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Spark23

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About Spark23

  • Rank
    Corporal

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  • Website URL
    https://github.com/arv187
  • Youtube
    https://www.youtube.com/user/Spark2333333
  • Steam url id
    http://steamcommunity.com/id/Spark_23/
  1. According to the author, @Redphoenix, the information is outdated and should not be used, and the files are no longer necessary. Does anyone know what the updated information is then or what is the author referring to? Thanks!
  2. hello @Redphoenix, first of all thanks for the tutorial, I missed the dummy_hdc.hdc file and the excel ones, will you upload them in the future ?, thanks.
  3. Spark23

    RESPAWN Modules

    Hi @ravenleg@kylania , I need empty the default loadout on respawning to only get in my items and not defaults, how is the script to make this? May be with clearItemCargoGlobal and clearBackpackCargoGlobal? I don't know how apply in this script. Thanks! My script: params ["_veh"]; // Since we're calling this code from a script file, we need to pass in the vehicle as an argument (the "_this select 0" part below) _veh lock 0; // And you can put in comments after a double slash to remind you what each line does if (m113_amb_bushlurker == _veh) then { _veh addItemCargoGlobal ["MineDetector", 1]; _veh addItemCargoGlobal ["Binocular", 1]; _veh addItemCargoGlobal ["ACE_bodyBag", 5]; _veh addItemCargoGlobal ["ACE_wirecutter", 1]; _veh addItemCargoGlobal ["ACE_personalAidKit", 10]; _veh addItemCargoGlobal ["ACE_microDAGR", 1]; _veh addItemCargoGlobal ["ACE_MapTools", 1]; _veh addItemCargoGlobal ["ACE_surgicalKit", 5]; _veh addItemCargoGlobal ["ACE_key_lockpick", 1]; _veh addItemCargoGlobal ["ACE_Flashlight_XL50", 1]; _veh addItemCargoGlobal ["ItemMap", 1]; _veh addItemCargoGlobal ["ACE_EntrenchingTool", 1]; _veh addItemCargoGlobal ["ACE_SpraypaintRed", 1]; _veh addItemCargoGlobal ["ACE_CableTie", 5]; _veh addItemCargoGlobal ["ACE_Sandbag_empty", 5]; _veh addItemCargoGlobal ["ACE_EarPlugs", 10]; _veh addItemCargoGlobal ["ACE_fieldDressing", 10]; _veh addItemCargoGlobal ["ACE_elasticBandage", 10]; _veh addItemCargoGlobal ["ACE_quikclot", 10]; _veh addItemCargoGlobal ["ACE_packingBandage", 10]; }; if (m113_zapador1 == _veh) then { _veh addItemCargoGlobal ["MineDetector", 1]; _veh addItemCargoGlobal ["Binocular", 1]; _veh addItemCargoGlobal ["ACE_Clacker", 4]; _veh addItemCargoGlobal ["ACE_wirecutter", 1]; _veh addItemCargoGlobal ["ACE_personalAidKit", 4]; _veh addItemCargoGlobal ["ACE_microDAGR", 1]; _veh addItemCargoGlobal ["ACE_MapTools", 1]; _veh addItemCargoGlobal ["ACE_key_lockpick", 1]; _veh addItemCargoGlobal ["ACE_Flashlight_XL50", 1]; _veh addItemCargoGlobal ["ItemMap", 1]; _veh addItemCargoGlobal ["ACE_EntrenchingTool", 1]; _veh addItemCargoGlobal ["ACE_SpraypaintRed", 1]; _veh addItemCargoGlobal ["ACE_CableTie", 5]; _veh addItemCargoGlobal ["ACE_Sandbag_empty", 5]; _veh addItemCargoGlobal ["ACE_EarPlugs", 10]; _veh addItemCargoGlobal ["ACE_fieldDressing", 4]; _veh addItemCargoGlobal ["ACE_elasticBandage", 4]; _veh addItemCargoGlobal ["ACE_quikclot", 4]; _veh addItemCargoGlobal ["ACE_packingBandage", 4]; _veh addItemCargoGlobal ["ToolKit", 1]; _veh addItemCargoGlobal ["SatchelCharge_Remote_Mag", 4]; _veh addItemCargoGlobal ["DemoCharge_Remote_Mag", 4]; };
  4. Spark23

    3den Enhanced

    I actually need export vehicle loadout to this script: But as you prefer
  5. Spark23

    3den Enhanced

    Hi @R3vo Can be added a export loadout to vehicles? And your Simple conversation script? Thanks!
  6. Im editing a serie of coop missions http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Here is my first mission "Time limit", I try adapt difficulty based in nº players in mission (2 steps, <6 players or >6 players). -Helicopter is set in advanced fly mode. -Night mission. -Behind enemy lines. -English/Spanish lenguage. Sinopsis: We took a couple of days looking for the Scud SS-21_Scarab_9M79_Tochka without success in the south. Intelligence reports indicate that there is going to be an imminent attack. So we sent a SOG agent to get some reports from the enemy. Since we want the agent to remain there without being discovered, it will be the MARSOC who pick the information. Meet with the agent to verify that he is not compromised, obtain the information and eliminate the threat. *Note, only if its necessary, there are admin alive options to teleport to friends if they die. But ideally they respawn in base, there are another helicopter. This mission is part of this collection http://steamcommunity.com/sharedfiles/filedetails/?id=965356876 Thanks!
  7. Read the wiki in github, I think that clothes and AI combative are answered there, sorry for not answer you in detail, im not english speaker and I can lose you more.
  8. Spark23

    Spyder Addons

    Im getting a error, but seems working anyway. (error variable not defined on expresion: thislist) Civilians are sync with virtual AI alive module because that zone (yafiah & I'timad) isn't indexed with alive, may be that reshmaan indexing not is completed? P.S: tested in 3den editor preview.
  9. Spark23

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    @HeroesandvillainsOS Can you modify the mission to get FFAA (spanish army) instead british, or can I modify your mission? Thanks, and good work as usual P.S: Because solo? the module option isn't enabled to save in alive Warroom?
  10. Spark23

    3den Enhanced

    Hi @R3vo Its hard for you integrate this: Simple Conversation Script? If that is easy, It might be useful option to choose between SP or MP script code. Thanks!
  11. Spark23

    3den Enhanced

    @R3vo I sent a translation to github
  12. Spark23

    3den Enhanced

    @R3vo I am a complete ignorant about this subjects... why ambience animations only work in single player?
  13. I write a ticket then or not is a cup issue related? Reshmaan (kezban village) Land_House_C_3_EP1 not working (shop strips three floors w/ roof) AI go through door. Land_House_C_9_EP1 not working (restaurant two floors w/ roof) AI go through door. Land_House_C_10_EP1 not working AI go through door. Takistan (Rasman village) (cba+Cup terrain-Core+Cup Terrain-Maps) Land_House_C_10_EP1 not working AI go through door. Land_House_C_9_EP1 not working AI go through door. Land_House_C_3_EP1 not working AI go through door. I did not test more buildings
  14. ok, I did 3 test with required addons ( I didn't know what was required), the third was the complete required addons without errors. - CBA+Reshmaan province (steam)+Cup terrain-Core+Cup Terrain-Maps As I saw in my first test, not buildings there without Cup terrain-Core, because of that I thought, from my ignorance, that was related with cup. About hold horses... I understand that you are busy and there are many people asking for things. But it was not my intention to ask for anything, I just wanted to know if someone had seen the same problem, not if you had fixed it. It is not necessary to be unfriendly. I'll try what @HeroesandvillainsOS said and I will re-edit my first post So it will not be so confusing . I will not post again about this.
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