• Content count

  • Joined

  • Last visited

  • Medals

Community Reputation

29 Excellent

About alexcroox

  • Rank
    Staff Sergeant

Profile Information

  • Gender
  • Location

Contact Methods

  • Biography
    Web Developer

Recent Profile Visitors

211 profile views
  1. @solzenicyn is there any plans to add a way to get the data points from the polyline in the future?
  2. I love the random spawn positions, but it would be great to have random destination/waypoint selection too
  3. Thank you for your continued support of this great mod!!
  4. +1 for auto move feature. Miss that from TFAR, especially since ACRE doesn't allow you to hear anyone else in the channel, which is confusing for all if you forget to move yourself.
  5. That looks great!
  6. That's great to hear :)
  7. I'd go with option 2. I've been using this incredible mod the past couple of weeks, and I'm often not fussed about the faction of some of the presets, they often look so similar anyway unless they include a vehicle. I'm more interested in filtering by size as I know the area I'm placing it in.
  8. Wow thank you for the big update!
  9. Similarly to mannulus, I get a bunch of script errors when choosing OPFOR from the re-enforcements module (which would be loading RHS russians in the dropdown below I imagine). Something about division by zero and errors in other scripts. I'll get a debug log when I'm home.
  10. Many have tried to mod this in Arma, none have done it nearly as well as you. GREAT work!
  11. Not if you set the min distance param on the module :) once you teleport it away no players will be nearby so it will stop spawning. I had to use the same technique in the past.
  12. Can confirm all our unit members have this same issue since the recent map update. The grid bug only occurs when you zoom in far enough however.
  13. Looking great Nick! Keep up the good work