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Rodeostar42

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About Rodeostar42

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    Male
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    japan

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  1. Rodeostar42

    [ArG]Replacing AirsoftGuns

    We frequently sell ARMA3 on sale
  2. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Although ArG Objects were displayed correctly in the link mod of Armaholic, we recommend downloading from the steam workshop
  3. Rodeostar42

    [ArG]Replacing AirsoftGuns

    I have not uploaded mods to Almaholic. Can you link me?
  4. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Right click on ArG on arma3 launcher and select Repair. Probably the file is broken
  5. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Is there an ArG air gun?
  6. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Place the starter object and start the game from the action key. Starter object in "Props / ArG Objects / KillCounter Items / or TimeCounter Items /"
  7. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Maybe my explanation is not enough. It is necessary to start the game by pressing the action menu of kill count or time counter starter (blue & red)
  8. Rodeostar42

    [ArG]Replacing AirsoftGuns

    Is the variable name of the game area marker "GameArea"?
  9. Rodeostar42

    [ArG]Replacing AirsoftGuns

    I am working to release ver1.4 now. We will prepare a tutorial as soon as it is finished. Mission making is very easy
  10. Replacing weapons with Airsoft Guns and Game system. Current version 1.4 Steam Workshop •add 15 weapons. •Three game mode systems. •ArG Weapons Box. •gamer units and groups. •HitCall System. •TimeCounter operation Items. •Kill Count operation Items. •Capture The Flag Operation Items. (WIP) --Ver1.4 Changelog-- Add •GameMaster Menu.--Ctrl + Shift + Y is the default key to open. Key setting is possible. •Capture The Flag Operation(Stable). •Combo starter (multi-operation compatible). Change •start music can be selected from the ArG Game Setting Module or GameMaster Menu(27 songs). •To the new work which made the sample mission correspond to Ver 1.4. Remove old missions. Delete •TimeCounter Operation Call Ready(Blue) •TimeCounter Operation Call Ready(Red) •kill Count Operation Call Ready(Blue) •kill Count Operation Call Ready(Red) Fix •Lots of small fixes .... •Works on single player, listen server, dedicated server. •Include sample mission file(@ArG_Core\optional_files\Missions). [For the mission editor] 1.Place markers on the map that will be the game area. Marker name is "GameArea" 2. [case of “Kill Count operation”] Place GameStart Call Ready[Blue] and GameStart Call Ready[Red]at the start positions of west and east respectively. [case of “Time counter operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the time counter box and the buzzer sound source anywhere. [case of “CaptureTheFlag operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the Capture the flag and Place markers of variable names "westHQ" and "eastHQ" anywhere. 3.If you want to make it possible to recover after a hit, place a revive object at each start position or place an ArG Gamer Medic unit with revive ability 4.You can change the mission details with "Game Setting" Module. ※The hit call system works within the range of the marker "GameArea" & the game start. The game start variable is InGame = 1; PublicVariable "InGame"; ※If you go out of the game area for about 10 seconds after the game starts, it will be treated as a hit. You can return to the game if you revive.
  11. Rodeostar42

    HMD interference

    Update to Ver 1.0.2 Adjusted image distortion when interfering with sighting device
  12. Rodeostar42

    HMD interference

    Update to Ver 1.0 Fixed the problem that the binocular night vision interferes
  13. This small add-on is limited by the type of a sight attached to the weapon and the distance from the eyes to the aiming machine for the aiming when using head mounted Display. STEAM Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=965614001 armaholic http://www.armaholic.com/page.php?id=33073
  14. Rodeostar42

    Enhanced High & Low Script

    tested for ACE3.... :icon_frown: https://youtu.be/h7Zy9P10JVc In the surface of the water or underwater heart rate will continue to decline . Little by little heart rate rise if Dassure from water . Conversely, heart rate rise is in the air . Advanced will decrease even heart rate if fallen below . The current problem is not fall unconscious and not a check of the heart rate from the interaction ..... :unsure:
  15. Rodeostar42

    Enhanced High & Low Script

    and As a result of consultation with friends, also work resumed corresponding version ACE3. If you can now test I think I try to upload here
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