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DSabre

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About DSabre

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    Master Gunnery Sergeant

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    Simple Aviation & Boating

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  1. DSabre

    APL C-130

    Sounds good, thanks Steven. Please go ahead and make and upload your version of this. That's exactly the idea here. This upload is supposed to be as simple and basic as possible, so it is easier for beginners to understand, or for the experienced people to use. It's a spin off of my own C-130 and stripped of all versions and features intentionally. What may be helpful is if we post useful parts and code in this thread. I have added the refuel stuff as extra download/ressource. If I come across it I will also post my JATO stuff in here (models and scripts).
  2. DSabre

    Military Aviation

    Pretty quiet in here This mod is a bit tricky to update, as my own version is quite different and not easily compatible without breaking things. It could work if I retire a few planes and re-add over time. Apart from that I wondered if I could turn Helijah's T-38 it into an F-5 Took a while till I realised that one is a 2 seater and the other a single seater. On the F-5 the wings are further back and have wing strakes, the intakes are different too. Halfway there. Hawker Hunter project, restarting for the 2nd or 3rd time Same for a DH 112. Lost my old files. They were pretty basic anyway. If I manage to update this the Magister will get a simple interior And the Hawk T.1 also
  3. DSabre

    Flying Legends

    To anyone considering to retexture the Bf 109C : wait a little more till I fix the broken UV map for its chin mounted radiator/cooler thingy
  4. DSabre

    APL C-130

    v 3.2 - added the right side body texture without the fake door - fixed some shadow LOD issues - some more flight model changes - fixed some texture parts that had wrong color - fixed the smdi mismatch where the dark grey areas had uneven values SMDI mismatch issue SMDI issue fixed better shadow LOD, the missing elevator was fixed, higher quality engine and propeller shadows (I do not follow the old LOD making guidelines. For pure flightsimming poly count is largely irrelevant, as you have way less total poly count being far from terrain, units and gear as in the standard Arma use case on foot. I only use one shadow LOD as the engine switches to the low poly LODs too fast for my flightsimming taste. You may want to use the default shadow LODs instead. I have seen no fps changes with extensive tests though.) this does make a difference under some lighting conditions, it's not only for on the ground (also fake mirrored door is gone)
  5. DSabre

    APL C-130

    I'll put it on steam workshop later but the main point and download link is already in the first post above. I enlarged the link. This is source files for making your own C-130 addon. I'll improve the description so it becomes more clear. It's basically a simple version of my C-130 mod. Over the years many people had asked for the source files and it was easier to simply upload them here.
  6. DSabre

    APL C-130

    update version 3.1 fixed the broken link - removed tons of superfluous things (lots of textures and rvmats were replaced with default arma tex/mats) - renamed all files and paths to be more organised and consistent - added copilot hud - option to flip hud - finally fixed AmbientShadow AS body map that would cast weird shadow on wheel bay doors - fixed wheels sticking out of model - exchanged shadow lod, now light casts shadows in the interior - flight model adjusted so take off speed is higher - external proxies was a bad idea for fuel pods and seats. For pods it prevented retexturing, for seats it caused weird glitches. These parts are now integrated into the model - camo5 layer added for fuel pod (camo1 and 2 are body and wing left side, camo3 and 4 are body and wing right side. Remember the original Arma 2 C-130 was mirrored which wasn't so pretty if you used text or numbers in your textures)
  7. DSabre

    Flying Legends

    v 0.035 - added Fw 190 D - readded Bf 109 C - added G.50 - targeting restricted to Ar 235 and He 177 (for Fritz X) - fixed dorsal turret on Ju 86 - fuel tanks now reduce manouverability - by temporarily reducing weight by 500kg till the tanks are dropped (yes reducing weight, no typo, physX implementation in Arma is that weird) - various other changes I can't remember right now
  8. DSabre

    Secret Weapons Reloaded

    v 0.021 - added G.55 (without propeller cannon) - Ju 87 update (fixed shadow lod, flight model adjustments, 3d model and texture changes) - I-16 update, new variant, various textures - B-25 physX update, exterior texture update - P-40 canopy issue fixed, interior changes
  9. DSabre

    Flying Legends

    For the 109 C/E that's a hide animation. The engine cowling is still there but hidden. The separate cowling is another object you can place. It is all just make belief. A very rare achievement is that the Bf 110, IL-2 and I-16 can lose parts of the gear. This only works because those aircraft do not use the physX gear emulation. Usually this approach does not work and makes the planes bumby and explody on the ground. No idea why it still works for these few. Do you know any other mods in Arma with a more elaborate damage system, like where things breake off?
  10. DSabre

    Flying Legends

    possible feature for the next update something I always wanted to add, an option to open the engine cowling on the 109s
  11. DSabre

    Secret Weapons Reloaded

    Everyone is welcome to use the texture templates (see link to dropbox at the top of this thread). That is, once I have finished work on it for now: The Ju 87 UV map will be changed ever so slightly in the next update. These weird bars in the middle of the wing, where it bends upwards, will now finally be mapped to the wing texture and not separate as they used to be. The texture template will be updated sometime in the near future
  12. DSabre

    Secret Weapons Reloaded

    keeping track for next update here's another one for the Ju 87. Also slightly better textures on those cannon pods He 111 normal map toned down a little, it looked too exaggerated G.55 good to go, more or less no sure about this one yet Finally the X-1 can lock on. I have activated fire and forget, 360° lock cone, laser, radar, visual, IR and whatever. finally something worked. Also no plane other than He 177 and Ar 234 will be able to tab lock on to anything in future. It was useful because of the view distance limits but also immersion breaking.
  13. DSabre

    Flying Legends

    I have to post more to keep track of all the changes for the next version G.50 Freccia The physX implementation of Arma nearly made me give up on this. It is not possible to simply copy a setup from a working setup of similar dimensions, like the F4F I used here. Even if you copy the config, the geo lod and the memory lod it just behaves differently. Not logical. Somehow the models bounding box or pixel count or whatever plays a part - so every plane is unique and there is no way around adjusting it over and over again. It is such a huge time waste for something that should be trivial. Version C returns. Now with 2 blade prop.
  14. DSabre

    Flying Legends

    This went a lot smoother than the conversion of the FW 190 D. Sometimes it is better to start from scratch
  15. DSabre

    Secret Weapons Reloaded

    More Ju 87: Shadow LOD has been updated, finally rudder and elevator cast a shadow I-16 texture update
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