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DSabre

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About DSabre

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    Master Gunnery Sergeant

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    Simple Aviation & Boating

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  1. DSabre

    Secret Weapons Reloaded

    keeping track for next update here's another one for the Ju 87. Also slightly better textures on those cannon pods He 111 normal map toned down a little, it looked too exaggerated G.55 good to go, more or less no sure about this one yet Finally the X-1 can lock on. I have activated fire and forget, 360° lock cone, laser, radar, visual, IR and whatever. finally something worked. Also no plane other than He 177 and Ar 234 will be able to tab lock on to anything in future. It was useful because of the view distance limits but also immersion breaking.
  2. DSabre

    Flying Legends

    I have to post more to keep track of all the changes for the next version G.50 Freccia The physX implementation of Arma nearly made me give up on this. It is not possible to simply copy a setup from a working setup of similar dimensions, like the F4F I used here. Even if you copy the config, the geo lod and the memory lod it just behaves differently. Not logical. Somehow the models bounding box or pixel count or whatever plays a part - so every plane is unique and there is no way around adjusting it over and over again. It is such a huge time waste for something that should be trivial. Version C returns. Now with 2 blade prop.
  3. DSabre

    Flying Legends

    This went a lot smoother than the conversion of the FW 190 D. Sometimes it is better to start from scratch
  4. DSabre

    Secret Weapons Reloaded

    More Ju 87: Shadow LOD has been updated, finally rudder and elevator cast a shadow I-16 texture update
  5. DSabre

    Flying Legends

    I really want to finish the Westland Lysander but keep getting stuck, am going to try this Fiat G.50 instead, which I also started a couple years ago Also dug out my old G4M model but I wouldn't hold my breath.
  6. DSabre

    Secret Weapons Reloaded

    This is a game engine limitation. There are no separate animation sources for different crew positions in airplanes. For tanks there are three (driver, commander, gunner). Remember that vanilla airplanes usually have tricycle gear and not tail dragger, have one crew, one gun, ... Everything beyond that is not always supported. You also can't mix: having a canopy on manual and automatic would cause weird situations. So that is the best there is. Always enter and leave the plane with a full crew and it will look ok (that is what I do).
  7. DSabre

    Flying Legends

    Coming next update Yesterday evening I wondered how difficult it would be to turn my Fw 190 A into a D. Couldn't be too hard, the tail is a bit further back, the nose a little longer right? Turns out it was not very difficult - but took a lot longer than planned. Lots of pulling and pushing vertices back and forth, deleting some, adding a few, remapping the UV about 3 or 4 times - because I had made a mistake and had to restart. I had to redesign the belly to match proportions, and for that I had to redo all gear bay doors, and then also the gear bays. I had to delete the entire nose section because of the cut out exhausts of the A version, which did not allow me to simply extrude the nose section. Eventually it matched the blueprint more or less and I consider it finished. (except for creating a new texture, and a new normal map, the smdi, changing the armament, fixing all armament settings to make the separate muzzle flashes and gun counters work, check that the smoke puffs originate at the correct place, same for the ejected shells, copy everything into a new addon, change all path names in all files, update all p3d paths and proxies,... 🙂) This is how I had imagined the process. It was nothing like this. well it was a bit chaotic but happy with the result
  8. DSabre

    Secret Weapons Reloaded

    coming next update Texture/normalmap update of the B-25. The weathering effect now follows the panel lines and rivets, like I have done for other aircraft recently (B-25, P-51, etc). Very easy to do and quite effective, literally takes a minute or two: select all panel lines and rivets, copy a random noise texture with that selection pattern, put it in a layer above and tweak it till it looks convincing. The B-25s physX was improved too and should work better next update. The Ju 87 finally gets hinges for its floating ailerons and flaps. The animation was improved too. Same texture and normal map upgrade as above.
  9. DSabre

    Flying Legends

    Works fine for me. The smaller ordnance that can be selected is not working currently, the default loadout should. You have all other mods disabled? The SBD should not have secondaries by default, only the Ju 87 has. I suppose you have some mod active that changes the ammo or loadouts. That makes sense. The divebomber ordnance is a new class and other mods will not be compatible till they add the new classnames to the weapon configs supported magazines.
  10. DSabre

    Flying Legends

    Does it work after you drop the secondaries? If so you can use reload in the mousewheel menu to select the main bomb. Beyond that, I think it can happen as soon you change the loadout. The bomb loaded by default should work.
  11. DSabre

    Secret Weapons Reloaded

    coming soon B-25 return of the D3A v. 0.020 - added B-25 (incomplete cockpit, physX issues) - added D3A - Ju 87 crosshair size fixed - added dive bomber release animations - some changes to P-40 canopy
  12. DSabre

    Flying Legends

    Coming soon Ju 52 cargo option Ju 86 returns Ju 88 C and G versions New gun model Another neat addition: No idea why I never thought of this. The bay animation for stealth fighters, where the bay can be set to only open when firing, is ideal to model the release mechanism of dive bombers. I feel a little stupid to have never thought of this before. I had to make a twofold animation, one rotation for the mechanism - and a rather crude translation, as sadly I could not counter rotate the proxy without causing weird errors (proxies don't animate well it seems, had the same issue trying to drop bombs tail first from the He 111). Looks good enough v. 0.034 - Ju 52 cargo options added - Ju 86 returns - Ju 88C and Ju 88G added Ju 88G night fighter uses tracers for better gameplay, the Ju 88C has 4xhmg instead of mixed guns and cannons for the same reason - I just don't feel like configuring yet another mixed gun arrangement too. - new release animation for dive bombers this required new special divebomber magazine classes to be added to the config - new gun models
  13. DSabre

    Flying Legends

    Ju 52 in Arma (deserted VR) Ju 52 in Sketchfab Arma Sketchfab Spitfire Mk I, Mk V and DH.98 v. 0.033 - added Spitfire Mk I and Mk V - added Ju 52 - The Mossie got prettier propellers, the unrealistic metal rivets and panel lines on the wings have been removed - The FW 190 received a visual update and had its armament changed - P-51 had its unrealistic gear bay textures removed - various other visual changes - Better performance: some functions were deactivated because of issues (engine temp/overheat/g force fuel starving). - Better performance: ammo counter and torpedo launch control were split: planes with ammo counter now use the event handler "handler_fired_ammocounter", torpedo bombers require "handler_fired_torpedo". Other planes don't use "fired" eventhandlers anymore (FW 190 will no longer be able to use torpedos). - turret and lmg ammo smoke trails removed (added extra ammo class for turrets that does not spawn smoke trails, removed trails from lmg ammo class) - M2 barrel jacket changed
  14. DSabre

    Secret Weapons Reloaded

    B-17 had another update to nose section and got its gun models replaced He 111 is coming back He 111 simple interior v.0.019 added He 111 various changes to B-17G added simple B-17F conversion (basically deleted the chin turret, window configuration is the same as the G) changed various turrets, some got better, some worse
  15. DSabre

    Maritime Patrol

    small delay, should work in the next hour or two probably
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