck" (canned ham). Compared to the real product, it would be "geräucherter Speck" (smoked ham). If you want do stick to "tactical", it would be "taktischer Speck" (tactical ham) or "taktischer Schinken" (tactical bacon). But this combination sounds very strange in german (don´t know if there is something similar used in german military for canned food).
  5. Not a big issue, but funny: german translation for "tactical bacon" is "Taktisches Funkfeuer" (tactical beacon). And a long existing error in Virtual Arsenal: category "watch" is translated as "beobachten" (instead of "Uhr"). This means "to watch", not "a watch".
  6. Is there a way to reload the static MG42 (the deployable with backpacks) with the MG42 250 rounds boxes?
  7. First of all: thanks to all who made this Mod possible and also to all who are still working on it. I realy appreciate your work and your efforts to keep it alive. Is there a LEA (Loadout Editor For ArmA 3) addon for IFA3 available? Tried to do it by myself, but without success.
  8. Hi! I´m not sure if this was mentioned before, but I can´t defuse mines or other explosives set through the editor. Only mines deployed by myself. Checked all variants in explosives module.
  9. Hello MisterGoodson, thanks for this very useful script. Is there any way to determine the direction the weapons are heading?
  10. Olsen370

    Authentic Gameplay Modification

    After the latest AGM update both commands to handcuff units (https://github.com/KoffeinFlummi/AGM/wiki/For-Mission-Makers) won`t work for me anymore. Are there any changes?
  11. Olsen370

    UPSMON Updated to ArmaIII

    Hello! I have a question about UPSMON unit surrendering/ retreating. I´ve set UPSMON_SURRENDER = true, but even with UPSMON_WEST_SURRENDER = 100 and UPSMON_WEST_RETREAT = 100 not one unit will surrender or retreat. Tested it against enemy AI without UPSMON, and all UPSMON units are spawned on HC. Is there a chance to make units surrender?
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